503 Commits

Author SHA1 Message Date
acf9325179 Add Help messages and small refactor
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2025-11-04 21:02:57 +00:00
ca3a7a82be Add /tb default subcommand
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2025-11-04 15:52:41 +00:00
0e5a03e139 Added tls toggle 2025-11-04 15:18:29 +00:00
57c8e3319a Remove dead code
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2025-10-26 14:29:48 +00:00
ef75c35809 Remove unnecessary translation
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2025-10-26 14:24:29 +00:00
442ef71a17 Fix PR Comments
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2025-10-26 14:22:20 +00:00
3b87a18a5f Modified Format of the TLS Message
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2025-10-26 14:06:48 +00:00
b3b7b5e601 Add TLS Feature 2025-10-26 14:06:48 +00:00
35117fdd30 Fix AuthManager.connectAuth
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2025-10-26 11:39:00 +01:00
b4791ddf42 Fix VelocityCore
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2025-10-26 11:34:43 +01:00
0a6977e433 Fix Teamserver.properties
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2025-10-25 12:16:53 +02:00
c560f669ca Hotfix VersionAnnouncer
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2025-10-25 12:07:23 +02:00
20283e33e0 Add Disconnect for norisk client users
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2025-10-25 12:04:28 +02:00
69bc9142f3 Add emi to channels
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2025-10-25 09:04:25 +02:00
aad287d11a Flatten package for linkage
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2025-10-24 20:57:37 +02:00
4cf963e22a Improve steamwar.devserver.gradle
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2025-10-24 18:32:44 +02:00
139f73402a Fix AbstractLinker not accessing private fields
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2025-10-24 18:22:56 +02:00
55a682d782 Add hypixel mods to drop list
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2025-10-24 09:03:51 +02:00
7e012ade9e Add 'xaeroworldmap:main' to disallow list
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2025-10-24 08:57:57 +02:00
55080d0011 Add some of the axiom plugin channels
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2025-10-24 08:51:50 +02:00
adbd8f7dd4 Fix FightScoreboard
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2025-10-23 20:41:03 +02:00
a03dda9522 Merge pull request 'Update copyright notices' (#171) from UpdateCopyrightNoticeInFiles into main
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Reviewed-on: #171
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-10-23 17:59:29 +02:00
a03a3f45e8 Update copyright notices
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2025-10-23 17:56:43 +02:00
d02fe1b0c7 Merge pull request 'Add Linkage to CommonCore and implement SpigotLinker used in BauSystem' (#151) from ExtraceLinkageToCommonCore into main
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Reviewed-on: #151
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-10-23 17:51:03 +02:00
9e029ea0f1 Merge pull request 'Update .gitignore and configure IntelliJ IDEA copyright settings' (#170) from add-copyright-to-repo into main
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Reviewed-on: #170
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-10-23 17:41:42 +02:00
010f36dc86 Update .gitignore and configure IntelliJ IDEA copyright settings
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2025-10-23 17:38:54 +02:00
b55c3d332e Fix build problems
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2025-10-23 17:27:10 +02:00
9dabcfc918 Implement Linkage for TowerRun
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2025-10-23 17:20:07 +02:00
d75c82dca5 Implement Linkage for Teamserver 2025-10-23 17:20:07 +02:00
383604ec9f Implement Linkage for SpigotCore 2025-10-23 17:20:07 +02:00
c7284dc7ab Implement Linkage for SchematicSystem 2025-10-23 17:20:07 +02:00
91a5da9cd2 Implement Linkage for MissileWars 2025-10-23 17:20:07 +02:00
33b606060a Implement Linkage for LobbySystem 2025-10-23 17:20:07 +02:00
22d1e15ae0 Implement Linkage for FightSystem 2025-10-23 17:20:07 +02:00
c394478632 Fix VelocityCore 2025-10-23 17:20:07 +02:00
d850894a00 Update VelocityCore to use Linkage 2025-10-23 17:20:07 +02:00
ca589bd07c Add Linkage to CommonCore and implement SpigotLinker used in BauSystem 2025-10-23 17:20:06 +02:00
04d796bbfc Add millo_cracy for TestblockCommand
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2025-10-23 17:17:49 +02:00
3676da7679 Add zKrote for TestblockCommand 2025-10-23 17:12:37 +02:00
ed672ec07a Add ExpectedCow4019 for TestblockCommand
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2025-10-18 13:36:55 +02:00
67960bfc2a Add Baumwolle_777 for TestblockCommand
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2025-10-18 13:36:15 +02:00
c831d994be Merge pull request 'Add enable/disable/clear functionality for Piston Calculator' (#160) from BauSystem/piston-calculator-enable into main
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Reviewed-on: #160
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-10-18 07:50:42 +02:00
08706d705d Update SimulatorCursor
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2025-10-18 07:48:29 +02:00
6ccb056065 Remove TestblockCommand permission check for schematic for now
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2025-10-18 07:33:28 +02:00
2b32cf38c7 Fix TestblockCommand permission check for schematic
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2025-10-17 22:27:01 +02:00
bcdda35b44 Fix TestblockCommand permission check for schematic
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2025-10-17 22:23:11 +02:00
d154fe90a9 Add Simon4ZX for TestblockCommand
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2025-10-17 22:15:23 +02:00
a12c620744 Add Wolf36136 for TestblockCommand
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2025-10-17 22:14:10 +02:00
f9c320cb33 Add RegionData
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Improve TestblockCommand with remembering the TB
2025-10-17 21:36:50 +02:00
4e050106f5 Fix query in allParentsOfNode to use Config field instead of ReplaceColor.
