Files
SteamWar/LobbySystem/src/de/steamwar/lobby/LobbySystem_de.properties
T
YoyoNow a5b8f00c58 Add drawn wing shapes to the slot builder
A new Drawn wings design draws angel, bat, butterfly, fairy and phoenix
wings from lines and curves instead of images. The points per wing can be
set from 6 to 60, so sparse wings stay cheap enough to show often.
2026-10-26 10:48:32 +01:00

518 lines
21 KiB
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#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2025 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
PREFIX = §eLobby§8System§8»
TIME = HH:mm:ss
DATE = ........
COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
# ServerTeamNPC's
NPC_CHAT_0 = §fHallo, ich bin {0} und bin ein {1}§f.
NPC_CHAT_1 = §fWillkommen auf §eSteam§8War§f, viel Spaß dir.
NPC_CHAT_2 = §eSteam§8War§f gibt es seit 2019.
NPC_CHAT_3 = §fBewerbe dich gerne für unser Team über unseren Discord-Server (https://steamwar.de/discord).
NPC_CHAT_4 = §fDu kannst mit unserm Lua Script-System deine eigenen Bau Features programmieren.
NPC_CHAT_5 = §fAuf dieser Lobby sind so einige secrets versteckt.
## TheBreadBeard
NPC_CHAT_3266_0 = §fIch sammel Alts wie Infinity Stones.
NPC_CHAT_3266_1 = §fIhr wollt meine Teigwaren? Die könnt ihr haben! Sucht sie doch! Irgendwo hab ich die beste Bäckerei der Welt versteckt!
NPC_CHAT_3266_2 = §fMoin, Ich bin TheBreadBeard, ehemaliger EuropSuchties Spieler, damals (un)bekannt als WarGear_Titan.
NPC_CHAT_3266_3 = §fErfinder der Laktoseintoleranz, des Platzhalters und des Infinity-Rings. Alles Prinzipien, die keiner kennt und keiner braucht.
NPC_CHAT_3266_4 = §fBekannt für die Lobbybanner, Logos, spontane Arenen, sowie als Leiter von so manchem Event.
NPC_CHAT_3266_5 = §fVon Supporter zu Moderator zu Builder ... Vielleicht führt mich die Reise als Nächstes zum Developer.
# Portal Command
PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Listet alle Portale auf
PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Fügt ein Portal hinzu
PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Entfernt ein Portal
PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8)
PORTAL_NO_WORLDEDIT_SELECTION = §cKeine WorldEdit Selection
# Particle
PARTICLE_INVENTORY = §0Partikel
PARTICLE_DESELECT = §8Keine Partikel
PARTICLE_UNLOCKED_BY = §eFreigeschaltet durch
PARTICLE_UNLOCKED_BY_TEAM = §fTeambeitritt
PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0}
PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Oster-Eierer-Suche)
PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0}
PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Oster-Eierer-Suche)
PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServerteam
PARTICLE_UNLOCKED_BY_EVENT = §fEventteilnahme
PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. oder 3. Platz
PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFinde 45 Oster-Eierer
PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fAlle Eierer mit Schwierigkeit {0} finden
PARTICLE_SELECT = §eZum Auswählen klicken
PARTICLE_LOCKED = §c§lGesperrt
PARTICLE_DEACTIVATED = §cEs sind zu viele Spieler online! Partikel sind deaktiviert.
