forked from SteamWar/SteamWar
4943682a66d8df6b085b374884c4df48f044cee6
The processor for ClientboundEntityEventPacket used getEventId(), the status byte (2 = hurt, 3 = death, ...), as the entity id. Events of hidden entities therefore passed the filter, and events of visible entities could be dropped when an unrelated hidden entity had the same id. Use the entityId field instead.
SteamWar
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