forked from SteamWar/SteamWar
Fixes
This commit is contained in:
@@ -17,33 +17,33 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX=§4TNT§6League§8»
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join=§e{0} §7joined the game!
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joinTeam={0} §7joined the {1} §7team!
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quit={0} §cleft the game!
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quitTeam={0} §7left the {1} §7team!
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blue=Blue
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red=Red
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shutdown=§cThe server stops in §e{0} §cseconds!
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teamWin=§aTeam {0} §awins!
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notEnoughCoins=§cYou don't have enough coins to buy this item!
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gameStarting=§aThe game starts in §e{0} §aseconds!
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gameStart=
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gameStarted=§aThe game has started!
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timeRemaining=§e{0} §7minutes remaining!
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gameEnded=§cThe game has ended!
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draw=§cThe game ended in a draw!
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dealer=Shopkeeper
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dealerItem={0} {1}
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dealerPrice=
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scoreboardTarget=
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scoreboardTime=§7Time: §e{0}§8:§e{1}
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scoreboardCoins=§7Coins: §e{0}
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scoreboardTeam=§7Team {0}§8: §e{1}
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ready=§aReady
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notReady=§cNot ready
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isReady=§aTeam {0} §ais ready!
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isNotReady=§cTeam {0} §cis not ready!
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invited={0} §ainvited you to join the {1} §ateam! §e*Click*
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invitedHover=§7Click to join the {0} §7team!
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invitedPlayer=§aInvited §e{0} §ato join your team!
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PREFIX=§eTNT§7League§8»
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JOIN=§e{0} §7joined the game!
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JOIN_TEAM={0} §7joined the {1} §7team!
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QUIT={0} §7left the game!
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QUIT_TEAM={0} §7left the {1} §7team!
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BLUE=blue
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RED=red
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SHUTDOWN=§7The server stops in §e{0} §cseconds!
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TEAM_WIN=§aTeam {0} §awins!
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NOT_ENOUGH_COINS=§cYou don't have enough coins to buy this item!
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GAME_STARTING=§aThe game starts in §e{0} §aseconds!
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GAME_START=
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GAME_STARTED=§aThe game has started!
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TIME_REMAINING=§e{0} §7minutes remaining!
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GAME_ENDED=§cThe game has ended!
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DRAW=§cThe game ended in a draw!
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DEALER=Shopkeeper
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DEALER_ITEM={0} {1}
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DEALER_PRICE=
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SCOREBOARD_TARGET=
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SCOREBOARD_TIME=§7Time§8: §e{0}§8:§e{1}
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SCOREBOARD_COINS=§7Coins§8: §e{0}
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SCOREBOARD_TEAM=§7Team {0}§8: §e{1}
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READY=§aReady
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NOT_READY=§cNot ready
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IS_READY=§aTeam {0} §ais ready!
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IS_NOT_READY=§cTeam {0} §cis not ready!
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INVITED={0} §ainvited you to join team {1}§7! §e*Click*
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INVITED_HOVER=§7Click to join team {0}§7!
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INVITED_PLAYER=§aInvited §e{0} §ato join your team!
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@@ -16,29 +16,29 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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join=§e{0} §7ist dem Spiel beigetreten!
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joinTeam={0} §7ist dem {1} §7team begetreten!
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quit={0} §chat das Spiel verlassen!
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quitTeam={0} §7hat Team {1} §7verlassen!
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blue=Blau
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red=Rot
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shutdown=§cDer Server fährt in §e{0} §csekunden herunter!
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teamWin=§aTeam {0} §agewinnt!
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notEnoughCoins=§cDu hast nicht genug Coins um dir das zu kaufen!
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gameStarting=§aDas Spiel beginnt in §e{0} §aSekunden!
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gameStarted=§aDas Spiel beginnt!
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timeRemaining=§7noch §e{0} §7Minuten!
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gameEnded=§cDas Spiel ist vorbei!
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draw=§cKeiner hat gewonnen!
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dealer=Händler
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dealerPrice=§7Kosten: §e{0} Coins
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JOIN=§e{0} §7ist dem Spiel beigetreten!
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JOIN_TEAM={0} §7ist Team {1} §7begetreten!
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QUIT={0} §7hat das Spiel verlassen!
