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Author SHA1 Message Date
Chaoscaot 09d2ed5384 Include permissions in /me route response
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-12-02 22:24:24 +01:00
Chaoscaot b576c36c2d Reapply "Improve Performance"
This reverts commit 0a7a753c48.

Signed-off-by: Chaoscaot <max@maxsp.de>

# Conflicts:
#	WebsiteBackend/src/de/steamwar/routes/AuditLog.kt
2025-12-02 21:59:34 +01:00
Chaoscaot a089d42d9a Improve Performance
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-12-02 21:34:35 +01:00
Chaoscaot 0a7a753c48 Revert "Improve Performance"
SteamWarCI Build successful
This reverts commit 86bfde90b8.
2025-12-02 21:14:00 +01:00
Chaoscaot 86bfde90b8 Improve Performance
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-12-02 21:13:43 +01:00
Chaoscaot 7c5a927d0f Add AuditLog to Backend
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-12-01 18:36:36 +01:00
Chaoscaot dfb71594b9 Fix Leaderboard
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-12-01 14:49:23 +01:00
Chaoscaot f535e056c7 Merge remote-tracking branch 'origin/main'
SteamWarCI Build successful
# Conflicts:
#	LobbySystem/src/de/steamwar/lobby/special/advent/Present.java
2025-12-01 12:23:34 +01:00
Chaoscaot e67e340707 Fix Advent Calendar Present parent ID handling
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-12-01 12:23:04 +01:00
YoyoNow a594a163f7 Fix NodeMember for Present since the setter for parent apparently does not work
SteamWarCI Build successful
2025-12-01 09:14:09 +01:00
YoyoNow 1c0146a02d Fix SchematicNode.parentNode get
SteamWarCI Build successful
2025-12-01 09:01:00 +01:00
Chaoscaot d3fecf763c Fix Lobby
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-12-01 00:21:12 +01:00
Chaoscaot 3944c011b0 Fix Lobby
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-30 21:22:21 +01:00
Chaoscaot 1f4a77e8b4 Fix Lobby
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-30 20:59:03 +01:00
Chaoscaot 4d40e52ea6 Merge pull request 'Refactor leaderboard management' (#166) from Lobby/refactor-leaderboard into main
SteamWarCI Build successful
Reviewed-on: #166
2025-11-30 20:56:10 +01:00
YoyoNow 698e411944 Fix SQLWrapperImpl.getMaterialWithGreaterBlastResistance for 1.12 or lower
SteamWarCI Build successful
2025-11-30 20:18:58 +01:00
Chaoscaot 0fd7aab86c Fix FightStatistics
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-30 17:27:27 +01:00
YoyoNow 624fe98c47 Add some Clear tasks
SteamWarCI Build successful
2025-11-30 16:12:52 +01:00
Chaoscaot ede7df82f3 Fix FightStatistics
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-30 16:09:40 +01:00
Chaoscaot 3970f21999 Yeet Lunar
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-30 15:04:56 +01:00
Chaoscaot 6f248b78b8 Maybe fix Techhider
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-30 14:36:44 +01:00
Chaoscaot 6f4ec64ef7 Fix EventRelations
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-29 18:51:18 +01:00
YoyoNow bfc835b0dc Hotfix steamwar.java.gradle
SteamWarCI Build failed
2025-11-29 18:27:08 +01:00
YoyoNow 2dfad9e55c Hotfix FightStatistics
SteamWarCI Build successful
2025-11-29 17:57:25 +01:00
YoyoNow 00f5481630 Fix tnt only listeners detecting WindCharges
SteamWarCI Build successful
2025-11-28 12:15:34 +01:00
YoyoNow 2424bd430d Fix TNTListener action bar message showing for WindCharge
SteamWarCI Build successful
Remove OtherTNTListener and merge into TNTListener
2025-11-28 12:13:06 +01:00
YoyoNow c107b741c0 Merge pull request 'Add UserPerm.PUNISHMENTS' (#233) from CommonCore/UserPerm-Punishments into main
SteamWarCI Build successful
Reviewed-on: #233
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-11-28 10:10:13 +01:00
YoyoNow f6f7b0dced Add UserPerm.PUNISHMENTS
SteamWarCI Build successful
Improve PunishmentType needed permissions
2025-11-28 08:02:28 +01:00
YoyoNow 5bdbf5dff4 Fix schematic commands for SteamWarLuaPlugin
SteamWarCI Build successful
Closes: #228
2025-11-25 22:10:14 +01:00
YoyoNow 1ae445319a Improve Present.click
SteamWarCI Build successful
2025-11-25 22:04:44 +01:00
YoyoNow a426a563db Fix SpectatorListener running the techhider all the time
SteamWarCI Build successful
2025-11-25 21:40:23 +01:00
Chaoscaot 1098c5617f Redirect to Issue tracker
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-25 21:11:47 +01:00
Chaoscaot c2bca83735 Fix Tab Complete
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-25 18:37:58 +01:00
YoyoNow cfa1b5d0cd Hotfix XrayCommand bugging players back
SteamWarCI Build successful
2025-11-25 18:26:48 +01:00
Chaoscaot 500f8978e5 Fix Schematic List
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-25 18:12:30 +01:00
YoyoNow 395e4a2167 Hotfix windcharges destroying blocks
SteamWarCI Build successful
2025-11-25 17:37:23 +01:00
YoyoNow 1d65f2349e Merge pull request 'Add SWPlayer for per player storage and without Memory Leaks' (#188) from SpigotCore/SWPlayer into main
SteamWarCI Build successful
Reviewed-on: #188
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-11-25 17:00:24 +01:00
YoyoNow c0a4413b7a Merge branch 'main' into SpigotCore/SWPlayer
SteamWarCI Build successful
2025-11-25 16:59:28 +01:00
YoyoNow 6b71ac28fe Merge pull request 'bausystem/TLS' (#184) from bausystem/TLS into main
SteamWarCI Build successful
Reviewed-on: #184
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-11-25 16:58:21 +01:00
YoyoNow 880c6f5066 Remove TypeGenerator
SteamWarCI Build successful
2025-11-25 16:37:19 +01:00
PsiRobot e284f8f08c Fix PR
SteamWarCI Build successful
2025-11-25 12:57:28 +00:00
PsiRobot 8a5c5794c0 Replace - with : in translation
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2025-11-25 12:54:10 +00:00
PsiRobot a9e278ccd9 Fix spelling (s.a. PR)
SteamWarCI Build successful
2025-11-25 12:43:38 +00:00
YoyoNow c9bfcc5c0c Fix not ignoring deleted teams
SteamWarCI Build successful
Closes: #226
2025-11-24 20:55:58 +01:00
Chaoscaot e343d044ff Refactor Discord authentication endpoint for improved error handling and structure
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-14 23:56:04 +01:00
Chaoscaot f923a007a7 Revert "Add EventCache for efficient retrieval of event groups and teams"
SteamWarCI Build successful
This reverts commit 8b4f864f99.

Revert "Refactor EventFights and Fight classes to improve player initialization and retrieval"

This reverts commit 8d705e7a84.

Revert "Refactor EventFights and Fight classes to improve player initialization and retrieval"

This reverts commit 78352a3e67.
2025-11-14 23:25:05 +01:00
Chaoscaot 78352a3e67 Refactor EventFights and Fight classes to improve player initialization and retrieval
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-14 23:18:38 +01:00
Chaoscaot 8d705e7a84 Refactor EventFights and Fight classes to improve player initialization and retrieval
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-14 23:14:13 +01:00
Chaoscaot 8b4f864f99 Add EventCache for efficient retrieval of event groups and teams
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-14 22:47:27 +01:00
Chaoscaot f9cb712b07 Merge pull request 'Simplify Tokens and add Discord OAuth' (#220) from authv3 into main
SteamWarCI Build successful
Reviewed-on: #220
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-11-14 22:43:04 +01:00
Chaoscaot b3b13d2950 Move Chatter.disconnect call to ensure proper execution after IP ban check.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-13 23:01:37 +01:00
Chaoscaot 08ad5edf76 Simplify Tokens and add Discord OAuth
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-13 14:31:05 +01:00
Chaoscaot afcf3a1906 Fix Schematic Move
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-12 22:52:51 +01:00
YoyoNow 33efd26d48 Fix build.gradle.kts
SteamWarCI Build successful
2025-11-12 07:43:36 +01:00
YoyoNow 2a96b3c26a Hotfix AutoCheckerItems for 1.19
SteamWarCI Build failed
2025-11-11 22:06:44 +01:00
YoyoNow 3de4b3871d Hotfix ModifyPart
SteamWarCI Build successful
2025-11-11 21:42:38 +01:00
YoyoNow 67223be80e Trigger rebuild
SteamWarCI Build successful
2025-11-11 21:28:13 +01:00
Chaoscaot 81715736ae Refactor TeamTable to introduce default values for color and deleted, and make address column nullable.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-11 18:44:46 +01:00
Chaoscaot 36691c6fea Refactor TeamTable to introduce default values for color and deleted, and make address column nullable.
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-11 18:44:25 +01:00
Chaoscaot d0c1413ea6 Refactor Leaderboard to Kotlin, leveraging Exposed library for database operations, and update LeaderboardManager for compatibility.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-11 17:39:39 +01:00
YoyoNow 58618a3991 Fix FightTeam.removeLeader
SteamWarCI Build successful
Fix FightTeam.setLeader
2025-11-11 17:36:19 +01:00
Chaoscaot 5f7c5f0a18 Merge remote-tracking branch 'origin/Lobby/refactor-leaderboard' into Lobby/refactor-leaderboard
# Conflicts:
#	LobbySystem/src/de/steamwar/lobby/util/LeaderboardManager.java
2025-11-11 17:28:03 +01:00
Chaoscaot 9e9f405e30 Refactor leaderboard management: replace UserConfig-based implementation with new Leaderboard SQL class, update related classes to use LeaderboardManager, and fix query/logic for best time retrieval. 2025-11-11 17:27:24 +01:00
Chaoscaot e6848b27a0 Refactor FightTable to use WinningTeam enum for win column and adjust related logic.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-11 17:25:38 +01:00
Chaoscaot 93d0011b46 Update openMaterialSelector to exclude non-item materials in UtilGui.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-11 17:20:33 +01:00
YoyoNow f56fedefe4 Fix Obsidian and Bedrock
SteamWarCI Build successful
2025-11-11 17:07:56 +01:00
YoyoNow 167bb4e266 Fix YMLWrapper
SteamWarCI Build successful
2025-11-11 17:05:46 +01:00
YoyoNow f6a9ce184b Closes: #214
SteamWarCI Build successful
Closes: #215
2025-11-11 16:40:26 +01:00
Chaoscaot d5708c110c Refactor NodeDataTable to use default current timestamp for createdAt and ensure schemData reads blob as bytes.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-11 00:18:16 +01:00
Chaoscaot f23c1215b7 Refactor NodeDataTable to use insert instead of insertIgnore and add blobParam import.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-11 00:15:19 +01:00
YoyoNow cfcaf1569c Add GameModeConfig.Schematic.MaxBlastResistance
SteamWarCI Build successful
2025-11-10 21:39:35 +01:00
Chaoscaot dc56b67ff6 Sort fights by start time in descending order and refactor saveFromStream method to use useDb block.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 14:18:13 +01:00
Chaoscaot 13c4a3ff8b Sort fights by start time in descending order and refactor saveFromStream method to use useDb block.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 12:27:02 +01:00
Chaoscaot 7e5a13989b Sort fights by start time in descending order and refactor saveFromStream method to use useDb block.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 12:24:51 +01:00
Chaoscaot 990a03ca6c Add Exposed library dependencies to WebsiteBackend build script.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 11:57:12 +01:00
YoyoNow 4a608fe5b5 Fix SchematicType.fromDB
SteamWarCI Build successful
2025-11-10 11:55:17 +01:00
Chaoscaot 5ca15aa117 Refactor PersonalKitTable to use explicit ID column initialization and update create method to utilize insert operation.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 11:50:39 +01:00
Chaoscaot 9b459bd12c Refactor PersonalKitTable to use explicit ID column initialization and update create method to utilize insert operation.
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 11:40:34 +01:00
Chaoscaot b20d37e252 Refactor PersonalKitTable to use explicit ID column initialization and update create method to utilize insert operation.
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 11:40:20 +01:00
YoyoNow a8c98594a9 Fix GameModeConfig.Schematic.SubTypes
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2025-11-10 11:32:03 +01:00
Chaoscaot 1c076b5bbf Fix incorrect field references in BauweltMember methods.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 11:19:56 +01:00
Chaoscaot 133ddb39cc Add ID column initialization for BauweltMember
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 11:09:57 +01:00
YoyoNow ebb375d8d6 Improve messages
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2025-11-10 11:04:29 +01:00
YoyoNow 8ada9a6335 Fix UserElo.getEloFromDb
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2025-11-10 11:01:31 +01:00
Chaoscaot 0760a5a08a Update build scripts: migrate to Spigot API, adjust JVM toolchains and Java version.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:42:24 +01:00
Chaoscaot 852ff95757 Update build scripts: migrate to Spigot API, adjust JVM toolchains and Java version.
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:40:36 +01:00
Chaoscaot 5c7d388876 Remove unused SLF4J exclusion from shadowJar task.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:34:44 +01:00
Chaoscaot 4f92f8132d Remove unused SLF4J exclusion from shadowJar task.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:27:58 +01:00
Chaoscaot 56fb63f781 Add MySQL dependency to KotlinCore build script.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:17:37 +01:00
Chaoscaot 273efff87d Remove unused api-version field from plugin.yml.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:16:14 +01:00
Chaoscaot 0cac6f36c1 Remove unused api-version field from plugin.yml.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:09:44 +01:00
Chaoscaot 8680b9e6cf Change api dependencies to compileOnlyApi in build.gradle.kts and rename KitName column to Name in PersonalKitTable.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 09:02:23 +01:00
YoyoNow 6c94efaf90 Improve TeamCommand.info
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2025-11-10 09:00:18 +01:00
YoyoNow f6261ad989 Improve output for DevCommand reloadmodes 2025-11-10 09:00:18 +01:00
Chaoscaot 614e989892 Rename IgnoreTable to IgnoredPlayers in IgnoreSystemTable for improved clarity.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-10 08:47:32 +01:00
Chaoscaot 84e1f605bd Merge pull request 'Exposed!' (#179) from exposed into main
SteamWarCI Build successful
Reviewed-on: #179
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-11-10 08:42:59 +01:00
Chaoscaot 0ea5a62dbe Merge branch 'main' into exposed
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2025-11-10 08:40:42 +01:00
Chaoscaot 0eb6047139 Merge remote-tracking branch 'origin/exposed' into exposed
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2025-11-09 17:48:12 +01:00
Chaoscaot fcebecf745 Add placement column to TeamTeilnahme table and corresponding property.
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-09 17:48:02 +01:00
YoyoNow dd14e9f518 Cleanup Session
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2025-11-09 17:30:21 +01:00
Chaoscaot 6c5239c8fc Optimize imports across SQL module: replace explicit class imports with wildcard imports, remove unused imports for cleaner structure.
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Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-09 17:28:40 +01:00
Chaoscaot fc71f47add Remove needsAdmin property from PunishmentType enum and refactor related declarations for cleaner structure.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-09 17:25:19 +01:00
Chaoscaot 5d36393643 Refactor EventRelation, EventGroup, and EventFight classes: ensure database operations are enclosed in useDb, add default values for group points, and override delete methods. Update Gradle build script to include lombok dependencies.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-08 22:44:22 +01:00
Chaoscaot ebc6f50261 Refactor Gradle build scripts: update source set exclusions, add java-library plugin, and remove redundant configurations in SQL module.
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-08 13:52:27 +01:00
YoyoNow 69cf219e39 Fix FlatteningWrapper21
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2025-11-07 22:47:05 +01:00
YoyoNow fb4e53165f Hotfix FixedFlagStorage.clear and FixedGlobalFlagStorage.clear
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2025-11-07 22:42:48 +01:00
YoyoNow 415d783365 Hotfix SEND_COMMAND_FEEDBACK in 1.20+
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2025-11-07 22:17:30 +01:00
YoyoNow ee99708340 Hotfix (FA)WE Selection 1.20+
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2025-11-07 22:13:31 +01:00
Chaoscaot c9d74fb656 Remove redundant SQL logger in useDb and extra newlines in SQLConfig.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-07 18:59:01 +01:00
Chaoscaot e50e52950b Refactor Token and SteamwarUser classes: enhance owner property with memoized transformation, increase hash generation key size, and ensure database usage in useDb block.
SteamWarCI Build successful
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-07 18:57:34 +01:00
YoyoNow aaccd4b095 Merge branch 'main' into SpigotCore/SWPlayer
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2025-11-07 15:41:56 +01:00
YoyoNow cac0ae3e13 Hotfix MaterialLazyInit for 1.21
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2025-11-07 15:41:48 +01:00
YoyoNow 14045a3366 Update method name in Countingwand
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2025-11-07 15:30:18 +01:00
YoyoNow f9b3dd34cf Trigger rebuild
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2025-11-07 15:25:20 +01:00
Chaoscaot e5a61226ca Add newline at end of build.gradle.kts file for consistency.
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Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-07 15:06:37 +01:00
YoyoNow cc3b93a8f6 Improve SelectAdjacent
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2025-11-07 14:54:57 +01:00
Chaoscaot 0c35ace5e2 Remove redundant Java installation paths in Gradle configuration.
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-07 14:54:30 +01:00
Chaoscaot 23bcf14ca5 Update Gradle configuration to specify multiple Java installation paths for compatibility.
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-07 14:53:07 +01:00
YoyoNow 58460416c3 Improve WarpListener
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2025-11-07 14:49:10 +01:00
YoyoNow 40ac7b2139 Improve NoClipCommand
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Improve SelectBauGuiItem
2025-11-07 14:43:52 +01:00
Chaoscaot 63a5fcff97 Add Kotlin plugin and configure build scripts for Kotlin compatibility, integrate exposed library dependencies, and enhance JVM settings.
SteamWarCI Build failed
Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-07 14:40:10 +01:00
YoyoNow b69adcd362 Improve MaterialCommand
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2025-11-07 14:34:30 +01:00
YoyoNow ceb8d2c6d4 Improve LaufbauUtils
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2025-11-07 14:21:05 +01:00
Chaoscaot 39b3cdb897 Introduce GDPRQuery command for GDPR data generation, refactor SQL statements, and improve null safety across modules.
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Signed-off-by: Chaoscaot <max@maxsp.de>
2025-11-07 12:42:15 +01:00
YoyoNow 26b4d8578a Improve ScriptRunner
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2025-11-07 09:43:11 +01:00
YoyoNow 51411ceabe Improve ScriptRunner
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2025-11-07 09:34:28 +01:00
YoyoNow 1ccc2c4b55 Improve Loader
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Improve ObserverTracer
2025-11-07 09:25:40 +01:00
YoyoNow 941a1916b7 Improve Detonator
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2025-11-07 09:12:17 +01:00
YoyoNow 3ccfe92afb Remove DC prefix for discord send messages to cleanup the chat
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2025-11-07 08:46:26 +01:00
YoyoNow c17b76851d Improve chat from discord
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2025-11-07 08:44:07 +01:00
YoyoNow f0e18bfc72 Improve CouncilChannel and StaticMessageChannel
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2025-11-07 08:39:42 +01:00
YoyoNow 160f982955 Improve ChatListener for STC Chat
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Add debug output for DiscordChannel
Fix CouncilChannel
2025-11-07 08:34:19 +01:00
YoyoNow 6b8f791497 Add SWPlayer for per player storage and without Memory Leaks
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2025-11-06 21:38:24 +01:00
Chaoscaot 6ac0143459 Remove outdated SQL-related Java classes (GDPRQuery, Field, SelectStatement, SqlTypeMapper, Statement) and update references across modules.
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2025-11-06 11:30:01 +01:00
Chaoscaot 98ca9e852c Merge pull request 'Add version dependant impl of tps warp to fight system' (#187) from FightSystem/Add-version-dependent-impl-of-tps-warp into main
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Reviewed-on: #187
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-11-06 09:50:24 +01:00
D4rkr34lm 17910ec8a4 Add version dependant impl
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2025-11-06 02:07:20 +01:00
Chaoscaot 56bc75763b Migrate Token class to Kotlin, remove outdated Java implementation, and refactor references across modules. Update timestamp fields to use CurrentTimestamp where applicable.
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2025-11-05 21:44:52 +01:00
Chaoscaot 8272c73b48 Migrate SQL-related classes (Referee, SchemElo, Script, Session, SWException, TeamTeilnahme) to Kotlin and remove outdated Java implementations. Update references across modules.
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2025-11-05 17:47:30 +01:00
YoyoNow 6cb2c56e47 Merge pull request 'Remove some strain on the Database' (#185) from BauSystem/RemoveDatabaseStrain into main
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Reviewed-on: #185
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-11-05 17:20:35 +01:00
YoyoNow a3273f6814 Fix some stuff related to CRIU
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YoyoNow 2534451e26 Fix caching problems
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YoyoNow 0f0c8b763e Remove some strain on the Database
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2025-11-05 17:09:53 +01:00
Chaoscaot 9acfb32ae0 Refactor SQL classes: update GameModeConfig functions, improve null safety in SchematicNode and SchematicType, and adjust NodeMemberTable structure.
