Commit Graph

1929 Commits

Author SHA1 Message Date
Zach Brown 4634458d72 Check async spawn chunk check, remove unused variables, GH-159 2016-03-27 20:31:23 -05:00
Riley Park bba407aa46 Merge pull request #155 from DemonWav/otherBlockPosFix
Add same infi-loop fix to other identical block of code I missed earlier
2016-03-27 03:45:56 -07:00
DemonWav 4e5569e6cd Add same infi-loop fix to other identical block of code I missed earlier 2016-03-27 05:42:02 -05:00
Zach Brown 8ec0ce4b89 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown 1109dc8d70 Update upstream and rebuild 2016-03-27 01:38:58 -05:00
Riley Park d880c248bf Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
Zach Brown 8c448684ad Merge pull request #152 from DemonWav/blockPosInfLoop
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:30:04 -05:00
DemonWav 92aa154184 Prevent possible infinite loop in BlockPosition iterator 2016-03-26 21:38:36 -05:00
Zach Brown 4e19bc5653 Merge pull request #149 from Gabscap/fix-teleport
Load chunks before player teleport - Fixes #147
2016-03-26 16:17:38 -05:00
Zach Brown c29fb9c5e2 Merge pull request #148 from meytro/patch-1
Update ISSUE_TEMPLATE.md
2016-03-26 16:17:25 -05:00
Gabscap 3ed9c2917e Load chunk before player teleport - Fixes #147 2016-03-26 18:45:15 +01:00
meytro 5028a48c6c Update ISSUE_TEMPLATE.md
Additional spacing to make it easier to read.
2016-03-26 14:00:59 +01:00
Zach Brown 32ac0a9a4b Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit 2016-03-26 03:38:02 -05:00
Zach Brown 986af4b11d Update upstream CB/Spigot
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown 95adcf7863 Merge upstream changes and rebuild patches 2016-03-25 18:21:38 -05:00
Zach Brown 3769b651be Merge pull request #140 from Ichbinjoe/issue
Add issue template
2016-03-25 16:16:33 -05:00
Byteflux 5532826f02 Entity#getOrigin() should return a cloned Location 2016-03-25 09:39:37 -07:00
Byteflux fc3f55ddc8 Always try to load entity origin location from new NBT tag 2016-03-25 09:32:09 -07:00
Byteflux bcc957e753 Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:02:35 -07:00
Zach Brown eb5c119269 Re-add TileEntity removal list, fix build 2016-03-25 02:50:56 -05:00
Zach Brown 482147a830 Update upstream CB 2016-03-25 02:30:39 -05:00
Byteflux cadf65501b Fix timings config being removed by another patch 2016-03-24 23:46:53 -07:00
Byteflux dd60ba4869 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux fc2341a996 Relocate Timings v2 patch 2016-03-24 21:59:37 -07:00
Joseph Hirschfeld f278ea4a0b Add issue template 2016-03-25 00:41:53 -04:00
Aikar 5dc69ba6e1 ensure upstream is set correctly on apply patches 2016-03-25 00:11:38 -04:00
Byteflux d242dca587 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap 8fa4818d1b rebuild 2016-03-25 02:23:23 +01:00
Aikar 92f8da4b50 Abort properly on error for build script 2016-03-24 20:39:20 -04:00
Zach Brown 926ba9a3bb Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar 6f4bf57aa0 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach Brown b53fc3a382 Merge pull request #132 from Gabscap/fix-applypatches
Fix build error
2016-03-23 17:55:27 -05:00
Gabscap 9eba8a79e7 Fix build error - Resolves #130
If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown 65c5b95059 Update upstream repos 2016-03-23 01:08:50 -05:00
Zach Brown d1afdd87f4 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar 7ab893447a Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar 97e083b9b0 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown fb05841421 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown 71d9f402d5 Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:16 -05:00
Zach Brown e491f33acd Update upstrem CB 2016-03-22 11:14:32 -05:00
Aikar 95b9e1e6f2 Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar 87ebc85c3c Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar bd75ff8b5b Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Zach Brown f309e30873 Update upstream CB 2016-03-22 00:43:44 -05:00
Gabscap 100cd60c65 Add "Waving banner workaround" 2016-03-21 15:34:09 +01:00
Aikar d24502015a Make Chunk IO Thread Base count configurable 2016-03-21 23:51:58 -04:00
Aikar 37afe5e662 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar 8abad348b6 Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar ae95189944 Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar 4646f9b68f Allow command line arg to allow normal reload 2016-03-21 21:56:52 -04:00