Files
SteamWar/LobbySystem/src/de/steamwar/lobby/LobbySystem.properties
T
YoyoNow b60cdfc88d Simplify lobby particle menus
Every menu item now acts on a plain click: slots open their editor with a
use button, entries open their editor, and duplicating is gone. The entry
editor groups settings into labelled rows, numbers and colours get their
own screens instead of relying on right click or Q, and slot names show
the particles per tick used out of the maximum.
2026-10-26 09:48:20 +01:00

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#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2025 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
PREFIX = §eLobby§8System§8»§7
TIME = HH:mm:ss
DATE = ........
COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
# ServerTeamNPC's
NPC_CHAT_0 = §fHello, I''m {0} and I''m a(n) {1}§f.
NPC_CHAT_1 = §fWelcome on §eSteam§8War§f, have fun.
NPC_CHAT_2 = §eSteam§8War§f was established in 2019.
NPC_CHAT_3 = §fBecome a part of our team by applying via our Discord server (https://steamwar.de/discord).
NPC_CHAT_4 = §fYou can develop your own buildserver features with our Lua script system.
NPC_CHAT_5 = §fThere are many secrets to discover in this lobby.
## TheBreadBeard
NPC_CHAT_3266_0 = §fI collect alts like Infinity Stones.
NPC_CHAT_3266_1 = §fYou want my Bread? You can have it! Just look for it! I've hidden the best bakery in the world somewhere!
NPC_CHAT_3266_2 = §fHey, I am TheBreadBeard, ex- EuropSuchties player, formerly (un)known as WarGear_Titan.
NPC_CHAT_3266_3 = §fInventor of Lactose Intolerance, the Placeholder and Infinity-Ring. All technical principles no one knows or needs.
NPC_CHAT_3266_4 = §fKnown for the lobby-banners, logos, spontaneous arenas, as well as an organizer and moderator of many events.
NPC_CHAT_3266_5 = §fFrom supporter to moderator to builder ... Maybe the journey takes me to being a developer next.
# Portal Command
PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Lists all portals
PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Adds a portal
PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Removes a portal
PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8)
PORTAL_NO_WORLDEDIT_SELECTION = §cNo WorldEdit selection
# Particle
PARTICLE_INVENTORY = §0Particle
PARTICLE_DESELECT = §8No particle
PARTICLE_UNLOCKED_BY = §eUnlocked by
PARTICLE_UNLOCKED_BY_TEAM = §fJoin a team
PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0}
PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Easter Egg Hunt)
PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0}
PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Easter Egg Hunt)
PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServer Team
PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. or 3. Place
PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFind 45 Easter Eggs
PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fFind all Easter Eggs with difficulty {0}
PARTICLE_SELECT = §eClick to select
PARTICLE_LOCKED = §c§lLocked
PARTICLE_DEACTIVATED = §cThere are too many players online, particles are deactivated
PARTICLE_BACK = §7Back
PARTICLE_SLOT_OPEN = §eClick to open
PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8)
PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2})
PARTICLE_SLOT_USE = §aUse this slot
PARTICLE_SLOT_STOP_USING = §cStop using this slot
