forked from SteamWar/SteamWar
d14ddc4fabd2189d5f63b49596539871032c74bc
Bundle piston order recalculations into one run every 200ms (wall clock, independent of TPS) instead of one full recalculation and entity rebuild per piston/place/break event. Tracked pistons that get moved are removed from the visualization instead of being moved along. Fixes #227
SteamWar
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