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2025-10-14 19:14:31 +02:00
089503e0a0 Synchronize access to skins map in PlayerSkinHandler to ensure thread safety and prevent race conditions.
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2025-10-14 17:45:58 +02:00
7179daedae Add axiom:set_no_physical_trigger to plugin message channels for expanded functionality
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2025-10-12 15:30:46 +02:00
3bfac2d1cf Hotfix: Portal Permissions
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2025-10-07 22:43:54 +02:00
ac24bc4f5b Hotfix: Portal Permissions
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2025-10-07 22:39:38 +02:00
e69d203b99 Add clear command to Piston Calculator to remove player-related data
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2025-10-05 11:45:11 +02:00
e1fa8aaefa Add enable/disable functionality for Piston Calculator and update help messages
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2025-10-05 11:42:44 +02:00
c38777158a Improving SelectAdjacent
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2025-10-03 11:55:37 +02:00
2bc295c620 Fix RegionLib.type
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2025-10-03 09:25:21 +02:00
88cc06560e Fix BauServer Performance
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2025-10-03 09:13:32 +02:00
566a7deee3 Hotfix BackupCommand.backupGui
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2025-10-02 21:14:26 +02:00
ea07766460 Fix RegionCommand.genericRestoreCommand
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2025-10-02 20:55:06 +02:00
9c5b7712cb Improve PistonCalculator
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2025-10-02 20:41:21 +02:00
84b14b8c3d Hotfix /region testblockpoint
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2025-10-02 20:39:30 +02:00
abeb269368 Fix BackupCommand
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2025-09-29 17:46:20 +02:00
fc002abf37 Fix BackupScheduler
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2025-09-29 17:36:10 +02:00
09f9a8ce32 Fix GameModeConfig
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2025-09-29 17:33:02 +02:00
d0d353b24d Fix TNTPhase
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2025-09-29 16:23:54 +02:00
52828c8b4e Hotfix TraceRepository
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2025-09-29 15:52:13 +02:00
01efb9fce5 Hotfix TraceRepository
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2025-09-29 15:48:25 +02:00
8b636a11ee Force rebuild
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2025-09-29 15:29:31 +02:00
8ca1cf9b5c Force rebuild
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2025-09-29 15:26:51 +02:00
ad4304d7b0 Fix 'BAU_INFO_ITEM_LORE_CHANGED'
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2025-09-29 12:44:12 +02:00
e5e931d331 Fix 'BAU_INFO_ITEM_LORE_TESTBLOCK'
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2025-09-29 12:41:39 +02:00
ed87197681 Trigger rebuild
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2025-09-29 11:28:02 +02:00
e6e475e4bb Trigger rebuild
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2025-09-29 11:25:33 +02:00
daa69dc22b Trigger rebuild
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2025-09-29 11:23:20 +02:00
d011ffa536 Trigger rebuild
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2025-09-29 11:20:32 +02:00
4798b16015 Hotfix SWItem.setCustomModelData
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2025-09-29 11:10:11 +02:00
f4c9ce512e Improve WorldEditRendererWrapper20
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2025-09-29 11:00:50 +02:00
bfe9c7559e Improve RayVisualizerCommand
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2025-09-29 10:48:24 +02:00
394e043db3 Hotfix FixedRegion
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2025-09-29 09:34:53 +02:00
d2a6ccc46b Merge pull request 'Modular BauSystem Regions' (#26) from BauSystem/RegionSystem into main
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Reviewed-on: #26
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-29 09:25:20 +02:00
ccd992f1db Improve SimulatorCursor selection changing
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2025-09-29 09:23:53 +02:00
fa0a9a5c23 Fix PistonCalculator for GLAZED_TERRACOTTA Variations
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Closes: #135
2025-09-29 09:08:45 +02:00
fa6b75e2aa Fix RPlayer (hopefully)
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2025-09-29 08:35:03 +02:00
f2073db1e8 Improve PlayerSkinHandler
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2025-09-29 08:33:08 +02:00
5fe62d67d9 Improve StreamingCommand
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2025-09-29 08:17:49 +02:00
524ce0c579 Update VacationCommand add 'Abwesenheitsnotiz'
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Closes: #144
2025-09-29 08:06:15 +02:00
3685d662fb Hotfix CookieEvents
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2025-09-28 16:47:16 +02:00
19344b9f48 Hotfix EventFight and EventModeListener
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2025-09-28 16:32:45 +02:00
3d3c70845e Hotfix EventModeListener
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2025-09-28 16:19:37 +02:00
797f3a3158 Hotfix EventModeListener
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2025-09-28 15:48:32 +02:00
4b1680967a Fixup VelocityCore
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2025-09-28 14:02:38 +02:00
361c86c99e Merge pull request 'Add update of all coming fights if a fight is stopped' (#145) from VelocityCore/AutoReloadEventFightsOnFinish into main
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Reviewed-on: #145
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-28 14:00:00 +02:00
613cb76edb Merge pull request 'Add StreamingCommand for streaming mode' (#146) from VelocityCore/StreamingMode into main
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Reviewed-on: #146
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-28 13:57:43 +02:00
1231fa5c47 Add StreamingCommand for streaming mode
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2025-09-28 13:09:07 +02:00
06a7d9c7fc Add update of all coming fights if a fight is stopped
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2025-09-28 10:42:05 +02:00
21d628b338 Refactor EventRelation: Fix query logic for byEvent, adjust insert fields, and update setFrom parameter handling. Update ResponseRelation to align with updated EventRelation structure.
