forked from SteamWar/SteamWar
A new Drawn wings design draws angel, bat, butterfly, fairy and phoenix wings from lines and curves instead of images. The points per wing can be set from 6 to 60, so sparse wings stay cheap enough to show often.
518 lines
21 KiB
Properties
518 lines
21 KiB
Properties
#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2025 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eLobby§8System§8»
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TIME = HH:mm:ss
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DATE = ........
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COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
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# ServerTeamNPC's
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NPC_CHAT_0 = §fHallo, ich bin {0} und bin ein {1}§f.
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NPC_CHAT_1 = §fWillkommen auf §eSteam§8War§f, viel Spaß dir.
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NPC_CHAT_2 = §eSteam§8War§f gibt es seit 2019.
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NPC_CHAT_3 = §fBewerbe dich gerne für unser Team über unseren Discord-Server (https://steamwar.de/discord).
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NPC_CHAT_4 = §fDu kannst mit unserm Lua Script-System deine eigenen Bau Features programmieren.
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NPC_CHAT_5 = §fAuf dieser Lobby sind so einige secrets versteckt.
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## TheBreadBeard
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NPC_CHAT_3266_0 = §fIch sammel Alts wie Infinity Stones.
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NPC_CHAT_3266_1 = §fIhr wollt meine Teigwaren? Die könnt ihr haben! Sucht sie doch! Irgendwo hab ich die beste Bäckerei der Welt versteckt!
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NPC_CHAT_3266_2 = §fMoin, Ich bin TheBreadBeard, ehemaliger EuropSuchties Spieler, damals (un)bekannt als WarGear_Titan.
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NPC_CHAT_3266_3 = §fErfinder der Laktoseintoleranz, des Platzhalters und des Infinity-Rings. Alles Prinzipien, die keiner kennt und keiner braucht.
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NPC_CHAT_3266_4 = §fBekannt für die Lobbybanner, Logos, spontane Arenen, sowie als Leiter von so manchem Event.
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NPC_CHAT_3266_5 = §fVon Supporter zu Moderator zu Builder ... Vielleicht führt mich die Reise als Nächstes zum Developer.
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# Portal Command
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PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Listet alle Portale auf
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PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Fügt ein Portal hinzu
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PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Entfernt ein Portal
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PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8)
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PORTAL_NO_WORLDEDIT_SELECTION = §cKeine WorldEdit Selection
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# Particle
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PARTICLE_INVENTORY = §0Partikel
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PARTICLE_DESELECT = §8Keine Partikel
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PARTICLE_UNLOCKED_BY = §eFreigeschaltet durch
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PARTICLE_UNLOCKED_BY_TEAM = §fTeambeitritt
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PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0}
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PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Oster-Eierer-Suche)
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PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0}
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PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Oster-Eierer-Suche)
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PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServerteam
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PARTICLE_UNLOCKED_BY_EVENT = §fEventteilnahme
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PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. oder 3. Platz
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PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
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PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFinde 45 Oster-Eierer
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PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fAlle Eierer mit Schwierigkeit {0} finden
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PARTICLE_SELECT = §eZum Auswählen klicken
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PARTICLE_LOCKED = §c§lGesperrt
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PARTICLE_DEACTIVATED = §cEs sind zu viele Spieler online! Partikel sind deaktiviert.
