Files
SteamWar/FightSystem
YoyoNow 8381cacdf8 Avoid NPE race when computing the TechHider hidden region
getHiddenRegion looked the player up in FightTeam.players twice (team,
then FightPlayer) on netty threads. A concurrent reset or removePlayer
made the second lookup return null, the NPE was swallowed by the global
filter and the packet was dropped. Resolve the FightPlayer once and
derive team and canEntern from it.
2026-10-27 09:28:05 +01:00
..
2026-08-29 12:52:09 +02:00
2026-05-16 23:08:09 +02:00

FightSystem

Server setup

  1. Install a WorldEdit plugin and the FightSystem plugin on the server
  2. Start the server once (will instantly shutdown due to missing FightSystem configuration)
  3. Configure FightSystem by modifying plugins/FightSystem/config.yml
  4. Create a backup folder inside your world folder and copy your region folder and level.dat into it
  5. Create a config.yml in the world folder and configure the file as described at the end of plugins/FightSystem/config.yml
  6. Start and join the server (as op), create a basic kit, save it with /ak [kitname]
  7. Configure the kit as default kit
  8. Restart the server and have fun!

If you don't want FightSystem taking control over spawning and the whole world, set Arena.Leaveable = true. To start a server in the testarena mode start the server with the flag -DfightID=-1 prior to -jar.

Compiling

Building SteamWar.de software requires certain libraries, which cannot be provided over traditional ways (like maven) due to copyright issues with compiled Spigot packages. The following libraries are required to be in the lib directory exactly named like in the list: