forked from SteamWar/SteamWar
3fe2e006b910c811a1f19a8566eb6bfae73cffd2
Entities now decide per player whether they are visible. REntity defaults to the player view radius, RDisplay derives it from its viewRange (1 = 64 blocks) capped at the client view distance, so values like Float.MAX_VALUE stay cheap. Changing the viewRange re-evaluates the viewers. Fixes #488
SteamWar
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