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PARTICLE_BACK = §7Zurück
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PARTICLE_SLOT_OPEN = §eZum Öffnen klicken
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PARTICLE_SLOT_CLICK_USE = §eZum Verwenden klicken
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PARTICLE_SLOT_CLICK_STOP = §eZum Beenden klicken
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PARTICLE_SLOT_SHIFT_EDIT = §eZum Bearbeiten Shift-Klick
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PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8)
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PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2})
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PARTICLE_SHIFT_TO_DELETE = §7Zum Löschen Shift-Klick
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PARTICLE_SECTION_DESIGN = §6§lDesign
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PARTICLE_SECTION_PARTICLE = §6§lPartikel
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PARTICLE_SECTION_SHAPE = §6§lForm
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PARTICLE_SECTION_TIMING = §6§lZeit und Position
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PARTICLE_SECTION_CONDITIONS = §6§lBedingungen
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PARTICLE_FIXED_LOOK = §7Dieses Design sieht immer gleich aus
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PARTICLE_VALUE_CLICK = §eZum Ändern klicken
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PARTICLE_VALUE_TOGGLE = §eZum Umschalten klicken
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PARTICLE_VALUE_CYCLE = §eLinksklick§8: §7weiter, §eRechtsklick§8: §7zurück
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PARTICLE_VALUE_SELECTED = §aAusgewählt
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PARTICLE_VALUE_RESET = §eAuf {0} zurücksetzen
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PARTICLE_NUMBER_RANGE = §7Bereich§8: §e{0} §8- §e{1}
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PARTICLE_NUMBER_TYPE = §eZum Eingeben klicken
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PARTICLE_NUMBER_RESULT = §7→ §e{0}
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PARTICLE_NUMBER_AT_MAX = §7→ §e{0} §8(Max)
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PARTICLE_NUMBER_AT_MIN = §7→ §e{0} §8(Min)
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PARTICLE_COLOR_EDITOR = §0Farben
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PARTICLE_COLOR_REMOVE = §eZum Entfernen klicken
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PARTICLE_COLOR_ADD = §aFarbe hinzufügen
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PARTICLE_COLOR_HEX = §eHex-Code eingeben
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PARTICLE_COLOR_HEX_EXAMPLE = §7Zum Beispiel #FF8800
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PARTICLE_COLOR_HEX_TITLE = Hex-Farbe
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PARTICLE_COLOR_HEX_INVALID = §cDas ist keine Hex-Farbe wie #FF8800
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PARTICLE_COLOR_RANDOM = §eZufällige Farben verwenden
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PARTICLE_SLOT_EMPTY = §7Leerer Slot
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PARTICLE_SLOT_CREATE = §eZum Erstellen klicken
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PARTICLE_SLOT_ENTRIES = §7{0} Einträge
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PARTICLE_SLOT_ACTIVE = §aAktiv
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PARTICLE_SLOT_VIEW = §eZum Ansehen klicken
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PARTICLE_SLOT_ADD_ENTRY = §aEintrag hinzufügen
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PARTICLE_SLOT_MAX_ENTRIES = §cDieser Slot ist voll
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PARTICLE_SLOT_OVER_BUDGET = §cDamit würde dieser Slot zu viele Partikel erzeugen
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PARTICLE_SLOT_RENAME = §eUmbenennen
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PARTICLE_SLOT_RENAME_TITLE = Slotname
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PARTICLE_SLOT_ICON = §eSymbol ändern
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PARTICLE_SLOT_ICON_TITLE = §0Slotsymbol
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PARTICLE_SLOT_DELETE = §cSlot löschen
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PARTICLE_SLOT_COST = §7Partikel pro Tick§8: §e{0}§8/§7{1}
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PARTICLE_ENTRY_EDITOR = §0{0}
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PARTICLE_ENTRY_DESIGN = §7Design§8: {0}
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PARTICLE_ENTRY_PARTICLE = §7Partikel§8: {0}
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PARTICLE_ENTRY_LOCKED = §cDesign gesperrt, wird nicht angezeigt
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PARTICLE_ENTRY_COST = §7Partikel pro Tick§8: §e{0}
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PARTICLE_ENTRY_COST_SHARE = §7Dieser Eintrag§8: §e{0}
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PARTICLE_ENTRY_EDIT = §eZum Bearbeiten klicken
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PARTICLE_ENTRY_DELETE = §cEintrag löschen
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PARTICLE_DESIGN_PICKER = §0Design wählen
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PARTICLE_CHOICE_PICKER = §0{0}
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PARTICLE_COLOR_PICKER = §0Farbe wählen
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PARTICLE_VALUE = §7Wert§8: {0}
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PARTICLE_VALUE_RANDOM = §7Zufällige Farben
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PARTICLE_VALUE_YES = §aJa
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PARTICLE_VALUE_NO = §cNein
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PARTICLE_DESIGN_SIMPLE = §fEinfach
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PARTICLE_DESIGN_CIRCLE = §fKreis
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PARTICLE_DESIGN_WING = §fFlügel
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PARTICLE_DESIGN_DRAWN_WING = §fGezeichnete Flügel
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PARTICLE_DESIGN_CLOUD = §fWolke
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PARTICLE_PARAM_PARTICLE = §fPartikel
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PARTICLE_PARAM_COUNT = §fAnzahl
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PARTICLE_PARAM_SPREAD_X = §fStreuung X
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PARTICLE_PARAM_SPREAD_Y = §fStreuung Y
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PARTICLE_PARAM_SPREAD_Z = §fStreuung Z
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PARTICLE_PARAM_SPEED = §fGeschwindigkeit
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PARTICLE_PARAM_COLORS = §fFarben
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PARTICLE_PARAM_BLOCK = §fBlock
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PARTICLE_PARAM_TRAIL_DURATION = §fSpurdauer (Ticks)
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PARTICLE_PARAM_TRAIL_TARGET_X = §fSpurziel X
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PARTICLE_PARAM_TRAIL_TARGET_Y = §fSpurziel Y
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PARTICLE_PARAM_TRAIL_TARGET_Z = §fSpurziel Z
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PARTICLE_PARAM_OFFSET_X = §fVersatz X
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PARTICLE_PARAM_OFFSET_Y = §fVersatz Y
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PARTICLE_PARAM_OFFSET_Z = §fVersatz Z
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PARTICLE_PARAM_INTERVAL = §fAlle n Ticks
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PARTICLE_PARAM_PLACEMENT = §fAusgerichtet an
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PARTICLE_PARAM_TICK_MODE = §fAnzeige
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PARTICLE_PARAM_MOVEMENT = §fBewegung
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PARTICLE_PARAM_GLIDING = §fElytra
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PARTICLE_PARAM_GROUND = §fBoden
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PARTICLE_PARAM_SNEAK = §fDucken
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PARTICLE_PARAM_VISIBILITY = §fSichtbar für
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PARTICLE_PARAM_RADIUS = §fRadius
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PARTICLE_PARAM_CIRCLE_SPEED = §fDrehgeschwindigkeit
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PARTICLE_PARAM_PHASE = §fStartwinkel
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PARTICLE_PARAM_RISE = §fAuf und ab Höhe
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PARTICLE_PARAM_RISE_SPEED = §fAuf und ab Geschwindigkeit
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PARTICLE_PARAM_BOUNCE = §fZurückspringen
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PARTICLE_PARAM_INVERTED = §fOben beginnen
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PARTICLE_PARAM_WING_IMAGE = §fFlügelform
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PARTICLE_PARAM_WING_SIZE = §fFlügelgröße
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PARTICLE_PARAM_DRAWN_SHAPE = §fForm
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PARTICLE_PARAM_WING_DETAIL = §fPunkte pro Flügel
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PARTICLE_CHOICE_TICKMODE_MOVE = §fBeim Bewegen
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PARTICLE_CHOICE_TICKMODE_ALWAYS = §fImmer
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PARTICLE_CHOICE_PLACEMENT_WORLD = §fWelt (X Osten, Y oben, Z Süden)
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PARTICLE_CHOICE_PLACEMENT_BODY = §fKörper (X rechts, Y oben, Z vorne)
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PARTICLE_CHOICE_MOVEMENT_ANY = §fJede Bewegung
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PARTICLE_CHOICE_MOVEMENT_MOVING = §fNur beim Bewegen
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PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fNur beim Stehen
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PARTICLE_CHOICE_GLIDING_ANY = §fMit oder ohne Elytra
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PARTICLE_CHOICE_GLIDING_GLIDING = §fNur beim Gleiten
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PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNicht beim Gleiten
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PARTICLE_CHOICE_GROUND_ANY = §fAm Boden und in der Luft
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PARTICLE_CHOICE_GROUND_ON_GROUND = §fNur am Boden
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PARTICLE_CHOICE_GROUND_IN_AIR = §fNur in der Luft
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PARTICLE_CHOICE_SNEAK_ANY = §fDucken egal
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PARTICLE_CHOICE_SNEAK_SNEAKING = §fNur beim Ducken
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PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNicht beim Ducken
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PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fAlle
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PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fNur ich
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PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fNur andere
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PARTICLE_CHOICE_IMAGE_SIMPLE = §fEinfach
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PARTICLE_CHOICE_IMAGE_COMPLEX = §fKomplex
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PARTICLE_CHOICE_IMAGE_SWORD = §fSchwert
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PARTICLE_CHOICE_SHAPE_ANGEL = §fEngel
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PARTICLE_CHOICE_SHAPE_BAT = §fFledermaus
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PARTICLE_CHOICE_SHAPE_BUTTERFLY = §fSchmetterling
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PARTICLE_CHOICE_SHAPE_FAIRY = §fFee
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PARTICLE_CHOICE_SHAPE_PHOENIX = §fPhönix
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# Particle types
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PARTICLE_TYPE_DUST = §fStaub
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PARTICLE_TYPE_DUST_COLOR_TRANSITION = §fFarbverlaufsstaub
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PARTICLE_TYPE_ENTITY_EFFECT = §fTrankwirbel
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PARTICLE_TYPE_TINTED_LEAVES = §fGefärbte Blätter
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PARTICLE_TYPE_BLOCK = §fBlocksplitter
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PARTICLE_TYPE_BLOCK_CRUMBLE = §fBröckelnder Block
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PARTICLE_TYPE_BLOCK_MARKER = §fBlockmarkierung
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PARTICLE_TYPE_DUST_PILLAR = §fStaubsäule
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PARTICLE_TYPE_FALLING_DUST = §fFallender Staub
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PARTICLE_TYPE_ITEM = §fGegenstandssplitter
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PARTICLE_TYPE_TRAIL = §fSpur
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PARTICLE_TYPE_FLAME = §fFlamme
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PARTICLE_TYPE_SMALL_FLAME = §fKleine Flamme
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PARTICLE_TYPE_SOUL_FIRE_FLAME = §fSeelenfeuerflamme
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PARTICLE_TYPE_SOUL = §fSeele
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PARTICLE_TYPE_LAVA = §fLavafunken
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PARTICLE_TYPE_SMOKE = §fRauch
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PARTICLE_TYPE_LARGE_SMOKE = §fGroßer Rauch
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PARTICLE_TYPE_WHITE_SMOKE = §fWeißer Rauch
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PARTICLE_TYPE_CAMPFIRE_COSY_SMOKE = §fLagerfeuerrauch
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PARTICLE_TYPE_CAMPFIRE_SIGNAL_SMOKE = §fSignalrauch
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PARTICLE_TYPE_ASH = §fAsche
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PARTICLE_TYPE_WHITE_ASH = §fWeiße Asche
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PARTICLE_TYPE_POOF = §fPuff
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PARTICLE_TYPE_CLOUD = §fWolke
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PARTICLE_TYPE_SNEEZE = §fNiesen
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PARTICLE_TYPE_SPIT = §fSpucke
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PARTICLE_TYPE_EXPLOSION = §fExplosion
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PARTICLE_TYPE_SONIC_BOOM = §fSchallwelle
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PARTICLE_TYPE_SWEEP_ATTACK = §fSchwungangriff
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PARTICLE_TYPE_GUST = §fWindstoß
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PARTICLE_TYPE_SMALL_GUST = §fKleiner Windstoß
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PARTICLE_TYPE_DRIPPING_WATER = §fTropfendes Wasser
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PARTICLE_TYPE_FALLING_WATER = §fFallendes Wasser
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PARTICLE_TYPE_DRIPPING_LAVA = §fTropfende Lava
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PARTICLE_TYPE_FALLING_LAVA = §fFallende Lava
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PARTICLE_TYPE_LANDING_LAVA = §fLandende Lava
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PARTICLE_TYPE_DRIPPING_HONEY = §fTropfender Honig
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PARTICLE_TYPE_FALLING_HONEY = §fFallender Honig
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PARTICLE_TYPE_LANDING_HONEY = §fLandender Honig
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PARTICLE_TYPE_FALLING_NECTAR = §fFallender Nektar
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PARTICLE_TYPE_DRIPPING_OBSIDIAN_TEAR = §fTropfende Obsidianträne
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PARTICLE_TYPE_FALLING_OBSIDIAN_TEAR = §fFallende Obsidianträne
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PARTICLE_TYPE_LANDING_OBSIDIAN_TEAR = §fLandende Obsidianträne
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PARTICLE_TYPE_DRIPPING_DRIPSTONE_WATER = §fTropfsteinwasser
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PARTICLE_TYPE_FALLING_DRIPSTONE_WATER = §fFallendes Tropfsteinwasser
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PARTICLE_TYPE_DRIPPING_DRIPSTONE_LAVA = §fTropfsteinlava
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PARTICLE_TYPE_FALLING_DRIPSTONE_LAVA = §fFallende Tropfsteinlava
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PARTICLE_TYPE_RAIN = §fRegen
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PARTICLE_TYPE_SPLASH = §fSpritzer
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PARTICLE_TYPE_FISHING = §fAngelspur
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PARTICLE_TYPE_UNDERWATER = §fUnterwasser
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PARTICLE_TYPE_BUBBLE_POP = §fPlatzende Blase
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PARTICLE_TYPE_DOLPHIN = §fDelfinspur
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PARTICLE_TYPE_NAUTILUS = §fNautilus
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PARTICLE_TYPE_SQUID_INK = §fTintenfischtinte
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PARTICLE_TYPE_GLOW_SQUID_INK = §fLeuchttintenfischtinte
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PARTICLE_TYPE_GLOW = §fLeuchten
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PARTICLE_TYPE_FALLING_SPORE_BLOSSOM = §fFallende Sporenblüte
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PARTICLE_TYPE_SPORE_BLOSSOM_AIR = §fSchwebende Sporen
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PARTICLE_TYPE_CHERRY_LEAVES = §fKirschblätter
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PARTICLE_TYPE_PALE_OAK_LEAVES = §fBlasseichenblätter
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PARTICLE_TYPE_CRIMSON_SPORE = §fKarmesinsporen
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PARTICLE_TYPE_WARPED_SPORE = §fWirrsporen
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PARTICLE_TYPE_MYCELIUM = §fMyzel
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PARTICLE_TYPE_COMPOSTER = §fKomposter
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PARTICLE_TYPE_FIREFLY = §fGlühwürmchen
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PARTICLE_TYPE_SNOWFLAKE = §fSchneeflocke
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PARTICLE_TYPE_ITEM_SNOWBALL = §fSchneeball
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PARTICLE_TYPE_ITEM_SLIME = §fSchleim
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PARTICLE_TYPE_ITEM_COBWEB = §fSpinnennetz
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PARTICLE_TYPE_EGG_CRACK = §fEierschale
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PARTICLE_TYPE_DUST_PLUME = §fStaubwolke
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PARTICLE_TYPE_INFESTED = §fBefallen
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PARTICLE_TYPE_HEART = §fHerz
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PARTICLE_TYPE_NOTE = §fNote
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PARTICLE_TYPE_HAPPY_VILLAGER = §fFröhlicher Dorfbewohner
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PARTICLE_TYPE_ANGRY_VILLAGER = §fWütender Dorfbewohner
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PARTICLE_TYPE_DAMAGE_INDICATOR = §fSchaden
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PARTICLE_TYPE_CRIT = §fVolltreffer
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PARTICLE_TYPE_ENCHANTED_HIT = §fVerzauberter Treffer
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PARTICLE_TYPE_ENCHANT = §fZauberzeichen
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PARTICLE_TYPE_EFFECT = §fTrankeffekt
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PARTICLE_TYPE_INSTANT_EFFECT = §fSoforteffekt
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PARTICLE_TYPE_WITCH = §fHexenmagie
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PARTICLE_TYPE_END_ROD = §fEndstab
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PARTICLE_TYPE_PORTAL = §fPortal
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PARTICLE_TYPE_REVERSE_PORTAL = §fUmgekehrtes Portal
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PARTICLE_TYPE_DRAGON_BREATH = §fDrachenatem
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PARTICLE_TYPE_FIREWORK = §fFeuerwerksfunke
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PARTICLE_TYPE_TOTEM_OF_UNDYING = §fTotem
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PARTICLE_TYPE_ELECTRIC_SPARK = §fElektrischer Funke
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PARTICLE_TYPE_SCRAPE = §fAbkratzen
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PARTICLE_TYPE_WAX_ON = §fWachsen
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PARTICLE_TYPE_WAX_OFF = §fEntwachsen
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PARTICLE_TYPE_SCULK_SOUL = §fSculk-Seele
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PARTICLE_TYPE_SCULK_CHARGE = §fSculk-Ladung
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PARTICLE_TYPE_SCULK_CHARGE_POP = §fSculk-Entladung
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PARTICLE_TYPE_SHRIEK = §fKreischen
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PARTICLE_TYPE_RAID_OMEN = §fÜberfall-Omen
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PARTICLE_TYPE_TRIAL_OMEN = §fPrüfungs-Omen
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PARTICLE_TYPE_OMINOUS_SPAWNING = §fUnheilvolles Erscheinen
|
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PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION = §fPrüfungsspawner-Flamme
|
||
PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION_OMINOUS = §fUnheilvolle Prüfungsspawner-Flamme
|
||
PARTICLE_TYPE_VAULT_CONNECTION = §fTresorverbindung
|
||
|
||
# Particle blocks
|
||
PARTICLE_CHOICE_BLOCK_STONE = §fStein
|
||
PARTICLE_CHOICE_BLOCK_COBBLESTONE = §fBruchstein
|
||
PARTICLE_CHOICE_BLOCK_DIRT = §fErde
|
||
PARTICLE_CHOICE_BLOCK_GRASS_BLOCK = §fGrasblock
|
||
PARTICLE_CHOICE_BLOCK_SAND = §fSand
|
||
PARTICLE_CHOICE_BLOCK_RED_SAND = §fRoter Sand
|
||
PARTICLE_CHOICE_BLOCK_GRAVEL = §fKies
|
||
PARTICLE_CHOICE_BLOCK_OAK_PLANKS = §fEichenholzbretter
|
||
PARTICLE_CHOICE_BLOCK_OAK_LEAVES = §fEichenlaub
|
||
PARTICLE_CHOICE_BLOCK_CHERRY_LEAVES = §fKirschlaub
|
||
PARTICLE_CHOICE_BLOCK_SNOW_BLOCK = §fSchneeblock
|
||
PARTICLE_CHOICE_BLOCK_ICE = §fEis
|
||
PARTICLE_CHOICE_BLOCK_GLASS = §fGlas
|
||
PARTICLE_CHOICE_BLOCK_TNT = §fTNT
|
||
PARTICLE_CHOICE_BLOCK_PUMPKIN = §fKürbis
|
||
PARTICLE_CHOICE_BLOCK_MELON = §fMelone
|
||
PARTICLE_CHOICE_BLOCK_HONEY_BLOCK = §fHonigblock
|
||
PARTICLE_CHOICE_BLOCK_SLIME_BLOCK = §fSchleimblock
|
||
PARTICLE_CHOICE_BLOCK_NETHERRACK = §fNetherrack
|
||
PARTICLE_CHOICE_BLOCK_SOUL_SAND = §fSeelensand
|
||
PARTICLE_CHOICE_BLOCK_MAGMA_BLOCK = §fMagmablock
|
||
PARTICLE_CHOICE_BLOCK_END_STONE = §fEndstein
|
||
PARTICLE_CHOICE_BLOCK_OBSIDIAN = §fObsidian
|
||
PARTICLE_CHOICE_BLOCK_PRISMARINE = §fPrismarin
|
||
PARTICLE_CHOICE_BLOCK_SCULK = §fSculk
|
||
PARTICLE_CHOICE_BLOCK_AMETHYST_BLOCK = §fAmethystblock
|
||
PARTICLE_CHOICE_BLOCK_COAL_BLOCK = §fKohleblock
|
||
PARTICLE_CHOICE_BLOCK_IRON_BLOCK = §fEisenblock
|
||
PARTICLE_CHOICE_BLOCK_GOLD_BLOCK = §fGoldblock
|
||
PARTICLE_CHOICE_BLOCK_REDSTONE_BLOCK = §fRedstone-Block
|
||
PARTICLE_CHOICE_BLOCK_LAPIS_BLOCK = §fLapislazuliblock
|
||
PARTICLE_CHOICE_BLOCK_EMERALD_BLOCK = §fSmaragdblock
|
||
PARTICLE_CHOICE_BLOCK_DIAMOND_BLOCK = §fDiamantblock
|
||
PARTICLE_CHOICE_BLOCK_WHITE_WOOL = §fWeiße Wolle
|
||
PARTICLE_CHOICE_BLOCK_RED_WOOL = §fRote Wolle
|
||
PARTICLE_CHOICE_BLOCK_ORANGE_WOOL = §fOrange Wolle
|
||
PARTICLE_CHOICE_BLOCK_YELLOW_WOOL = §fGelbe Wolle
|
||
PARTICLE_CHOICE_BLOCK_LIME_WOOL = §fHellgrüne Wolle
|
||
PARTICLE_CHOICE_BLOCK_LIGHT_BLUE_WOOL = §fHellblaue Wolle
|
||
PARTICLE_CHOICE_BLOCK_BLUE_WOOL = §fBlaue Wolle
|
||
PARTICLE_CHOICE_BLOCK_PURPLE_WOOL = §fViolette Wolle
|
||
PARTICLE_CHOICE_BLOCK_PINK_WOOL = §fRosa Wolle
|
||
PARTICLE_CHOICE_BLOCK_BLACK_WOOL = §fSchwarze Wolle
|
||
|
||
PARTICLE_PLAYER_1063 = §7Kreisende Kreise
|
||
PARTICLE_PLAYER_10697_AURA = §7Rauchgranate
|
||
|
||
PARTICLE_TEAM_PULSE_HEART_BEAT = §cHerzschlag
|
||
|
||
PARTICLE_EVENT_ENCHANTING = §cVerzaubert
|
||
PARTICLE_EVENT_CLOUD = §fWolken
|
||
PARTICLE_EVENT_SMOKE = §7Rauch
|
||
PARTICLE_EVENT_WATER = §bWasser
|
||
PARTICLE_EVENT_LAVA = §cLava
|
||
PARTICLE_EVENT_WINGS = §fFlügel
|
||
PARTICLE_EVENT_RAIN_CLOUD = §fRegenwolke
|
||
PARTICLE_EVENT_WGS = §fWGS
|
||
PARTICLE_EVENT_WARGEARCLASH = §fClash
|
||
|
||
PARTICLE_EGG_HUNT_EASY = §aGrünplfanzen
|
||
PARTICLE_EGG_HUNT_MEDIUM = §eVersteckspiel
|
||
PARTICLE_EGG_HUNT_HARD = §cOrbit
|
||
PARTICLE_EGG_HUNT_EXTREME = §5Lila regen
|
||
PARTICLE_EGG_HUNT_ADVANCED = §5Abheben
|
||
PARTICLE_EGG_HUNT_HALF = §fDie Jagd ist eröffnet
|
||
|
||
JUMP_AND_RUN_FINISHED = §aBeendet in {0} mit {1} Fails
|
||
JUMP_AND_RUN_PERSONAL_BEST = §aNice! Du hast deinen Rekord um {0} verbessert!
|
||
JUMP_AND_RUN_PERSONAL_BEST_TIME = §aDein Rekord ist {0}
|
||
JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cDu hast noch keinen Rekord
|
||
JUMP_AND_RUN_REPLAY_ENABLED = §aReplay aktiviert
|
||
JUMP_AND_RUN_REPLAY_DISABLED = §cReplay deaktiviert
|
||
|
||
# Games
|
||
GAMES_TICTACTOE = TicTacToe
|
||
GAMES_CONNECT_4 = Vier Gewinnt
|
||
|
||
GAMES_ALREADY_PRESENT = §cDu hast bereits eine Herausforderung!
|
||
GAMES_NO_SELF = §cDu kannst dich nicht selbst herausfordern!
|
||
GAMES_CHALLENGED_BY = §e{0} §7hat dich zu einem Spiel §e{1}§7 herausgefordert!
|
||
GAMES_CHALLENGED_BY_HOVER = §7Klicke hier, um das Spiel zu bestätigen
|
||
GAMES_WON = §6{0} hat das Spiel gewonnen!
|
||
GAMES_DRAW = §6Unentschieden!
|
||
GAMES_TURN = {0} ist dran
|
||
GAMES_LEFT = §7{0} hat das Spiel verlassen
|
||
|
||
BOAT_RACE_TIME = §7Abgeschlossen in {0}
|
||
BOAT_RACE_NEW_BEST = §aNeue Bestzeit!
|
||
|
||
# Easter Egg Hunt
|
||
DIFFICULTY_EASY = §aLeicht
|
||
DIFFICULTY_MEDIUM = §eMedium
|
||
DIFFICULTY_HARD = §cHart
|
||
DIFFICULTY_EXTREME = §5Extrem
|
||
DIFFICULTY_ADVANCED = §5Advanced
|
||
|
||
EASTER_EGG_MENU = §0Oster Eier Suche {0}/{1}
|
||
|
||
EASTER_EGG_SELECTION_ALL = §eAlle
|
||
EASTER_EGG_SELECTION_FOUND = §aGefunden
|
||
EASTER_EGG_SELECTION_NOT_FOUND = §cNicht gefunden
|
||
|
||
EASTER_EGG_0 = Wo alles begann
|
||
EASTER_EGG_1 = Jump and Run
|
||
EASTER_EGG_2 = Carry me please
|
||
EASTER_EGG_3 = Der Kran
|
||
EASTER_EGG_4 = Trust fall
|
||
EASTER_EGG_5 = Run forrest run
|
||
EASTER_EGG_6 = Wichtige Zustellung
|
||
EASTER_EGG_7 = Ei believe I can fly
|
||
EASTER_EGG_8 = Papierflieger mal anders
|
||
|
||
EASTER_EGG_9 = Wie sind wir hier hingekommen?