PARTICLE_BACK = §7Zurück
PARTICLE_SLOT_OPEN = §eZum Öffnen klicken
PARTICLE_SLOT_CLICK_USE = §eZum Verwenden klicken
PARTICLE_SLOT_CLICK_STOP = §eZum Beenden klicken
PARTICLE_SLOT_SHIFT_EDIT = §eZum Bearbeiten Shift-Klick
PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8)
PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2})
PARTICLE_SHIFT_TO_DELETE = §7Zum Löschen Shift-Klick
PARTICLE_SECTION_DESIGN = §6§lDesign
PARTICLE_SECTION_PARTICLE = §6§lPartikel
PARTICLE_SECTION_SHAPE = §6§lForm
PARTICLE_SECTION_TIMING = §6§lZeit und Position
PARTICLE_SECTION_CONDITIONS = §6§lBedingungen
PARTICLE_FIXED_LOOK = §7Dieses Design sieht immer gleich aus
PARTICLE_VALUE_CLICK = §eZum Ändern klicken
PARTICLE_VALUE_TOGGLE = §eZum Umschalten klicken
PARTICLE_VALUE_CYCLE = §eLinksklick§8: §7weiter, §eRechtsklick§8: §7zurück
PARTICLE_VALUE_SELECTED = §aAusgewählt
PARTICLE_VALUE_RESET = §eAuf {0} zurücksetzen
PARTICLE_NUMBER_RANGE = §7Bereich§8: §e{0} §8- §e{1}
PARTICLE_NUMBER_TYPE = §eZum Eingeben klicken
PARTICLE_NUMBER_RESULT = §7→ §e{0}
PARTICLE_NUMBER_AT_MAX = §7→ §e{0} §8(Max)
PARTICLE_NUMBER_AT_MIN = §7→ §e{0} §8(Min)
PARTICLE_COLOR_EDITOR = §0Farben
PARTICLE_COLOR_REMOVE = §eZum Entfernen klicken
PARTICLE_COLOR_ADD = §aFarbe hinzufügen
PARTICLE_COLOR_HEX = §eHex-Code eingeben
PARTICLE_COLOR_HEX_EXAMPLE = §7Zum Beispiel #FF8800
PARTICLE_COLOR_HEX_TITLE = Hex-Farbe
PARTICLE_COLOR_HEX_INVALID = §cDas ist keine Hex-Farbe wie #FF8800
PARTICLE_COLOR_RANDOM = §eZufällige Farben verwenden
PARTICLE_SLOT_EMPTY = §7Leerer Slot
PARTICLE_SLOT_CREATE = §eZum Erstellen klicken
PARTICLE_SLOT_ENTRIES = §7{0} Einträge
PARTICLE_SLOT_ACTIVE = §aAktiv
PARTICLE_SLOT_VIEW = §eZum Ansehen klicken
PARTICLE_SLOT_ADD_ENTRY = §aEintrag hinzufügen
PARTICLE_SLOT_MAX_ENTRIES = §cDieser Slot ist voll
PARTICLE_SLOT_OVER_BUDGET = §cDamit würde dieser Slot zu viele Partikel erzeugen
PARTICLE_SLOT_RENAME = §eUmbenennen
PARTICLE_SLOT_RENAME_TITLE = Slotname
PARTICLE_SLOT_ICON = §eSymbol ändern
PARTICLE_SLOT_ICON_TITLE = §0Slotsymbol
PARTICLE_SLOT_DELETE = §cSlot löschen
PARTICLE_SLOT_COST = §7Partikel pro Tick§8: §e{0}§8/§7{1}
PARTICLE_ENTRY_EDITOR = §0{0}
PARTICLE_ENTRY_DESIGN = §7Design§8: {0}
PARTICLE_ENTRY_PARTICLE = §7Partikel§8: {0}
PARTICLE_ENTRY_LOCKED = §cDesign gesperrt, wird nicht angezeigt
PARTICLE_ENTRY_COST = §7Partikel pro Tick§8: §e{0}
PARTICLE_ENTRY_COST_SHARE = §7Dieser Eintrag§8: §e{0}
PARTICLE_ENTRY_EDIT = §eZum Bearbeiten klicken