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QUIT_TEAM={0} §7hat Team {1} §7verlassen!
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BLUE=Blau
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RED=Rot
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SHUTDOWN=§7Der Server fährt in §e{0} §cSekunden herunter!
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TEAM_WIN=§aTeam {0} §agewinnt!
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NOT_ENOUGH_COINS=§cDu hast nicht genug Coins um dir das zu kaufen!
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GAME_STARTING=§aDas Spiel beginnt in §e{0} §aSekunden!
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GAME_STARTED=§aDas Spiel beginnt!
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TIME_REMAINING=§7noch §e{0} §7Minuten!
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GAME_ENDED=§cDas Spiel ist vorbei!
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DRAW=§cKeiner hat gewonnen!
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DEALER=Händler
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DEALER_PRICE=§7Kosten: §e{0} Coins
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scoreboardTarget=§7Ziel: {0}
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scoreboardTime=§7Zeit: §e{0}§8:§e{1}
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ready=§aBereit
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notReady=§cNicht bereit
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isReady=§aTeam {0} §aist bereit!
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isNotReady=§cTeam {0} §cist nicht bereit!
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invited={0} §ahat dich in team {1} §aeingeladen! §e*Klick*
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invitedHover=§7Team {0} §7beitreten!
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invitedPlayer={0} §awurde eingeladen!
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SCOREBOARD_TARGET=§7Ziel§8: {0}
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SCOREBOARD_TIME=§7Zeit§8: §e{0}§8:§e{1}
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READY=§aBereit
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NOT_READY=§cNicht bereit
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IS_READY=§aTeam {0} §aist bereit!
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IS_NOT_READY=§cTeam {0} §cist nicht bereit!
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INVITED={0} §ahat dich in Team {1} §aeingeladen! §e*Klick*
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INVITED_HOVER=§7Team {0} §7beitreten!
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INVITED_PLAYER={0} §awurde eingeladen!
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@@ -38,10 +38,10 @@ object InviteCommand: SWCommand("invite") {
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team.invites.add(target)
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message
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.send("invited", target, message.parse("invitedHover", target, team.name.colorByTeam(team)),
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.send("INVITED", target, message.parse("INVITED_HOVER", target, team.name.colorByTeam(team)),
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ClickEvent(ClickEvent.Action.RUN_COMMAND, "/accept "), sender.name, team.name.colorByTeam(team), )
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message.send("invitedPlayer", sender, target.name)
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message.send("INVITED_PLAYER", sender, target.name)
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}
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@Validator("isLeader", local = false)
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@@ -45,7 +45,7 @@ object GlobalListener: Listener {
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with(e.player) {
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teleport(TNTLeagueWorldConfig.lobby)
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inventory.clear()
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message.broadcast("join", name)
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message.broadcast("JOIN", name)
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isOp = false
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gameMode = GameMode.SPECTATOR
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respawnLocation = TNTLeagueWorldConfig.lobby
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@@ -55,7 +55,7 @@ object GlobalListener: Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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fun onPlayerQuit(e: PlayerQuitEvent) {
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e.quitMessage(null)
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message.broadcast("quit", e.player.name.colorByTeam(TNTLeagueGame.getTeam(e.player)))
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message.broadcast("QUIT", e.player.name.colorByTeam(TNTLeagueGame.getTeam(e.player)))
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TNTLeagueGame.playerLeave(e.player)
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}
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@@ -81,7 +81,7 @@ object TNTLeagueGame {
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blueTeam.start()
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redTeam.start()
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message.broadcast("gameStarted")
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message.broadcast("GAME_STARTED")
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val tnt = ItemStack(Material.TNT)
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@@ -106,7 +106,7 @@ object TNTLeagueGame {
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}
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if (gameTimeRemaining % 300 == 0) {
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message.broadcast("timeRemaining", (gameTimeRemaining / 60))
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message.broadcast("TIME_REMAINING", (gameTimeRemaining / 60))
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plugin.server.onlinePlayers.forEach { it.playSound(Sound.sound(org.bukkit.Sound.BLOCK_NOTE_BLOCK_PLING.key, Sound.Source.MASTER, 1f, 1f)) }
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}