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2025-09-28 10:28:24 +02:00
56d34f0311 Fix EventChannel
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2025-09-27 19:50:30 +02:00
4322547106 Hotfix EventRelation
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2025-09-27 17:07:22 +02:00
43a582edd8 Hotfix EventRelation
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2025-09-27 16:42:26 +02:00
d4eabfe9b2 Make optional parameter on 'delete' not optional
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2025-09-16 08:54:29 +02:00
bfbb017c8f Remove lockreplay ModifyPart
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2025-09-05 07:48:36 +02:00
5a7349b5a6 Refactor NMSWrapper21 game mode handling: remove unused import and adjust setInternalGameMode to use direct field modification.
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2025-08-09 11:29:58 +02:00
ef91313c29 Adjust gameStateChangeReason field offset for updated packet structure in Minecraft 1.21.
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2025-08-09 11:24:52 +02:00
ba2297ca9a Add new plugin message channels for extended compatibility and feature integration
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2025-08-09 11:18:15 +02:00
ba843633d7 Downgrade api-version in plugin.yml to 1.13 for broader compatibility.
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2025-08-09 00:12:52 +02:00
3b43ad3587 Downgrade api-version in plugin.yml to 1.13 for broader compatibility. 2025-08-09 00:11:44 +02:00
26a45fabb1 Merge pull request '1.21.6 Fightsystem' (#134) from 1.21.6/fightsystem into main
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Reviewed-on: #134
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-08-08 23:48:37 +02:00
f8bb69e829 Merge branch 'main' into 1.21.6/fightsystem
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2025-08-05 21:13:24 +02:00
b74b73b871 BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/techhider/TechHiderCommand.java aktualisiert
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2025-08-05 21:12:35 +02:00
b695a7e089 Update stuff from peer review
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2025-08-05 20:59:43 +02:00
464d7c85bd Update version handling for Minecraft 1.21.5: Adjust TypeUtils and ServerStarter to support PAPER_21.
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2025-08-03 22:10:15 +02:00
285882be70 Add chunk reset logic for Minecraft 1.21 in CraftbukkitWrapper21 to support advanced chunk management.
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2025-08-03 16:42:05 +02:00
50780ad9bd Add chunk reset logic for Minecraft 1.21 in CraftbukkitWrapper21 to support advanced chunk management.
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2025-08-03 16:39:25 +02:00
bbd2bcae35 Fix BackupCommand
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Fix FixedRegion
2025-08-03 13:06:07 +02:00
a3801790a4 Remove old stuff
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2025-08-02 14:32:24 +02:00
b14c39683a Implement FixedRegion.regionBackups
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2025-08-02 14:31:46 +02:00
0a3ae7117d Fix FixedGlobalRegion
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2025-08-02 13:55:22 +02:00
830ca93105 Implement Area for FixedRegion
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2025-08-02 13:53:52 +02:00
06333d634e Fix RegionConfig
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Implement FixedRegion
Add RegionHistory.Impl
2025-08-02 13:25:22 +02:00
ecb9571624 Add toString() methods 2025-08-02 13:25:22 +02:00
9e0e339277 Finish FixedFlagStorage 2025-08-02 13:25:22 +02:00
06de120fe1 Add RegionSystem.getWorldSpawn
Fix Warp
Update FixedRegionSystem
2025-08-02 13:25:22 +02:00
30db0bb718 Fix Warp.enable 2025-08-02 13:25:22 +02:00
0a4dccd95a Fix WarpListener 2025-08-02 13:25:22 +02:00
5550aa4930 Make FixedGlobalFlagStorage load the options from file 2025-08-02 13:25:22 +02:00
811bd00ed2 Fix Flag.Value to have enum methods for save/load 2025-08-02 13:25:22 +02:00
bc371df796 Rework FixedFlagStorage and FixedGlobalFlagStorage to not be sensitive on adding a new Flag 2025-08-02 13:25:22 +02:00
144975d977 Remove TNTMode.ONLY_BUILD 2025-08-02 13:25:22 +02:00
0763e4b189 Move some stuff around 2025-08-02 13:25:22 +02:00
38b061c12c Add JavaDoc to RegionSystem 2025-08-02 13:25:22 +02:00
91a41ccd3f Add Prototype 2025-08-02 13:25:22 +02:00
576ce891f6 Optimize WorldData 2025-08-02 13:25:22 +02:00