PARTICLE_ENTRY_DELETE = §cEintrag löschen
PARTICLE_DESIGN_PICKER = §0Design wählen
PARTICLE_CHOICE_PICKER = §0{0}
PARTICLE_COLOR_PICKER = §0Farbe wählen
PARTICLE_VALUE = §7Wert§8: {0}
PARTICLE_VALUE_RANDOM = §7Zufällige Farben
PARTICLE_VALUE_YES = §aJa
PARTICLE_VALUE_NO = §cNein
PARTICLE_DESIGN_SIMPLE = §fEinfach
PARTICLE_DESIGN_CIRCLE = §fKreis
PARTICLE_DESIGN_WING = §fFlügel
PARTICLE_DESIGN_DRAWN_WING = §fGezeichnete Flügel
PARTICLE_DESIGN_CLOUD = §fWolke
PARTICLE_PARAM_PARTICLE = §fPartikel
PARTICLE_PARAM_COUNT = §fAnzahl
PARTICLE_PARAM_SPREAD_X = §fStreuung X
PARTICLE_PARAM_SPREAD_Y = §fStreuung Y
PARTICLE_PARAM_SPREAD_Z = §fStreuung Z
PARTICLE_PARAM_SPEED = §fGeschwindigkeit
PARTICLE_PARAM_COLORS = §fFarben
PARTICLE_PARAM_BLOCK = §fBlock
PARTICLE_PARAM_TRAIL_DURATION = §fSpurdauer (Ticks)
PARTICLE_PARAM_TRAIL_TARGET_X = §fSpurziel X
PARTICLE_PARAM_TRAIL_TARGET_Y = §fSpurziel Y
PARTICLE_PARAM_TRAIL_TARGET_Z = §fSpurziel Z
PARTICLE_PARAM_OFFSET_X = §fVersatz X
PARTICLE_PARAM_OFFSET_Y = §fVersatz Y
PARTICLE_PARAM_OFFSET_Z = §fVersatz Z
PARTICLE_PARAM_INTERVAL = §fAlle n Ticks
PARTICLE_PARAM_PLACEMENT = §fAusgerichtet an
PARTICLE_PARAM_TICK_MODE = §fAnzeige
PARTICLE_PARAM_MOVEMENT = §fBewegung
PARTICLE_PARAM_GLIDING = §fElytra
PARTICLE_PARAM_GROUND = §fBoden
PARTICLE_PARAM_SNEAK = §fDucken
PARTICLE_PARAM_VISIBILITY = §fSichtbar für
PARTICLE_PARAM_RADIUS = §fRadius
PARTICLE_PARAM_CIRCLE_SPEED = §fDrehgeschwindigkeit
PARTICLE_PARAM_PHASE = §fStartwinkel
PARTICLE_PARAM_RISE = §fAuf und ab Höhe
PARTICLE_PARAM_RISE_SPEED = §fAuf und ab Geschwindigkeit
PARTICLE_PARAM_BOUNCE = §fZurückspringen
PARTICLE_PARAM_INVERTED = §fOben beginnen
PARTICLE_PARAM_WING_IMAGE = §fFlügelform
PARTICLE_PARAM_WING_SIZE = §fFlügelgröße
PARTICLE_PARAM_DRAWN_SHAPE = §fForm
PARTICLE_PARAM_WING_DETAIL = §fPunkte pro Flügel
PARTICLE_CHOICE_TICKMODE_MOVE = §fBeim Bewegen
PARTICLE_CHOICE_TICKMODE_ALWAYS = §fImmer
PARTICLE_CHOICE_PLACEMENT_WORLD = §fWelt (X Osten, Y oben, Z Süden)
PARTICLE_CHOICE_PLACEMENT_BODY = §fKörper (X rechts, Y oben, Z vorne)
PARTICLE_CHOICE_MOVEMENT_ANY = §fJede Bewegung
PARTICLE_CHOICE_MOVEMENT_MOVING = §fNur beim Bewegen
PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fNur beim Stehen
PARTICLE_CHOICE_GLIDING_ANY = §fMit oder ohne Elytra
PARTICLE_CHOICE_GLIDING_GLIDING = §fNur beim Gleiten
PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNicht beim Gleiten
PARTICLE_CHOICE_GROUND_ANY = §fAm Boden und in der Luft
