Add WeatherCommand

This commit is contained in:
2025-05-30 21:37:07 +02:00
parent 54eec6d57c
commit 30fa3fd66e
2 changed files with 54 additions and 0 deletions
@@ -46,6 +46,7 @@ public final class Builder extends JavaPlugin {
new SpeedCommand();
new FreezeCommand();
new ArenaconfigCommand();
new WeatherCommand();
if (Bukkit.getPluginManager().getPlugin("AxiomPaper") != null) {
Bukkit.getPluginManager().registerEvents(new AxiomHandshakeListener(), this);
@@ -0,0 +1,53 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.teamserver.command;
import de.steamwar.command.SWCommand;
import org.bukkit.WeatherType;
import org.bukkit.entity.Player;
public class WeatherCommand extends SWCommand {
public WeatherCommand() {
super("weather");
}
@Register("clear")
public void clearWeather(Player player, @OptionalValue("0") int duration) {
player.getWorld().setClearWeatherDuration(duration);
player.getWorld().setThundering(false);
}
@Register
public void rainyWeather(Player player, WeatherType type, int duration) {
player.getWorld().setThundering(false);
if (type == WeatherType.CLEAR) {
clearWeather(player, duration);
} else {
player.getWorld().setWeatherDuration(duration);
}
}
@Register("thunder")
public void thunderWeather(Player player, @OptionalValue("0") int duration) {
player.getWorld().setThunderDuration(duration);
player.getWorld().setThundering(true);
}
}