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2025-11-05 17:04:01 +01:00
Chaoscaot b2a4b05545 Merge branch 'main' into exposed
# Conflicts:
#	CommonCore/SQL/src/de/steamwar/sql/GameModeConfig.java
#	CommonCore/SQL/src/de/steamwar/sql/Punishment.java
2025-11-05 16:18:30 +01:00
PsiRobot acf9325179 Add Help messages and small refactor
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Chaoscaot 89e2df0eb2 Migrate Punishment and PollAnswer classes to Kotlin and remove outdated Java implementations. Update references across modules.
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PsiRobot ca3a7a82be Add /tb default subcommand
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YoyoNow 73b3d21749 Remove unused stuff
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PsiRobot 0e5a03e139 Added tls toggle 2025-11-04 15:18:29 +00:00
YoyoNow e97fb674a2 Fix FlatteningWrapper21
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Chaoscaot 73da9179bf Migrate SQL-related classes (IgnoreSystem, Mod, NodeDownload, NodeMember) to Kotlin and remove old Java implementations. Update references across modules.
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2025-11-02 19:28:14 +01:00
Chaoscaot 0fbbcdacea Migrate Fight, FightPlayer, and SchematicType classes to Kotlin and remove old Java implementations. Update references across modules.
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2025-11-01 13:52:26 +01:00
Chaoscaot 4e6933f2fd Remove Event-related SQL classes and update relevant references across modules
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2025-10-30 23:14:25 +01:00
YoyoNow 62c41cdda8 Improve softreload
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YoyoNow 6d8c765483 Hotfix dual checking of Schematics
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YoyoNow f216ed0f0b Hotfix CheckCommand
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Chaoscaot eea1073892 Migrate Event class to Kotlin and update references across modules
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2025-10-29 23:17:17 +01:00
Chaoscaot 702aa1cfa6 Refactor CheckedSchematic and migrate to Kotlin
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2025-10-29 17:42:29 +01:00
Chaoscaot 5243cf850e Hotfix: 1.21 Autoprüfer
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Chaoscaot f53a31348f Hotfix: Kotlin ist schwer, ne Yoyo?
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2025-10-28 22:27:06 +01:00
Chaoscaot 6ea73f4890 Refactor NodeData
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Chaoscaot 14e82f36a5 Rename .java to .kt
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Chaoscaot a8eaf3daa7 Fixes
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Chaoscaot b51ea484e4 Refactor UserConfig
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Chaoscaot 8bef19ed8b Rename .java to .kt
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2025-10-28 20:38:02 +01:00
YoyoNow e5edf918cc Merge pull request 'VelocityCore/AddCheckerForEventSchematics' (#181) from VelocityCore/AddCheckerForEventSchematics into main
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Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-10-28 19:54:53 +01:00
YoyoNow 58e885ef8f Merge pull request 'Improve PunishmentCommand Permissions' (#180) from VelocityCore/ImprovePunishmentCommand into main
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Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-10-28 19:54:45 +01:00
Chaoscaot 1aff7b30a6 Refactor SchematicNode
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Chaoscaot c8ac984ad3 Rename .java to .kt 2025-10-28 19:03:30 +01:00
YoyoNow 022276e05a Improve SWCommand message visibility
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YoyoNow 0c371fb403 Fix ModifyPart.changeType
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YoyoNow 2654735bba Hotfix SchematicSystem.getGameModeConfig
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YoyoNow 33bb1394aa Add GameModeConfig.Checkers
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YoyoNow 52602045a9 Add GameModeConfig.Checkers
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YoyoNow 4c730bcc48 Improve PunishmentCommand Permissions
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YoyoNow 2410ea3979 Fix PunishmentCommand ban localhost for /ban
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YoyoNow e211051294 Hotfix GameModeConfig
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Chaoscaot a462231bab Starting...
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Chaoscaot e6bbb76a0b Rename .java to .kt 2025-10-27 18:34:30 +01:00
Chaoscaot 89519e05bb Trigger CI
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Chaoscaot 129f339ce3 Update Gradle wrapper to version 8.14
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YoyoNow 90563b066d Fix Prefix color of Blue team
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YoyoNow 986536428d Hotfix static initialisation of GameModeConfig
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YoyoNow d7fb7c2a61 Hotfix static initialisation of GameModeConfig
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YoyoNow b3f6312288 Hotfix static initialisation of GameModeConfig
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YoyoNow f99f9b1564 Trigger rebuild
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YoyoNow d860e2b865 Merge pull request 'Add Unified GameModeConfig' (#176) from UnifiedGameModeConfig into main
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Reviewed-on: #176
Reviewed-by: D4rkr34lm <dark@steamwar.de>
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-10-26 17:47:57 +01:00
YoyoNow 63069b7caa Remove log in SchematicType
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YoyoNow 11eb506f05 Use log of SchematicType
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YoyoNow 7a232d5d51 Add ignore for SteamWar team
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YoyoNow 4ff9efef33 Merge pull request 'bausystem/TLS' (#178) from bausystem/TLS into main
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Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-10-26 15:30:59 +01:00
PsiRobot 57c8e3319a Remove dead code
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PsiRobot ef75c35809 Remove unnecessary translation
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PsiRobot 442ef71a17 Fix PR Comments
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PsiRobot 3b87a18a5f Modified Format of the TLS Message
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PsiRobot b3b7b5e601 Add TLS Feature 2025-10-26 14:06:48 +00:00
YoyoNow dd711be30b Add cache for GameModeConfig
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YoyoNow 5ab04d0518 Add cache for GameModeConfig
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YoyoNow 79ebdcea85 Make SchematicType static init type safe
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YoyoNow dfbeab7b90 Add JavaDoc to GameModeConfig
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YoyoNow c6dbece550 Improve GameModeConfig
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YoyoNow 35117fdd30 Fix AuthManager.connectAuth
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YoyoNow b4791ddf42 Fix VelocityCore
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YoyoNow 3e918d031d Fix compilation
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YoyoNow 184bd12cb1 Improve SQLWrapperImpl
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YoyoNow 167a6b6dc4 Unify SchematicType loading
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YoyoNow ef81626e02 Remove CheckSchemTypeManager
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YoyoNow d216aac2c4 Improve YMLWrapper
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YoyoNow aec03e41a1 Improve YMLWrapper
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YoyoNow 4405d9c25d Improve YMLWrapper
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YoyoNow e6dea72024 Improve YMLWrapper
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YoyoNow 87a4836fa1 Add Unified GameModeConfig
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YoyoNow 0a6977e433 Fix Teamserver.properties
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YoyoNow c560f669ca Hotfix VersionAnnouncer
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YoyoNow 20283e33e0 Add Disconnect for norisk client users
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YoyoNow 69bc9142f3 Add emi to channels
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YoyoNow aad287d11a Flatten package for linkage
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YoyoNow 4cf963e22a Improve steamwar.devserver.gradle
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YoyoNow 139f73402a Fix AbstractLinker not accessing private fields
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YoyoNow 55a682d782 Add hypixel mods to drop list
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YoyoNow 7e012ade9e Add 'xaeroworldmap:main' to disallow list
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YoyoNow 55080d0011 Add some of the axiom plugin channels
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YoyoNow adbd8f7dd4 Fix FightScoreboard
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YoyoNow a03dda9522 Merge pull request 'Update copyright notices' (#171) from UpdateCopyrightNoticeInFiles into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
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YoyoNow a03a3f45e8 Update copyright notices
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YoyoNow d02fe1b0c7 Merge pull request 'Add Linkage to CommonCore and implement SpigotLinker used in BauSystem' (#151) from ExtraceLinkageToCommonCore into main
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Reviewed-on: #151
Reviewed-by: D4rkr34lm <dark@steamwar.de>
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YoyoNow 9e029ea0f1 Merge pull request 'Update .gitignore and configure IntelliJ IDEA copyright settings' (#170) from add-copyright-to-repo into main
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Chaoscaot 010f36dc86 Update .gitignore and configure IntelliJ IDEA copyright settings
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YoyoNow b55c3d332e Fix build problems
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YoyoNow 9dabcfc918 Implement Linkage for TowerRun
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YoyoNow d75c82dca5 Implement Linkage for Teamserver 2025-10-23 17:20:07 +02:00
YoyoNow 383604ec9f Implement Linkage for SpigotCore 2025-10-23 17:20:07 +02:00
YoyoNow c7284dc7ab Implement Linkage for SchematicSystem 2025-10-23 17:20:07 +02:00
YoyoNow 91a5da9cd2 Implement Linkage for MissileWars 2025-10-23 17:20:07 +02:00
YoyoNow 33b606060a Implement Linkage for LobbySystem 2025-10-23 17:20:07 +02:00
YoyoNow 22d1e15ae0 Implement Linkage for FightSystem 2025-10-23 17:20:07 +02:00
YoyoNow c394478632 Fix VelocityCore 2025-10-23 17:20:07 +02:00
YoyoNow d850894a00 Update VelocityCore to use Linkage 2025-10-23 17:20:07 +02:00
YoyoNow ca589bd07c Add Linkage to CommonCore and implement SpigotLinker used in BauSystem 2025-10-23 17:20:06 +02:00
YoyoNow 04d796bbfc Add millo_cracy for TestblockCommand
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YoyoNow 3676da7679 Add zKrote for TestblockCommand 2025-10-23 17:12:37 +02:00
Chaoscaot eb63381b83 Refactor leaderboard management: replace UserConfig-based implementation with new Leaderboard SQL class, update related classes to use LeaderboardManager, and fix query/logic for best time retrieval.
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YoyoNow ed672ec07a Add ExpectedCow4019 for TestblockCommand
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YoyoNow 67960bfc2a Add Baumwolle_777 for TestblockCommand
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YoyoNow c831d994be Merge pull request 'Add enable/disable/clear functionality for Piston Calculator' (#160) from BauSystem/piston-calculator-enable into main
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YoyoNow 08706d705d Update SimulatorCursor
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YoyoNow 6ccb056065 Remove TestblockCommand permission check for schematic for now
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YoyoNow 2b32cf38c7 Fix TestblockCommand permission check for schematic
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YoyoNow bcdda35b44 Fix TestblockCommand permission check for schematic
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YoyoNow d154fe90a9 Add Simon4ZX for TestblockCommand
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YoyoNow a12c620744 Add Wolf36136 for TestblockCommand
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YoyoNow f9c320cb33 Add RegionData
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Improve TestblockCommand with remembering the TB
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Chaoscaot 4e050106f5 Fix query in allParentsOfNode to use Config field instead of ReplaceColor.
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Chaoscaot 089503e0a0 Synchronize access to skins map in PlayerSkinHandler to ensure thread safety and prevent race conditions.
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Chaoscaot 7179daedae Add axiom:set_no_physical_trigger to plugin message channels for expanded functionality
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Chaoscaot 3bfac2d1cf Hotfix: Portal Permissions
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Chaoscaot ac24bc4f5b Hotfix: Portal Permissions
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Chaoscaot e69d203b99 Add clear command to Piston Calculator to remove player-related data
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Chaoscaot e1fa8aaefa Add enable/disable functionality for Piston Calculator and update help messages
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YoyoNow c38777158a Improving SelectAdjacent
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YoyoNow 2bc295c620 Fix RegionLib.type
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YoyoNow 88cc06560e Fix BauServer Performance
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YoyoNow 566a7deee3 Hotfix BackupCommand.backupGui
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YoyoNow ea07766460 Fix RegionCommand.genericRestoreCommand
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YoyoNow 9c5b7712cb Improve PistonCalculator
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YoyoNow 84b14b8c3d Hotfix /region testblockpoint
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YoyoNow abeb269368 Fix BackupCommand
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YoyoNow fc002abf37 Fix BackupScheduler
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YoyoNow 09f9a8ce32 Fix GameModeConfig
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YoyoNow d0d353b24d Fix TNTPhase
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YoyoNow ad4304d7b0 Fix 'BAU_INFO_ITEM_LORE_CHANGED'
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YoyoNow e5e931d331 Fix 'BAU_INFO_ITEM_LORE_TESTBLOCK'
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YoyoNow 4798b16015 Hotfix SWItem.setCustomModelData
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YoyoNow f4c9ce512e Improve WorldEditRendererWrapper20
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YoyoNow bfe9c7559e Improve RayVisualizerCommand
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YoyoNow 394e043db3 Hotfix FixedRegion
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YoyoNow d2a6ccc46b Merge pull request 'Modular BauSystem Regions' (#26) from BauSystem/RegionSystem into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
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YoyoNow ccd992f1db Improve SimulatorCursor selection changing
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YoyoNow fa0a9a5c23 Fix PistonCalculator for GLAZED_TERRACOTTA Variations
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Closes: #135
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YoyoNow fa6b75e2aa Fix RPlayer (hopefully)
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YoyoNow f2073db1e8 Improve PlayerSkinHandler
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YoyoNow 5fe62d67d9 Improve StreamingCommand
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YoyoNow 524ce0c579 Update VacationCommand add 'Abwesenheitsnotiz'
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Closes: #144
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YoyoNow 3685d662fb Hotfix CookieEvents
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YoyoNow 19344b9f48 Hotfix EventFight and EventModeListener
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YoyoNow 3d3c70845e Hotfix EventModeListener
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YoyoNow 797f3a3158 Hotfix EventModeListener
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YoyoNow 4b1680967a Fixup VelocityCore
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YoyoNow 361c86c99e Merge pull request 'Add update of all coming fights if a fight is stopped' (#145) from VelocityCore/AutoReloadEventFightsOnFinish into main
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Reviewed-on: #145
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-28 14:00:00 +02:00
YoyoNow 613cb76edb Merge pull request 'Add StreamingCommand for streaming mode' (#146) from VelocityCore/StreamingMode into main
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Reviewed-on: #146
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-28 13:57:43 +02:00
YoyoNow 1231fa5c47 Add StreamingCommand for streaming mode
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2025-09-28 13:09:07 +02:00
YoyoNow 06a7d9c7fc Add update of all coming fights if a fight is stopped
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2025-09-28 10:42:05 +02:00
Chaoscaot 21d628b338 Refactor EventRelation: Fix query logic for byEvent, adjust insert fields, and update setFrom parameter handling. Update ResponseRelation to align with updated EventRelation structure.
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2025-09-28 10:28:24 +02:00
YoyoNow 56d34f0311 Fix EventChannel
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2025-09-27 19:50:30 +02:00
YoyoNow 4322547106 Hotfix EventRelation
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2025-09-27 17:07:22 +02:00
YoyoNow 43a582edd8 Hotfix EventRelation
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2025-09-27 16:42:26 +02:00
YoyoNow d4eabfe9b2 Make optional parameter on 'delete' not optional
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2025-09-16 08:54:29 +02:00
YoyoNow bfbb017c8f Remove lockreplay ModifyPart
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2025-09-05 07:48:36 +02:00
Chaoscaot 5a7349b5a6 Refactor NMSWrapper21 game mode handling: remove unused import and adjust setInternalGameMode to use direct field modification.
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2025-08-09 11:29:58 +02:00
Chaoscaot ef91313c29 Adjust gameStateChangeReason field offset for updated packet structure in Minecraft 1.21.
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2025-08-09 11:24:52 +02:00
Chaoscaot ba2297ca9a Add new plugin message channels for extended compatibility and feature integration
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2025-08-09 11:18:15 +02:00
Chaoscaot ba843633d7 Downgrade api-version in plugin.yml to 1.13 for broader compatibility.
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2025-08-09 00:12:52 +02:00
Chaoscaot 3b43ad3587 Downgrade api-version in plugin.yml to 1.13 for broader compatibility. 2025-08-09 00:11:44 +02:00
Chaoscaot 26a45fabb1 Merge pull request '1.21.6 Fightsystem' (#134) from 1.21.6/fightsystem into main
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Reviewed-on: #134
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-08-08 23:48:37 +02:00
YoyoNow f8bb69e829 Merge branch 'main' into 1.21.6/fightsystem
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2025-08-05 21:13:24 +02:00
Chaoscaot b74b73b871 BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/techhider/TechHiderCommand.java aktualisiert
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2025-08-05 21:12:35 +02:00
YoyoNow b695a7e089 Update stuff from peer review
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2025-08-05 20:59:43 +02:00
Chaoscaot 464d7c85bd Update version handling for Minecraft 1.21.5: Adjust TypeUtils and ServerStarter to support PAPER_21.
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2025-08-03 22:10:15 +02:00
Chaoscaot 285882be70 Add chunk reset logic for Minecraft 1.21 in CraftbukkitWrapper21 to support advanced chunk management.
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2025-08-03 16:42:05 +02:00
Chaoscaot 50780ad9bd Add chunk reset logic for Minecraft 1.21 in CraftbukkitWrapper21 to support advanced chunk management.
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2025-08-03 16:39:25 +02:00
YoyoNow bbd2bcae35 Fix BackupCommand
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Fix FixedRegion
2025-08-03 13:06:07 +02:00
YoyoNow a3801790a4 Remove old stuff
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2025-08-02 14:32:24 +02:00
YoyoNow b14c39683a Implement FixedRegion.regionBackups
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2025-08-02 14:31:46 +02:00
YoyoNow 0a3ae7117d Fix FixedGlobalRegion
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2025-08-02 13:55:22 +02:00
YoyoNow 830ca93105 Implement Area for FixedRegion
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YoyoNow 06333d634e Fix RegionConfig
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Implement FixedRegion
Add RegionHistory.Impl
2025-08-02 13:25:22 +02:00
YoyoNow ecb9571624 Add toString() methods 2025-08-02 13:25:22 +02:00
YoyoNow 9e0e339277 Finish FixedFlagStorage 2025-08-02 13:25:22 +02:00
YoyoNow 06de120fe1 Add RegionSystem.getWorldSpawn
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2025-08-02 13:25:22 +02:00
YoyoNow 30db0bb718 Fix Warp.enable 2025-08-02 13:25:22 +02:00
YoyoNow 0a4dccd95a Fix WarpListener 2025-08-02 13:25:22 +02:00
YoyoNow 5550aa4930 Make FixedGlobalFlagStorage load the options from file 2025-08-02 13:25:22 +02:00
YoyoNow 811bd00ed2 Fix Flag.Value to have enum methods for save/load 2025-08-02 13:25:22 +02:00
YoyoNow bc371df796 Rework FixedFlagStorage and FixedGlobalFlagStorage to not be sensitive on adding a new Flag 2025-08-02 13:25:22 +02:00
YoyoNow 144975d977 Remove TNTMode.ONLY_BUILD 2025-08-02 13:25:22 +02:00
YoyoNow 0763e4b189 Move some stuff around 2025-08-02 13:25:22 +02:00
YoyoNow 38b061c12c Add JavaDoc to RegionSystem 2025-08-02 13:25:22 +02:00
YoyoNow 91a41ccd3f Add Prototype 2025-08-02 13:25:22 +02:00
YoyoNow 576ce891f6 Optimize WorldData 2025-08-02 13:25:22 +02:00
YoyoNow 7aff9f08d0 Remove old simulator loading 2025-08-02 13:25:22 +02:00
YoyoNow 13ef131401 Remove RegionSkins 2025-08-02 13:25:22 +02:00
YoyoNow 56680119e2 Fix ColorCommand 2025-08-02 13:25:22 +02:00
YoyoNow 6a5507321e Add FixedGlobalFlagStorage 2025-08-02 13:25:22 +02:00
YoyoNow 01d9532aa6 Pot impl a FixedGlobalRegion 2025-08-02 13:25:22 +02:00
YoyoNow c49a212c05 Move regionold to RegionFixed module 2025-08-02 13:25:22 +02:00
YoyoNow e6196251a6 Remove SkinCommand
Fix TickManager15
2025-08-02 13:25:22 +02:00
YoyoNow 698f917828 Add RegionSkins 2025-08-02 13:25:22 +02:00
YoyoNow ad87ad7495 Add RegionConfig 2025-08-02 13:25:22 +02:00
YoyoNow 6a78499193 Fix some more errors 2025-08-02 13:25:22 +02:00
YoyoNow d55556cb47 Fix some more errors 2025-08-02 13:25:22 +02:00
YoyoNow 4f24adf9fd Fix some more errors 2025-08-02 13:25:22 +02:00
YoyoNow 94e3eed6df Fix RegionScoreboardElement 2025-08-02 13:25:22 +02:00
YoyoNow 8a43809322 Fix RegionScoreboardElement 2025-08-02 13:25:22 +02:00
YoyoNow 8fb10c9266 Fix DesignEndStone and DesignEndStoneCommand
Fix Region.Area.reset
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YoyoNow fb518efe63 Reduce to 24 compiler errors 2025-08-02 13:25:22 +02:00
YoyoNow 598daadd33 Reduce to 34 compiler errors 2025-08-02 13:25:22 +02:00
YoyoNow 0287881e33 Fix some more issues 2025-08-02 13:25:22 +02:00
YoyoNow a6b703b821 Fix some more issues 2025-08-02 13:25:22 +02:00
YoyoNow 43cca3376e Fix some more issues 2025-08-02 13:25:22 +02:00
YoyoNow 7e61db5e58 Fix some more issues 2025-08-02 13:25:22 +02:00
YoyoNow c9b4e6ab45 Improve Region some more 2025-08-02 13:25:22 +02:00
YoyoNow 314aaf7a76 Update Region 2025-08-02 13:25:22 +02:00
YoyoNow e98f53bbab Update Region 2025-08-02 13:25:22 +02:00
YoyoNow 7dc9da549c Fix some more stuff 2025-08-02 13:25:22 +02:00
YoyoNow 3bb84d0dcc Fixup BoundaryViewer to trigger rebuild 2025-08-02 13:25:22 +02:00
YoyoNow 3d0e5fc28d Fix many things 2025-08-02 13:25:22 +02:00
YoyoNow 5e5bfedb52 Fix some more build errors 2025-08-02 13:25:22 +02:00
YoyoNow ef19959eb2 Fix some more build errors 2025-08-02 13:25:22 +02:00
YoyoNow ae15e16dae Update BauMemberUpdate 2025-08-02 13:25:22 +02:00
YoyoNow 9a506a34f8 Fix things and optimize imports 2025-08-02 13:25:22 +02:00
YoyoNow 6822dc796f Update Region System of BauSystem 2025-08-02 13:25:22 +02:00
YoyoNow 8427ae36f2 Remove unused TestblockMode 2025-08-02 13:25:22 +02:00
YoyoNow 7f41559647 Fix build.gradle.kts as of 43618fc2 2025-08-02 13:25:22 +02:00
YoyoNow 4e70a675c2 Update Region.inBuildRegion and Region.inTestblockRegion 2025-08-02 13:25:22 +02:00
YoyoNow 96daa2c861 Update some part of Region 2025-08-02 13:25:21 +02:00
YoyoNow 45646b6ba3 Update SelectAdjacent
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YoyoNow 8d1b15b019 Fix PistonCalculator
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2025-08-02 13:14:05 +02:00
YoyoNow 2e91a5a582 Trigger rebuild
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2025-08-02 11:42:39 +02:00
YoyoNow 018b9a971f Fix stuff in DiscordBot
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YoyoNow 70d0f179cc Fix stuff in DiscordBot
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2025-08-02 11:34:41 +02:00
YoyoNow 2166096ba5 Fix PistonCalculator
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2025-08-01 21:17:58 +02:00
YoyoNow 3a13fc7bb9 Reduce MAX_BLOCKS of SelectAdjacent
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2025-08-01 17:51:19 +02:00
YoyoNow 01f55c4309 Fix VacationCommand
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2025-08-01 10:51:17 +02:00
YoyoNow d968187750 Fix VacationCommand
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2025-08-01 10:49:28 +02:00
YoyoNow 9e629d09a8 Fix VacationCommand
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2025-08-01 10:48:17 +02:00
YoyoNow d14022e69e Fix ChannelListener
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2025-08-01 10:46:54 +02:00
YoyoNow 6623e9d808 Add VacationCommand
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2025-08-01 10:43:37 +02:00
YoyoNow 9279d9cd8e Improve SelectAdjacent
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2025-07-31 18:37:02 +02:00
YoyoNow b7963f2fe6 Fix PistonCalculator
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2025-07-31 18:00:38 +02:00
YoyoNow 3f88ea1e57 Fix SelectAdjacent but make it a touch slower
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2025-07-31 16:30:02 +02:00
YoyoNow 8076f31a19 Fix SelectAdjacent but make it a touch slower
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2025-07-31 16:25:05 +02:00
YoyoNow 33e9b3409f Add SelectAdjacent for BauSystem and Builder
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2025-07-31 16:21:08 +02:00
Chaoscaot e7803dcf82 Enhance compatibility and feature support for Minecraft 1.21: Add ProtocolWrapper21, update gamerule management, streamline entity tracking, and refine chunk hider logic.