PARTICLE_CHOICE_GROUND_ON_GROUND = §fNur am Boden
PARTICLE_CHOICE_GROUND_IN_AIR = §fNur in der Luft
PARTICLE_CHOICE_SNEAK_ANY = §fDucken egal
PARTICLE_CHOICE_SNEAK_SNEAKING = §fNur beim Ducken
PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNicht beim Ducken
PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fAlle
PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fNur ich
PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fNur andere
PARTICLE_CHOICE_IMAGE_SIMPLE = §fEinfach
PARTICLE_CHOICE_IMAGE_COMPLEX = §fKomplex
PARTICLE_CHOICE_IMAGE_SWORD = §fSchwert
PARTICLE_CHOICE_SHAPE_ANGEL = §fEngel
PARTICLE_CHOICE_SHAPE_BAT = §fFledermaus
PARTICLE_CHOICE_SHAPE_BUTTERFLY = §fSchmetterling
PARTICLE_CHOICE_SHAPE_FAIRY = §fFee
PARTICLE_CHOICE_SHAPE_PHOENIX = §fPhönix
# Particle types
PARTICLE_TYPE_DUST = §fStaub
PARTICLE_TYPE_DUST_COLOR_TRANSITION = §fFarbverlaufsstaub
PARTICLE_TYPE_ENTITY_EFFECT = §fTrankwirbel
PARTICLE_TYPE_TINTED_LEAVES = §fGefärbte Blätter
PARTICLE_TYPE_BLOCK = §fBlocksplitter
PARTICLE_TYPE_BLOCK_CRUMBLE = §fBröckelnder Block
PARTICLE_TYPE_BLOCK_MARKER = §fBlockmarkierung
PARTICLE_TYPE_DUST_PILLAR = §fStaubsäule
PARTICLE_TYPE_FALLING_DUST = §fFallender Staub
PARTICLE_TYPE_ITEM = §fGegenstandssplitter
PARTICLE_TYPE_TRAIL = §fSpur
PARTICLE_TYPE_FLAME = §fFlamme
PARTICLE_TYPE_SMALL_FLAME = §fKleine Flamme
PARTICLE_TYPE_SOUL_FIRE_FLAME = §fSeelenfeuerflamme
PARTICLE_TYPE_SOUL = §fSeele
PARTICLE_TYPE_LAVA = §fLavafunken
PARTICLE_TYPE_SMOKE = §fRauch
PARTICLE_TYPE_LARGE_SMOKE = §fGroßer Rauch
PARTICLE_TYPE_WHITE_SMOKE = §fWeißer Rauch
PARTICLE_TYPE_CAMPFIRE_COSY_SMOKE = §fLagerfeuerrauch
PARTICLE_TYPE_CAMPFIRE_SIGNAL_SMOKE = §fSignalrauch
PARTICLE_TYPE_ASH = §fAsche
PARTICLE_TYPE_WHITE_ASH = §fWeiße Asche
PARTICLE_TYPE_POOF = §fPuff
PARTICLE_TYPE_CLOUD = §fWolke
PARTICLE_TYPE_SNEEZE = §fNiesen
PARTICLE_TYPE_SPIT = §fSpucke
PARTICLE_TYPE_EXPLOSION = §fExplosion
PARTICLE_TYPE_SONIC_BOOM = §fSchallwelle
PARTICLE_TYPE_SWEEP_ATTACK = §fSchwungangriff
PARTICLE_TYPE_GUST = §fWindstoß
PARTICLE_TYPE_SMALL_GUST = §fKleiner Windstoß
PARTICLE_TYPE_DRIPPING_WATER = §fTropfendes Wasser
PARTICLE_TYPE_FALLING_WATER = §fFallendes Wasser
PARTICLE_TYPE_DRIPPING_LAVA = §fTropfende Lava
PARTICLE_TYPE_FALLING_LAVA = §fFallende Lava
PARTICLE_TYPE_LANDING_LAVA = §fLandende Lava
PARTICLE_TYPE_DRIPPING_HONEY = §fTropfender Honig
PARTICLE_TYPE_FALLING_HONEY = §fFallender Honig
