Zach Brown
dd0277fdb5
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, https://github.com/PaperMC/Paper/commit/663fbf798e2ee60791f5489f4c3296145a0a4769#commitcomment-19153154
2016-09-23 17:25:21 -05:00
Zach Brown
d6618994b5
Update upstream CB
2016-09-20 15:59:26 -05:00
Zach Brown
7ec7c0ed95
Merge pull request #428 from kashike/feature/configurable-kick-messages
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Configurable flying kick messages
2016-09-19 20:11:51 -05:00
Zach Brown
bc24e29dc5
Update upstream CB
2016-09-18 13:37:38 -05:00
Zach Brown
d9c982ac17
Add javax.annotations to the API
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Used this set specifically because they are present in NMS already.
2016-09-16 14:38:52 -05:00
Zach Brown
66dc00b4dd
Stop collideRule team from seeing invis 'friends'
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More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
e4251a092b
Block minecart portal teleports in some instances
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Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
4bf0ca21fe
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5ba385dd4c
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
4b7796fe7c
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
89b26bb90d
Commit CB changes as "Auto"
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Helps when using git's annotate function
2016-09-10 21:31:32 -05:00
Zach Brown
b0a15ca1ea
Further safety for player collision setting
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Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
098dae2524
Run paper upstream from anywhere
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woops
2016-09-07 19:45:47 -05:00
Zach Brown
7bd3964037
[CI-SKIP] Fix CONTRIBUTING.md formatting
2016-09-06 15:01:46 -05:00
Zach Brown
6dedb92652
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
64c6e06d95
Update upstream B/CB/S
2016-09-05 14:21:03 -05:00
Zach Brown
949fc0534f
Create a team as needed for disabling collisions
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Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Zach Brown
65858cf283
Merge pull request #408 from kashike/feature/health-conversion
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Convert new health to a float
2016-09-04 16:05:38 -05:00
Zach Brown
e1423d87ba
Update upstream B/CB/S
2016-09-02 22:44:52 -05:00
Zach Brown
2df56fa35b
Revert team creation for player collision setting
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Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
0ccbb356f1
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
Zach Brown
246294d161
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
8a2d6a1790
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
fcbbc76319
Update upstream B/CB/S
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Remove two features added upstream
2016-08-27 18:41:58 -05:00
Zach Brown
a9481ee3c7
Update upstream CB
2016-08-21 14:52:19 -05:00
Zach Brown
2bf8ae3251
Add upstreamMerge script to paper tool
2016-08-19 16:00:59 -05:00
Zach Brown
eacefd4282
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
aec2bb905c
Update upstream B/S
2016-08-15 18:51:55 -05:00
Zach Brown
e9de969c6f
More changes to view distance API implementation
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Should fix GH-381
2016-08-13 15:26:40 -05:00
Zach Brown
be420541b7
Update upstream B/CB
2016-08-11 15:07:07 -05:00
Zach Brown
f91686b6db
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
cae6930ae4
Update maven repo urls
2016-08-06 16:49:55 -05:00
Zach Brown
58ba189a32
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
f2b77b64f0
Syntax highlighting and typo fix in CONTRIBUTING
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Thanks @jamierocks
2016-08-04 17:47:12 -05:00
Zach Brown
25f92d9a28
Re-track players that dismount from other players
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Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8
Fix entity tracking when the player is the vehicle
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Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6
Randomly generate team names for earlier commit
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[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
a48b906896
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
4db0ba851c
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
163d33a68b
Default configuration changes
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Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67
Make alternative falling block ground detection configurable
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Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
023780514f
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
2ee4beaa3a
Cleanup obfuscation helper comment format
2016-07-27 17:46:02 -05:00
Zach Brown
608d77d492
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
359f9ad8cf
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4b8526fd6d
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
e9a21993b2
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Zach Brown
7b87a987b2
Merge pull request #369 from Gabscap/fix-banner
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Fix-Banner Patch: Display correct time in F3
2016-07-17 17:39:32 -05:00
Zach Brown
949044df1a
Don't try and lookup profiles that have no UUID and no name
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Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
950ad80c15
Remove use-hopper-check functionality that we restored
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Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:10:43 -05:00
Zach Brown
719164b4ce
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
aff7563c30
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
b9926dcb47
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
93dca2c0de
Update upstream B/CB/S
2016-07-07 21:06:58 -05:00
Zach Brown
d5a6e263fd
Update upstream tacos B/CB/S
2016-07-04 18:49:14 -05:00
Zach Brown
78f5fda472
Disable delayed chunk unloads by default
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While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Zach Brown
fd6048a265
Update upstream CB
2016-06-27 21:21:08 -05:00
Zach Brown
b978b76443
Update upstream CB
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It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
de4a16ead0
Update upstream B/CB/S
2016-06-26 14:13:00 -05:00
Zach Brown
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
Zach Brown
e93299df87
Update upstream CB
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Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
e213840fce
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
57cff1f17f
Update to MC 1.10.2
2016-06-25 12:19:04 -05:00
Zach Brown
7253bb10ca
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Zach Brown
2d5bf3c88c
Merge pull request #342 from phase/master
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Toggleable Elytra Wall Damage
2016-06-19 12:02:09 -05:00
Zach Brown
9127c31ed6
Fix missed case in top of nether void damage patch
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General cleanup, etc.
