YoyoNow 8381cacdf8 Avoid NPE race when computing the TechHider hidden region
getHiddenRegion looked the player up in FightTeam.players twice (team,
then FightPlayer) on netty threads. A concurrent reset or removePlayer
made the second lookup return null, the NPE was swallowed by the global
filter and the packet was dropped. Resolve the FightPlayer once and
derive team and canEntern from it.
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