PARTICLE_TYPE_LANDING_HONEY = §fLandender Honig
PARTICLE_TYPE_FALLING_NECTAR = §fFallender Nektar
PARTICLE_TYPE_DRIPPING_OBSIDIAN_TEAR = §fTropfende Obsidianträne
PARTICLE_TYPE_FALLING_OBSIDIAN_TEAR = §fFallende Obsidianträne
PARTICLE_TYPE_LANDING_OBSIDIAN_TEAR = §fLandende Obsidianträne
PARTICLE_TYPE_DRIPPING_DRIPSTONE_WATER = §fTropfsteinwasser
PARTICLE_TYPE_FALLING_DRIPSTONE_WATER = §fFallendes Tropfsteinwasser
PARTICLE_TYPE_DRIPPING_DRIPSTONE_LAVA = §fTropfsteinlava
PARTICLE_TYPE_FALLING_DRIPSTONE_LAVA = §fFallende Tropfsteinlava
PARTICLE_TYPE_RAIN = §fRegen
PARTICLE_TYPE_SPLASH = §fSpritzer
PARTICLE_TYPE_FISHING = §fAngelspur
PARTICLE_TYPE_UNDERWATER = §fUnterwasser
PARTICLE_TYPE_BUBBLE_POP = §fPlatzende Blase
PARTICLE_TYPE_DOLPHIN = §fDelfinspur
PARTICLE_TYPE_NAUTILUS = §fNautilus
PARTICLE_TYPE_SQUID_INK = §fTintenfischtinte
PARTICLE_TYPE_GLOW_SQUID_INK = §fLeuchttintenfischtinte
PARTICLE_TYPE_GLOW = §fLeuchten
PARTICLE_TYPE_FALLING_SPORE_BLOSSOM = §fFallende Sporenblüte
PARTICLE_TYPE_SPORE_BLOSSOM_AIR = §fSchwebende Sporen
PARTICLE_TYPE_CHERRY_LEAVES = §fKirschblätter
PARTICLE_TYPE_PALE_OAK_LEAVES = §fBlasseichenblätter
PARTICLE_TYPE_CRIMSON_SPORE = §fKarmesinsporen
PARTICLE_TYPE_WARPED_SPORE = §fWirrsporen
PARTICLE_TYPE_MYCELIUM = §fMyzel
PARTICLE_TYPE_COMPOSTER = §fKomposter
PARTICLE_TYPE_FIREFLY = §fGlühwürmchen
PARTICLE_TYPE_SNOWFLAKE = §fSchneeflocke
PARTICLE_TYPE_ITEM_SNOWBALL = §fSchneeball
PARTICLE_TYPE_ITEM_SLIME = §fSchleim
PARTICLE_TYPE_ITEM_COBWEB = §fSpinnennetz
PARTICLE_TYPE_EGG_CRACK = §fEierschale
PARTICLE_TYPE_DUST_PLUME = §fStaubwolke
PARTICLE_TYPE_INFESTED = §fBefallen
PARTICLE_TYPE_HEART = §fHerz
PARTICLE_TYPE_NOTE = §fNote
PARTICLE_TYPE_HAPPY_VILLAGER = §fFröhlicher Dorfbewohner
PARTICLE_TYPE_ANGRY_VILLAGER = §fWütender Dorfbewohner
PARTICLE_TYPE_DAMAGE_INDICATOR = §fSchaden
PARTICLE_TYPE_CRIT = §fVolltreffer
PARTICLE_TYPE_ENCHANTED_HIT = §fVerzauberter Treffer
PARTICLE_TYPE_ENCHANT = §fZauberzeichen
PARTICLE_TYPE_EFFECT = §fTrankeffekt
PARTICLE_TYPE_INSTANT_EFFECT = §fSoforteffekt
PARTICLE_TYPE_WITCH = §fHexenmagie
PARTICLE_TYPE_END_ROD = §fEndstab
PARTICLE_TYPE_PORTAL = §fPortal
PARTICLE_TYPE_REVERSE_PORTAL = §fUmgekehrtes Portal
PARTICLE_TYPE_DRAGON_BREATH = §fDrachenatem
PARTICLE_TYPE_FIREWORK = §fFeuerwerksfunke
PARTICLE_TYPE_TOTEM_OF_UNDYING = §fTotem
PARTICLE_TYPE_ELECTRIC_SPARK = §fElektrischer Funke
PARTICLE_TYPE_SCRAPE = §fAbkratzen
PARTICLE_TYPE_WAX_ON = §fWachsen
