e9542e33fd
Don't process auto save if the save queue is filled
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This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
5fe1de30c9
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
c15001e24d
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
8c5be62ad9
MC uses JSR 1.3.9
2016-11-03 14:51:00 -05:00
2e15610701
t
2016-11-03 14:28:58 -05:00
2ea9521f37
Update upstream B/CB
2016-11-03 14:27:37 -05:00
c189dd9576
Move nullable annotation dependency to JSR
2016-11-03 14:25:50 -05:00
e49e4020ac
Remove some handlers
2016-10-30 21:42:38 -05:00
e0f49c8788
Add EntityZapEvent
2016-10-16 23:27:02 -07:00
b2b163b8ec
Add usage message to ReloadCommand
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Used when the wrong arguments are supplied, missed when we added the
permissions reload functionality.
2016-10-30 00:13:31 -05:00
122d3d9d43
Update upstream S
2016-10-26 16:05:22 -05:00
ba280d2292
Update upstream CB
2016-10-24 21:03:31 -05:00
5b6d46e4c8
Update upstream CB
2016-10-23 01:32:04 -05:00
3552c9103a
Revert CB's SPIGOT-1903 fix in favor of ours
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Fixes GH-453
2016-10-22 15:36:19 -05:00
714413ff1e
Update upstream CB
2016-10-22 15:24:15 -05:00
745be9013b
Remove changes to lava/water cobblestone gen
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Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
4bef47531a
Properly update patches for upstream merge
2016-10-21 15:42:49 -05:00
2515c80051
Update upstream B/CB
2016-10-21 15:28:44 -05:00
4708920d8d
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
59eb1231b5
Revert "Option to hide plugins from the Query Protocol"
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This already exists
This reverts commit d6a9c326c7 .
2016-10-19 23:38:18 -04:00
d6a9c326c7
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
0df1dae663
Update upstream CB
2016-10-16 15:35:34 -05:00
f1e5f599ca
Update upstream CB/S
2016-10-13 17:29:38 -05:00
8e6ecaeae0
Update upstream CB
2016-10-10 21:29:08 -05:00
d5ae910f82
Add option to remove corrupt tile entities
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Closes GH-437
2016-10-05 16:28:17 -05:00
40f1788ef3
Update upstream CB
2016-10-05 16:08:40 -05:00
793dc2df52
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:29 -05:00
6d41d88931
Remove TE Fixer changes
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Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
ab9bbceba9
Update paperclip
2016-10-01 22:23:28 -05:00
abd7523079
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
c59127a587
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
e081f311cb
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
baf3b3371a
Merge pull request #434 from kashike/fix/timings-verbose
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Fix @aikar's oops with verbose timings
2016-09-23 18:25:50 -05:00
c6667c09f3
Fix @aikar's oops with verbose timings
2016-09-23 23:18:36 +00:00
dd0277fdb5
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, 663fbf798e (commitcomment-19153154)
2016-09-23 17:25:21 -05:00
731f141042
Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:41 -04:00
16a304fab2
[CI-SKIP] Add javadocs to readme ( #427 )
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Add javadocs to readme
2016-09-22 05:50:38 +02:00
663fbf798e
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
59b9ad36e6
Remove FishingHook reference on Craft Entity removal
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This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
d330ae5050
Process NMS Data Conversion post ItemMeta on Copy
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ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
cc1f66ce0e
add a chunk registration fix
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00
77825c2a60
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
6c7ea0b67a
Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
d6618994b5
Update upstream CB
2016-09-20 15:59:26 -05:00
7c6d0644a2
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
f18f712da2
Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
7ec7c0ed95
Merge pull request #428 from kashike/feature/configurable-kick-messages
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Configurable flying kick messages
2016-09-19 20:11:51 -05:00
57569597bd
Configurable flying kick messages
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Closes #423
2016-09-20 00:58:32 +00:00
bc24e29dc5
Update upstream CB
2016-09-18 13:37:38 -05:00
d9c982ac17
Add javax.annotations to the API
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Used this set specifically because they are present in NMS already.
2016-09-16 14:38:52 -05:00