7aff9f08d0 Remove old simulator loading 2025-08-02 13:25:22 +02:00
13ef131401 Remove RegionSkins 2025-08-02 13:25:22 +02:00
56680119e2 Fix ColorCommand 2025-08-02 13:25:22 +02:00
6a5507321e Add FixedGlobalFlagStorage 2025-08-02 13:25:22 +02:00
01d9532aa6 Pot impl a FixedGlobalRegion 2025-08-02 13:25:22 +02:00
c49a212c05 Move regionold to RegionFixed module 2025-08-02 13:25:22 +02:00
e6196251a6 Remove SkinCommand
Fix TickManager15
2025-08-02 13:25:22 +02:00
698f917828 Add RegionSkins 2025-08-02 13:25:22 +02:00
ad87ad7495 Add RegionConfig 2025-08-02 13:25:22 +02:00
6a78499193 Fix some more errors 2025-08-02 13:25:22 +02:00
d55556cb47 Fix some more errors 2025-08-02 13:25:22 +02:00
4f24adf9fd Fix some more errors 2025-08-02 13:25:22 +02:00
94e3eed6df Fix RegionScoreboardElement 2025-08-02 13:25:22 +02:00
8a43809322 Fix RegionScoreboardElement 2025-08-02 13:25:22 +02:00
8fb10c9266 Fix DesignEndStone and DesignEndStoneCommand
Fix Region.Area.reset
2025-08-02 13:25:22 +02:00
fb518efe63 Reduce to 24 compiler errors 2025-08-02 13:25:22 +02:00
598daadd33 Reduce to 34 compiler errors 2025-08-02 13:25:22 +02:00
0287881e33 Fix some more issues 2025-08-02 13:25:22 +02:00
a6b703b821 Fix some more issues 2025-08-02 13:25:22 +02:00
43cca3376e Fix some more issues 2025-08-02 13:25:22 +02:00
7e61db5e58 Fix some more issues 2025-08-02 13:25:22 +02:00
c9b4e6ab45 Improve Region some more 2025-08-02 13:25:22 +02:00
314aaf7a76 Update Region 2025-08-02 13:25:22 +02:00
e98f53bbab Update Region 2025-08-02 13:25:22 +02:00
7dc9da549c Fix some more stuff 2025-08-02 13:25:22 +02:00
3bb84d0dcc Fixup BoundaryViewer to trigger rebuild 2025-08-02 13:25:22 +02:00
3d0e5fc28d Fix many things 2025-08-02 13:25:22 +02:00
5e5bfedb52 Fix some more build errors 2025-08-02 13:25:22 +02:00
ef19959eb2 Fix some more build errors 2025-08-02 13:25:22 +02:00
ae15e16dae Update BauMemberUpdate 2025-08-02 13:25:22 +02:00
9a506a34f8 Fix things and optimize imports 2025-08-02 13:25:22 +02:00
6822dc796f Update Region System of BauSystem 2025-08-02 13:25:22 +02:00
8427ae36f2 Remove unused TestblockMode 2025-08-02 13:25:22 +02:00
7f41559647 Fix build.gradle.kts as of 43618fc2 2025-08-02 13:25:22 +02:00
4e70a675c2 Update Region.inBuildRegion and Region.inTestblockRegion 2025-08-02 13:25:22 +02:00
96daa2c861 Update some part of Region 2025-08-02 13:25:21 +02:00
45646b6ba3 Update SelectAdjacent
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2025-08-02 13:23:03 +02:00
8d1b15b019 Fix PistonCalculator
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2025-08-02 13:14:05 +02:00
2e91a5a582 Trigger rebuild
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2025-08-02 11:42:39 +02:00
018b9a971f Fix stuff in DiscordBot
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2025-08-02 11:36:08 +02:00
70d0f179cc Fix stuff in DiscordBot
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2025-08-02 11:34:41 +02:00
2166096ba5 Fix PistonCalculator
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2025-08-01 21:17:58 +02:00
3a13fc7bb9 Reduce MAX_BLOCKS of SelectAdjacent
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2025-08-01 17:51:19 +02:00
01f55c4309 Fix VacationCommand
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2025-08-01 10:51:17 +02:00
d968187750 Fix VacationCommand
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2025-08-01 10:49:28 +02:00
9e629d09a8 Fix VacationCommand
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2025-08-01 10:48:17 +02:00
d14022e69e Fix ChannelListener
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2025-08-01 10:46:54 +02:00
6623e9d808 Add VacationCommand
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2025-08-01 10:43:37 +02:00
9279d9cd8e Improve SelectAdjacent
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2025-07-31 18:37:02 +02:00
b7963f2fe6 Fix PistonCalculator
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2025-07-31 18:00:38 +02:00
3f88ea1e57 Fix SelectAdjacent but make it a touch slower
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2025-07-31 16:30:02 +02:00
8076f31a19 Fix SelectAdjacent but make it a touch slower
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2025-07-31 16:25:05 +02:00
33e9b3409f Add SelectAdjacent for BauSystem and Builder
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2025-07-31 16:21:08 +02:00
e7803dcf82 Enhance compatibility and feature support for Minecraft 1.21: Add ProtocolWrapper21, update gamerule management, streamline entity tracking, and refine chunk hider logic.