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2025-07-31 11:34:56 +02:00
Chaoscaot cf52b50333 Introduce support for Minecraft 1.21: Add ReflectionWrapper21, ChunkHider21, and enhance version compatibility across systems.
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2025-07-31 10:43:40 +02:00
YoyoNow 297aa6151d Pot fix RPlayer
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2025-07-31 09:44:28 +02:00
YoyoNow 14be3a8e3b Fix CheckpointUtilsJ9
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2025-07-30 21:01:18 +02:00
YoyoNow 1c1e2e2efe Fix CheckpointUtilsJ9
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2025-07-30 20:59:03 +02:00
YoyoNow e30eb35792 Fix CheckpointUtilsJ9
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2025-07-30 20:57:38 +02:00
YoyoNow e94f273e21 Fix CheckpointUtilsJ9
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2025-07-30 20:56:52 +02:00
YoyoNow c76648e630 Fix CheckpointUtilsJ9
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2025-07-30 20:54:18 +02:00
YoyoNow a943dd6014 Fix CheckpointUtilsJ9
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2025-07-30 20:51:17 +02:00
YoyoNow 0d7776ec6f Fix CheckpointUtilsJ9
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2025-07-30 20:47:27 +02:00
YoyoNow 7db1d80988 Add SpaceCraft to startable fight servers
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2025-07-30 20:41:01 +02:00
YoyoNow 50bd18bae7 Fix DevCommand
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2025-07-30 18:20:41 +02:00
YoyoNow 89a55996fc Fix steamwar.devserver.gradle
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2025-07-30 16:45:08 +02:00
YoyoNow f494729b89 Update steamwar.devserver.gradle
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2025-07-30 16:03:39 +02:00
YoyoNow bcabce8b23 Fix JVMCRIUException
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2025-07-30 14:00:47 +02:00
YoyoNow 376da2028b Fix ColorCommand
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2025-07-30 13:36:24 +02:00
YoyoNow b6cfaf8135 Fix BauSystem.properties NO_PERMISSION
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2025-07-30 13:34:51 +02:00
YoyoNow 5daee0f589 Fix checkpointing of a dev server
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YoyoNow 43663ea099 Fix CRIUSupport for local building
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2025-07-30 11:27:09 +02:00
YoyoNow 9d1b0063b9 Hotfix RayVisualizerCommand
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2025-07-29 17:55:38 +02:00
YoyoNow e706044f44 Add RayVisualizerCommand
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Closes: #99
2025-07-29 17:46:12 +02:00
YoyoNow 332daec716 Enable Loader.setTicksBetweenShots before loader finished
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Closes: #76
2025-07-29 15:37:56 +02:00
YoyoNow 2daca017c2 Add InventoryFillerCommand.gui
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Closes: #27
Fix PistonCalculator movement
2025-07-29 14:52:03 +02:00
YoyoNow 7edd72ac27 Improve PistonCalculator last time
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2025-07-29 12:32:25 +02:00
YoyoNow 1355b57a93 Improve Subserver.run for CRIU
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2025-07-29 12:04:48 +02:00
YoyoNow e04f0d4ad1 Revert the PR merge
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2025-07-29 12:03:33 +02:00
YoyoNow 79a6c93f8f Merge pull request 'Improve Subserver.run for checkpoint' (#116) from VelocityCore/ImproveCheckpointHandling into main
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Reviewed-on: #116
2025-07-29 11:56:39 +02:00
YoyoNow e36bbfd2a7 Improve PistonCalculator
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2025-07-29 11:18:04 +02:00
YoyoNow 65cb544b64 Merge pull request 'Implement anvil inventory handling through SWAnvilInv and related network packets' (#117) from VelocityCore/anvil-inv into main
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Reviewed-on: #117
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-29 11:06:18 +02:00
Chaoscaot 8a22afab63 Handle NullPointerException in handleClick method of SWAnvilInv to prevent crashes
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2025-07-29 11:05:46 +02:00
Chaoscaot caae9542f4 Fix CLOSE case in SWAnvilInv to properly remove player from openInv map
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2025-07-29 11:03:00 +02:00
YoyoNow 4104c60f6b Hotfix PistonCalculator
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2025-07-29 10:52:18 +02:00
YoyoNow 69260a9b73 Hotfix PistonCalculator
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2025-07-29 10:15:08 +02:00
YoyoNow 4fb6505aef Hotfix PistonCalculator
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YoyoNow bb2f7cf0c1 Hotfix PistonCalculator
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2025-07-29 10:09:14 +02:00
YoyoNow 8516c8e536 Closes: #120
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Fix Loader.single
2025-07-29 09:59:38 +02:00
YoyoNow 066f06a6e3 Closes: #121
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Improve PistonCalculator
2025-07-29 09:53:17 +02:00
YoyoNow 78e176b55e Closes: #94
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2025-07-28 22:08:39 +02:00
Chaoscaot 86a10b3e97 Remove unused imports and redundant method annotations in SavePart class
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2025-07-26 20:59:45 +02:00
Chaoscaot d01efffb6a Add steamshrimp.de to known hostnames in Hostname class
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2025-07-20 00:45:56 +02:00
Chaoscaot fd57ba43e9 Mark createdAt as primary key in NodeData class
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2025-07-19 22:48:03 +02:00
Chaoscaot eac0390dd3 Implement anvil inventory handling through SWAnvilInv and related network packets
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2025-07-19 22:34:36 +02:00
Chaoscaot 03005adcd8 Merge pull request 'Add enhance ReplayCommand' (#115) from add-fight-id into main
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Reviewed-on: #115
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-19 22:06:36 +02:00
YoyoNow 933e2119ef Improve Subserver.run for checkpoint
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2025-07-19 18:20:48 +02:00
YoyoNow 679d373a1e Fix colors final time, for 1.15 and earlier support
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2025-07-19 18:11:10 +02:00
YoyoNow 828084a3d6 Update Guide color
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2025-07-19 17:58:53 +02:00
YoyoNow 2b782585b1 Hotfix TeamCommand and WhoisCommand
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2025-07-19 17:54:39 +02:00
YoyoNow b43965be91 Revert "Update PREFIX_GUIDE color to §a in UserPerm"
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This reverts commit 30cdbe072e.
2025-07-19 17:45:39 +02:00
Chaoscaot d82f306094 Add getById method in Fight class and enhance ReplayCommand handling with admin replay checks
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2025-07-19 17:12:44 +02:00
Chaoscaot 30cdbe072e Update PREFIX_GUIDE color to §a in UserPerm
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Chaoscaot db7e1a5fc9 Add immersive portals channel to PluginMessage listener
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2025-07-19 17:01:30 +02:00
Chaoscaot 3e5055c246 Refine checkpoint handling in Subserver and remove unnecessary debug logs in CheckpointUtilsJ9
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2025-07-16 09:43:24 +02:00
Chaoscaot 44c06314c6 Update checkpoint restoration message handling in Subserver
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2025-07-16 09:39:38 +02:00
Chaoscaot e06742d6d2 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
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2025-07-16 09:34:38 +02:00
Chaoscaot 62e674ed42 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
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2025-07-14 19:40:33 +02:00
Chaoscaot 0464442b83 VelocityCore/Persistent/src/de/steamwar/persistent/Subserver.java aktualisiert
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2025-07-14 19:38:46 +02:00
Chaoscaot c682333771 Add Criu Debug
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Chaoscaot 58ab619144 Add Criu Debug
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Chaoscaot 00de852575 Add Criu Debug
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Chaoscaot 948cf5e8db Add Criu Debug
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Chaoscaot 7aba8da5a0 Add revision handling to setSchematic method in FightTeam
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2025-07-14 13:40:43 +02:00
Chaoscaot 5a77854752 Fix replaceColor usage and correct config flag handling
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2025-07-14 11:20:26 +02:00
Chaoscaot cf1422f532 Fix NodeData query to correctly order by CreatedAt descending
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2025-07-14 09:46:06 +02:00
Chaoscaot 6260e65b33 Merge pull request 'Add Schematic Revisions' (#93) from schematic-revisions into main
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Reviewed-on: #93
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-14 09:13:16 +02:00
Chaoscaot 6db404c1e6 Merge pull request 'Add AuditLog' (#89) from AuditLog into main
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Reviewed-on: #89
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-14 09:13:02 +02:00
Chaoscaot b086fcaa32 Refactor validator method in download command
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2025-07-13 21:11:18 +02:00
YoyoNow f33b3521b8 Hotfix TNTPoint for 1.15 or earlier
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2025-07-13 21:00:42 +02:00
YoyoNow dc72ec1b93 Hotfix REntityServer for 1.15 or earlier
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YoyoNow 0e9c9bd4dc Hotfix DiscordChannel
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2025-07-13 20:48:43 +02:00
YoyoNow 291b6b1804 Merge pull request 'Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE' (#111) from FightSystem/RandomRotationAndTimedDamageTechKO into main
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Reviewed-on: #111
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-13 18:40:52 +02:00
YoyoNow 104f0cf02d Fix final stuff
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YoyoNow f7662cdcba Fix build
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2025-07-13 18:15:24 +02:00
YoyoNow 167b36b10c Update RandomRotate
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YoyoNow b9b541957b Fix older replays
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2025-07-13 17:54:28 +02:00
YoyoNow e9d107f0ed Fix older replays
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YoyoNow 1e264a63a2 Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
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YoyoNow 868ba4073b Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
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2025-07-13 16:46:11 +02:00
Chaoscaot 3410dd5a4b Merge pull request 'Improve perceived server start time' (#108) from VelocityCore/ImprovePerceivedServerStartTimeWithCRIU into main
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Reviewed-on: #108
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-10 13:46:03 +02:00
YoyoNow b86a26a709 Fix Simulator.autoTrace
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YoyoNow 71238a0167 Add Simulator.autoTestblock
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YoyoNow 30ac947ebb Add Simulator.autoTestblock
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YoyoNow a7d64b5887 Improve TickManager21
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2025-07-10 13:21:17 +02:00
YoyoNow d7908c8255 Improve perceived server start time
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2025-07-10 13:02:24 +02:00
YoyoNow 12f26b982e Rever CheckpointUtilsJ9
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2025-07-10 10:52:14 +02:00
YoyoNow 2be4118399 Close server socket before world saving
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2025-07-10 10:23:28 +02:00
YoyoNow 9d6981ee0c Trigger rebuild
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2025-07-10 10:09:39 +02:00
YoyoNow 97a4d47aa7 Merge pull request 'Add support for TPS and tick rate management in 1.21+' (#105) from 1.21.1/tpslimit into main
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Reviewed-on: #105
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-08 22:17:22 +02:00
YoyoNow d657f9871d Update and integrate legacy system
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2025-07-08 22:16:52 +02:00
Chaoscaot a572b84016 Add Items
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2025-07-08 21:11:27 +02:00
YoyoNow f1c6b4b453 Update UserPerm colors "final?"
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2025-07-08 19:58:49 +02:00
Chaoscaot d0414c71f3 Fix v3Mode handling in WorldEditWrapper14
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2025-07-08 12:07:03 +02:00
Chaoscaot 3530aec5e2 Add more Flowers and add Leather horse Armour
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2025-07-08 10:45:40 +02:00
Chaoscaot cccd090357 Add support for TPS and tick rate management in 1.21+
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2025-07-07 22:43:16 +02:00
Chaoscaot 3ae9a41b31 Hotfix: Entities on 1.21+
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2025-07-06 21:58:05 +02:00
Chaoscaot b8b38cf777 Merge pull request 'Handle KickedFromServerEvent with redirect and empty component' (#103) from remove-kicked-message into main
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Reviewed-on: #103
2025-07-06 17:58:46 +02:00
Chaoscaot c1eca74dd0 Handle KickedFromServerEvent with redirect and empty component
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2025-07-06 14:06:07 +02:00
Chaoscaot 8c23bf5bd4 Fix 1.21 DisplayEntities
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2025-07-06 11:58:54 +02:00
YoyoNow 556c8f7db1 Fix MissileWars team colors and TNTLeague team colors
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2025-07-04 17:49:58 +02:00
YoyoNow 7a03b327ef Fix tablist for real
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2025-07-03 18:00:17 +02:00
YoyoNow 0091cba336 Fix Tablist in 1.21.5 or greater
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2025-07-03 16:59:24 +02:00
YoyoNow 35d8bfb588 Update UserPerm
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Fix Tablist
2025-07-03 16:47:58 +02:00
YoyoNow 78584fea34 Update UserPerm
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2025-07-03 16:38:46 +02:00
YoyoNow 66511e514c Merge pull request 'Add a simple smaller Trace file' (#25) from BauSystem/SmallerTraces into main
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Reviewed-on: #25
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-03 11:29:52 +02:00
YoyoNow 6f64d03fee Update pr stuff
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2025-07-03 11:07:52 +02:00
Chaoscaot c04e8d75eb Reorder Colors (again)
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2025-07-03 00:57:25 +02:00
Chaoscaot 5c7c982175 Merge branch 'main' into schematic-revisions
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2025-07-03 00:45:03 +02:00
Chaoscaot d5ca1e14e1 Add prepared flag to schematics and refactor related logic
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2025-07-02 12:25:58 +02:00
YoyoNow 60347bc481 Hotfix dependencies
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2025-07-02 11:53:24 +02:00
Chaoscaot fbfdcf8fff Merge pull request 'VelocityCore/JDADependencyPlugin' (#91) from VelocityCore/JDADependencyPlugin into main
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Reviewed-on: #91
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-02 11:46:07 +02:00
YoyoNow e56c41ca66 Improve dependency upload
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2025-07-02 11:36:06 +02:00
YoyoNow 3b67048b9c Improve jar size
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2025-07-02 11:22:36 +02:00
YoyoNow 6efbda669e Optimize and improve VelocityCore size
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Improve steamwar.devserver.gradle to not upload anything that is up to date!
2025-07-02 11:17:55 +02:00
YoyoNow 4bd5d9eb0b Remove unused get and query
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2025-07-02 10:00:43 +02:00
YoyoNow 60a70dfc40 Remove unused get
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2025-07-02 09:59:09 +02:00
YoyoNow 95a97aed93 Update TraceRepository to save quite a bit smaller traces
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2025-07-02 09:16:48 +02:00
Chaoscaot 6fa54aba2f Merge pull request 'Update UserPerm' (#92) from UserPermColorUpdate into main
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Reviewed-on: #92
2025-07-02 09:16:04 +02:00
YoyoNow d04939fb2c Add a simple smaller Trace file, not finished!
