Entities now decide per player whether they are visible. REntity defaults
to the player view radius, RDisplay derives it from its viewRange (1 = 64
blocks) capped at the client view distance, so values like Float.MAX_VALUE
stay cheap. Changing the viewRange re-evaluates the viewers. Fixes#488
Send ClientboundEntityPositionSyncPacket instead of the teleport packet so
relative moves keep working afterwards, and pass rotation in degrees.
Pass the velocity unscaled to Vec3 instead of pre-multiplying by 8000.
Fixes#247
PacketProcessor passes Bukkit EquipmentSlots to REntity#setItem, which cast
them to the NMS EquipmentSlot. Take the Bukkit slot and map it to the NMS
slot when building the equipment packet.
RPlayer requests the skin asynchronously, so the first tab list packet is
usually sent without textures and viewers already in range kept the default
skin. Re-send despawn/delist/list/spawn to the current viewers once the
skin response is received.
Chat is now handled entirely by VelocityCore through channels with
separate readers and writers (Global, Local/Fight, Blue/Red fight team,
Team, ServerTeam, Alert and 1:1 direct messages). Each player has a
saved default channel; messages from other channels are tagged with
the channel name, and every default change is announced.
- /global, /local, /tc, /stc, /msg and /r switch the default channel
when called without a message
- /chat <channel> switches, /chat <channel> join|leave toggles reading
(saved); moderators can join arenas by name and write with
/chat <channel> msg <text>
- '+' sends from global to local and from local/fight to the fight team
- Referees write yellow in the fight chat
- Subservers no longer receive chat; arenas get a record-only
ChatRecordPacket so replays keep their chat
- Remove the chat listeners of SpigotCore, FightSystem, MissileWars,
TowerRun and TNTLeague
Closes#460, #129