forked from SteamWar/SteamWar
Make Torii randomizable
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+2
-2
@@ -63,8 +63,8 @@ public class PathArea extends Region.Area {
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private static final VariantSelector CORNER_INNER_GARDEN = VariantSelector.Get(new File(PATH_DIR, "cinner/garden"));
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private static final VariantSelector CORNER_INNER_GARDEN = VariantSelector.Get(new File(PATH_DIR, "cinner/garden"));
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private static final VariantSelector CORNER_OUTER_GARDEN = VariantSelector.Get(new File(PATH_DIR, "couter/garden"));
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private static final VariantSelector CORNER_OUTER_GARDEN = VariantSelector.Get(new File(PATH_DIR, "couter/garden"));
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private static final VariantSelector TORII_CENTER = VariantSelector.Schematic("Path", "Torii", "Center");
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private static final VariantSelector TORII_CENTER = VariantSelector.Folder("Path", "Torii", "Center");
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private static final VariantSelector TORII_SIDE_WATER = VariantSelector.Schematic("Path", "Torii", "Edge_Water");
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private static final VariantSelector TORII_SIDE_WATER = VariantSelector.Folder("Path", "Torii", "Edge");
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private static final SelectorSide SELECTOR_SIDE = new SelectorSide()
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private static final SelectorSide SELECTOR_SIDE = new SelectorSide()
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.Case(Path, CENTER)
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.Case(Path, CENTER)
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