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2025-07-02 08:12:09 +02:00
Chaoscaot 4c98ce4aff Add Schematic Revisions
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2025-07-01 21:39:08 +02:00
YoyoNow 4ed6bc52d0 Update TheBreadBeards Easter particle
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2025-07-01 21:37:12 +02:00
YoyoNow bc00873314 Update UserPerm
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2025-07-01 21:28:59 +02:00
YoyoNow 8677d59cce Fix some stuff
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2025-07-01 19:04:13 +02:00
YoyoNow 6b16bbc785 Add DiscordDependency plugin for faster upload times
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YoyoNow 617bae5a5c Add AuditLog
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2025-07-01 18:48:59 +02:00
YoyoNow 9988774fb4 Fix Warp.WorldSpawn
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2025-06-30 17:27:23 +02:00
YoyoNow 4fc707431f Fix WorldEditRenderer
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2025-06-30 17:10:24 +02:00
YoyoNow 8ff0319fe6 Fix BauSystem.properties
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2025-06-30 16:53:28 +02:00
YoyoNow 86537a00de Fix TraceRecorder
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2025-06-30 16:52:02 +02:00
YoyoNow e9f8a89758 Hotfix Tablist duplicate names after softreload
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2025-06-30 16:48:03 +02:00
YoyoNow f37fbfffdf Hotfix SmartPlaceListener
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2025-06-30 16:05:52 +02:00
YoyoNow 9798c08cf3 Hotfix SmartPlaceListener
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2025-06-30 16:02:43 +02:00
Chaoscaot dbd979a5fe Fix 1.21
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2025-06-30 15:58:31 +02:00
Chaoscaot 280202c43f Merge pull request 'Update to support Minecraft 1.21.6 version' (#52) from update/1.21.5 into main
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Reviewed-on: #52
2025-06-30 15:53:44 +02:00
Chaoscaot 23df187eb1 settings.gradle.kts aktualisiert
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2025-06-30 15:52:51 +02:00
YoyoNow 39af920631 Remove TutorialSystem
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2025-06-30 15:29:19 +02:00
Chaoscaot e4864e6eaf Add new changetype alias
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2025-06-29 20:11:36 +02:00
Chaoscaot d2bb8e8e59 Fix Relations
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2025-06-29 19:53:42 +02:00
Chaoscaot bd9451f2aa Fix Backend
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2025-06-29 11:22:41 +02:00
YoyoNow 1bb15d9551 Fix RPlayer skin data
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2025-06-28 14:14:55 +02:00
YoyoNow d06faa5d18 Fix 'java.lang.reflect.InvocationTargetException' for RPlayer being initialised
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2025-06-28 13:32:50 +02:00
YoyoNow bc5e781810 Hotfix VersionAnnouncer
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2025-06-28 13:26:05 +02:00
YoyoNow 14b756261e Merge pull request 'Add event grouping' (#57) from event-brackets into main
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Reviewed-on: #57
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 23:40:51 +02:00
Chaoscaot 1f1f99f8f3 Adjust advancing team logic in EventRelation to fix fromPlace handling
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2025-06-26 23:38:19 +02:00
YoyoNow d9aeb47a3a Merge pull request 'Update WorldEdit CUI to RBlockDisplay' (#34) from WorldEditCUI into main
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Reviewed-on: #34
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:16 +02:00
YoyoNow afe30fd348 Merge pull request 'Add BauLockState.SUPERVISOR' (#80) from VelocityCore/BauLockSupervisor into main
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Reviewed-on: #80
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:07 +02:00
YoyoNow 9f323c8b38 Merge pull request 'Fix RPlayer not showing when same player is present' (#71) from FixRPlayerHandling into main
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Reviewed-on: #71
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:00 +02:00
YoyoNow b6279fd7fa Remove useless line of code
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2025-06-26 22:06:38 +02:00
YoyoNow 3f7cd48f27 Update sensible defaults for WorldEditRendererCUIEditor
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2025-06-26 22:01:56 +02:00
YoyoNow c682678827 Add ClientVersionPacket
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Update VersionAnnouncer
2025-06-26 21:57:44 +02:00
YoyoNow 1fd8b3c4cb Add ClientVersionPacket
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2025-06-26 21:52:07 +02:00
YoyoNow c6ecab5aa8 Fix some stuff
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2025-06-26 21:05:11 +02:00
YoyoNow 4383e541d8 Fix some stuff 2025-06-26 21:05:11 +02:00
YoyoNow cc4532ab90 Update CAALine to CLine
Update CAABox to CWireframe
2025-06-26 21:05:09 +02:00
YoyoNow 3e448e7597 Remove default methods of WorldEditRendererWrapper 2025-06-26 21:04:46 +02:00
YoyoNow d975110470 Final fixes 2025-06-26 21:04:46 +02:00
YoyoNow f6852a5523 Add WorldEditRendererCUIEditor to Builder server 2025-06-26 21:04:45 +02:00
YoyoNow 40437afb73 Final fixes 2025-06-26 21:04:45 +02:00
YoyoNow 80a156754d Finalize WorldEditCUI 2025-06-26 21:04:45 +02:00
YoyoNow dfc7bbbe13 Fix WorldEditRendererWrapper9 2025-06-26 21:04:45 +02:00
YoyoNow dd5f46069f Delete WorldEditRenderer8 2025-06-26 21:04:45 +02:00
YoyoNow b10897c204 Update WorldEditRenderer 2025-06-26 21:04:43 +02:00
YoyoNow f6dc1e1059 Update WE version of 1.20 to FAWE 1.18 2025-06-26 21:04:35 +02:00
YoyoNow dccb435bce Update WorldEdit CUI to RBlockDisplay 2025-06-26 21:04:35 +02:00
YoyoNow 1c8d6580d5 Fix Scoreboard
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2025-06-26 21:01:29 +02:00
YoyoNow 187087f56b Fix LaufbauSettings
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2025-06-26 20:20:59 +02:00
YoyoNow 77cf101889 Add BauLockState.SUPERVISOR
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2025-06-26 14:49:48 +02:00
YoyoNow 0f68f671f5 Merge pull request 'Remove Shields from Check Arena' (#67) from remove-shield-from-check-arena into main
SteamWarCI Build successful
Reviewed-on: #67
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 14:20:15 +02:00
YoyoNow 75c4966e37 Fix SimulatorTNTGui for 1.19
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2025-06-26 13:52:01 +02:00
Chaoscaot fcebb4ffd3 Add red team schematic paste in WGCommand
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2025-06-14 22:01:29 +02:00
Chaoscaot 9abbcc908d Remove unused fillRegion method from WorldEdit wrapper and related code
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2025-06-14 21:56:02 +02:00
YoyoNow 4eb40581f2 Hotfix TexturePackSystem
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2025-06-12 22:07:24 +02:00
YoyoNow c3a4e7ed85 Improve network code
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2025-06-12 21:28:49 +02:00
Chaoscaot 5201a3edc0 Adjust TechareaCommand to refine wireframe bounds using offset subtraction
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2025-06-12 19:53:22 +02:00
Chaoscaot c9821053ce Refactor TechareaCommand to support per-player REntityServer instances and add periodic tick updates
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2025-06-12 19:45:45 +02:00
YoyoNow eb8562b3a9 Merge pull request 'Add BlueInsetRegion management and implement TechareaCommand' (#73) from show-tech-area into main
SteamWarCI Build successful
Reviewed-on: #73
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-12 19:29:32 +02:00
Chaoscaot 37acbf0033 Add BlueInsetRegion management and implement TechareaCommand
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2025-06-12 19:27:56 +02:00
YoyoNow 9e294afa8f Merge pull request 'Add CEntity, CLine, CWireframe and optimize REntityServer' (#72) from WireFrames into main
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Reviewed-on: #72
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-12 19:20:58 +02:00
YoyoNow 3e9ffa52c3 Fix nit
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2025-06-12 19:19:38 +02:00
YoyoNow 3296d9ebb3 Add CEntity, CLine, CWireframe and optimize REntityServer
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2025-06-12 18:53:35 +02:00
YoyoNow 3d562cf743 Add skin cache to VelocityCore
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2025-06-11 17:05:47 +02:00
YoyoNow 24f4ab7f37 Fix RPlayer not showing when same player is present
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Add DevLobby20 to LobbySystem build.gradle.kts
2025-06-11 15:35:27 +02:00
YoyoNow 0ea92be2e1 Fix TexturePackSystem
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2025-06-11 11:25:56 +02:00
YoyoNow 88d8016987 Fix TexturePackSystem
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2025-06-11 10:58:01 +02:00
YoyoNow 909c1c52aa Hotfix Persistent
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2025-06-11 08:09:31 +02:00
YoyoNow 26b126fdba Hotfix Persistent
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2025-06-11 08:05:28 +02:00
Chaoscaot ecb2e736aa Mark declined schematics as seen and fix substring usage in CheckedSchematic creation
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2025-06-10 22:34:27 +02:00
Chaoscaot 38559e8a2b Fix parameter order in CheckedSchematic.create method
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2025-06-10 22:31:14 +02:00
Chaoscaot 1aba92e707 Add seen and nodeType fields to CheckedSchematic class
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2025-06-10 22:29:31 +02:00
YoyoNow e4df6f55fb Merge pull request 'GUIImprovements' (#64) from GUIImprovements into main
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Reviewed-on: #64
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 21:08:23 +02:00
YoyoNow ff5113e112 Merge pull request 'Refactor schematic checks to handle unseen notifications' (#33) from add-offline-notify into main
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Reviewed-on: #33
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:57:33 +02:00
YoyoNow c425ca1171 Merge pull request 'Add declined question handling in CheckCommand' (#66) from add-saved-declined-questions-history into main
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Reviewed-on: #66
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:43:53 +02:00
YoyoNow c1293ffda0 Merge pull request 'Add 'queuerestart' command' (#68) from VelocityCore/QueueRestartCommand into main
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Reviewed-on: #68
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:43:04 +02:00
YoyoNow 02428868c2 Merge pull request 'Add player count to ListCommand' (#69) from VelocityCore/CountInListCommand into main
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Reviewed-on: #69
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:42:37 +02:00
YoyoNow adaae7f943 Update Persistent.queueRestart to toggle
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2025-06-10 20:40:04 +02:00
YoyoNow c12d2c2ddf Add player count to ListCommand
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2025-06-10 20:39:11 +02:00
YoyoNow 428c63429c Add 'queuerestart' command
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2025-06-10 17:26:20 +02:00
YoyoNow edec84c60a Merge pull request 'Use Transfer Packet for Event Velocity' (#40) from transfer-packet into main
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Reviewed-on: #40
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 17:18:58 +02:00
YoyoNow 4f885a7269 Merge branch 'main' into transfer-packet
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2025-06-10 17:18:08 +02:00
Chaoscaot dfd9febd8c Remove Shields from Check Arena
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2025-06-08 22:34:05 +02:00
Chaoscaot 1a570dca17 BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
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2025-06-08 18:18:44 +02:00
Chaoscaot 761977c90a BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
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2025-06-08 16:42:45 +02:00
Chaoscaot 5cc417c43c Add declined question handling in CheckCommand
SteamWarCI Build successful
- Implemented tracking of declined questions during checks.
- Updated messaging logic to display declined questions to users.
- Added new translations for decline-related messages.
2025-06-05 23:41:01 +02:00
Chaoscaot 1014df5f31 PR Stuff
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2025-06-03 23:39:16 +02:00
Chaoscaot c920664920 Merge branch 'main' into add-offline-notify 2025-06-03 23:35:35 +02:00
Chaoscaot 3069ffc991 Merge branch 'main' into update/1.21.5
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2025-06-03 23:09:05 +02:00
Chaoscaot c3db2b7f86 VelocityCore/src/de/steamwar/velocitycore/listeners/EventModeListener.java aktualisiert
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2025-06-01 14:36:49 +02:00
YoyoNow c30f24ab8f Hotfix Protocol Version for real now
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2025-05-31 21:32:19 +02:00
Chaoscaot bcb0ad4bef Merge branch 'main' into update/1.21.5
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# Conflicts:
#	VelocityCore/src/de/steamwar/velocitycore/ServerVersion.java
2025-05-31 20:20:07 +02:00
Chaoscaot f2a46e54ea Revert "Add WeatherCommand"
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This reverts commit 30fa3fd66e.
2025-05-31 19:40:08 +02:00
YoyoNow daede98a0f Hotfix TeamCommand
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2025-05-31 17:45:24 +02:00
YoyoNow d37a14f280 Move some constants around
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2025-05-31 10:04:21 +02:00
YoyoNow 083c5c07c2 Update CMDs for all current CustomModelData usages
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2025-05-31 09:39:03 +02:00
YoyoNow 7b059cde0e Add customModelData to Velocity SWItem
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2025-05-31 08:51:56 +02:00
YoyoNow 30fa3fd66e Add WeatherCommand
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2025-05-30 21:37:07 +02:00
YoyoNow 37f6723542 Add CommonCore.DATA and CMDs
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2025-05-29 17:12:32 +02:00
Chaoscaot 7a9740c4c4 Fix EventFight activeFights query and add null check for spectatePort in CookieEvents
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2025-05-29 15:05:01 +02:00
Chaoscaot 54eec6d57c Merge pull request 'SchematicSystem: Add music disks to auto checker' (#59) from SchematicSystem/Allow-music-disks into main
SteamWarCI Build successful
Reviewed-on: #59
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-05-29 14:37:49 +02:00
Chaoscaot 2f93f336c9 Add image upload functionality and enhance page metadata creation.
SteamWarCI Build successful
2025-05-29 14:30:06 +02:00
Chaoscaot 62f9d37230 Merge pull request 'Add tech hider bug handling for arena subservers in BugCommand' (#62) from bug-auto-techhider-bug into main
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Reviewed-on: #62
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 14:27:56 +02:00
YoyoNow b479b6667b Merge pull request 'Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member' (#51) from FightSystem/EnableDirtBlockForServerTeam into main
SteamWarCI Build successful
Reviewed-on: #51
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 12:06:41 +02:00
YoyoNow 9bc01a4e3b Revert FightTeam
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2025-05-29 12:00:12 +02:00
YoyoNow b14cf445df Fix PR stuff
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2025-05-29 11:32:50 +02:00
YoyoNow 527bc39d38 Add some more CustomModelData ids to items
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2025-05-29 08:44:58 +02:00
Chaoscaot 8defbaa18b Add tech hider bug handling for arena subservers in BugCommand
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2025-05-29 00:03:25 +02:00
Chaoscaot a5bb62590c Refactor page routing and point calculation logic
SteamWarCI Build successful
Streamlined the `page` routing structure by optimizing branch and file handling, introducing a reusable `filesInDirectory` method, and cleaning up redundancies. Enhanced `EventGroup` point calculation with incremental updates, new helper methods (`getTeams`, `getTeamsId`), and better handling of unfinished fights.
2025-05-28 23:57:29 +02:00
YoyoNow c35d4741a0 Add TexturePackSystem
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2025-05-28 14:19:21 +02:00
YoyoNow a2a101c4e3 Merge pull request 'Add NoGravity' (#61) from FightSystem/EnableNoGravityFights into main
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Reviewed-on: #61
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-27 19:58:55 +02:00
YoyoNow 277e1f9f9b Add NoGravity
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2025-05-27 18:15:03 +02:00
YoyoNow 380506542f Remove some more duplicates
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2025-05-23 09:13:23 +02:00
YoyoNow d410484e4c Update JDA to newest version
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2025-05-22 19:47:14 +02:00
Chaoscaot 8768fd7d81 Refactor event handling and group assignment logic
SteamWarCI Build successful
Replaced `fight.event` with `event.eventID` for consistency and improved event handling. Adjusted `setGroup` to accept `Integer` instead of `EventGroup` to simplify group assignment logic. Removed unused `event` field in `CreateEventFight` and streamlined related processing.
2025-05-22 19:42:49 +02:00
Chaoscaot 374e314faa Add new WATUT Channel
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2025-05-22 18:19:31 +02:00
Chaoscaot 45a8aab321 Revert "Add "/event vote" command for SteamWarArcade Event"
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This reverts commit 7f215b921e.
2025-05-18 19:44:29 +02:00
Chaoscaot 0d15bbc266 Revert "Add "/event vote" command for SteamWarArcade Event"
This reverts commit a5b61fb0d6.
2025-05-18 19:44:28 +02:00
Chaoscaot 7fa97ce36c Revert "Fix TowerRun event"
This reverts commit 8cd088050d.
2025-05-18 19:44:28 +02:00
Chaoscaot 8cd088050d Fix TowerRun event
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2025-05-18 16:32:01 +02:00
Chaoscaot b0bbc09113 Fix TowerRun event
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2025-05-18 16:28:26 +02:00
Chaoscaot a5b61fb0d6 Add "/event vote" command for SteamWarArcade Event
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To be removed after event
2025-05-18 16:22:50 +02:00
YoyoNow 297e6c9b59 Fix OOM?
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2025-05-18 15:58:31 +02:00
YoyoNow 400c78447a Fix IngameListener
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2025-05-18 15:41:43 +02:00
YoyoNow 778d0282d3 Fix IngameListener
SteamWarCI Build successful
2025-05-18 15:37:43 +02:00
YoyoNow 2a314e7035 Add sout
SteamWarCI Build successful
2025-05-18 15:31:48 +02:00
YoyoNow 6ed639fbb3 Add sout
SteamWarCI Build successful
2025-05-18 13:46:39 +02:00
YoyoNow 3a79f19f37 Merge remote-tracking branch 'origin/main'
SteamWarCI Build successful
2025-05-18 13:34:45 +02:00
YoyoNow f7e81f8204 Hotfix OOM in IngameListener 2025-05-18 13:34:42 +02:00
Chaoscaot 7f215b921e Add "/event vote" command for SteamWarArcade Event
SteamWarCI Build successful
To be removed after event
2025-05-18 13:32:09 +02:00
Chaoscaot b0be06136d Add 'ergebnis' field to EventFights data model and update logic
SteamWarCI Build successful
Introduced a new 'ergebnis' field to the EventFights data model to handle fight results. Updated the logic to support processing and updating this field when provided. This ensures better tracking and management of event fight outcomes.
2025-05-18 13:31:14 +02:00
YoyoNow 8132e4fca0 Remove code duplication
SteamWarCI Build successful
2025-05-18 10:34:41 +02:00
YoyoNow bf5eef2ebd Fix copyright nit
Remove SchematicCommand19
2025-05-18 10:28:32 +02:00
D4rkr34lm 69251f42a6 Add music disks to autochecker
SteamWarCI Build successful
2025-05-17 23:40:48 +02:00
Chaoscaot 6bbe94150d Merge pull request 'Prevent usage of Flashback channels for restricted players' (#58) from flashback into main
SteamWarCI Build successful
Reviewed-on: #58
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-17 11:57:40 +02:00
Chaoscaot 717cfa8baf Prevent usage of Flashback channels for restricted players
SteamWarCI Build successful
Added new channel handlers to block Flashback mod channels for users without appropriate permissions. Ensures restricted players using these channels are disconnected with a specific warning message. This enhances control over mod usage and maintains server integrity.
2025-05-16 18:00:23 +02:00
Chaoscaot 260656ad35 Fix for events
SteamWarCI Build successful
2025-05-14 19:28:27 +02:00
Chaoscaot e893d7934a Fix TowerRun for events
SteamWarCI Build successful
2025-05-14 19:11:05 +02:00
YoyoNow d0665932f4 Fix TowerRunGame.reset
SteamWarCI Build successful
2025-05-11 20:19:23 +02:00
YoyoNow d6fba9b0af Fix many simple things
SteamWarCI Build successful
2025-05-11 19:02:46 +02:00
YoyoNow b229b0d0ae Fix many simple things
SteamWarCI Build successful
2025-05-11 19:02:02 +02:00
YoyoNow ac00245b04 Fix lag of IngameListener
SteamWarCI Build successful
2025-05-11 18:50:21 +02:00
YoyoNow 6eb01a61b1 Update every Back item to use the new texture
SteamWarCI Build successful
2025-05-11 18:28:06 +02:00
YoyoNow fa13872f22 Add SWListInv 2025-05-11 18:28:06 +02:00
YoyoNow 79edc1c591 Add Simulator to improvements 2025-05-11 18:28:06 +02:00
Chaoscaot 6e9db276ef Add event referees management and teams endpoint.
Introduced a new route for managing event referees with get, put, and delete operations. Also added an endpoint to fetch all teams, and integrated the referees routing into event configuration.
2025-05-10 22:22:43 +02:00
Chaoscaot e3179c69aa Refactor event group management and routing system
SteamWarCI Build successful
2025-05-08 17:32:12 +02:00
Chaoscaot c633694222 Refactor event handling and tie-break logic implementation
SteamWarCI Build successful
Introduced new methods and structures in EventGroup, EventRelation, and EventFight to streamline point calculations, tie-break detection, and dependency resolution. Improved modularity by adding methods like getLastFight, needsTieBreak, and getDependents while optimizing the event result setting process. This refactor enhances clarity, reduces redundancy, and supports better maintainability of event-related logic.
2025-05-07 16:16:36 +02:00
YoyoNow a4eea298d2 Hotfix PrepareSchem not copying allowReplay and replaceColor while creating a prepared schem
SteamWarCI Build successful
2025-05-07 14:37:00 +02:00
Chaoscaot f387805b40 Add event grouping
SteamWarCI Build successful
2025-05-07 13:51:13 +02:00
Chaoscaot 2c644eef26 Merge pull request 'Maybe™️ fix Techhider' (#56) from techhider-fixes into main
SteamWarCI Build successful
Reviewed-on: #56
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-02 14:26:18 +02:00
Chaoscaot 7f0fa09c56 Update OpenJ9 dump configuration to enable heap hprof.
SteamWarCI Build successful
2025-05-02 14:14:27 +02:00
Chaoscaot 6940c32b02 Adjust OpenJ9 JVM arguments to include hprof option in dumps.
SteamWarCI Build successful
2025-05-02 14:13:33 +02:00
Chaoscaot 5015aca159 Maybe™️ fix Techhider
SteamWarCI Build successful
2025-05-02 10:13:47 +02:00
Chaoscaot 1912ad52e4 Add protocol version check to handle potential packet issue
SteamWarCI Build successful
2025-04-28 23:25:36 +02:00
Chaoscaot f30c3b2f34 Update anvilgui library to version 1.10.5-SNAPSHOT
SteamWarCI Build successful
2025-04-27 02:58:05 +02:00
Chaoscaot 7e863e8062 Refactor entity field access with version-aware adjustments
SteamWarCI Build successful
2025-04-27 02:53:59 +02:00
Chaoscaot aeff16b7dd Update to support Minecraft 1.21.5 version
SteamWarCI Build successful
2025-04-24 14:07:35 +02:00
Chaoscaot bb97d80c18 Refactor to align with Minecraft 1.21.5 API changes
SteamWarCI Build successful
2025-04-24 13:10:48 +02:00
YoyoNow 7d45680fcb Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member
SteamWarCI Build successful
2025-04-23 21:52:27 +02:00
Chaoscaot 40eeb4993f Add support for cookie-based event spectating
SteamWarCI Build successful
ACHTUNG: Janky!
