forked from SteamWar/SteamWar
380693a2b74a9a3686ab1dafdaba7ff6c1a2117f
Send ClientboundEntityPositionSyncPacket instead of the teleport packet so relative moves keep working afterwards, and pass rotation in degrees. Pass the velocity unscaled to Vec3 instead of pre-multiplying by 8000. Fixes #247
SteamWar
Languages
Java
91.5%
Kotlin
8.1%
Lua
0.3%