PARTICLE_SHIFT_TO_DELETE = §7Shift click to delete
PARTICLE_SECTION_DESIGN = §fDesign
PARTICLE_SECTION_PARTICLE = §fParticle
PARTICLE_SECTION_SHAPE = §fShape
PARTICLE_SECTION_TIMING = §fTiming and position
PARTICLE_SECTION_CONDITIONS = §fConditions
PARTICLE_FIXED_LOOK = §7This design always looks the same
PARTICLE_VALUE_CLICK = §eClick to change
PARTICLE_VALUE_TOGGLE = §eClick to toggle
PARTICLE_VALUE_SELECTED = §aSelected
PARTICLE_VALUE_RESET = §eReset to {0}
PARTICLE_NUMBER_RANGE = §7Range§8: §e{0} §8- §e{1}
PARTICLE_NUMBER_TYPE = §eClick to type a value
PARTICLE_COLOR_EDITOR = §0Colours
PARTICLE_COLOR_REMOVE = §eClick to remove
PARTICLE_COLOR_ADD = §aAdd colour
PARTICLE_COLOR_RANDOM = §eUse random colours
PARTICLE_SLOT_EMPTY = §7Empty slot
PARTICLE_SLOT_CREATE = §eClick to create
PARTICLE_SLOT_ENTRIES = §7{0} entries
PARTICLE_SLOT_ACTIVE = §aActive
PARTICLE_SLOT_VIEW = §eClick to view
PARTICLE_SLOT_ADD_ENTRY = §aAdd entry
PARTICLE_SLOT_MAX_ENTRIES = §cThis slot is full
PARTICLE_SLOT_OVER_BUDGET = §cThat would spawn too many particles for this slot
PARTICLE_SLOT_RENAME = §eRename
PARTICLE_SLOT_RENAME_TITLE = Slot name
PARTICLE_SLOT_ICON = §eChange icon
PARTICLE_SLOT_ICON_TITLE = §0Slot icon
PARTICLE_SLOT_DELETE = §cDelete slot
PARTICLE_SLOT_COST = §7Particles per tick§8: §e{0}§8/§7{1}
PARTICLE_ENTRY_EDITOR = §0{0}
PARTICLE_ENTRY_DESIGN = §7Design§8: {0}
PARTICLE_ENTRY_PARTICLE = §7Particle§8: {0}
PARTICLE_ENTRY_LOCKED = §cDesign locked, not shown
PARTICLE_ENTRY_EDIT = §eClick to edit
PARTICLE_ENTRY_DELETE = §cDelete entry
PARTICLE_DESIGN_PICKER = §0Choose design
PARTICLE_CHOICE_PICKER = §0{0}
PARTICLE_COLOR_PICKER = §0Choose colour
PARTICLE_VALUE = §7Value§8: {0}
PARTICLE_VALUE_RANDOM = §7Random colours
PARTICLE_VALUE_YES = §aYes
PARTICLE_VALUE_NO = §cNo
PARTICLE_DESIGN_SIMPLE = §fSimple
PARTICLE_DESIGN_CIRCLE = §fCircle
PARTICLE_DESIGN_WING = §fWings
PARTICLE_DESIGN_CLOUD = §fCloud
PARTICLE_PARAM_PARTICLE = §fParticle
PARTICLE_PARAM_COUNT = §fAmount
PARTICLE_PARAM_SPREAD_X = §fSpread X
PARTICLE_PARAM_SPREAD_Y = §fSpread Y
PARTICLE_PARAM_SPREAD_Z = §fSpread Z
PARTICLE_PARAM_SPEED = §fSpeed
PARTICLE_PARAM_COLORS = §fColours
PARTICLE_PARAM_OFFSET_X = §fOffset X
PARTICLE_PARAM_OFFSET_Y = §fOffset Y
PARTICLE_PARAM_OFFSET_Z = §fOffset Z
PARTICLE_PARAM_INTERVAL = §fEvery n ticks
PARTICLE_PARAM_TICK_MODE = §fShown
PARTICLE_PARAM_MOVEMENT = §fMovement
PARTICLE_PARAM_GLIDING = §fElytra
PARTICLE_PARAM_GROUND = §fGround
PARTICLE_PARAM_SNEAK = §fSneaking
PARTICLE_PARAM_VISIBILITY = §fVisible to
PARTICLE_PARAM_RADIUS = §fRadius
PARTICLE_PARAM_CIRCLE_SPEED = §fRotation speed
PARTICLE_PARAM_PHASE = §fStart angle
PARTICLE_PARAM_RISE = §fUp and down height
PARTICLE_PARAM_RISE_SPEED = §fUp and down speed
PARTICLE_PARAM_BOUNCE = §fBounce back
PARTICLE_PARAM_INVERTED = §fStart at the top
PARTICLE_PARAM_WING_IMAGE = §fWing shape
PARTICLE_PARAM_WING_SIZE = §fWing size
PARTICLE_CHOICE_TICKMODE_MOVE = §fWhile moving
PARTICLE_CHOICE_TICKMODE_ALWAYS = §fAlways
PARTICLE_CHOICE_MOVEMENT_ANY = §fAny movement
PARTICLE_CHOICE_MOVEMENT_MOVING = §fOnly while moving
PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fOnly while standing still
PARTICLE_CHOICE_GLIDING_ANY = §fWith or without elytra
PARTICLE_CHOICE_GLIDING_GLIDING = §fOnly while gliding
PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNot while gliding