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2025-07-31 11:34:56 +02:00
cf52b50333 Introduce support for Minecraft 1.21: Add ReflectionWrapper21, ChunkHider21, and enhance version compatibility across systems.
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2025-07-31 10:43:40 +02:00
297aa6151d Pot fix RPlayer
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2025-07-31 09:44:28 +02:00
14be3a8e3b Fix CheckpointUtilsJ9
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1c1e2e2efe Fix CheckpointUtilsJ9
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e30eb35792 Fix CheckpointUtilsJ9
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e94f273e21 Fix CheckpointUtilsJ9
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c76648e630 Fix CheckpointUtilsJ9
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a943dd6014 Fix CheckpointUtilsJ9
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0d7776ec6f Fix CheckpointUtilsJ9
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2025-07-30 20:47:27 +02:00
7db1d80988 Add SpaceCraft to startable fight servers
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2025-07-30 20:41:01 +02:00
50bd18bae7 Fix DevCommand
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2025-07-30 18:20:41 +02:00
89a55996fc Fix steamwar.devserver.gradle
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f494729b89 Update steamwar.devserver.gradle
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2025-07-30 16:03:39 +02:00
bcabce8b23 Fix JVMCRIUException
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2025-07-30 14:00:47 +02:00
376da2028b Fix ColorCommand
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2025-07-30 13:36:24 +02:00
b6cfaf8135 Fix BauSystem.properties NO_PERMISSION
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2025-07-30 13:34:51 +02:00
5daee0f589 Fix checkpointing of a dev server
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2025-07-30 11:36:40 +02:00
43663ea099 Fix CRIUSupport for local building
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2025-07-30 11:27:09 +02:00
9d1b0063b9 Hotfix RayVisualizerCommand
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2025-07-29 17:55:38 +02:00
e706044f44 Add RayVisualizerCommand
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Closes: #99
2025-07-29 17:46:12 +02:00
332daec716 Enable Loader.setTicksBetweenShots before loader finished
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Closes: #76
2025-07-29 15:37:56 +02:00
2daca017c2 Add InventoryFillerCommand.gui
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Closes: #27
Fix PistonCalculator movement
2025-07-29 14:52:03 +02:00
7edd72ac27 Improve PistonCalculator last time
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2025-07-29 12:32:25 +02:00
1355b57a93 Improve Subserver.run for CRIU
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2025-07-29 12:04:48 +02:00
e04f0d4ad1 Revert the PR merge
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2025-07-29 12:03:33 +02:00
79a6c93f8f Merge pull request 'Improve Subserver.run for checkpoint' (#116) from VelocityCore/ImproveCheckpointHandling into main
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Reviewed-on: #116
2025-07-29 11:56:39 +02:00
e36bbfd2a7 Improve PistonCalculator
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2025-07-29 11:18:04 +02:00
65cb544b64 Merge pull request 'Implement anvil inventory handling through SWAnvilInv and related network packets' (#117) from VelocityCore/anvil-inv into main
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Reviewed-on: #117
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-29 11:06:18 +02:00
8a22afab63 Handle NullPointerException in handleClick method of SWAnvilInv to prevent crashes
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2025-07-29 11:05:46 +02:00
caae9542f4 Fix CLOSE case in SWAnvilInv to properly remove player from openInv map
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2025-07-29 11:03:00 +02:00
4104c60f6b Hotfix PistonCalculator
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2025-07-29 10:52:18 +02:00
69260a9b73 Hotfix PistonCalculator
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4fb6505aef Hotfix PistonCalculator
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bb2f7cf0c1 Hotfix PistonCalculator
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2025-07-29 10:09:14 +02:00
8516c8e536 Closes: #120
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Fix Loader.single
2025-07-29 09:59:38 +02:00
066f06a6e3 Closes: #121
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Improve PistonCalculator
2025-07-29 09:53:17 +02:00
78e176b55e Closes: #94
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2025-07-28 22:08:39 +02:00
86a10b3e97 Remove unused imports and redundant method annotations in SavePart class
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2025-07-26 20:59:45 +02:00
d01efffb6a Add steamshrimp.de to known hostnames in Hostname class
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2025-07-20 00:45:56 +02:00
fd57ba43e9 Mark createdAt as primary key in NodeData class
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2025-07-19 22:48:03 +02:00
eac0390dd3 Implement anvil inventory handling through SWAnvilInv and related network packets
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2025-07-19 22:34:36 +02:00
03005adcd8 Merge pull request 'Add enhance ReplayCommand' (#115) from add-fight-id into main
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Reviewed-on: #115
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-19 22:06:36 +02:00
933e2119ef Improve Subserver.run for checkpoint
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2025-07-19 18:20:48 +02:00
679d373a1e Fix colors final time, for 1.15 and earlier support
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2025-07-19 18:11:10 +02:00
828084a3d6 Update Guide color
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2025-07-19 17:58:53 +02:00
2b782585b1 Hotfix TeamCommand and WhoisCommand
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2025-07-19 17:54:39 +02:00
b43965be91 Revert "Update PREFIX_GUIDE color to §a in UserPerm"
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This reverts commit 30cdbe072e.