Closes GH-343
2016-06-18 00:25:37 -05:00
Zach Brown
dd7b44ce04
Update upstream B/CB/S
2016-06-16 18:22:35 -05:00
Zach Brown
9e7853d9dd
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
3497f7000d
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
03eeadc2df
Update upstream B/CB
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Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
55fe08d4b9
Update upstream CB/S
2016-06-12 12:00:07 -05:00
Zach Brown
0aaf5eb95c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Zach Brown
4282b7c95d
MC-80966 - Always send chunk sections
2016-06-11 14:59:28 -05:00
Zach Brown
2a773b737b
Update upstream and rebuild
2016-06-11 14:58:54 -05:00
Zach Brown
59cc0a9834
Simplify getEntity by UUID patch, misc readme changes
2016-06-09 21:43:32 -05:00
Zach Brown
a639c9b080
Merge pull request #327 from Brokkonaut/master
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Update upstream CB/S
2016-06-09 12:35:28 -05:00
Zach Brown
8ab69858ac
Update upstream CB
2016-06-09 00:24:23 -05:00
Zach Brown
9b192b2708
Update to Minecraft 1.10
2016-06-08 22:57:14 -05:00
Zach Brown
bdc783f176
Merge pull request #321 from MyPlayPlanet/falling-block-height-doEntityDrops
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Make falling block height nerf respect doEntityDrops
2016-06-06 17:39:43 -05:00
Zach Brown
ebfc40dde6
Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock
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Fix fallingblocks getting stuck on fences
2016-06-04 18:24:27 -05:00
Zach Brown
0369cec5a0
Add notes about the configs and obfuscation helpers to CONTRIBUTING.md
2016-06-04 18:16:31 -05:00
Zach Brown
d9e7de59e9
Fix a few global configuration options being unavailable
2016-06-04 17:26:11 -05:00
Zach Brown
44ddc211c4
Update upstream
2016-06-01 22:52:52 -05:00
Zach Brown
44857e00e2
Merge pull request #310 from MyPlayPlanet/server-name-param
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Add server-name as server parameter
2016-05-29 18:35:03 -05:00
Zach Brown
6c11d95680
Update upstreams
2016-05-29 18:32:21 -05:00
Zach Brown
a618f33267
Stop relocating jopt-simple
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Workaround for GH-189
Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version
AFAIK this should be fine to do. Guess we'll see
2016-05-29 18:26:35 -05:00
Zach Brown
ff2c1ee38e
Update upstreams
2016-05-27 21:22:18 -05:00
Zach Brown
50277c2ceb
Remove comment and fix build }}}}}
2016-05-22 21:20:15 -05:00
Zach Brown
4e74c43218
Re-add some method synchronization and move to a SingleThreadedExecutor in MCUtils
2016-05-22 21:14:17 -05:00
Zach Brown
87366c4f4d
Temporarily remove synchronization from UserCache optimizations
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In regards to GH-301
2016-05-22 21:07:40 -05:00
Zach Brown
5f6f6c6321
Update old TNT cannon mechanics patch to 1.9.4
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Behavior may be buggy or otherwise broken, testing with the option is needed.
`fix-cannons` has been removed in favor of `enable-old-tnt-cannon-behaviors`
2016-05-22 20:26:15 -05:00
Zach Brown
32ea7542d2
Update upstream CB
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Closes GH-303
2016-05-21 22:07:14 -05:00
Zach Brown
143ab568d4
Update B/CB/S
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Closes GH-288
2016-05-20 17:32:50 -05:00
Zach Brown
af4db4ddea
[16:55:31] *mibby pokes upstream
2016-05-16 17:00:53 -05:00
Zach Brown
b9c321ff21
TileEntityLootable can call processRefill with a null player
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Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00