Make Torii randomizable

This commit is contained in:
2026-09-07 11:42:22 +02:00
parent 12f7f159c6
commit 351350ae84
@@ -63,8 +63,8 @@ public class PathArea extends Region.Area {
private static final VariantSelector CORNER_INNER_GARDEN = VariantSelector.Get(new File(PATH_DIR, "cinner/garden"));
private static final VariantSelector CORNER_OUTER_GARDEN = VariantSelector.Get(new File(PATH_DIR, "couter/garden"));
private static final VariantSelector TORII_CENTER = VariantSelector.Schematic("Path", "Torii", "Center");
private static final VariantSelector TORII_SIDE_WATER = VariantSelector.Schematic("Path", "Torii", "Edge_Water");
private static final VariantSelector TORII_CENTER = VariantSelector.Folder("Path", "Torii", "Center");
private static final VariantSelector TORII_SIDE_WATER = VariantSelector.Folder("Path", "Torii", "Edge");
private static final SelectorSide SELECTOR_SIDE = new SelectorSide()
.Case(Path, CENTER)