2025-04-13 20:06:38 +02:00
Chaoscaot 4c23915987 Use Transfer Packet for Event Velocity
SteamWarCI Build failed
2025-04-13 18:09:24 +02:00
Chaoscaot 71522973a7 Refactor schematic checks to handle unseen notifications
SteamWarCI Build successful
2025-03-24 16:50:39 +01:00
1508 changed files with 34070 additions and 23951 deletions
+6 -2
View File
@@ -8,12 +8,16 @@
steamwar.properties steamwar.properties
# IntelliJ IDEA # IntelliJ IDEA
.idea
*.iml *.iml
# VSCode # VSCode
bin/ bin/
.vscode .vscode
.settings
# Other # Other
lib lib
/WebsiteBackend/data
/WebsiteBackend/logs
/WebsiteBackend/skins
/WebsiteBackend/config.json
+32
View File
@@ -0,0 +1,32 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
/AndroidProjectSystem.xml
/checkstyle-idea.xml
/compiler.xml
/copilot.data.migration.agent.xml
/copilot.data.migration.ask.xml
/copilot.data.migration.ask2agent.xml
/copilot.data.migration.edit.xml
/dataSources.xml
/encodings.xml
/git_toolbox_blame.xml
/git_toolbox_prj.xml
/gradle.xml
/jarRepositories.xml
/jpa.xml
/kotlinc.xml
/misc.xml
/modules.xml
/scala_compiler.xml
/swagger-settings.xml
/uiDesigner.xml
/vcs.xml
/codeStyles/
/inspectionProfiles/
/modules/
+7
View File
@@ -0,0 +1,7 @@
<component name="CopyrightManager">
<settings default="sw">
<module2copyright>
<element module="All" copyright="sw" />
</module2copyright>
</settings>
</component>
+6
View File
@@ -0,0 +1,6 @@
<component name="CopyrightManager">
<copyright>
<option name="notice" value=" This file is a part of the SteamWar software.&#10; &#10; Copyright (C) &amp;#36;today.year SteamWar.de-Serverteam&#10; &#10; This program is free software: you can redistribute it and/or modify&#10; it under the terms of the GNU Affero General Public License as published by&#10; the Free Software Foundation, either version 3 of the License, or&#10; (at your option) any later version.&#10; &#10; This program is distributed in the hope that it will be useful,&#10; but WITHOUT ANY WARRANTY; without even the implied warranty of&#10; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10; GNU Affero General Public License for more details.&#10; &#10; You should have received a copy of the GNU Affero General Public License&#10; along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="myName" value="sw" />
</copyright>
</component>
+1 -1
View File
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -0,0 +1,140 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.bausystem.utils.tps.TPSFreezeUtils;
import de.steamwar.bausystem.utils.tps.TPSLimitUtils;
import de.steamwar.core.TPSWarpUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public class TickManager15 implements TickManager, Listener {
private static float currentTPSLimit = 20;
private boolean currentlyStepping = false;
private float currentLimit;
private int stepsTotal;
private int stepsLeft;
@Override
public boolean canFreeze() {
return TPSFreezeUtils.isCanFreeze();
}
@Override
public void setTickRate(float tickRate) {
if (currentlyStepping) {
currentlyStepping = false;
Bukkit.getOnlinePlayers().forEach(player -> {
BossBarService.instance.remove(player, Region.getGlobalRegion(), "TickStep");
});
}
TPSWarpUtils.warp(tickRate);
if (currentTPSLimit == 0 && tickRate != 0) {
TPSFreezeUtils.unfreeze();
}
currentTPSLimit = tickRate;
if (tickRate == 0) {
TPSLimitUtils.unlimit();
TPSFreezeUtils.freeze();
} else if (tickRate < 20.0) {
TPSLimitUtils.limit(tickRate);
} else if (tickRate >= 20) {
TPSLimitUtils.unlimit();
}
}
@Override
public boolean isFrozen() {
return TPSFreezeUtils.frozen();
}
@Override
public void setFreeze(boolean freeze) {
if (freeze) {
setTickRate(0);
}
}
@Override
public void stepTicks(int ticks) {
currentLimit = 0;
setTickRate(20);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public void sprintTicks(int ticks) {
currentLimit = currentTPSLimit;
setTickRate(4000);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public boolean isSprinting() {
return currentlyStepping && currentTPSLimit > 20;
}
@Override
public boolean isStepping() {
return currentlyStepping && currentTPSLimit <= 20;
}
@Override
public float getTickRate() {
return currentTPSLimit;
}
@Override
public void setBlockTpsPacket(boolean block) {
}
@Override
public long getTotalTicks() {
return stepsTotal;
}
@Override
public long getDoneTicks() {
return stepsTotal - stepsLeft;
}
@Override
public long getRemainingTicks() {
return stepsLeft;
}
@EventHandler
public void onTickEnd(TickEndEvent event) {
if (!currentlyStepping) return;
stepsLeft--;
if (stepsLeft <= 0) {
setTickRate(currentLimit);
}
}
}
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.tpslimit; package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.tpslimit; package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import lombok.Getter; import lombok.Getter;
@@ -1,23 +1,23 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2020 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.tpslimit; package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;
+1 -1
View File
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
+1 -1
View File
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -22,7 +22,6 @@ package de.steamwar.bausystem.utils;
import com.destroystokyo.paper.event.server.ServerTickEndEvent; import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import com.destroystokyo.paper.event.server.ServerTickStartEvent; import com.destroystokyo.paper.event.server.ServerTickStartEvent;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@@ -37,7 +36,7 @@ public class TickListener19 implements TickListener, Listener {
@EventHandler @EventHandler
public void onServerTickStart(ServerTickStartEvent event) { public void onServerTickStart(ServerTickStartEvent event) {
if (TPSFreezeUtils.isFrozen()) return; if (TickManager.impl.isFrozen()) return;
Bukkit.getPluginManager().callEvent(new TickStartEvent()); Bukkit.getPluginManager().callEvent(new TickStartEvent());
tickStartRan = true; tickStartRan = true;
} }
+1 -1
View File
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;
+19
View File
@@ -1,3 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins { plugins {
steamwar.java steamwar.java
} }
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -21,41 +21,39 @@ package de.steamwar.bausystem.utils;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand; import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.core.component.DataComponents; import io.papermc.paper.datacomponent.DataComponentTypes;
import net.minecraft.nbt.NBTBase; import io.papermc.paper.datacomponent.item.ItemContainerContents;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket;
import net.minecraft.nbt.NBTTagList; import net.minecraft.network.protocol.game.ClientboundExplodePacket;
import net.minecraft.network.protocol.game.PacketPlayInSetCreativeSlot; import net.minecraft.network.protocol.game.ClientboundGameEventPacket;
import net.minecraft.network.protocol.game.PacketPlayOutExplosion; import net.minecraft.server.level.ServerPlayer;
import net.minecraft.network.protocol.game.PacketPlayOutGameStateChange; import net.minecraft.server.level.ServerPlayerGameMode;
import net.minecraft.server.level.EntityPlayer; import net.minecraft.world.entity.player.Abilities;
import net.minecraft.server.level.PlayerInteractManager; import net.minecraft.world.level.GameType;
import net.minecraft.world.entity.player.EntityHuman;
import net.minecraft.world.entity.player.PlayerAbilities;
import net.minecraft.world.item.component.CustomData;
import net.minecraft.world.level.EnumGamemode;
import org.bukkit.GameMode; import org.bukkit.GameMode;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_21_R2.entity.CraftPlayer; import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_21_R2.inventory.CraftItemStack; import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.util.List;
import java.util.Optional; import java.util.Optional;
public class NMSWrapper21 implements NMSWrapper { public class NMSWrapper21 implements NMSWrapper {
private static final Reflection.Field<PlayerInteractManager> playerInteractManager = Reflection.getField(EntityPlayer.class, null, PlayerInteractManager.class); private static final Reflection.Field<ServerPlayerGameMode> playerInteractManager = Reflection.getField(ServerPlayer.class, null, ServerPlayerGameMode.class);
private static final Reflection.Field<GameType> playerGameMode = Reflection.getField(ServerPlayerGameMode.class, GameType.class, 0);
@Override @Override
public void setInternalGameMode(Player player, GameMode gameMode) { public void setInternalGameMode(Player player, GameMode gameMode) {
playerInteractManager.get(((CraftPlayer) player).getHandle()).a(EnumGamemode.a(gameMode.getValue())); playerGameMode.set(playerInteractManager.get(((CraftPlayer) player).getHandle()), GameType.byId(gameMode.getValue()));
} }
@Override @Override
public void setSlotToItemStack(Player player, Object o) { public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o; ClientboundContainerSetSlotPacket packetPlayInSetCreativeSlot = (ClientboundContainerSetSlotPacket) o;
int index = packetPlayInSetCreativeSlot.b(); int index = packetPlayInSetCreativeSlot.getSlot();
if (index >= 36 && index <= 44) { if (index >= 36 && index <= 44) {
index -= 36; index -= 36;
} else if (index > 44) { } else if (index > 44) {
@@ -63,25 +61,23 @@ public class NMSWrapper21 implements NMSWrapper {
} else if (index <= 8) { } else if (index <= 8) {
index = index - 8 + 36; index = index - 8 + 36;
} }
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.e())); player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.getItem()));
if (index < 9) player.getInventory().setHeldItemSlot(index); if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory(); player.updateInventory();
} }
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12); private static final Reflection.Field<ClientboundGameEventPacket.Type> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, ClientboundGameEventPacket.Type.class, 14);
@Override @Override
public void setGameStateChangeReason(Object packet) { public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d); gameStateChangeReason.set(packet, ClientboundGameEventPacket.CHANGE_GAME_MODE);
} }
private static final Reflection.Field<PlayerAbilities> playerAbilities = Reflection.getField(EntityHuman.class, null, PlayerAbilities.class);
@Override @Override
public void setPlayerBuildAbilities(Player player) { public void setPlayerBuildAbilities(Player player) {
PlayerAbilities abilities = playerAbilities.get(((CraftPlayer) player).getHandle()); Abilities abilities = (((CraftPlayer) player).getHandle()).getAbilities();
abilities.d = true; abilities.mayBuild = true;
abilities.e = true; abilities.mayfly = true;
} }
@Override @Override
@@ -93,49 +89,45 @@ public class NMSWrapper21 implements NMSWrapper {
@Override @Override
public boolean checkItemStack(ItemStack item) { public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item); ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
NBTTagCompound tag = nmsItem.a(DataComponents.b, CustomData.a).c(); if (data == null) {
if (tag.e("BlockEntityTag")) { return false;
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
} }
return false; return drillDown(data.contents(), 0, 0) > threshold;
} }
private int drillDown(NBTTagList items, int layer, int start) { private int drillDown(List<ItemStack> items, int layer, int start) {
if (layer > 2) return start + threshold; if (layer > 2) return start + threshold;
int invalid = start; int invalid = start;
for (NBTBase nbtBase : items) { for (int i = start; i < items.size(); i++) {
if (!(nbtBase instanceof NBTTagCompound slot)) ItemStack item = items.get(i);
if (item.isEmpty()) continue;
invalid += item.getAmount();
ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
if (data == null) {
continue; continue;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
} }
if (invalid > threshold)
break; List<ItemStack> subItems = data.contents();
if (subItems.size() > 1) {
invalid = drillDown(subItems, layer + 1, invalid);
}
} }
return invalid; return invalid;
} }
@Override @Override
public Object resetExplosionKnockback(Object packet) { public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion explosion = (PacketPlayOutExplosion) packet; ClientboundExplodePacket explosion = (ClientboundExplodePacket) packet;
return new PacketPlayOutExplosion( return new ClientboundExplodePacket(
explosion.b(), explosion.center(),
Optional.empty(), Optional.empty(),
explosion.f(), explosion.explosionParticle(),
explosion.g() explosion.explosionSound()
); );
} }
} }
@@ -0,0 +1,46 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import net.minecraft.server.level.ServerPlayer;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.entity.Player;
public class PlayerMovementWrapper21 implements PlayerMovementWrapper {
@Override
public void setPosition(Player player, Object object) {
ServerboundMovePlayerPacket packetPlayInFlying = ((ServerboundMovePlayerPacket) object);
ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
if (packetPlayInFlying.hasPos) {
serverPlayer.setPosRaw(packetPlayInFlying.x, packetPlayInFlying.y, packetPlayInFlying.z);
}
if (packetPlayInFlying.hasRot) {
serverPlayer.setXRot(packetPlayInFlying.xRot);
serverPlayer.setYRot(packetPlayInFlying.yRot);
}
}
@Override
public Object convertToOut(Player player, Object object) {
return object;
}
}
@@ -0,0 +1,150 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.Reflection;
import de.steamwar.bausystem.BauSystem;
import net.minecraft.network.protocol.game.ClientboundTickingStatePacket;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerTickRateManager;
import net.minecraft.world.TickRateManager;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class TickManager21 implements TickManager {
private static final ServerTickRateManager manager = MinecraftServer.getServer().tickRateManager();
private static final Reflection.Field<Integer> frozenTicksToRun = Reflection.getField(TickRateManager.class, int.class, 0);
private static final Reflection.Field<Long> remainingSprintTicks = Reflection.getField(ServerTickRateManager.class, long.class, 0);
private boolean blockTpsPacket = true;
private int totalSteps;
public TickManager21() {
TinyProtocol.instance.addFilter(ClientboundTickingStatePacket.class, this::blockPacket);
}
private Object blockPacket(Player player, Object packet) {
if (blockTpsPacket) {
return new ClientboundTickingStatePacket(20, manager.isFrozen());
} else {
return packet;
}
}
@Override
public boolean canFreeze() {
return true;
}
@Override
public void setBlockTpsPacket(boolean block) {
blockTpsPacket = block;
if (blockTpsPacket) {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(20, manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
} else {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(manager.tickrate(), manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
@Override
public void setTickRate(float tickRate) {
if (isFrozen()) {
setFreeze(false);
}
manager.setTickRate(tickRate);
}
@Override
public boolean isFrozen() {
return manager.isFrozen();
}
@Override
public void setFreeze(boolean freeze) {
manager.setFrozen(freeze);
}
@Override
public void stepTicks(int ticks) {
if (manager.isSprinting()) {
manager.stopSprinting();
} else if (manager.isSteppingForward()) {
manager.stopStepping();
}
this.totalSteps = ticks;
manager.setFrozen(true);
manager.stepGameIfPaused(ticks);
manager.setFrozen(false);
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), (bukkitTask) -> {
if (manager.isSteppingForward()) return;
manager.setFrozen(true);
bukkitTask.cancel();
}, 1, 1);
manager.tick();
}
@Override
public void sprintTicks(int ticks) {
if (manager.isSteppingForward()) {
manager.stopStepping();
} else if (manager.isSprinting()) {
manager.stopSprinting();
}
this.totalSteps = ticks;
manager.requestGameToSprint(ticks, true);
}
@Override
public boolean isSprinting() {
return manager.isSprinting();
}
@Override
public boolean isStepping() {
return manager.isSteppingForward();
}
@Override
public float getTickRate() {
return manager.tickrate();
}
@Override
public long getRemainingTicks() {
if (isSprinting()) {
return remainingSprintTicks.get(manager);
} else {
return frozenTicksToRun.get(manager);
}
}
@Override
public long getDoneTicks() {
return totalSteps - getRemainingTicks();
}
@Override
public long getTotalTicks() {
return totalSteps;
}
}
+1 -1
View File
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
# #
# This file is a part of the SteamWar software. # This file is a part of the SteamWar software.
# #
# Copyright (C) 2021 SteamWar.de-Serverteam # Copyright (C) 2025 SteamWar.de-Serverteam
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by # it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or # the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version. # (at your option) any later version.
# #
# This program is distributed in the hope that it will be useful, # This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of # but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details. # GNU Affero General Public License for more details.
# #
# You should have received a copy of the GNU Affero General Public License # You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>. # along with this program. If not, see <https://www.gnu.org/licenses/>.
# #
PREFIX=§eBau§8System§8» PREFIX=§eBau§8System§8»
TIME=HH:mm:ss TIME=HH:mm:ss
@@ -25,7 +25,7 @@ PAGE_LIST=§e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§ePrevious page LIST_PREVIOUS_PAGE=§ePrevious page
LIST_NEXT_PAGE=§eNext page LIST_NEXT_PAGE=§eNext page
# Permissions # Permissions
NO_PERMISSION=You are not allowed to use that here NO_PERMISSION=§7You are not allowed to use that here
SPECTATOR=§fSpectator SPECTATOR=§fSpectator
# Scoreboard # Scoreboard
SCOREBOARD_TIME=Time SCOREBOARD_TIME=Time
@@ -38,6 +38,7 @@ SCOREBOARD_TRACE_TICKS=Ticks
SCOREBOARD_TECHHIDER=TechHider§8: §aOn SCOREBOARD_TECHHIDER=TechHider§8: §aOn
SCOREBOARD_XRAY=XRay§8: §aOn SCOREBOARD_XRAY=XRay§8: §aOn
SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR=Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team
SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team
SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody
@@ -136,7 +137,9 @@ BAU_INFO_ITEM_LORE_FIRE=§7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR=§7Color§8: §e{0} BAU_INFO_ITEM_LORE_COLOR=§7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0}
BAU_INFO_ITEM_LORE_ITEMS=§7Items§8: §e{0} BAU_INFO_ITEM_LORE_ITEMS=§7Items§8: §e{0}
BAU_INFO_ITEM_LORE_NO_GRAVITY = §8NoGravity§8: §e{0} BAU_INFO_ITEM_LORE_NO_GRAVITY = §7NoGravity§8: §e{0}
BAU_INFO_ITEM_LORE_TESTBLOCK=§7Testblock§8: §e{0}
BAU_INFO_ITEM_LORE_CHANGED=§7Changed§8: §e{0}
BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Information regarding this build server BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Information regarding this build server
BAU_INFO_COMMAND_OWNER=§7Owner§8: §e{0} BAU_INFO_COMMAND_OWNER=§7Owner§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2} BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2}
@@ -389,6 +392,12 @@ INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggles InventoryFill
INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside. INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated INVENTORY_FILL_ENABLE=§aInventoryFiller activated
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated
INVENTORY_FILL_GUI_NAME=Inventory Filler
INVENTORY_FILL_GUI_POWER=§ePower§8:§7 {0}
INVENTORY_FILL_GUI_TNT=§eTNT
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer activated
RAY_VISUALIZER_DISABLE=§aRayVisualizer deactivated
# Killchecker # Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker
@@ -396,6 +405,7 @@ KILLCHECKER_INFO=§7Shows the overlaps of cannon kills in your build area.
KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted. KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
KILLCHECKER_ENABLE=§aKillchecker activated KILLCHECKER_ENABLE=§aKillchecker activated
KILLCHECKER_DISABLE=§cKillchecker deactivated KILLCHECKER_DISABLE=§cKillchecker deactivated
KILLCHECKER_NO_BUILD=§cThere is no Build Area in this Region
KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
# BlockCounter # BlockCounter
BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Toggle on/off BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Toggle on/off
@@ -514,7 +524,7 @@ LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots
LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions
LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup LOADER_NO_LOADER=§cYou have no Loader. Create one with /loader setup
LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader. LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
LOADER_ACTIVE=§7The Loader is now active. LOADER_ACTIVE=§7The Loader is now active.
@@ -730,12 +740,10 @@ REGION_ITEM_RESET=§eReset
REGION_ITEM_TESTBLOCK=§eDummy REGION_ITEM_TESTBLOCK=§eDummy
REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated
REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy
REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §eonly build
REGION_ITEM_TNT_ON=§7TNT: §eActivated REGION_ITEM_TNT_ON=§7TNT: §eActivated
REGION_ITEM_SELECTOR_TITLE=Tnt Mode REGION_ITEM_SELECTOR_TITLE=Tnt Mode
REGION_ITEM_SELECTOR_ON=§eActivate REGION_ITEM_SELECTOR_ON=§eActivate
REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy
REGION_ITEM_SELECTOR_ONLY_BUILD=§eonly build
REGION_ITEM_SELECTOR_OFF=§eDeactivate REGION_ITEM_SELECTOR_OFF=§eDeactivate
#Region #Region
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region
@@ -810,7 +818,6 @@ REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Set TNT behaviour to a g
REGION_TNT_ON=§aTNT-Damage activated REGION_TNT_ON=§aTNT-Damage activated
REGION_TNT_OFF=§cTNT-Damage deactivated REGION_TNT_OFF=§cTNT-Damage deactivated
REGION_TNT_TB=§aTNT-Damage activated outside the building area REGION_TNT_TB=§aTNT-Damage activated outside the building area
REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area
REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area
REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area
AFK_KICK_MESSAGE=§cNothing happened on this server for 15 minutes. AFK_KICK_MESSAGE=§cNothing happened on this server for 15 minutes.
@@ -846,7 +853,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInactive
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive
LAUFBAU_SETTINGS_GUI_BACK=§eBack LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Advanced settings LAUFBAU_SETTINGS_ADVANCED=§eLeft-Click §8-§7 Advanced settings
LAUFBAU_BLOCK_COBWEB=§eCobweb LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@@ -932,7 +939,6 @@ SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
SELECT_GLOBAL_REGION=§cThe global region cannot be selected SELECT_GLOBAL_REGION=§cThe global region cannot be selected
SELECT_NO_TYPE=§cThis region has no {0} SELECT_NO_TYPE=§cThis region has no {0}
SELECT_NO_EXTENSION=§cThis region has no extension
SELECT_MESSAGE=§7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5} SELECT_MESSAGE=§7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
SKULL_HELP=§8/§eskull §8[§eplayer§8] §8-§7 Receive a player head SKULL_HELP=§8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
SKULL_INVALID=§cInvalid player name SKULL_INVALID=§cInvalid player name
@@ -973,10 +979,12 @@ SELECT_ITEM_BAUPLATTFORM=§eBuild platform
SELECT_ITEM_TESTBLOCK=§eDummy SELECT_ITEM_TESTBLOCK=§eDummy
CHESTFILLER_FILLED=§eChest filled CHESTFILLER_FILLED=§eChest filled
CHESTFILLER_COUNT=§7{0}§8: §e§l{1} CHESTFILLER_COUNT=§7{0}§8: §e§l{1}
PISTON_HELP_1=§7Right click on piston with a slime ball to calculate the moved blocks. PISTON_HELP_1=§7Right click on piston to calculate the moved blocks.