PARTICLE_TYPE_WAX_OFF = §fEntwachsen
PARTICLE_TYPE_SCULK_SOUL = §fSculk-Seele
PARTICLE_TYPE_SCULK_CHARGE = §fSculk-Ladung
PARTICLE_TYPE_SCULK_CHARGE_POP = §fSculk-Entladung
PARTICLE_TYPE_SHRIEK = §fKreischen
PARTICLE_TYPE_RAID_OMEN = §fÜberfall-Omen
PARTICLE_TYPE_TRIAL_OMEN = §fPrüfungs-Omen
PARTICLE_TYPE_OMINOUS_SPAWNING = §fUnheilvolles Erscheinen
PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION = §fPrüfungsspawner-Flamme
PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION_OMINOUS = §fUnheilvolle Prüfungsspawner-Flamme
PARTICLE_TYPE_VAULT_CONNECTION = §fTresorverbindung
# Particle blocks
PARTICLE_CHOICE_BLOCK_STONE = §fStein
PARTICLE_CHOICE_BLOCK_COBBLESTONE = §fBruchstein
PARTICLE_CHOICE_BLOCK_DIRT = §fErde
PARTICLE_CHOICE_BLOCK_GRASS_BLOCK = §fGrasblock
PARTICLE_CHOICE_BLOCK_SAND = §fSand
PARTICLE_CHOICE_BLOCK_RED_SAND = §fRoter Sand
PARTICLE_CHOICE_BLOCK_GRAVEL = §fKies
PARTICLE_CHOICE_BLOCK_OAK_PLANKS = §fEichenholzbretter
PARTICLE_CHOICE_BLOCK_OAK_LEAVES = §fEichenlaub
PARTICLE_CHOICE_BLOCK_CHERRY_LEAVES = §fKirschlaub
PARTICLE_CHOICE_BLOCK_SNOW_BLOCK = §fSchneeblock
PARTICLE_CHOICE_BLOCK_ICE = §fEis
PARTICLE_CHOICE_BLOCK_GLASS = §fGlas
PARTICLE_CHOICE_BLOCK_TNT = §fTNT
PARTICLE_CHOICE_BLOCK_PUMPKIN = §fKürbis
PARTICLE_CHOICE_BLOCK_MELON = §fMelone
PARTICLE_CHOICE_BLOCK_HONEY_BLOCK = §fHonigblock
PARTICLE_CHOICE_BLOCK_SLIME_BLOCK = §fSchleimblock
PARTICLE_CHOICE_BLOCK_NETHERRACK = §fNetherrack
PARTICLE_CHOICE_BLOCK_SOUL_SAND = §fSeelensand
PARTICLE_CHOICE_BLOCK_MAGMA_BLOCK = §fMagmablock
PARTICLE_CHOICE_BLOCK_END_STONE = §fEndstein
PARTICLE_CHOICE_BLOCK_OBSIDIAN = §fObsidian
PARTICLE_CHOICE_BLOCK_PRISMARINE = §fPrismarin
PARTICLE_CHOICE_BLOCK_SCULK = §fSculk
PARTICLE_CHOICE_BLOCK_AMETHYST_BLOCK = §fAmethystblock
PARTICLE_CHOICE_BLOCK_COAL_BLOCK = §fKohleblock
PARTICLE_CHOICE_BLOCK_IRON_BLOCK = §fEisenblock
PARTICLE_CHOICE_BLOCK_GOLD_BLOCK = §fGoldblock
PARTICLE_CHOICE_BLOCK_REDSTONE_BLOCK = §fRedstone-Block
PARTICLE_CHOICE_BLOCK_LAPIS_BLOCK = §fLapislazuliblock
PARTICLE_CHOICE_BLOCK_EMERALD_BLOCK = §fSmaragdblock
PARTICLE_CHOICE_BLOCK_DIAMOND_BLOCK = §fDiamantblock
PARTICLE_CHOICE_BLOCK_WHITE_WOOL = §fWeiße Wolle
PARTICLE_CHOICE_BLOCK_RED_WOOL = §fRote Wolle
PARTICLE_CHOICE_BLOCK_ORANGE_WOOL = §fOrange Wolle
PARTICLE_CHOICE_BLOCK_YELLOW_WOOL = §fGelbe Wolle
PARTICLE_CHOICE_BLOCK_LIME_WOOL = §fHellgrüne Wolle
PARTICLE_CHOICE_BLOCK_LIGHT_BLUE_WOOL = §fHellblaue Wolle
PARTICLE_CHOICE_BLOCK_BLUE_WOOL = §fBlaue Wolle
