forked from SteamWar/SteamWar
- Move shared arena-mode abstractions into GameCore - Adapt fight countdowns and APIs to the shared model - Add SteamWar issue audit workflow and SQL language settings
104 lines
2.6 KiB
Java
104 lines
2.6 KiB
Java
/*
|
|
* This file is a part of the SteamWar software.
|
|
*
|
|
* Copyright (C) 2025 SteamWar.de-Serverteam
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Affero General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Affero General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Affero General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
package de.steamwar.towerrun.countdowns;
|
|
|
|
import de.steamwar.towerrun.TowerRun;
|
|
import de.steamwar.towerrun.state.GameStateToggleListener;
|
|
import de.steamwar.towerrun.state.GameStates;
|
|
import lombok.Getter;
|
|
|
|
import java.util.EnumSet;
|
|
|
|
public abstract class Countdown extends GameStateToggleListener {
|
|
|
|
@Getter
|
|
protected int time = defaultTime();
|
|
private de.steamwar.gamecore.countdown.Countdown countdown;
|
|
|
|
protected Countdown(EnumSet<GameStates> enabledStates) {
|
|
super(enabledStates);
|
|
}
|
|
|
|
int defaultTime() {
|
|
return 0;
|
|
}
|
|
|
|
void timerEnd() {
|
|
}
|
|
|
|
boolean timerShouldCancel() {
|
|
return true;
|
|
}
|
|
|
|
void run() {
|
|
}
|
|
|
|
void timerStart() {
|
|
}
|
|
|
|
void timerReset() {
|
|
}
|
|
|
|
public void setTime(int time) {
|
|
this.time = time;
|
|
if (countdown != null) {
|
|
countdown.setRemainingTime(time + 1);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void enable() {
|
|
countdown = new de.steamwar.gamecore.countdown.Countdown(
|
|
TowerRun.getInstance(), defaultTime() + 1, 0, 20, false
|
|
) {
|
|
@Override
|
|
protected void onTick(int remaining) {
|
|
time = remaining;
|
|
if (timerShouldCancel()) {
|
|
reset();
|
|
time = defaultTime();
|
|
timerReset();
|
|
return;
|
|
}
|
|
if (time == defaultTime()) {
|
|
timerStart();
|
|
}
|
|
if (time > 0) {
|
|
run();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected void onFinished() {
|
|
timerEnd();
|
|
}
|
|
};
|
|
countdown.enable();
|
|
}
|
|
|
|
@Override
|
|
public void disable() {
|
|
if (countdown != null) {
|
|
countdown.disable();
|
|
countdown = null;
|
|
}
|
|
}
|
|
}
|