PISTON_HELP_2=§7Count is red, if one unmoveable block is present. PISTON_HELP_2=§7Count is red, if one unmoveable block is present.
PISTON_HELP_3=§7Count is yellow, if too many blocks are present. PISTON_HELP_3=§7Count is yellow, if too many blocks are present.
PISTON_INFO=§7Moved Blocks {0}{1}§8/§712 PISTON_INFO=§7Moved Blocks {0}{1}§8/§712
PISTON_ENABLED=§aCalculator enabled
PISTON_DISABLED=§cCalculator disabled
# Warp # Warp
WARP_LOC_X=§7X§8: §e{0} WARP_LOC_X=§7X§8: §e{0}
WARP_LOC_Y=§7Y§8: §e{0} WARP_LOC_Y=§7Y§8: §e{0}
@@ -1018,4 +1026,11 @@ XRAY_OFF=§cXray deactivated
COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP=§8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another TYPEREPLACE_HELP=§8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
# Schematic # Schematic
SCHEMATIC_GUI_ITEM=§eSchematics SCHEMATIC_GUI_ITEM=§eSchematics
# TNTListener
TLS_MESSAGE_79=§7TLS§8> §7Tick §e{0} §8- §7TNT §e{1}
TLS_MESSAGE_80=§7TLS§8> §7Tick §e{0} §8- §7TNT §e{1} §8(§e{2} §7with Fuse 80§8)
TLS_START_HELP=§8/§etls start §8- §7Start the TNT Listener
TLS_STOP_HELP=§8/§etls stop §8- §7Stop the TNT Listener
TLS_SCOREBOARD_ELEMENT=§eTLS§8: §aon
TLS_TOGGLE_HELP=§8/§etls§8: §7Toggle the TNT Listener
@@ -1,20 +1,20 @@
# #
# This file is a part of the SteamWar software. # This file is a part of the SteamWar software.
# #
# Copyright (C) 2021 SteamWar.de-Serverteam # Copyright (C) 2025 SteamWar.de-Serverteam
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by # it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or # the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version. # (at your option) any later version.
# #
# This program is distributed in the hope that it will be useful, # This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of # but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details. # GNU Affero General Public License for more details.
# #
# You should have received a copy of the GNU Affero General Public License # You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>. # along with this program. If not, see <https://www.gnu.org/licenses/>.
# #
PREFIX=§eBau§8System§8» PREFIX=§eBau§8System§8»
TIME=HH:mm:ss TIME=HH:mm:ss
@@ -25,7 +25,7 @@ PAGE_LIST=§e Seite ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§eVorherige Seite LIST_PREVIOUS_PAGE=§eVorherige Seite
LIST_NEXT_PAGE=§eNächste Seite LIST_NEXT_PAGE=§eNächste Seite
# Permission # Permission
NO_PERMISSION=Du darfst dies hier nicht nutzen NO_PERMISSION=§7Du darfst dies hier nicht nutzen
SPECTATOR=§fZuschauer SPECTATOR=§fZuschauer
# Scoreboard # Scoreboard
SCOREBOARD_TIME=Uhrzeit SCOREBOARD_TIME=Uhrzeit
@@ -119,12 +119,9 @@ BACKUP_LORE=§eKlicken zum Laden
BAU_COMMAND_HELP_INFO=§8/§ebau info §8- §7Alias für §8/§ebauinfo BAU_COMMAND_HELP_INFO=§8/§ebau info §8- §7Alias für §8/§ebauinfo
BAU_INFO_ITEM_NAME=§eBau-Management BAU_INFO_ITEM_NAME=§eBau-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT=§7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE=§7Freeze§8: §e{0}
BAU_INFO_ITEM_LORE_DAMAGE=§7Damage§8: §e{0}
BAU_INFO_ITEM_LORE_FIRE=§7Feuer§8: §e{0} BAU_INFO_ITEM_LORE_FIRE=§7Feuer§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR=§7Farbe§8: §e{0} BAU_INFO_ITEM_LORE_COLOR=§7Farbe§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0} BAU_INFO_ITEM_LORE_CHANGED=§7Verändert§8: §e{0}
BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Gibt Informationen über den Bau BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Gibt Informationen über den Bau
BAU_INFO_COMMAND_OWNER=§7Besitzer§8: §e{0} BAU_INFO_COMMAND_OWNER=§7Besitzer§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2} BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2}
@@ -350,8 +347,11 @@ SMART_PLACE_DISABLE=§cSmartPlace deaktiviert
# InventoryFiller # InventoryFiller
INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggled InventoryFill INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggled InventoryFill
INVENTORY_FILL_INFO=§7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern. INVENTORY_FILL_INFO=§7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated INVENTORY_FILL_ENABLE=§aInventoryFiller aktiviert
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated INVENTORY_FILL_DISABLE=§cInventoryFiller deaktiviert
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer aktiviert
RAY_VISUALIZER_DISABLE=§aRayVisualizer deaktiviert
# Killchecker # Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Deaktiviert Killchecker KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Deaktiviert Killchecker
@@ -359,6 +359,7 @@ KILLCHECKER_INFO=§7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
KILLCHECKER_INFO2=§7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass und Concrete wird gezählt. KILLCHECKER_INFO2=§7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass und Concrete wird gezählt.
KILLCHECKER_ENABLE=§aKillchecker aktiviert KILLCHECKER_ENABLE=§aKillchecker aktiviert
KILLCHECKER_DISABLE=§cKillchecker deaktiviert KILLCHECKER_DISABLE=§cKillchecker deaktiviert
KILLCHECKER_NO_BUILD=§cEs gibt keinen Baubereich in dieser Region
KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
# BlockCounter # BlockCounter
BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Wechsel zwischen an und aus BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Wechsel zwischen an und aus
@@ -677,12 +678,10 @@ REGION_ITEM_RESET=§eReset
REGION_ITEM_TESTBLOCK=§eTestblock REGION_ITEM_TESTBLOCK=§eTestblock
REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet
REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock
REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §enur Baubereich
REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet
REGION_ITEM_SELECTOR_TITLE=Tnt Modus REGION_ITEM_SELECTOR_TITLE=Tnt Modus
REGION_ITEM_SELECTOR_ON=§eEinschalten REGION_ITEM_SELECTOR_ON=§eEinschalten
REGION_ITEM_SELECTOR_ONLY_TB=§enur Testblock REGION_ITEM_SELECTOR_ONLY_TB=§enur Testblock
REGION_ITEM_SELECTOR_ONLY_BUILD=§enur Baubereich
REGION_ITEM_SELECTOR_OFF=§eAusschalten REGION_ITEM_SELECTOR_OFF=§eAusschalten
#Region #Region
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Setze die Farbe der Region REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Setze die Farbe der Region
@@ -792,7 +791,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInaktiv
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aAktiv LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aAktiv
LAUFBAU_SETTINGS_GUI_BACK=§eBack LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Erweiterte Einstellung LAUFBAU_SETTINGS_ADVANCED=§eLinks-Click §8-§7 Erweiterte Einstellung
LAUFBAU_BLOCK_COBWEB=§eCobweb LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@@ -874,7 +873,6 @@ SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp
SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
SELECT_GLOBAL_REGION=§cDie globale Region kannst du nicht auswählen SELECT_GLOBAL_REGION=§cDie globale Region kannst du nicht auswählen
SELECT_NO_TYPE=§cDiese Region hat keinen {0} SELECT_NO_TYPE=§cDiese Region hat keinen {0}
SELECT_NO_EXTENSION=§cDiese Region hat keine Ausfahrmaße
SELECT_MESSAGE=§7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt SELECT_MESSAGE=§7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt
SKULL_HELP=§8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf SKULL_HELP=§8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf
SKULL_INVALID=§cUngültiger Spieler SKULL_INVALID=§cUngültiger Spieler
@@ -914,10 +912,12 @@ SELECT_ITEM_BAURAHMEN=§eBaurahmen
SELECT_ITEM_BAUPLATTFORM=§eBauplattform SELECT_ITEM_BAUPLATTFORM=§eBauplattform
SELECT_ITEM_TESTBLOCK=§eTestblock SELECT_ITEM_TESTBLOCK=§eTestblock
CHESTFILLER_FILLED=§eKiste gefüllt CHESTFILLER_FILLED=§eKiste gefüllt
PISTON_HELP_1=§7Rechts Klick auf Piston mit einem Slime Ball berechnet dir die bewegten Blöcke. PISTON_HELP_1=§7Rechts Klick auf einen Piston berechnet dir die bewegten Blöcke.
PISTON_HELP_2=§7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist. PISTON_HELP_2=§7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist.
PISTON_HELP_3=§7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind. PISTON_HELP_3=§7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind.
PISTON_INFO=§7Bewegte Blöcke {0}{1}§8/§712 PISTON_INFO=§7Bewegte Blöcke {0}{1}§8/§712
PISTON_ENABLED=§aPiston-Berechnung aktiviert
PISTON_DISABLED=§cPiston-Berechnung deaktiviert
# Warp # Warp
WARP_LOC_X=§7X§8: §e{0} WARP_LOC_X=§7X§8: §e{0}
WARP_LOC_Y=§7Y§8: §e{0} WARP_LOC_Y=§7Y§8: §e{0}
@@ -959,4 +959,9 @@ XRAY_OFF=§cXray deaktiviert
COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP=§8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen TYPEREPLACE_HELP=§8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
# Schematics # Schematics
SCHEMATIC_GUI_ITEM=§eSchematics SCHEMATIC_GUI_ITEM=§eSchematics
TLS_MESSAGE_80=§7TLS§8> §7Tick §e{0} §8- §7TNT §e{1} §8(§e{2} §7mit Fuse 80§8)
TLS_START_HELP=§8/§etls start §8- §7Starte den TNT Listener
TLS_STOP_HELP=§8/§etls stop §8- §7Stope den TNT Listener
TLS_SCOREBOARD_ELEMENT=§eTLS§8: §aan
TLS_TOGGLE_HELP=§8/§etls §8: §7Toggle den TNT Listener
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem; package de.steamwar.bausystem;
@@ -28,52 +28,42 @@ import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader; import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern; import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm; import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import de.steamwar.bausystem.features.tracer.TraceManager; import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder; import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard; import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.loader.PrototypeLoader; import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.region.loader.RegionLoader;
import de.steamwar.bausystem.region.loader.Updater;
import de.steamwar.bausystem.utils.ScoreboardElement; import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickListener; import de.steamwar.bausystem.utils.TickListener;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.worlddata.WorldData; import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator; import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils; import de.steamwar.command.SWCommandUtils;
import de.steamwar.core.Core; import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.linkage.LinkedInstance; import de.steamwar.core.WorldEditRendererCUIEditor;
import de.steamwar.linkage.MaxVersion; import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.MinVersion; import de.steamwar.linkage.SpigotLinker;
import de.steamwar.linkage.PluginCheck;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable;
import de.steamwar.message.Message; import de.steamwar.message.Message;
import de.steamwar.network.packets.PacketHandler;
import lombok.Getter; import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.GameRule;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask; import org.bukkit.scheduler.BukkitTask;
import java.io.*; import java.io.IOException;
import java.lang.reflect.Field; import java.io.OutputStream;
import java.util.HashMap; import java.io.PrintStream;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.atomic.AtomicReference; import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer; import java.util.function.Consumer;
import java.util.logging.Level; import java.util.logging.Level;
import java.util.stream.Collectors;
public class BauSystem extends JavaPlugin { public class BauSystem extends JavaPlugin implements Listener {
// This should be treated as final! // This should be treated as final!
public static Message MESSAGE; public static Message MESSAGE;
@@ -82,7 +72,7 @@ public class BauSystem extends JavaPlugin {
@Getter @Getter
private static BauSystem instance; private static BauSystem instance;
private final Map<Class<?>, Object> instances = new HashMap<>(); private SpigotLinker linker;
@Override @Override
public void onEnable() { public void onEnable() {
@@ -94,132 +84,65 @@ public class BauSystem extends JavaPlugin {
instance = this; instance = this;
SWUtils.setBausystem(instance); SWUtils.setBausystem(instance);
try { RegionSystem.INSTANCE.load();
PrototypeLoader.load();
RegionLoader.load();
} catch (SecurityException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown();
System.exit(1);
return;
}
new Updater(PrototypeLoader.file, PrototypeLoader::load);
new Updater(RegionLoader.file, RegionLoader::load);
SWCommandUtils.addValidator(Player.class, validator(Permission.BUILD)); SWCommandUtils.addValidator(Player.class, validator(Permission.BUILD));
SWCommandUtils.addValidator(CommandSender.class, validator(Permission.BUILD)); SWCommandUtils.addValidator(CommandSender.class, validator(Permission.BUILD));
SWCommandUtils.addValidator("supervisor", validator(Permission.SUPERVISOR)); SWCommandUtils.addValidator("supervisor", validator(Permission.SUPERVISOR));
SWCommandUtils.addValidator("owner", validator(Permission.OWNER)); SWCommandUtils.addValidator("owner", validator(Permission.OWNER));
instances.put(BauServer.class, BauServer.getInstance()); linker = new SpigotLinker(BauSystem.getInstance(), BauSystem.MESSAGE) {
List<Class<?>> classes = new BufferedReader(new InputStreamReader(BauSystem.class.getResourceAsStream("/META-INF/annotations/de.steamwar.linkage.Linked"))) @Override
.lines() protected void linkObject(Object any) {
.map(s -> { super.linkObject(any);
try { if (any instanceof LuaLib) {
return Class.forName(s, false, BauSystem.class.getClassLoader()); SteamWarLuaPlugin.add((LuaLib) any);
} catch (ClassNotFoundException | NoClassDefFoundError e) {
if (e.getMessage().equals(s)) {
Bukkit.shutdown();
throw new SecurityException(e.getMessage(), e);
}
return null;
}
})
.filter(Objects::nonNull)
.collect(Collectors.toList());
classes.forEach(clazz -> {
MinVersion minVersion = clazz.getAnnotation(MinVersion.class);
MaxVersion maxVersion = clazz.getAnnotation(MaxVersion.class);
PluginCheck[] pluginChecks = clazz.getAnnotationsByType(PluginCheck.class);
if (minVersion != null && Core.getVersion() < minVersion.value()) {
return;
}
if (maxVersion != null && Core.getVersion() > maxVersion.value()) {
return;
}
for (PluginCheck pluginCheck : pluginChecks) {
if (pluginCheck.has() == PluginCheck.Has.THIS && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) != null) {
continue;
} }
if (pluginCheck.has() == PluginCheck.Has.NOT && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) == null) { if (any instanceof ScoreboardElement) {
continue; BauScoreboard.addElement((ScoreboardElement) any);
} }
return; if (any instanceof BauGuiItem) {
} BauGUI.addItem((BauGuiItem) any);
}
Object any; if (any instanceof PanzernAlgorithm) {
try { Panzern.add((PanzernAlgorithm) any);
any = clazz.newInstance(); }
} catch (InstantiationException | IllegalAccessException e) { if (any instanceof ConfigConverter) {
getLogger().log(Level.SEVERE, e.getMessage(), e); Config.addConfigConverter((ConfigConverter) any);
Bukkit.shutdown(); }
throw new SecurityException(e.getMessage()); if (any instanceof BoundingBoxLoader) {
} ((BoundingBoxLoader) any).load();
instances.put(clazz, any);
if (any instanceof Enable) {
((Enable) any).enable();
}
if (any instanceof SWCommand) {
((SWCommand) any).setMessage(BauSystem.MESSAGE);
}
if (any instanceof Listener) {
Bukkit.getPluginManager().registerEvents((Listener) any, BauSystem.getInstance());
}
if (any instanceof PacketHandler) {
((PacketHandler) any).register();
}
if (any instanceof LuaLib) {
SteamWarLuaPlugin.add((LuaLib) any);
}
if (any instanceof ScoreboardElement) {
BauScoreboard.addElement((ScoreboardElement) any);
}
if (any instanceof BauGuiItem) {
BauGUI.addItem((BauGuiItem) any);
}
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
});
instances.forEach((clazz, o) -> {
for (Field field : clazz.getFields()) {
if (field.getAnnotation(LinkedInstance.class) != null) {
try {
field.set(o, instances.get(field.getType()));
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
} }
} }
}); };
try {
linker.addLinkableInstance(BauServer.getInstance());
linker.link();
} catch (AbstractLinker.LinkException e) {
getLogger().log(Level.SEVERE, "Could not link a class.", e);
Bukkit.shutdown();
}
TickListener.impl.init(); TickListener.impl.init();
TraceManager.instance.init(); TraceManager.instance.init();
TraceRecorder.instance.init(); TraceRecorder.instance.init();
new WorldEditRendererCUIEditor();
Bukkit.getWorlds().get(0).setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false);
}
@EventHandler
public void onCRIUSleep(CRIUSleepEvent event) {
RegionSystem.INSTANCE.save();
} }
@Override @Override
public void onDisable() { public void onDisable() {
instances.forEach((aClass, o) -> { linker.unlink();
if (o instanceof Listener) {
HandlerList.unregisterAll((Listener) o);
}
if (o instanceof Disable) {
((Disable) o).disable();
}
});
WorldData.write(); WorldData.write();
RegionSystem.INSTANCE.save();
Config.getInstance().saveAll(); Config.getInstance().saveAll();
} }
@@ -263,7 +186,7 @@ public class BauSystem extends JavaPlugin {
@Override @Override
public void run() { public void run() {
if (TPSFreezeUtils.isFrozen()) return; if (TickManager.impl.isFrozen()) return;
if (counter >= delay) { if (counter >= delay) {
runnable.run(); runnable.run();
cancel(); cancel();
@@ -281,7 +204,7 @@ public class BauSystem extends JavaPlugin {
@Override @Override
public void run() { public void run() {
if (TPSFreezeUtils.isFrozen()) return; if (TickManager.impl.isFrozen()) return;
if (counter >= (first ? delay : period)) { if (counter >= (first ? delay : period)) {
first = false; first = false;
runnable.run(); runnable.run();
@@ -1,35 +1,32 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem; package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.world.BauMemberUpdate; import de.steamwar.bausystem.features.world.BauMemberUpdate;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent; import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.sql.BauweltMember; import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.Set;
import java.util.function.Predicate; import java.util.function.Predicate;
@AllArgsConstructor @AllArgsConstructor
@@ -40,44 +37,21 @@ public enum Permission {
return bauweltMember.isSupervisor(); return bauweltMember.isSupervisor();
}), }),
BUILD(bauweltMember -> { BUILD(bauweltMember -> {
if (isTempOnlySpectator(bauweltMember)) return false;
return bauweltMember.isBuild() || SUPERVISOR.permissionPredicate.test(bauweltMember); return bauweltMember.isBuild() || SUPERVISOR.permissionPredicate.test(bauweltMember);
}), }),
/** /**
* Only used for {@link BauMemberUpdate} * Only used for {@link BauMemberUpdate}
*/ */
REAL_SPECTATOR(bauweltMember -> { SPECTATOR(bauweltMember -> {
return !bauweltMember.isBuild() && !bauweltMember.isSupervisor(); return !bauweltMember.isBuild() && !bauweltMember.isSupervisor();
}), }),
/** /**
* Primarily used for {@link de.steamwar.bausystem.linkage.specific.GuiItem} * Primarily used for {@link GuiItem}
*/ */
MEMBER(bauweltMember -> { MEMBER(bauweltMember -> {
return true; return true;
}); });
private static final Set<Integer> TEMP_ONLY_SPECTATOR = new HashSet<>();
private static boolean isTempOnlySpectator(BauweltMember bauweltMember) {
return TEMP_ONLY_SPECTATOR.contains(bauweltMember.getMemberID());
}
public static boolean isTempOnlySpectator(Player player) {
return TEMP_ONLY_SPECTATOR.contains(SteamwarUser.get(player.getUniqueId()).getId());
}
public static void forceOnlySpectator(Player player) {
TEMP_ONLY_SPECTATOR.add(SteamwarUser.get(player.getUniqueId()).getId());
BauMemberUpdate.baumemberUpdate();
}
/**
* Only used by {@link BauMemberUpdate}
*/
public static void removeForceOnlySpectator(Player player) {
TEMP_ONLY_SPECTATOR.remove(SteamwarUser.get(player.getUniqueId()).getId());
}
private final Predicate<BauweltMember> permissionPredicate; private final Predicate<BauweltMember> permissionPredicate;
public boolean hasPermission(BauweltMember bauweltMember) { public boolean hasPermission(BauweltMember bauweltMember) {
@@ -87,10 +61,10 @@ public enum Permission {
public boolean hasPermission(Player member) { public boolean hasPermission(Player member) {
if (SteamwarUser.get(member.getUniqueId()).getId() == BauServer.getInstance().getOwnerID()) { if (SteamwarUser.get(member.getUniqueId()).getId() == BauServer.getInstance().getOwnerID()) {
return this != REAL_SPECTATOR; return this != SPECTATOR;
} }
BauweltMember bauweltMember = BauweltMember.getBauMember(BauServer.getInstance().getOwner(), member.getUniqueId()); BauweltMember bauweltMember = BauweltMember.getBauMember(BauServer.getInstance().getOwner(), member.getUniqueId());
if (bauweltMember == null) return this == REAL_SPECTATOR; if (bauweltMember == null) return this == SPECTATOR;
return permissionPredicate.test(bauweltMember); return permissionPredicate.test(bauweltMember);
} }
} }
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem; package de.steamwar.bausystem;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.config; package de.steamwar.bausystem.config;
@@ -36,7 +36,7 @@ public class BauServer {
private Integer owner; private Integer owner;
public UUID getOwner() { public UUID getOwner() {
return SteamwarUser.get(getOwnerID()).getUUID(); return SteamwarUser.byId(getOwnerID()).getUUID();
} }
public int getOwnerID() { public int getOwnerID() {
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.configplayer; package de.steamwar.bausystem.configplayer;
@@ -1,3 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer; package de.steamwar.bausystem.configplayer;
import yapion.hierarchy.types.YAPIONObject; import yapion.hierarchy.types.YAPIONObject;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.configplayer; package de.steamwar.bausystem.configplayer;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.configplayer.serializer; package de.steamwar.bausystem.configplayer.serializer;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;
@@ -24,7 +24,6 @@ import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.features.autostart;
@@ -1,26 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.features.autostart;
@@ -24,8 +24,6 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.tpslimit.TPSUtils; import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils; import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.ItemUtils; import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@@ -33,9 +31,8 @@ import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.data.type.Chest; import org.bukkit.block.data.type.Chest;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityExplodeEvent;
@@ -43,9 +40,9 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.io.File; import java.util.Arrays;
import java.text.SimpleDateFormat; import java.util.HashMap;
import java.util.*; import java.util.Map;
@Linked @Linked
public class AutostartListener implements Listener { public class AutostartListener implements Listener {
@@ -106,11 +103,11 @@ public class AutostartListener implements Listener {
public void activate(Player player) { public void activate(Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (region.isGlobal()) { if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player); BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return; return;
} }
if (!region.hasType(RegionType.TESTBLOCK)) { if (region.getTestblockArea().isEmpty()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player); BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return; return;
} }
@@ -124,6 +121,7 @@ public class AutostartListener implements Listener {
@EventHandler @EventHandler