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}, 20, 20)
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@@ -124,7 +124,7 @@ object TNTLeagueGame {
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it.playSound(Sound.sound(org.bukkit.Sound.ENTITY_ENDER_DRAGON_DEATH.key, Sound.Source.MASTER, 1f, 1f))
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}
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message.broadcast("gameEnded")
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message.broadcast("GAME_ENDED")
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spawnerTask.cancel()
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@@ -135,7 +135,7 @@ object TNTLeagueGame {
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plugin.server.shutdown()
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}
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message.broadcast("shutdown", shutdown)
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message.broadcast("SHUTDOWN", shutdown)
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shutdown--
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}, 20, 20)
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@@ -154,7 +154,7 @@ object TNTLeagueGame {
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state = GameState.STARTING
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var countdown = TNTLeagueConfig.config.startDelay
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message.broadcast("gameStarting", countdown.toString())
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message.broadcast("GAME_STARTING", countdown.toString())
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task = plugin.server.scheduler.scheduleSyncRepeatingTask(plugin, {
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plugin.server.onlinePlayers.forEach { it.playSound(Sound.sound(org.bukkit.Sound.ENTITY_EXPERIENCE_ORB_PICKUP.key, Sound.Source.MASTER, 1f, 1f)) }
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if (--countdown == 0) {
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@@ -195,7 +195,7 @@ object TNTLeagueGame {
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fun win(tntLeagueTeam: TNTLeagueTeam, reason: WinReason) {
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if (state != GameState.RUNNING) return
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end()
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plugin.server.onlinePlayers.forEach { message.send("teamWin", it, message.parse(tntLeagueTeam.name, it).colorByTeam(tntLeagueTeam)) }
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plugin.server.onlinePlayers.forEach { message.send("TEAM_WIN", it, message.parse(tntLeagueTeam.name, it).colorByTeam(tntLeagueTeam)) }
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statistic(tntLeagueTeam, reason)
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explode(tntLeagueTeam.opposite)
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}
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@@ -203,7 +203,7 @@ object TNTLeagueGame {
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fun draw(reason: WinReason) {
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if (state != GameState.RUNNING) return
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end()
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message.broadcast("draw")
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message.broadcast("DRAW")
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statistic(null, reason)
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}
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@@ -60,7 +60,7 @@ data class TNTLeagueTeam(val config: TNTLeagueWorldConfig.TeamConfig, private va
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leader?.inventory?.setItem(4, readyItem())
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leader?.playSound(Sound.sound(org.bukkit.Sound.BLOCK_NOTE_BLOCK_PLING.key, Sound.Source.MASTER, 1f, 1f))
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message.broadcastActionbar(if (value) "isReady" else "isNotReady", name.colorByTeam(this))
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message.broadcastActionbar(if (value) "IS_READY" else "IS_NOT_READY", name.colorByTeam(this))
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if (value && opposite.isReady) {
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TNTLeagueGame.checkStart()
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@@ -90,7 +90,7 @@ data class TNTLeagueTeam(val config: TNTLeagueWorldConfig.TeamConfig, private va
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teleport(config.spawnLocation)
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gameMode = GameMode.ADVENTURE
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inventory.clear()
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message.broadcast("joinTeam", name.colorByTeam(this@TNTLeagueTeam), this@TNTLeagueTeam.name.colorByTeam(this@TNTLeagueTeam))
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message.broadcast("JOIN_TEAM", name.colorByTeam(this@TNTLeagueTeam), this@TNTLeagueTeam.name.colorByTeam(this@TNTLeagueTeam))
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}
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if (leader == null) {
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@@ -103,13 +103,13 @@ data class TNTLeagueTeam(val config: TNTLeagueWorldConfig.TeamConfig, private va
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fun readyItem() = if (isReady) {
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ItemStack.of(Material.LIME_DYE).apply {
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itemMeta = itemMeta.apply {
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displayName(Component.text(message.parse("ready", leader!!)))
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displayName(Component.text(message.parse("READY", leader!!)))
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}
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}
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} else {
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ItemStack.of(Material.RED_DYE).apply {
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itemMeta = itemMeta.apply {
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displayName(Component.text(message.parse("notReady", leader!!)))
