forked from SteamWar/SteamWar
Team- and user-specific particles become presets built from entries, tournament and egg hunt particles become fixed reward designs, and the old particle enums, ParticleEnum and ParticleData are removed. The particle menu temporarily lists only unlocked presets.
60 lines
2.1 KiB
Java
60 lines
2.1 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.particle.elements;
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import de.steamwar.lobby.particle.ParticleElement;
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import de.steamwar.lobby.particle.ParticleTickData;
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import org.bukkit.Location;
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import org.bukkit.util.Vector;
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public class Circle extends DelegatingParticleElement {
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private double distance;
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private double speed;
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private double phase;
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public Circle(ParticleElement particleElement) {
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super(particleElement);
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this.distance = 1;
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this.speed = 1;
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}
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public Circle(ParticleElement particleElement, double distance, double speed) {
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super(particleElement);
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this.distance = distance;
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this.speed = speed;
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}
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public Circle(ParticleElement particleElement, double distance, double speed, double phaseDegrees) {
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this(particleElement, distance, speed);
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this.phase = Math.toRadians(phaseDegrees);
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}
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@Override
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public void tick(ParticleTickData particleTickData) {
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Location location = particleTickData.getLocation();
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Vector vector = new Vector(distance, 0, 0);
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vector.rotateAroundY((particleTickData.getDeg() * speed) % 360 + phase);
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ParticleTickData nParticleTickData = particleTickData.withLocation(location.clone().add(vector));
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particleElement.tick(nParticleTickData);
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}
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}
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