public void onEntityExplode(EntityExplodeEvent event) { public void onEntityExplode(EntityExplodeEvent event) {
if (!(event.getEntity() instanceof TNTPrimed)) return;
if (regionStartTime.isEmpty()) { if (regionStartTime.isEmpty()) {
return; return;
} }
@@ -131,20 +129,12 @@ public class AutostartListener implements Listener {
event.blockList().forEach(block -> { event.blockList().forEach(block -> {
Region region = Region.getRegion(block.getLocation()); Region region = Region.getRegion(block.getLocation());
if (!regionStartTime.containsKey(region)) return; if (!regionStartTime.containsKey(region)) return;
if (!region.hasType(RegionType.TESTBLOCK)) return; if (!region.getTestblockArea().inRegion(block.getLocation(), true)) return;
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region); long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region);
long preFightDurationInSeconds = getPreFightDurationInSeconds(region); long preFightDurationInSeconds = region.getGameModeConfig().Times.PreFightDuration;
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff)); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff));
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3"); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3");
}); });
} }
private int getPreFightDurationInSeconds(Region region) {
File file = region.gameModeConfig();
if (file == null) return 30;
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
return config.getInt("Times.PreFightDuration", 30);
}
} }
@@ -1,49 +1,41 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.backup; package de.steamwar.bausystem.features.backup;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionBackups;
import de.steamwar.bausystem.region.flags.ChangedMode;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode; import de.steamwar.command.PreviousArguments;
import de.steamwar.bausystem.region.tags.Tag;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.chat.ClickEvent; import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.io.File; import java.util.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@Linked @Linked
@@ -54,7 +46,7 @@ public class BackupCommand extends SWCommand {
} }
static boolean checkGlobalRegion(Region region, Player p) { static boolean checkGlobalRegion(Region region, Player p) {
if (region.isGlobal()) { if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("BACKUP_REGION_NO_REGION", p); BauSystem.MESSAGE.send("BACKUP_REGION_NO_REGION", p);
return true; return true;
} }
@@ -67,11 +59,12 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
} }
if (!region.get(Tag.CHANGED)) { if (region.getFlags().get(Flag.CHANGED).isWithDefault(ChangedMode.NO_CHANGE)) {
BauSystem.MESSAGE.send("BACKUP_CREATE_NO_CHANGE", p); BauSystem.MESSAGE.send("BACKUP_CREATE_NO_CHANGE", p);
return; return;
} }
if (region.backup()) { Optional<RegionBackups.Backup> backup = region.getBackups().create(RegionBackups.BackupType.MANUAL);
if (backup.isPresent()) {
BauSystem.MESSAGE.send("BACKUP_CREATE_SUCCESS", p); BauSystem.MESSAGE.send("BACKUP_CREATE_SUCCESS", p);
} else { } else {
BauSystem.MESSAGE.send("BACKUP_CREATE_FAILURE", p); BauSystem.MESSAGE.send("BACKUP_CREATE_FAILURE", p);
@@ -79,25 +72,12 @@ public class BackupCommand extends SWCommand {
} }
@Register(value = "load", description = "BACKUP_HELP_LOAD") @Register(value = "load", description = "BACKUP_HELP_LOAD")
public void backupLoad(@Validator("owner") Player p, @Mapper("backupName") String backupName) { public void backupLoad(@Validator("owner") Player p, @Mapper("backup") @ErrorMessage("BACKUP_LOAD_FAILURE") RegionBackups.Backup backup) {
Region region = Region.getRegion(p.getLocation()); if (backup.load()) {
if (checkGlobalRegion(region, p)) { BauSystem.MESSAGE.send("BACKUP_LOAD", p);
return; } else {
}
File backupFile = region.getBackupFile(backupName.replace('_', ' '));
if (backupFile == null) {
BauSystem.MESSAGE.send("BACKUP_LOAD_FAILURE", p); BauSystem.MESSAGE.send("BACKUP_LOAD_FAILURE", p);
return;
} }
EditSession editSession = new PasteBuilder(new PasteBuilder.FileProvider(backupFile))
.pastePoint(region.getMinPoint().add(region.getPrototype().getSizeX() / 2, 0, region.getPrototype().getSizeZ() / 2))
.minPoint(region.getMinPoint())
.maxPoint(region.getMaxPoint())
.waterLevel(region.getWaterLevel())
.run();
region.remember(editSession);
BauSystem.MESSAGE.send("BACKUP_LOAD", p);
} }
@Register(value = "list", description = "BACKUP_HELP_LIST") @Register(value = "list", description = "BACKUP_HELP_LIST")
@@ -106,10 +86,10 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
} }
List<String> backups = listBackup(p); List<RegionBackups.Backup> backups = listBackup(p);
BauSystem.MESSAGE.send("BACKUP_LIST_HEAD", p, backups.size()); BauSystem.MESSAGE.send("BACKUP_LIST_HEAD", p, backups.size());
backups.forEach(s -> { backups.forEach(backup -> {
BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + s, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + s), s); BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + backup.getName(), new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + backup.getName()), backup.getName());
}); });
} }
@@ -119,34 +99,44 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
} }
List<String> backups = listBackup(p); List<RegionBackups.Backup> backups = listBackup(p);
List<SWListInv.SWListEntry<String>> swListEntries = new ArrayList<>(); List<SWListInv.SWListEntry<RegionBackups.Backup>> swListEntries = new ArrayList<>();
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("BACKUP_LORE", p)); List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("BACKUP_LORE", p));
for (int i = 0; i < backups.size(); i++) { for (int i = 0; i < backups.size(); i++) {
String s = backups.get(i); RegionBackups.Backup backup = backups.get(i);
SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, s), lore, false, clickType -> {}); SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, backup.getName()), lore, false, clickType -> {});
swItem.getItemStack().setAmount(i + 1); swItem.getItemStack().setAmount(i + 1);
swListEntries.add(new SWListInv.SWListEntry<>(swItem, s)); swListEntries.add(new SWListInv.SWListEntry<>(swItem, backup));
} }
SWListInv<String> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> { SWListInv<RegionBackups.Backup> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> {
p.getOpenInventory().close(); p.getOpenInventory().close();
p.performCommand("backup load " + s); backupLoad(p, s);
}); });
swListInv.open(); swListInv.open();
} }
@Mapper(value = "backupName", local = true) @Mapper(value = "backup", local = true)
public TypeMapper<String> backupMapper() { public TypeMapper<RegionBackups.Backup> backupMapper() {
return SWCommandUtils.createMapper(s -> s, (commandSender, s) -> listBackup((Player) commandSender)); return new TypeMapper<>() {
@Override
public RegionBackups.Backup map(CommandSender commandSender, String[] previousArguments, String s) {
return Region.getRegion(((Player) commandSender).getLocation()).getBackups().get(s);
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return listBackup((Player) sender).stream().map(RegionBackups.Backup::getName).collect(Collectors.toList());
}
};
} }
private List<String> listBackup(Player p) { private List<RegionBackups.Backup> listBackup(Player p) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return Collections.emptyList(); return Collections.emptyList();
} }
try { try {
return region.listBackup().stream().map(s -> s.substring(0, s.length() - 6).replace(' ', '_')).collect(Collectors.toList()); return region.getBackups().list();
} catch (NullPointerException e) { } catch (NullPointerException e) {
return Collections.emptyList(); return Collections.emptyList();
} }
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.bau; package de.steamwar.bausystem.features.bau;
@@ -22,10 +22,10 @@ package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
@@ -56,15 +56,10 @@ public class BauInfoBauGuiItem extends BauGuiItem {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
List<String> stringList = new ArrayList<>(); List<String> stringList = new ArrayList<>();
for (Flag flag : Flag.getFlags()) { for (Flag flag : Flag.getFlags()) {
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) { if (!region.getFlags().has(flag).isApplicable()) continue;
continue; FlagOptional<?> value = region.getFlags().get(flag);
} if (value.isPresent()) {
if (flag == Flag.ITEMS && Core.getVersion() < 19) { stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), player)));
continue;
}
Flag.Value<?> value = region.get(flag);
if (value != null) {
stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
} }
} }
itemStack.setLore(stringList); itemStack.setLore(stringList);
@@ -1,73 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked;
import de.steamwar.techhider.TechHider;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.Collection;
import java.util.stream.Collectors;
@Linked
public class ForceSpectatorCommand extends SWCommand {
public ForceSpectatorCommand() {
super("forcespectator");
}
@Register
public void forceSpectator(@Validator("supervisor") Player player, @Mapper("builder") Player other) {
Permission.forceOnlySpectator(other);
}
@Mapper("builder")
public TypeMapper<Player> spectatorMapper() {
return new TypeMapper<>() {
@Override
public Player map(CommandSender commandSender, String[] previousArguments, String s) {
Player player = Bukkit.getPlayer(s);
if (player == null) {
return null;
}
if (Permission.BUILD.hasPermission(player) && !Permission.SUPERVISOR.hasPermission(player)) {
return player;
}
return null;
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return Bukkit.getOnlinePlayers().stream()
.filter(Permission.BUILD::hasPermission)
.filter(player -> !Permission.SUPERVISOR.hasPermission(player))
.map(Player::getName)
.collect(Collectors.toList());
}
};
}
}
@@ -1,8 +1,28 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau; package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
@@ -27,15 +47,13 @@ public class InfoCommand extends SWCommand {
@Register(description = "BAU_INFO_COMMAND_HELP") @Register(description = "BAU_INFO_COMMAND_HELP")
public void genericCommand(Player p) { public void genericCommand(Player p) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName()); BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.byId(bauServer.getOwnerID()).getUserName());
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
for (Flag flag : Flag.getFlags()) { for (Flag flag : Flag.getFlags()) {
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) { if (!region.getFlags().has(flag).isApplicable()) continue;
continue; FlagOptional<?> value = region.getFlags().get(flag);
} if (value.isPresent()) {
Flag.Value<?> value = region.get(flag); BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), p));
if (value != null) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getChatValue(), p));
} }
} }
@@ -79,7 +97,7 @@ public class InfoCommand extends SWCommand {
st.append("§8, "); st.append("§8, ");
} }
st.append("§7"); st.append("§7");
st.append(SteamwarUser.get(bauweltMembers.get(i).getMemberID()).getUserName()); st.append(SteamwarUser.byId(bauweltMembers.get(i).getMemberID()).getUserName());
} }
return st.toString(); return st.toString();
} }
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -23,7 +23,6 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.cannon.depth.Depth; import de.steamwar.bausystem.features.cannon.depth.Depth;
import de.steamwar.bausystem.features.cannon.depth.DepthManager; import de.steamwar.bausystem.features.cannon.depth.DepthManager;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.TNTPrimed;
@@ -85,8 +84,8 @@ public class CannonDetector implements Listener {
grouped.forEach((cannonKey, tntPrimeds) -> { grouped.forEach((cannonKey, tntPrimeds) -> {
if (tntPrimeds.size() <= 5) return; if (tntPrimeds.size() <= 5) return;
Region region = Region.getRegion(tntPrimeds.get(0).getLocation()); Region region = Region.getRegion(tntPrimeds.get(0).getLocation());
if (region.isGlobal()) return; if (region.getType().isGlobal()) return;
if (!region.hasType(RegionType.TESTBLOCK)) return; if (region.getTestblockArea().isEmpty()) return;
Depth depth = new Depth(region); Depth depth = new Depth(region);
DepthManager.init(tntPrimeds, depth); DepthManager.init(tntPrimeds, depth);
}); });
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -22,7 +22,6 @@ package de.steamwar.bausystem.features.cannon;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode; import lombok.EqualsAndHashCode;
import lombok.Getter; import lombok.Getter;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.util.Set; import java.util.Set;
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -23,8 +23,6 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils; import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.HoverEvent; import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent; import net.md_5.bungee.api.chat.TextComponent;
@@ -50,7 +48,7 @@ public class Depth {
public void update(List<Block> blocks) { public void update(List<Block> blocks) {
List<Block> blocksList = blocks.stream() List<Block> blocksList = blocks.stream()
.filter(block -> region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) .filter(block -> region.getTestblockArea().inRegion(block.getLocation(), true))
.collect(Collectors.toList()); .collect(Collectors.toList());
tntCount++; tntCount++;
for (Block block : blocksList) { for (Block block : blocksList) {
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2020 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.cannon.depth; package de.steamwar.bausystem.features.cannon.depth;
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,29 +1,30 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point; import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.ItemUtils; import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import lombok.Data;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@@ -31,13 +32,32 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import java.util.Arrays; import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
@UtilityClass @UtilityClass
public class Countingwand { public class Countingwand {
@Data
public class CountingWandComponent implements SWPlayer.Component {
private Point pos1;
private Point pos2;
public boolean setPosition(boolean pos1, Point point) {
if (this.pos1 == null || this.pos2 == null) {
this.pos1 = point;
this.pos2 = point;
return true;
}
Point current = pos1 ? this.pos1 : this.pos2;
if (current.equals(point)) return false;
if (pos1) {
this.pos1 = point;
} else {
this.pos2 = point;
}
return true;
}
}
public static ItemStack getWandItem(Player player) { public static ItemStack getWandItem(Player player) {
ItemStack itemStack = new SWItem(Material.STICK, BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE1", player), BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE2", player)), false, null).getItemStack(); ItemStack itemStack = new SWItem(Material.STICK, BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE1", player), BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE2", player)), false, null).getItemStack();
ItemUtils.setItem(itemStack, "countingwand"); ItemUtils.setItem(itemStack, "countingwand");
@@ -47,61 +67,20 @@ public class Countingwand {
return itemStack; return itemStack;
} }
private final Map<String, Pair<Point, Point>> selections = new HashMap<>(); public boolean isCountingwand(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "countingwand");
}
public boolean isCountingwand(ItemStack itemStack) { public void checkSelection(final Point point, final boolean pos1, final Player p) {
return ItemUtils.isItem(itemStack, "countingwand"); SWPlayer player = SWPlayer.of(p);
} CountingWandComponent countingWandComponent = player.getComponentOrDefault(CountingWandComponent.class, CountingWandComponent::new);
if (countingWandComponent.setPosition(pos1, point)) {
public void checkSelection(final Point point, final boolean pos1, final Player p) { Point point1 = countingWandComponent.pos1;
Pair<Point, Point> selection = selections.get(p.getUniqueId().toString()); Point point2 = countingWandComponent.pos2;
final boolean newPos; int amount = (Math.abs(point1.getX() - point2.getX()) + 1) * (Math.abs(point1.getY() - point2.getY()) + 1) * (Math.abs(point1.getZ() - point2.getZ()) + 1);
if (selection != null) { String dimension = player.using(BauSystem.MESSAGE).parse("COUNTINGWAND_MESSAGE_VOLUME", amount);
if (pos1) { String volume = player.parse("COUNTINGWAND_MESSAGE_DIMENSION", Math.abs(point1.getX() - point2.getX()) + 1, Math.abs(point1.getY() - point2.getY()) + 1, Math.abs(point1.getZ() - point2.getZ()) + 1);
newPos = !point.equals(selection.setKey(point)); player.sendMessage(pos1 ? "COUNTINGWAND_MESSAGE_RCLICK" : "COUNTINGWAND_MESSAGE_LCLICK", point.getX(), point.getY(), point.getZ(), dimension, volume);
} else { }
newPos = !point.equals(selection.setValue(point)); }
}
} else {
if (pos1) {
selection = new Pair<>(point, null);
} else {
selection = new Pair<>(null, point);
}
selections.put(p.getUniqueId().toString(), selection);
newPos = true;
}
if (newPos) {
String dimension = getDimensions(p, selection.getKey(), selection.getValue());
String volume = getVolume(p, selection.getKey(), selection.getValue());
if (pos1) {
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_RCLICK", p, point.getX(), point.getY(), point.getZ(), dimension, volume);
} else {
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_LCLICK", p, point.getX(), point.getY(), point.getZ(), dimension, volume);
}
}
}
public void removePlayer(Player p) {
selections.remove(p.getUniqueId().toString());
}
public String getVolume(Player player, final Point point1, final Point point2) {
if (point1 == null || point2 == null) {
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_VOLUME", player, 0);
}
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_VOLUME", player, getAmount(point1, point2));
}
public String getDimensions(Player player, final Point point1, final Point point2) {
if (point1 == null || point2 == null) {
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_DIMENSION", player, 0, 0, 0);
}
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_DIMENSION", player, Math.abs(point1.getX() - point2.getX()) + 1, Math.abs(point1.getY() - point2.getY()) + 1, Math.abs(point1.getZ() - point2.getZ()) + 1);
}
public int getAmount(final Point point1, final Point point2) {
return (Math.abs(point1.getX() - point2.getX()) + 1) * (Math.abs(point1.getY() - point2.getY()) + 1) * (Math.abs(point1.getZ() - point2.getZ()) + 1);
}
} }
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;
@@ -1,26 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType; import org.bukkit.event.inventory.ClickType;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;
@@ -27,7 +27,6 @@ import org.bukkit.event.Listener;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.RayTraceResult; import org.bukkit.util.RayTraceResult;
import java.util.Objects; import java.util.Objects;
@@ -67,9 +66,4 @@ public class CountingwandListener implements Listener {
event.setCancelled(true); event.setCancelled(true);
Countingwand.checkSelection(Point.fromLocation(Objects.requireNonNull(event.getClickedBlock()).getLocation()), false, event.getPlayer()); Countingwand.checkSelection(Point.fromLocation(Objects.requireNonNull(event.getClickedBlock()).getLocation()), false, event.getPlayer());
} }
@EventHandler
public void onLeave(PlayerQuitEvent event) {
Countingwand.removePlayer(event.getPlayer());
}
} }
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.design.endstone; package de.steamwar.bausystem.features.design.endstone;
@@ -35,6 +35,7 @@ import java.util.ArrayList;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Set; import java.util.Set;
import java.util.stream.Collectors;
public class DesignEndStone { public class DesignEndStone {
@@ -44,18 +45,24 @@ public class DesignEndStone {
private REntityServer entityServer = new REntityServer(); private REntityServer entityServer = new REntityServer();
private List<REntity> entities = new ArrayList<>(); private List<REntity> entities = new ArrayList<>();
private Set<Location> locations = new HashSet<>(); private Set<Location> locations = new HashSet<>();
private boolean wsOrAs; private Set<Material> limited;
private double maxBlastResistance; private boolean calculateFromBottom;
public DesignEndStone(Region region) { public DesignEndStone(Region region) {
this.minX = region.getMinPointBuild().getX(); this.minX = region.getBuildArea().getMinPoint(false).getX();
this.minY = region.getMinPointBuild().getY(); this.minY = region.getBuildArea().getMinPoint(false).getY();
this.minZ = region.getMinPointBuild().getZ(); this.minZ = region.getBuildArea().getMinPoint(false).getZ();
this.maxX = region.getMaxPointBuild().getX(); this.maxX = region.getBuildArea().getMaxPoint(false).getX();
this.maxY = region.getMaxPointBuild().getY(); this.maxY = region.getBuildArea().getMaxPoint(false).getY();
this.maxZ = region.getMaxPointBuild().getZ(); this.maxZ = region.getBuildArea().getMaxPoint(false).getZ();
wsOrAs = region.getName().startsWith("ws") || region.getName().startsWith("as");
maxBlastResistance = wsOrAs ? 6.1 : 9.0; limited = region.getGameModeConfig().Schematic.Limited
.entrySet()
.stream()
.filter(entry -> entry.getValue() == 0)
.flatMap(entry -> entry.getKey().stream())
.collect(Collectors.toSet());
calculateFromBottom = region.getGameModeConfig().Arena.NoFloor;
entityServer.setCallback((player, rEntity, entityAction) -> { entityServer.setCallback((player, rEntity, entityAction) -> {
if (entityAction != REntityServer.EntityAction.ATTACK) return; if (entityAction != REntityServer.EntityAction.ATTACK) return;
@@ -76,7 +83,7 @@ public class DesignEndStone {
calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ); calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ);
calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX); calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX);
calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX); calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX);
if (wsOrAs) { if (calculateFromBottom) {
calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1); calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1);
} else { } else {
int airBlocks = 0; int airBlocks = 0;
@@ -106,7 +113,7 @@ public class DesignEndStone {
int cz = z + step * dirZ; int cz = z + step * dirZ;
Material material = WORLD.getBlockAt(cx, cy, cz).getType(); Material material = WORLD.getBlockAt(cx, cy, cz).getType();
if (material != Material.WATER && material != Material.LAVA && material.getBlastResistance() >= maxBlastResistance) { if (material != Material.WATER && material != Material.LAVA && limited.contains(material)) {
Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5); Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5);
if (!locations.add(location)) break; if (!locations.add(location)) break;
RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS); RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS);
@@ -1,27 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.design.endstone; package de.steamwar.bausystem.features.design.endstone;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent; import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@@ -49,7 +48,11 @@ public class DesignEndStoneCommand extends SWCommand implements Listener {
@Register(description = "DESIGN_ENDSTONE_COMMAND_HELP") @Register(description = "DESIGN_ENDSTONE_COMMAND_HELP")
public void genericCommand(@Validator Player player) { public void genericCommand(@Validator Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (!region.hasType(RegionType.BUILD)) { if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return;