PARTICLE_CHOICE_GROUND_ANY = §fOn ground and in air
PARTICLE_CHOICE_GROUND_ON_GROUND = §fOnly on ground
PARTICLE_CHOICE_GROUND_IN_AIR = §fOnly in air
PARTICLE_CHOICE_SNEAK_ANY = §fSneaking or not
PARTICLE_CHOICE_SNEAK_SNEAKING = §fOnly while sneaking
PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNot while sneaking
PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fEveryone
PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fOnly me
PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fOnly others
PARTICLE_CHOICE_IMAGE_SIMPLE = §fSimple
PARTICLE_CHOICE_IMAGE_COMPLEX = §fComplex
PARTICLE_CHOICE_IMAGE_SWORD = §fSword
PARTICLE_PLAYER_HAYLIM_AURA = §fHaylim\'s Aura
PARTICLE_PLAYER_1063 = §7Circling Circle
PARTICLE_PLAYER_10916_AURA = §7Tornado
PARTICLE_PLAYER_10697_AURA = §7Smoke Granade
PARTICLE_PLAYER_64 = §9ECAL
PARTICLE_PLAYER_153 = §9ELY
PARTICLE_PLAYER_3266 = §9Tricolo
PARTICLE_TEAM_158_1 = §9EV
PARTICLE_TEAM_158_2 = §9DNA
PARTICLE_TEAM_PULSE_AURA = §fPulse Aura §cFlame
PARTICLE_TEAM_PULSE_AURA_2 = §fPulse Aura §7End Rod
PARTICLE_TEAM_PULSE_AURA_3 = §fPulse Aura §fEnchanted
PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo
PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat
PARTICLE_EVENT_ENCHANTING = §cEnchantment
PARTICLE_EVENT_CLOUD = §fClouds
PARTICLE_EVENT_SMOKE = §7Smoke
PARTICLE_EVENT_WATER = §bWater
PARTICLE_EVENT_WINGS = §fWings
PARTICLE_EVENT_RAIN_CLOUD = §fRandom Raincloud
PARTICLE_EVENT_WGS = §fWGS
PARTICLE_EVENT_WARGEARCLASH = §fClash
PARTICLE_EGG_HUNT_EASY = §aGreenery
PARTICLE_EGG_HUNT_MEDIUM = §eHide and Seek
PARTICLE_EGG_HUNT_HARD = §cOrbit
PARTICLE_EGG_HUNT_EXTREME = §5Purple rain
PARTICLE_EGG_HUNT_ADVANCED = §5Lift off
PARTICLE_EGG_HUNT_HALF = §fThe hunt is on
JUMP_AND_RUN_PROGRESS = §e{0}§8/§f{1} §c{2} §7{3}
JUMP_AND_RUN_CANCEL = {0}
JUMP_AND_RUN_TIME = mm:ss,SSS
JUMP_AND_RUN_FINISHED = §aFinished in {0} with {1} fails
JUMP_AND_RUN_PERSONAL_BEST = §aNice! You beat your personal best by {0}
JUMP_AND_RUN_PERSONAL_BEST_TIME = §aPersonal best in {0}
JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cNo personal best
JUMP_AND_RUN_REPLAY_ENABLED = §aReplay enabled
JUMP_AND_RUN_REPLAY_DISABLED = §cReplay disabled
# Games
GAMES_TICTACTOE = TicTacToe
GAMES_CONNECT_4 = Connect 4
GAMES_ALREADY_PRESENT = §cYou already have an open invitation
GAMES_NO_SELF = §cYou can\'t play against yourself
GAMES_CHALLENGED_BY = §e{0} §7challenged you to a game of §e{1}
GAMES_CHALLENGED_BY_HOVER = §7Click to accept
GAMES_WON = §6{0} has won!
GAMES_DRAW = §6Draw!
GAMES_TURN = {0}\'s turn
GAMES_LEFT = §7{0} left the game
BOAT_RACE_TIME = §7Finished in §e{0}
BOAT_RACE_NEW_BEST = §aNew best time!
BOAT_RACE_TITLE = §6Checkpoint {0}/6§7: {1} §8• §e{2}km/h
# Easter Egg Hunt
DIFFICULTY_EASY = §aEasy
DIFFICULTY_MEDIUM = §eMedium
DIFFICULTY_HARD = §cHard
DIFFICULTY_EXTREME = §5Extreme
DIFFICULTY_ADVANCED = §5Advanced
EASTER_EGG_MENU = §0Easter Egg Hunt {0}/{1}
EASTER_EGG_SELECTION_ALL = §eAll
EASTER_EGG_SELECTION_FOUND = §aFound
EASTER_EGG_SELECTION_NOT_FOUND = §cNot found
EASTER_EGG_0 = Where everything began
EASTER_EGG_1 = Jump and Run
EASTER_EGG_2 = Carry me please
EASTER_EGG_3 = The crane
EASTER_EGG_4 = Trust fall
EASTER_EGG_5 = Run forrest run
EASTER_EGG_6 = Important Delivery
EASTER_EGG_7 = Ei believe I can fly
EASTER_EGG_8 = Paper airplane differently
EASTER_EGG_9 = How did we get here?