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displayName(Component.text(message.parse("NOT_READY", leader!!)))
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}
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}
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}
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@@ -151,7 +151,7 @@ data class TNTLeagueTeam(val config: TNTLeagueWorldConfig.TeamConfig, private va
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teleport(TNTLeagueWorldConfig.lobby)
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gameMode = GameMode.SPECTATOR
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inventory.clear()
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message.broadcast("quitTeam", name.colorByTeam(this@TNTLeagueTeam), this@TNTLeagueTeam.name.colorByTeam(this@TNTLeagueTeam))
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message.broadcast("QUIT_TEAM", name.colorByTeam(this@TNTLeagueTeam), this@TNTLeagueTeam.name.colorByTeam(this@TNTLeagueTeam))
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}
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}
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@@ -48,7 +48,7 @@ class DealerInventory(val player: Player): SWInventoryHolder() {
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val team = TNTLeagueGame.getTeam(player) ?: return@to
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if (team.coins < price) {
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message.send("notEnoughCoins", player)
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message.send("NOT_ENOUGH_COINS", player)
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player.playSound(Sound.sound(org.bukkit.Sound.ENTITY_VILLAGER_HURT.key, net.kyori.adventure.sound.Sound.Source.MASTER, 1f, 1f))
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return@to
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}
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@@ -59,7 +59,7 @@ class DealerInventory(val player: Player): SWInventoryHolder() {
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}
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}
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override fun createInventory(): Inventory = plugin.server.createInventory(this, ceil(TNTLeagueConfig.config.prices.size / 9f).toInt() * 9, Component.text(message.parse("dealer", player)))
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override fun createInventory(): Inventory = plugin.server.createInventory(this, ceil(TNTLeagueConfig.config.prices.size / 9f).toInt() * 9, Component.text(message.parse("DEALER", player)))
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companion object {
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private val priceKey = NamespacedKey(plugin, "price")
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@@ -36,23 +36,23 @@ data class TNTLeagueScoreboard(val p: Player): ScoreboardCallback {
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val minutes = TNTLeagueGame.gameTimeRemaining.floorDiv(60)
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val seconds = TNTLeagueGame.gameTimeRemaining.rem(60).toString().padStart(2, '0')
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lines.add(message.parse("scoreboardTime", p, minutes, seconds))
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lines.add(message.parse("SCOREBOARD_TIME", p, minutes, seconds))
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lines.add("§2")
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when (val team = TNTLeagueGame.getTeam(p)) {
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is TNTLeagueTeam -> lines.add(message.parse("scoreboardCoins", p, team.coins))
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else -> lines.add(message.parse("scoreboardCoins", p,
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is TNTLeagueTeam -> lines.add(message.parse("SCOREBOARD_COINS", p, team.coins))
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else -> lines.add(message.parse("SCOREBOARD_COINS", p,
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"§${TNTLeagueGame.blueTeam.color}${TNTLeagueGame.blueTeam.coins}§8:§${TNTLeagueGame.redTeam.color}${TNTLeagueGame.redTeam.coins}"))
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}
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lines.add("§3")
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with(TNTLeagueGame.redTeam) {
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lines.add(message.parse("scoreboardTeam", p, message.parse(name, p).colorByTeam(this), targetedBlocks - damagedBlocks))
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lines.add(message.parse("SCOREBOARD_TEAM", p, message.parse(name, p).colorByTeam(this), targetedBlocks - damagedBlocks))
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}
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with(TNTLeagueGame.blueTeam) {
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lines.add(message.parse("scoreboardTeam", p, message.parse(name, p).colorByTeam(this), targetedBlocks - damagedBlocks))
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lines.add(message.parse("SCOREBOARD_TEAM", p, message.parse(name, p).colorByTeam(this), targetedBlocks - damagedBlocks))
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}
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lines.add("§4")
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@@ -61,5 +61,5 @@ data class TNTLeagueScoreboard(val p: Player): ScoreboardCallback {
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.foldIndexed(HashMap()) { index, acc, component -> acc.also { it[component] = index } }
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}
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override fun getTitle(): String = message.parse("PREFIX", p)
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override fun getTitle(): String = message.parse("PREFIX", p).dropLast(1)
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}
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Reference in New Issue
Block a user