PARTICLE_CHOICE_BLOCK_PURPLE_WOOL = §fViolette Wolle
PARTICLE_CHOICE_BLOCK_PINK_WOOL = §fRosa Wolle
PARTICLE_CHOICE_BLOCK_BLACK_WOOL = §fSchwarze Wolle
PARTICLE_PLAYER_1063 = §7Kreisende Kreise
PARTICLE_PLAYER_10697_AURA = §7Rauchgranate
PARTICLE_TEAM_PULSE_HEART_BEAT = §cHerzschlag
PARTICLE_EVENT_ENCHANTING = §cVerzaubert
PARTICLE_EVENT_CLOUD = §fWolken
PARTICLE_EVENT_SMOKE = §7Rauch
PARTICLE_EVENT_WATER = §bWasser
PARTICLE_EVENT_LAVA = §cLava
PARTICLE_EVENT_WINGS = §fFlügel
PARTICLE_EVENT_RAIN_CLOUD = §fRegenwolke
PARTICLE_EVENT_WGS = §fWGS
PARTICLE_EVENT_WARGEARCLASH = §fClash
PARTICLE_EGG_HUNT_EASY = §aGrünplfanzen
PARTICLE_EGG_HUNT_MEDIUM = §eVersteckspiel
PARTICLE_EGG_HUNT_HARD = §cOrbit
PARTICLE_EGG_HUNT_EXTREME = §5Lila regen
PARTICLE_EGG_HUNT_ADVANCED = §5Abheben
PARTICLE_EGG_HUNT_HALF = §fDie Jagd ist eröffnet
JUMP_AND_RUN_FINISHED = §aBeendet in {0} mit {1} Fails
JUMP_AND_RUN_PERSONAL_BEST = §aNice! Du hast deinen Rekord um {0} verbessert!
JUMP_AND_RUN_PERSONAL_BEST_TIME = §aDein Rekord ist {0}
JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cDu hast noch keinen Rekord
JUMP_AND_RUN_REPLAY_ENABLED = §aReplay aktiviert
JUMP_AND_RUN_REPLAY_DISABLED = §cReplay deaktiviert
# Games
GAMES_TICTACTOE = TicTacToe
GAMES_CONNECT_4 = Vier Gewinnt
GAMES_ALREADY_PRESENT = §cDu hast bereits eine Herausforderung!
GAMES_NO_SELF = §cDu kannst dich nicht selbst herausfordern!
GAMES_CHALLENGED_BY = §e{0} §7hat dich zu einem Spiel §e{1}§7 herausgefordert!
GAMES_CHALLENGED_BY_HOVER = §7Klicke hier, um das Spiel zu bestätigen
GAMES_WON = §6{0} hat das Spiel gewonnen!
GAMES_DRAW = §6Unentschieden!
GAMES_TURN = {0} ist dran
GAMES_LEFT = §7{0} hat das Spiel verlassen
BOAT_RACE_TIME = §7Abgeschlossen in {0}
BOAT_RACE_NEW_BEST = §aNeue Bestzeit!
# Easter Egg Hunt
DIFFICULTY_EASY = §aLeicht
DIFFICULTY_MEDIUM = §eMedium
DIFFICULTY_HARD = §cHart
DIFFICULTY_EXTREME = §5Extrem
DIFFICULTY_ADVANCED = §5Advanced
EASTER_EGG_MENU = §0Oster Eier Suche {0}/{1}
EASTER_EGG_SELECTION_ALL = §eAlle
EASTER_EGG_SELECTION_FOUND = §aGefunden
EASTER_EGG_SELECTION_NOT_FOUND = §cNicht gefunden
EASTER_EGG_0 = Wo alles begann
EASTER_EGG_1 = Jump and Run
EASTER_EGG_2 = Carry me please
EASTER_EGG_3 = Der Kran
EASTER_EGG_4 = Trust fall
EASTER_EGG_5 = Run forrest run
EASTER_EGG_6 = Wichtige Zustellung
EASTER_EGG_7 = Ei believe I can fly
EASTER_EGG_8 = Papierflieger mal anders
EASTER_EGG_9 = Wie sind wir hier hingekommen?