|
||
EASTER_EGG_10 = Kürbisschnitzen
|
||
EASTER_EGG_11 = Flug in den Sonnentunergang
|
||
EASTER_EGG_12 = Ein haufen NPCs
|
||
EASTER_EGG_13 = Ei'm waiting
|
||
EASTER_EGG_14 = Secret Santa
|
||
EASTER_EGG_15 = Emergency Meeting
|
||
EASTER_EGG_16 = WGS2022
|
||
EASTER_EGG_17 = Die Welt in den Händen von Preditors
|
||
|
||
EASTER_EGG_18 = Gespaltene Persönlichkeiten
|
||
EASTER_EGG_19 = Der Kaiser auf reisen
|
||
EASTER_EGG_20 = Guinness
|
||
EASTER_EGG_21 = Gulsch Kanone
|
||
EASTER_EGG_22 = Ei mit Bard
|
||
EASTER_EGG_23 = Die Minen von Moria
|
||
EASTER_EGG_24 = Das Herz des Berges
|
||
EASTER_EGG_25 = Fly me to the moon
|
||
EASTER_EGG_26 = Besucher aus einer anderen Welt
|
||
|
||
EASTER_EGG_27 = Abwasser
|
||
EASTER_EGG_28 = Tal der Abwässer
|
||
EASTER_EGG_29 = Der Anfang vom Ende
|
||
EASTER_EGG_30 = Egghaust
|
||
EASTER_EGG_31 = Touchdown
|
||
EASTER_EGG_32 = Advanced Rocketry
|
||
EASTER_EGG_33 = Borderlands
|
||
EASTER_EGG_34 = Küss den Frosch
|
||
EASTER_EGG_35 = Niagara Fälle
|
||
|
||
EASTER_EGG_36 = The Escapist
|
||
EASTER_EGG_37 = Mini Ei
|
||
EASTER_EGG_38 = Koboldhöhle
|
||
EASTER_EGG_39 = Asse
|
||
EASTER_EGG_40 = Yggdrasil
|
||
EASTER_EGG_41 = Bridge Review
|
||
EASTER_EGG_42 = Möge die Gurke mit dir sein
|
||
EASTER_EGG_43 = Most hard working builder on SW
|
||
EASTER_EGG_44 = There is another
|
||
|
||
EASTER_EGG_45 = Frozen
|
||
EASTER_EGG_46 = Vor dem Wald
|
||
EASTER_EGG_47 = Yes Mr. President
|
||
EASTER_EGG_48 = [PL]ague and Pain
|
||
EASTER_EGG_49 = Elevator music
|
||
EASTER_EGG_50 = Blue (Da Ba Dee)
|
||
EASTER_EGG_51 = Peak niveau
|
||
EASTER_EGG_52 = wuuuzzzzuuuuup
|
||
EASTER_EGG_53 = Point Plank
|
||
|
||
EASTER_EGG_54 = §eSteam§8War
|
||
EASTER_EGG_55 = Lese das Kleingedruckte
|
||
EASTER_EGG_56 = The same we do every night Pinky
|
||
EASTER_EGG_57 = (Nicht) SPRINGEN
|
||
EASTER_EGG_58 = Yin und Yang
|
||
EASTER_EGG_59 = Just hanging around
|
||
EASTER_EGG_60 = Chick-fil-A
|
||
EASTER_EGG_61 = Heute im Interview
|
||
EASTER_EGG_62 = Ahoi Kadetten
|
||
|
||
EASTER_EGG_63 = Das ist der Weg
|
||
EASTER_EGG_64 = Hamburg meine Perle
|
||
EASTER_EGG_65 = Eiszapfen
|
||
EASTER_EGG_66 = Easter Rock
|
||
EASTER_EGG_67 = Eurasia
|
||
EASTER_EGG_68 = Kola-Bohrung
|
||
EASTER_EGG_69 = Der hobbit
|
||
EASTER_EGG_70 = Jungel Kamp
|
||
EASTER_EGG_71 = Nussschale
|
||
|
||
EASTER_EGG_72 = Fisherman´s Friend
|
||
EASTER_EGG_73 = Point nemo
|
||
EASTER_EGG_74 = Ich bin Groot
|
||
EASTER_EGG_75 = Kreuzung
|
||
EASTER_EGG_76 = Durchbruch
|
||
EASTER_EGG_77 = Doomsday Valley
|
||
EASTER_EGG_78 = North Carolina
|
||
EASTER_EGG_79 = 16 inches of power
|
||
EASTER_EGG_80 = Melonen
|
||
|
||
EASTER_EGG_81 = Wartungsarbeiten
|
||
EASTER_EGG_82 = Kartenraum
|
||
EASTER_EGG_83 = Die Welt steht Kopf
|
||
EASTER_EGG_84 = Schmutziges Kabuff
|
||
EASTER_EGG_85 = Altes Serverteam
|
||
EASTER_EGG_86 = Union
|
||
EASTER_EGG_87 = Mushroom
|
||
EASTER_EGG_88 = Werbung
|
||
EASTER_EGG_89 = Stairway to heaven
|
||
|
||
# Advent Calendar
|
||
ADVENT_CALENDAR_TITLE = §eAdventskalender
|
||
ADVENT_CALENDAR_DAY = §7Tag§8: §e{0}
|
||
ADVENT_CALENDAR_MESSAGE = §eHast du heute schon dein Geschenk geholt? Klicke die großen Geschenke zum erhalten!
|
||
ADVENT_CALENDAR_OPEN = §7Du hast §e{0}§7 aus dem Adventskalender erhalten!
|