}
if (!region.getGameModeConfig().loaded) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player); BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return; return;
} }
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;
@@ -25,8 +25,11 @@ import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.autostart.AutostartListener; import de.steamwar.bausystem.features.autostart.AutostartListener;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage; import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage; import de.steamwar.bausystem.features.detonator.storage.ItemStorage;
import de.steamwar.core.SWPlayer;
import de.steamwar.entity.REntityServer; import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity; import de.steamwar.entity.RFallingBlockEntity;
import lombok.Getter;
import lombok.Setter;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
@@ -45,7 +48,28 @@ import java.util.*;
@UtilityClass @UtilityClass
public class Detonator { public class Detonator {
private static final Map<Player, REntityServer> ENTITIES_MAP = new HashMap<>(); public class DetonatorComponent implements SWPlayer.Component {
private final REntityServer entities = new REntityServer();
@Getter
@Setter
private boolean hasUpdated = false;
@Override
public void onMount(SWPlayer player) {
entities.addPlayer(player.getPlayer());
entities.setCallback((player1, entity, action) -> {
Vector vector = new Vector(entity.getX(), entity.getY(), entity.getZ());
DetonatorListener.addLocationToDetonator(vector.toLocation(player.getWorld()).getBlock().getLocation(), player1);
});
}
@Override
public void onUnmount(SWPlayer player) {
entities.close();
}
}
private static final Vector HALF = new Vector(0.5, 0, 0.5); private static final Vector HALF = new Vector(0.5, 0, 0.5);
public static boolean isDetonator(ItemStack itemStack) { public static boolean isDetonator(ItemStack itemStack) {
@@ -53,28 +77,19 @@ public class Detonator {
} }
public static void showDetonator(Player p, List<Location> locs) { public static void showDetonator(Player p, List<Location> locs) {
if (ENTITIES_MAP.containsKey(p)) return; DetonatorComponent detonatorComponent = SWPlayer.of(p).getComponentOrDefault(DetonatorComponent.class, DetonatorComponent::new);
REntityServer entities = new REntityServer();
entities.setCallback((player, rEntity, entityAction) -> {
Vector vector = new Vector(rEntity.getX(), rEntity.getY(), rEntity.getZ());
DetonatorListener.addLocationToDetonator(vector.toLocation(player.getWorld()).getBlock().getLocation(), player);
DetonatorListener.HAS_UPDATED.add(player);
});
entities.addPlayer(p);
ENTITIES_MAP.put(p, entities);
locs.forEach(location -> { locs.forEach(location -> {
RFallingBlockEntity entity = new RFallingBlockEntity(entities, location.clone().add(HALF), Material.RED_STAINED_GLASS); RFallingBlockEntity entity = new RFallingBlockEntity(detonatorComponent.entities, location.clone().add(HALF), Material.RED_STAINED_GLASS);
entity.setNoGravity(true); entity.setNoGravity(true);
}); });
} }
public static void hideDetonator(Player p) { public static void hideDetonator(Player p) {
ENTITIES_MAP.remove(p).close(); SWPlayer.of(p).removeComponent(DetonatorComponent.class);
} }
public static boolean hasActiveDetonatorShow(Player p) { public static boolean hasActiveDetonatorShow(Player p) {
return ENTITIES_MAP.containsKey(p); return SWPlayer.of(p).hasComponent(DetonatorComponent.class);
} }
public static void activateDetonator(DetonatorStorage detonator) { public static void activateDetonator(DetonatorStorage detonator) {
@@ -1,26 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType; import org.bukkit.event.inventory.ClickType;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;
@@ -24,6 +24,7 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage; import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage; import de.steamwar.bausystem.features.detonator.storage.ItemStorage;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@@ -36,15 +37,11 @@ import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent; import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import java.util.HashSet;
import java.util.Set;
@Linked @Linked
public class DetonatorListener implements Listener { public class DetonatorListener implements Listener {
static final Set<Player> HAS_UPDATED = new HashSet<>();
static void addLocationToDetonator(Location location, Player p) { static void addLocationToDetonator(Location location, Player p) {
SWPlayer.of(p).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
Detoblock detoblock = Detonator.getBlock(location.getBlock()); Detoblock detoblock = Detonator.getBlock(location.getBlock());
if (detoblock == Detoblock.INVALID) { if (detoblock == Detoblock.INVALID) {
SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("DETONATOR_INVALID_BLOCK", p)); SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("DETONATOR_INVALID_BLOCK", p));
@@ -66,64 +63,59 @@ public class DetonatorListener implements Listener {
@EventHandler @EventHandler
public void onBlockBreak(BlockBreakEvent event) { public void onBlockBreak(BlockBreakEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return; if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
Player p = event.getPlayer(); Player p = event.getPlayer();
if (Detonator.isDetonator(p.getInventory().getItemInMainHand())) { if (Detonator.isDetonator(p.getInventory().getItemInMainHand())) {
event.setCancelled(true); event.setCancelled(true);
addLocationToDetonator(event.getBlock().getLocation(), p); addLocationToDetonator(event.getBlock().getLocation(), p);
HAS_UPDATED.add(event.getPlayer());
} }
} }
@EventHandler @EventHandler
public void onPlayerInteract(PlayerInteractEvent event) { public void onPlayerInteract(PlayerInteractEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return; if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Detonator.isDetonator(event.getItem())) { if (!Detonator.isDetonator(event.getItem())) return;
return;
}
if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) { if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) {
event.setCancelled(true); event.setCancelled(true);
DetonatorStorage detonator = new ItemStorage(event.getPlayer()); DetonatorStorage detonator = new ItemStorage(event.getPlayer());
Detonator.activateDetonator(detonator); Detonator.activateDetonator(detonator);
HAS_UPDATED.add(event.getPlayer()); SWPlayer.of(event.getPlayer()).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
} }
} }
@EventHandler(ignoreCancelled = true) @EventHandler(ignoreCancelled = true)
public void onPlayerMove(PlayerMoveEvent event) { public void onPlayerMove(PlayerMoveEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer()) ||!Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) { if (!Permission.BUILD.hasPermission(event.getPlayer()) || !Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) {
if (Detonator.hasActiveDetonatorShow(event.getPlayer())) { if (Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.hideDetonator(event.getPlayer()); Detonator.hideDetonator(event.getPlayer());
} }
} else { return;
if (!Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
}
} }
if (!Detonator.hasActiveDetonatorShow(event.getPlayer())) {
if (HAS_UPDATED.contains(event.getPlayer())) { Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
HAS_UPDATED.remove(event.getPlayer()); return;
if (Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.hideDetonator(event.getPlayer());
Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
}
} }
Detonator.DetonatorComponent component = SWPlayer.of(event.getPlayer())
.getComponentAndFilter(Detonator.DetonatorComponent.class, Detonator.DetonatorComponent::isHasUpdated)
.orElse(null);
if (component == null) return;
component.setHasUpdated(false);
Detonator.hideDetonator(event.getPlayer());
Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
} }
@EventHandler @EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) { public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return; if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) { if (!Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) return;
HAS_UPDATED.add(event.getPlayer()); SWPlayer.of(event.getPlayer()).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
}
} }
@EventHandler @EventHandler
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) { public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return; if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (Detonator.isDetonator(event.getMainHandItem()) || Detonator.isDetonator(event.getOffHandItem())) { if (!(Detonator.isDetonator(event.getMainHandItem()) || Detonator.isDetonator(event.getOffHandItem()))) return;
HAS_UPDATED.add(event.getPlayer()); SWPlayer.of(event.getPlayer()).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
}
} }
} }
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator.storage; package de.steamwar.bausystem.features.detonator.storage;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator.storage; package de.steamwar.bausystem.features.detonator.storage;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;
@@ -23,7 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.gui.editor.BauGuiMapping; import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import lombok.Getter; import lombok.Getter;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;
@@ -1,27 +1,27 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.ChatColor; import net.md_5.bungee.api.ChatColor;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;
@@ -1,28 +1,29 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.gui.BauGUI; import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.core.TrickyTrialsWrapper; import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@@ -74,7 +75,7 @@ public class BauGuiEditor implements Listener {
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> { inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack()); }).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack()); inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack()); inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).setCustomModelData(CMDs.BACK).getItemStack());
p.openInventory(inv); p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor); p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
@@ -1,27 +1,27 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Material; import org.bukkit.Material;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.features.gui.editor;
@@ -22,7 +22,7 @@ package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.gui.BauGUI; import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import lombok.Getter; import lombok.Getter;
import lombok.Setter; import lombok.Setter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.hotbar; package de.steamwar.bausystem.features.hotbar;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.hotbar; package de.steamwar.bausystem.features.hotbar;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.hotbar; package de.steamwar.bausystem.features.hotbar;
@@ -1,9 +1,28 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller; package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance; import de.steamwar.linkage.LinkedInstance;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.inventoryfiller; package de.steamwar.bausystem.features.inventoryfiller;
@@ -1,15 +1,67 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller; package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Barrel;
import org.bukkit.block.BlockState;
import org.bukkit.block.Chest;
import org.bukkit.block.ShulkerBox;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BlockStateMeta;
import java.util.HashMap;
import java.util.Map;
@Linked @Linked
public class InventoryFillerCommand extends SWCommand { public class InventoryFillerCommand extends SWCommand {
private static final Map<Integer, Integer> POWER_TO_FILLLEVEL = new HashMap<>();
static {
POWER_TO_FILLLEVEL.put(0, 0);
POWER_TO_FILLLEVEL.put(1, 1);
POWER_TO_FILLLEVEL.put(2, 1 * 64 + 60);
POWER_TO_FILLLEVEL.put(3, 3 * 64 + 55);
POWER_TO_FILLLEVEL.put(4, 5 * 64 + 51);
POWER_TO_FILLLEVEL.put(5, 7 * 64 + 46);
POWER_TO_FILLLEVEL.put(6, 9 * 64 + 42);
POWER_TO_FILLLEVEL.put(7, 11 * 64 + 37);
POWER_TO_FILLLEVEL.put(8, 13 * 64 + 32);
POWER_TO_FILLLEVEL.put(9, 15 * 64 + 28);
POWER_TO_FILLLEVEL.put(10, 17 * 64 + 23);
POWER_TO_FILLLEVEL.put(11, 19 * 64 + 19);
POWER_TO_FILLLEVEL.put(12, 21 * 64 + 14);
POWER_TO_FILLLEVEL.put(13, 23 * 64 + 10);
POWER_TO_FILLLEVEL.put(14, 25 * 64 + 5);
POWER_TO_FILLLEVEL.put(15, 27 * 64 + 0);
}
public InventoryFillerCommand() { public InventoryFillerCommand() {
super("inventoryfill"); super("inventoryfill");
} }
@@ -21,8 +73,116 @@ public class InventoryFillerCommand extends SWCommand {
if (!inventoryFill) { if (!inventoryFill) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player)); SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player); BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
}else { } else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player)); SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player));
} }
} }
@Register("gui")
public void gui(Player player) {
SWInventory inventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
inventory.setItem(0, new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 0)).setAmount(1));
inventory.setItem(1, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 1)).setAmount(1));
inventory.setItem(2, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 2)).setAmount(2));
inventory.setItem(3, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 3)).setAmount(3));
inventory.setItem(4, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 4)).setAmount(4));
inventory.setItem(5, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 5)).setAmount(5));
inventory.setItem(6, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 6)).setAmount(6));
inventory.setItem(7, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 7)).setAmount(7));
inventory.setItem(8, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 8)).setAmount(8));
inventory.setItem(9, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 9)).setAmount(9));
inventory.setItem(10, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 10)).setAmount(10));
inventory.setItem(11, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 11)).setAmount(11));
inventory.setItem(12, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 12)).setAmount(12));
inventory.setItem(13, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 13)).setAmount(13));
inventory.setItem(14, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 14)).setAmount(14));
inventory.setItem(15, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 15)).setAmount(15));
inventory.setItem(17, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_TNT", player)));
for (int i = 0; i < 16; i++) {
inventory.setEventCallback(i, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.DANDELION, POWER_TO_FILLLEVEL.get(inventoryClickEvent.getCurrentItem().getAmount()));
});
}
inventory.setEventCallback(17, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.TNT, POWER_TO_FILLLEVEL.get(15));
});
inventory.open();
}
private final Material[] SHULKER_BOX_MATERIALS = new Material[]{
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.PINK_SHULKER_BOX
};
private void selectInventoryType(Player player, String name, Material material, int count) {
ItemStack[] itemStacks = new ItemStack[27];
int index = 0;
int amount = count;
while (amount > 0) {
ItemStack stack;
if (amount > 64) {
stack = new ItemStack(material, 64);
amount -= 64;
} else {
stack = new ItemStack(material, amount);
amount = 0;
}
itemStacks[index++] = stack;
}
SWInventory inventory = new SWInventory(player, 27, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
int i = 0;
for (Material type : SHULKER_BOX_MATERIALS) {
inventory.setItemEvent(i++, generateFilledInventory(name, type, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
}
inventory.setItemEvent(27 - 6, generateFilledInventory(name, Material.CHEST, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.setItemEvent(27 - 4, generateFilledInventory(name, Material.BARREL, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.open();
}
private ItemStack generateFilledInventory(String name, Material material, ItemStack[] itemStacks) {
ItemStack itemStack = new ItemStack(material);
BlockStateMeta meta = (BlockStateMeta) itemStack.getItemMeta();
BlockState state = meta.getBlockState();
if (state instanceof ShulkerBox box) {
box.getInventory().setContents(itemStacks);
box.update();
meta.setBlockState(box);
} else if (state instanceof Chest chest) {
chest.getInventory().setContents(itemStacks);
chest.update();
meta.setBlockState(chest);
} else if (state instanceof Barrel barrel) {
barrel.getInventory().setContents(itemStacks);
barrel.update();
meta.setBlockState(barrel);
}
meta.setDisplayName(name);
itemStack.setItemMeta(meta);
return itemStack;
}
} }
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.killchecker; package de.steamwar.bausystem.features.killchecker;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.killchecker; package de.steamwar.bausystem.features.killchecker;
@@ -38,7 +38,6 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet; import java.util.HashSet;
import java.util.Map; import java.util.Map;
import java.util.Set;
@Linked @Linked
public class KillcheckerCommand extends SWCommand implements Listener { public class KillcheckerCommand extends SWCommand implements Listener {
@@ -57,6 +56,10 @@ public class KillcheckerCommand extends SWCommand implements Listener {
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE") @Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) { public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("KILLCHECKER_NO_BUILD", player);
return;
}
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService)); KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
killcheckerVisualizer.recalc(); killcheckerVisualizer.recalc();
killcheckerVisualizer.show(player, onlyOutline); killcheckerVisualizer.show(player, onlyOutline);
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.killchecker; package de.steamwar.bausystem.features.killchecker;
@@ -22,8 +22,6 @@ package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point; import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar; import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService; import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.entity.REntity; import de.steamwar.entity.REntity;
@@ -75,8 +73,8 @@ public class KillcheckerVisualizer {
public KillcheckerVisualizer(Region region, BossBarService bossBarService) { public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
this.region = region; this.region = region;
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL); this.minPoint = region.getBuildArea().getMinPoint(false);
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL); this.maxPoint = region.getBuildArea().getMaxPoint(false);
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ()); yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY()); zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
@@ -26,6 +26,7 @@ import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.impl.LoaderTNT; import de.steamwar.bausystem.features.loader.elements.impl.LoaderTNT;
import de.steamwar.bausystem.features.loader.elements.impl.LoaderWait; import de.steamwar.bausystem.features.loader.elements.impl.LoaderWait;
import de.steamwar.bausystem.shared.EnumDisplay; import de.steamwar.bausystem.shared.EnumDisplay;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
@@ -40,21 +41,17 @@ import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.atomic.AtomicBoolean;
public class Loader implements Listener { public class Loader implements Listener, SWPlayer.Component {
private static final Map<Player, Loader> LOADER_MAP = new HashMap<>();
public static Loader getLoader(Player player) { public static Loader getLoader(Player player) {
return LOADER_MAP.get(player); return SWPlayer.of(player).getComponent(Loader.class).orElse(null);
} }
public static void newLoader(Player player) { public static void newLoader(Player player) {
LOADER_MAP.put(player, new Loader(player)); SWPlayer.of(player).setComponent(new Loader(player));
} }
private final Player p; private final Player p;
@@ -73,7 +70,7 @@ public class Loader implements Listener {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance()); Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> { BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING) return; if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if(!Permission.BUILD.hasPermission(p)) return; if(!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) { if (waitTime > 0) {
waitTime--; waitTime--;
@@ -145,17 +142,20 @@ public class Loader implements Listener {
recorder = null; recorder = null;
} }
elements.clear(); elements.clear();
LOADER_MAP.remove(p); SWPlayer.of(p).removeComponent(Loader.class);
} }
public boolean setTicksBetweenShots(int delay) { public boolean setTicksBetweenShots(int delay) {
if (elements.size() == 0) return false; if (elements.isEmpty()) return false;
LoaderElement loaderElement = elements.get(elements.size() - 1); LoaderElement loaderElement = elements.get(elements.size() - 1);
if (loaderElement instanceof LoaderWait) { if (loaderElement instanceof LoaderWait) {
((LoaderWait) loaderElement).setDelay(delay); ((LoaderWait) loaderElement).setDelay(delay);
return true; } else {
LoaderWait loaderWait = new LoaderWait(delay);
elements.add(loaderWait);
pause();
} }
return false; return true;
} }
public void setTicksBetweenBlocks(int delay) { public void setTicksBetweenBlocks(int delay) {
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
@@ -44,7 +44,6 @@ import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.function.BiConsumer; import java.util.function.BiConsumer;
import java.util.function.Consumer;
public class LoaderRecorder implements Listener { public class LoaderRecorder implements Listener {
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements; package de.steamwar.bausystem.features.loader.elements;
@@ -1,25 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements; package de.steamwar.bausystem.features.loader.elements;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
@@ -113,7 +114,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
}); });
listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> { listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> {
backAction.run(); backAction.run();
})); }).setCustomModelData(CMDs.BACK));
listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> { listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> {
elements.add(defaultSetting); elements.add(defaultSetting);
extraPower.add(0); extraPower.add(0);
@@ -150,7 +151,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player)); SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {})); for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {}));
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> back.run()); swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).setCustomModelData(CMDs.BACK).getItemStack(), clickType -> back.run());
swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> { swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1"); SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1");
swAnvilInv.setCallback(s -> { swAnvilInv.setCallback(s -> {
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

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