forked from SteamWar/SteamWar
Fix final things
This commit is contained in:
@@ -46,7 +46,7 @@ public class DustParticle implements ParticleElement {
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Location location = particleTickData.getLocation().add(0.0, 0.2, 0.0);
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Particle.DustOptions dustOptions;
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if (gradient != null) {
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double result = particleTickData.getDeg() % 360;
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double result = (particleTickData.getDeg() * 10) % 360;
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Color color = gradient.getColor(result, 360);
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dustOptions = withColor(color.getRed(), color.getGreen(), color.getBlue());
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} else {
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+21
-21
@@ -28,25 +28,25 @@ public enum CustomEasterParticle implements ParticleEnum {
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),
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PLAYER_10916(new ParticleData(Material.TORCHFLOWER, "PARTICLE_PLAYER_10916_AURA", ParticleRequirement.easterEventSpecificPlayer(10916),
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new Always(new NonMoving(new Group(
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.2, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.3, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.4, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.5, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.6, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.7, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.8, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.9, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 1.0, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.1, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.2, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.3, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.4, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.5, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.6, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.7, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.8, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.9, 0)),
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new LocationMutator(new Circle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.9, 10), location -> location.add(0, 2.0, 0))
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.2, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.3, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.4, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.5, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.6, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.7, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.8, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.9, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 1.0, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.1, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.2, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.3, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.4, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.5, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.6, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.7, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.8, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.9, 0)),
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new LocationMutator(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.9, 10), location -> location.add(0, 2.0, 0))
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))))
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),
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PLAYER_10697(new ParticleData(Material.GUNPOWDER, "PARTICLE_PLAYER_10697_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
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@@ -69,7 +69,7 @@ public enum CustomEasterParticle implements ParticleEnum {
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new Wing(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.DARK_GRAY)), 0.2, WingDesign.ELY_E),
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new Wing(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.GREEN)), 0.2, WingDesign.ELY_L),
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new Wing(new DustParticle(Particle.REDSTONE, 0, 0, 0, 0, 1, new Gradient(Color.GRAY)), 0.2, WingDesign.ELY_Y)
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)), 20)))
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)), 10)))
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),
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// TODO: Implement zSalos! -> Team
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// TODO: Implement GroupXyz!
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@@ -90,7 +90,7 @@ public enum CustomEasterParticle implements ParticleEnum {
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// TODO: Implement SchwarzerFuerst
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// TODO: Implement byVallu
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TEAM_158_1(new ParticleData(Material.ENCHANTED_BOOK, "PARTICLE_TEAM_158_1", ParticleRequirement.easterEventSpecificTeam(158),
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new Always(new NonFlying(new Delayed(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.2, WingDesign.EV), 20))))
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new Always(new NonFlying(new Delayed(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.2, WingDesign.EV), 15))))
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),
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TEAM_158_2(new ParticleData(Material.ENDER_EYE, "PARTICLE_TEAM_158_2", ParticleRequirement.easterEventSpecificTeam(158),
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new Always(new NonFlying(new YOffset(new DoubleCircle(new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.RED)), new DustParticle(Particle.REDSTONE, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.BLUE)), 0.5, 1), 10, 0, 2, false, false))))
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