EASTER_EGG_10 = Kürbisschnitzen
EASTER_EGG_11 = Flug in den Sonnentunergang
EASTER_EGG_12 = Ein haufen NPCs
EASTER_EGG_13 = Ei'm waiting
EASTER_EGG_14 = Secret Santa
EASTER_EGG_15 = Emergency Meeting
EASTER_EGG_16 = WGS2022
EASTER_EGG_17 = Die Welt in den Händen von Preditors
EASTER_EGG_18 = Gespaltene Persönlichkeiten
EASTER_EGG_19 = Der Kaiser auf reisen
EASTER_EGG_20 = Guinness
EASTER_EGG_21 = Gulsch Kanone
EASTER_EGG_22 = Ei mit Bard
EASTER_EGG_23 = Die Minen von Moria
EASTER_EGG_24 = Das Herz des Berges
EASTER_EGG_25 = Fly me to the moon
EASTER_EGG_26 = Besucher aus einer anderen Welt
EASTER_EGG_27 = Abwasser
EASTER_EGG_28 = Tal der Abwässer
EASTER_EGG_29 = Der Anfang vom Ende
EASTER_EGG_30 = Egghaust
EASTER_EGG_31 = Touchdown
EASTER_EGG_32 = Advanced Rocketry
EASTER_EGG_33 = Borderlands
EASTER_EGG_34 = Küss den Frosch
EASTER_EGG_35 = Niagara Fälle
EASTER_EGG_36 = The Escapist
EASTER_EGG_37 = Mini Ei
EASTER_EGG_38 = Koboldhöhle
EASTER_EGG_39 = Asse
EASTER_EGG_40 = Yggdrasil
EASTER_EGG_41 = Bridge Review
EASTER_EGG_42 = Möge die Gurke mit dir sein
EASTER_EGG_43 = Most hard working builder on SW
EASTER_EGG_44 = There is another
EASTER_EGG_45 = Frozen
EASTER_EGG_46 = Vor dem Wald
EASTER_EGG_47 = Yes Mr. President
EASTER_EGG_48 = [PL]ague and Pain
EASTER_EGG_49 = Elevator music
EASTER_EGG_50 = Blue (Da Ba Dee)
EASTER_EGG_51 = Peak niveau
EASTER_EGG_52 = wuuuzzzzuuuuup
EASTER_EGG_53 = Point Plank
EASTER_EGG_54 = §eSteam§8War
EASTER_EGG_55 = Lese das Kleingedruckte
EASTER_EGG_56 = The same we do every night Pinky
EASTER_EGG_57 = (Nicht) SPRINGEN
EASTER_EGG_58 = Yin und Yang
EASTER_EGG_59 = Just hanging around
EASTER_EGG_60 = Chick-fil-A
EASTER_EGG_61 = Heute im Interview
EASTER_EGG_62 = Ahoi Kadetten
EASTER_EGG_63 = Das ist der Weg
EASTER_EGG_64 = Hamburg meine Perle
EASTER_EGG_65 = Eiszapfen
EASTER_EGG_66 = Easter Rock
EASTER_EGG_67 = Eurasia
EASTER_EGG_68 = Kola-Bohrung
EASTER_EGG_69 = Der hobbit
EASTER_EGG_70 = Jungel Kamp
EASTER_EGG_71 = Nussschale
EASTER_EGG_72 = Fisherman´s Friend
EASTER_EGG_73 = Point nemo
EASTER_EGG_74 = Ich bin Groot
EASTER_EGG_75 = Kreuzung
EASTER_EGG_76 = Durchbruch
EASTER_EGG_77 = Doomsday Valley
EASTER_EGG_78 = North Carolina
EASTER_EGG_79 = 16 inches of power
EASTER_EGG_80 = Melonen
EASTER_EGG_81 = Wartungsarbeiten
EASTER_EGG_82 = Kartenraum
EASTER_EGG_83 = Die Welt steht Kopf
EASTER_EGG_84 = Schmutziges Kabuff
EASTER_EGG_85 = Altes Serverteam
EASTER_EGG_86 = Union
EASTER_EGG_87 = Mushroom
EASTER_EGG_88 = Werbung
EASTER_EGG_89 = Stairway to heaven
# Advent Calendar
ADVENT_CALENDAR_TITLE = §eAdventskalender
ADVENT_CALENDAR_DAY = §7Tag§8: §e{0}
ADVENT_CALENDAR_MESSAGE = §eHast du heute schon dein Geschenk geholt? Klicke die großen Geschenke zum erhalten!
ADVENT_CALENDAR_OPEN = §7Du hast §e{0}§7 aus dem Adventskalender erhalten!