2025-07-19 17:45:39 +02:00
d82f306094 Add getById method in Fight class and enhance ReplayCommand handling with admin replay checks
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2025-07-19 17:12:44 +02:00
30cdbe072e Update PREFIX_GUIDE color to §a in UserPerm
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2025-07-19 17:07:18 +02:00
db7e1a5fc9 Add immersive portals channel to PluginMessage listener
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2025-07-19 17:01:30 +02:00
3e5055c246 Refine checkpoint handling in Subserver and remove unnecessary debug logs in CheckpointUtilsJ9
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2025-07-16 09:43:24 +02:00
44c06314c6 Update checkpoint restoration message handling in Subserver
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2025-07-16 09:39:38 +02:00
e06742d6d2 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
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2025-07-16 09:34:38 +02:00
62e674ed42 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
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0464442b83 VelocityCore/Persistent/src/de/steamwar/persistent/Subserver.java aktualisiert
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c682333771 Add Criu Debug
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58ab619144 Add Criu Debug
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00de852575 Add Criu Debug
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948cf5e8db Add Criu Debug
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2025-07-14 18:52:08 +02:00
7aba8da5a0 Add revision handling to setSchematic method in FightTeam
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2025-07-14 13:40:43 +02:00
5a77854752 Fix replaceColor usage and correct config flag handling
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2025-07-14 11:20:26 +02:00
cf1422f532 Fix NodeData query to correctly order by CreatedAt descending
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2025-07-14 09:46:06 +02:00
6260e65b33 Merge pull request 'Add Schematic Revisions' (#93) from schematic-revisions into main
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Reviewed-on: #93
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-14 09:13:16 +02:00
6db404c1e6 Merge pull request 'Add AuditLog' (#89) from AuditLog into main
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Reviewed-on: #89
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-14 09:13:02 +02:00
b086fcaa32 Refactor validator method in download command
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2025-07-13 21:11:18 +02:00
f33b3521b8 Hotfix TNTPoint for 1.15 or earlier
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2025-07-13 21:00:42 +02:00
dc72ec1b93 Hotfix REntityServer for 1.15 or earlier
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2025-07-13 20:57:22 +02:00
0e9c9bd4dc Hotfix DiscordChannel
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2025-07-13 20:48:43 +02:00
291b6b1804 Merge pull request 'Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE' (#111) from FightSystem/RandomRotationAndTimedDamageTechKO into main
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Reviewed-on: #111
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-13 18:40:52 +02:00
104f0cf02d Fix final stuff
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f7662cdcba Fix build
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2025-07-13 18:15:24 +02:00
167b36b10c Update RandomRotate
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2025-07-13 18:10:53 +02:00
b9b541957b Fix older replays
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2025-07-13 17:54:28 +02:00
e9d107f0ed Fix older replays
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2025-07-13 17:54:06 +02:00
1e264a63a2 Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
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2025-07-13 16:48:35 +02:00
868ba4073b Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
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2025-07-13 16:46:11 +02:00
3410dd5a4b Merge pull request 'Improve perceived server start time' (#108) from VelocityCore/ImprovePerceivedServerStartTimeWithCRIU into main
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Reviewed-on: #108
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-10 13:46:03 +02:00
b86a26a709 Fix Simulator.autoTrace
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71238a0167 Add Simulator.autoTestblock
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30ac947ebb Add Simulator.autoTestblock
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2025-07-10 13:39:03 +02:00
a7d64b5887 Improve TickManager21
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2025-07-10 13:21:17 +02:00
d7908c8255 Improve perceived server start time
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2025-07-10 13:02:24 +02:00
12f26b982e Rever CheckpointUtilsJ9
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2025-07-10 10:52:14 +02:00
2be4118399 Close server socket before world saving
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9d6981ee0c Trigger rebuild
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2025-07-10 10:09:39 +02:00
97a4d47aa7 Merge pull request 'Add support for TPS and tick rate management in 1.21+' (#105) from 1.21.1/tpslimit into main
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Reviewed-on: #105
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-08 22:17:22 +02:00
d657f9871d Update and integrate legacy system
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a572b84016 Add Items
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2025-07-08 21:11:27 +02:00
f1c6b4b453 Update UserPerm colors "final?"