EASTER_EGG_10 = Carving the pumpkin
EASTER_EGG_11 = Flying into sunset
EASTER_EGG_12 = Just a bunch of NPCs
EASTER_EGG_13 = Ei'm waiting
EASTER_EGG_14 = Secret Santa
EASTER_EGG_15 = Emergency Meeting
EASTER_EGG_16 = WGS2022
EASTER_EGG_17 = The world in Preditors hands
EASTER_EGG_18 = Split personalities
EASTER_EGG_19 = The emperor traveling
EASTER_EGG_20 = Guinness
EASTER_EGG_21 = Gulsch Kanone
EASTER_EGG_22 = Ei mit Bard
EASTER_EGG_23 = Mines of Moria
EASTER_EGG_24 = Heart of the mountain
EASTER_EGG_25 = Fly me to the moon
EASTER_EGG_26 = Visitors from another world
EASTER_EGG_27 = Sewage
EASTER_EGG_28 = Sewage Valley
EASTER_EGG_29 = Beginning of the End
EASTER_EGG_30 = Egghaust
EASTER_EGG_31 = Touchdown
EASTER_EGG_32 = Advanced Rocketry
EASTER_EGG_33 = Borderlands
EASTER_EGG_34 = Kiss the frog
EASTER_EGG_35 = Niagara Falls
EASTER_EGG_36 = The Escapist
EASTER_EGG_37 = Mini Egg
EASTER_EGG_38 = Goblin Cave
EASTER_EGG_39 = Asse
EASTER_EGG_40 = Yggdrasil
EASTER_EGG_41 = Bridge Review
EASTER_EGG_42 = May the cucumber be with you
EASTER_EGG_43 = Most hard working builder on SW
EASTER_EGG_44 = There is another
EASTER_EGG_45 = Frozen
EASTER_EGG_46 = In front of the forrest
EASTER_EGG_47 = Yes Mr. President
EASTER_EGG_48 = [PL]ague and Pain
EASTER_EGG_49 = Elevator music
EASTER_EGG_50 = Blue (Da Ba Dee)
EASTER_EGG_51 = Peak niveau
EASTER_EGG_52 = wuuuzzzzuuuuup
EASTER_EGG_53 = Point Plank
EASTER_EGG_54 = §eSteam§8War
EASTER_EGG_55 = Read the fineprint
EASTER_EGG_56 = The same we do every night Pinky
EASTER_EGG_57 = (Don\'t) JUMP
EASTER_EGG_58 = Yin and Yang
EASTER_EGG_59 = Just hanging around
EASTER_EGG_60 = Chick-fil-A
EASTER_EGG_61 = Today in the interview
EASTER_EGG_62 = Ahoy cadets
EASTER_EGG_63 = This is the way
EASTER_EGG_64 = Hamburg meine Perle
EASTER_EGG_65 = Icicle
EASTER_EGG_66 = Easter Rock
EASTER_EGG_67 = Eurasia
EASTER_EGG_68 = Kola-Bohrung
EASTER_EGG_69 = The hobbit
EASTER_EGG_70 = Jungle camp
EASTER_EGG_71 = Nutshell
EASTER_EGG_72 = Fisherman´s Friend
EASTER_EGG_73 = Point nemo
EASTER_EGG_74 = I'm Groot
EASTER_EGG_75 = Crossing
EASTER_EGG_76 = Breakthrough
EASTER_EGG_77 = Doomsday Valley
EASTER_EGG_78 = North Carolina
EASTER_EGG_79 = 16 inches of power
EASTER_EGG_80 = Melons
EASTER_EGG_81 = Maintainance
EASTER_EGG_82 = Map Room
EASTER_EGG_83 = The World upside down
EASTER_EGG_84 = Dirty Chamber
EASTER_EGG_85 = Old server Team
EASTER_EGG_86 = Union
EASTER_EGG_87 = Mushroom
EASTER_EGG_88 = Advertisement
EASTER_EGG_89 = Stairway to heaven
# Advent Calendar
ADVENT_CALENDAR_TITLE = §eAdvent Calendar
ADVENT_CALENDAR_DAY = §7Day§8: §e{0}
ADVENT_CALENDAR_MESSAGE = §eDid you already open your advent calendar? Click the Big Presents to claim!
ADVENT_CALENDAR_OPEN = §7You got §e{0} §7from the advent calendar!