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2025-07-08 19:58:49 +02:00
d0414c71f3 Fix v3Mode handling in WorldEditWrapper14
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2025-07-08 12:07:03 +02:00
3530aec5e2 Add more Flowers and add Leather horse Armour
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2025-07-08 10:45:40 +02:00
cccd090357 Add support for TPS and tick rate management in 1.21+
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2025-07-07 22:43:16 +02:00
3ae9a41b31 Hotfix: Entities on 1.21+
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2025-07-06 21:58:05 +02:00
b8b38cf777 Merge pull request 'Handle KickedFromServerEvent with redirect and empty component' (#103) from remove-kicked-message into main
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Reviewed-on: #103
2025-07-06 17:58:46 +02:00
c1eca74dd0 Handle KickedFromServerEvent with redirect and empty component
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2025-07-06 14:06:07 +02:00
8c23bf5bd4 Fix 1.21 DisplayEntities
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2025-07-06 11:58:54 +02:00
556c8f7db1 Fix MissileWars team colors and TNTLeague team colors
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2025-07-04 17:49:58 +02:00
7a03b327ef Fix tablist for real
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2025-07-03 18:00:17 +02:00
0091cba336 Fix Tablist in 1.21.5 or greater
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2025-07-03 16:59:24 +02:00
35d8bfb588 Update UserPerm
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Fix Tablist
2025-07-03 16:47:58 +02:00
78584fea34 Update UserPerm
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2025-07-03 16:38:46 +02:00
66511e514c Merge pull request 'Add a simple smaller Trace file' (#25) from BauSystem/SmallerTraces into main
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Reviewed-on: #25
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-03 11:29:52 +02:00
6f64d03fee Update pr stuff
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2025-07-03 11:07:52 +02:00
c04e8d75eb Reorder Colors (again)
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2025-07-03 00:57:25 +02:00
5c7c982175 Merge branch 'main' into schematic-revisions
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2025-07-03 00:45:03 +02:00
d5ca1e14e1 Add prepared flag to schematics and refactor related logic
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2025-07-02 12:25:58 +02:00
60347bc481 Hotfix dependencies
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2025-07-02 11:53:24 +02:00
fbfdcf8fff Merge pull request 'VelocityCore/JDADependencyPlugin' (#91) from VelocityCore/JDADependencyPlugin into main
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Reviewed-on: #91
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-02 11:46:07 +02:00
e56c41ca66 Improve dependency upload
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2025-07-02 11:36:06 +02:00
3b67048b9c Improve jar size
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2025-07-02 11:22:36 +02:00
6efbda669e Optimize and improve VelocityCore size
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Improve steamwar.devserver.gradle to not upload anything that is up to date!
2025-07-02 11:17:55 +02:00
4bd5d9eb0b Remove unused get and query
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2025-07-02 10:00:43 +02:00
60a70dfc40 Remove unused get
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2025-07-02 09:59:09 +02:00
95a97aed93 Update TraceRepository to save quite a bit smaller traces
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6fa54aba2f Merge pull request 'Update UserPerm' (#92) from UserPermColorUpdate into main
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2025-07-02 09:16:04 +02:00
d04939fb2c Add a simple smaller Trace file, not finished!
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2025-07-02 08:12:09 +02:00
4c98ce4aff Add Schematic Revisions
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2025-07-01 21:39:08 +02:00
4ed6bc52d0 Update TheBreadBeards Easter particle
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2025-07-01 21:37:12 +02:00
bc00873314 Update UserPerm
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2025-07-01 21:28:59 +02:00
8677d59cce Fix some stuff
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2025-07-01 19:04:13 +02:00
6b16bbc785 Add DiscordDependency plugin for faster upload times
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617bae5a5c Add AuditLog
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2025-07-01 18:48:59 +02:00
9988774fb4 Fix Warp.WorldSpawn
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2025-06-30 17:27:23 +02:00
4fc707431f Fix WorldEditRenderer
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8ff0319fe6 Fix BauSystem.properties
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86537a00de Fix TraceRecorder
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e9f8a89758 Hotfix Tablist duplicate names after softreload
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f37fbfffdf Hotfix SmartPlaceListener
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9798c08cf3 Hotfix SmartPlaceListener
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dbd979a5fe Fix 1.21
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2025-06-30 15:58:31 +02:00
280202c43f Merge pull request 'Update to support Minecraft 1.21.6 version' (#52) from update/1.21.5 into main
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2025-06-30 15:53:44 +02:00
23df187eb1 settings.gradle.kts aktualisiert
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2025-06-30 15:52:51 +02:00
39af920631 Remove TutorialSystem
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2025-06-30 15:29:19 +02:00
e4864e6eaf Add new changetype alias
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2025-06-29 20:11:36 +02:00
d2bb8e8e59 Fix Relations
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2025-06-29 19:53:42 +02:00
bd9451f2aa Fix Backend
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2025-06-29 11:22:41 +02:00
1bb15d9551 Fix RPlayer skin data
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2025-06-28 14:14:55 +02:00
d06faa5d18 Fix 'java.lang.reflect.InvocationTargetException' for RPlayer being initialised
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2025-06-28 13:32:50 +02:00
bc5e781810 Hotfix VersionAnnouncer
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2025-06-28 13:26:05 +02:00
14b756261e Merge pull request 'Add event grouping' (#57) from event-brackets into main
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Reviewed-on: #57
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 23:40:51 +02:00
1f1f99f8f3 Adjust advancing team logic in EventRelation to fix fromPlace handling
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2025-06-26 23:38:19 +02:00
d9aeb47a3a Merge pull request 'Update WorldEdit CUI to RBlockDisplay' (#34) from WorldEditCUI into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:16 +02:00
afe30fd348 Merge pull request 'Add BauLockState.SUPERVISOR' (#80) from VelocityCore/BauLockSupervisor into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:07 +02:00
9f323c8b38 Merge pull request 'Fix RPlayer not showing when same player is present' (#71) from FixRPlayerHandling into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:00 +02:00
b6279fd7fa Remove useless line of code
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2025-06-26 22:06:38 +02:00
3f7cd48f27 Update sensible defaults for WorldEditRendererCUIEditor
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2025-06-26 22:01:56 +02:00
c682678827 Add ClientVersionPacket
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2025-06-26 21:57:44 +02:00
1fd8b3c4cb Add ClientVersionPacket
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2025-06-26 21:52:07 +02:00
c6ecab5aa8 Fix some stuff
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2025-06-26 21:05:11 +02:00
4383e541d8 Fix some stuff 2025-06-26 21:05:11 +02:00
cc4532ab90 Update CAALine to CLine
Update CAABox to CWireframe
2025-06-26 21:05:09 +02:00
3e448e7597 Remove default methods of WorldEditRendererWrapper 2025-06-26 21:04:46 +02:00
d975110470 Final fixes 2025-06-26 21:04:46 +02:00
f6852a5523 Add WorldEditRendererCUIEditor to Builder server 2025-06-26 21:04:45 +02:00
40437afb73 Final fixes 2025-06-26 21:04:45 +02:00
80a156754d Finalize WorldEditCUI 2025-06-26 21:04:45 +02:00
dfc7bbbe13 Fix WorldEditRendererWrapper9 2025-06-26 21:04:45 +02:00
dd5f46069f Delete WorldEditRenderer8 2025-06-26 21:04:45 +02:00
b10897c204 Update WorldEditRenderer 2025-06-26 21:04:43 +02:00
f6dc1e1059 Update WE version of 1.20 to FAWE 1.18 2025-06-26 21:04:35 +02:00
dccb435bce Update WorldEdit CUI to RBlockDisplay 2025-06-26 21:04:35 +02:00
1c8d6580d5 Fix Scoreboard
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2025-06-26 21:01:29 +02:00
187087f56b Fix LaufbauSettings
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2025-06-26 20:20:59 +02:00
77cf101889 Add BauLockState.SUPERVISOR
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2025-06-26 14:49:48 +02:00
0f68f671f5 Merge pull request 'Remove Shields from Check Arena' (#67) from remove-shield-from-check-arena into main
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Reviewed-on: #67
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 14:20:15 +02:00
75c4966e37 Fix SimulatorTNTGui for 1.19
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2025-06-26 13:52:01 +02:00
fcebb4ffd3 Add red team schematic paste in WGCommand
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2025-06-14 22:01:29 +02:00
9abbcc908d Remove unused fillRegion method from WorldEdit wrapper and related code
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2025-06-14 21:56:02 +02:00
4eb40581f2 Hotfix TexturePackSystem
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2025-06-12 22:07:24 +02:00
c3a4e7ed85 Improve network code
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2025-06-12 21:28:49 +02:00
5201a3edc0 Adjust TechareaCommand to refine wireframe bounds using offset subtraction
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2025-06-12 19:53:22 +02:00
c9821053ce Refactor TechareaCommand to support per-player REntityServer instances and add periodic tick updates
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2025-06-12 19:45:45 +02:00
eb8562b3a9 Merge pull request 'Add BlueInsetRegion management and implement TechareaCommand' (#73) from show-tech-area into main
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Reviewed-on: #73
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-12 19:29:32 +02:00
37acbf0033 Add BlueInsetRegion management and implement TechareaCommand
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2025-06-12 19:27:56 +02:00
9e294afa8f Merge pull request 'Add CEntity, CLine, CWireframe and optimize REntityServer' (#72) from WireFrames into main
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Reviewed-on: #72
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-12 19:20:58 +02:00
3e9ffa52c3 Fix nit
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2025-06-12 19:19:38 +02:00
3296d9ebb3 Add CEntity, CLine, CWireframe and optimize REntityServer
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2025-06-12 18:53:35 +02:00
3d562cf743 Add skin cache to VelocityCore
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2025-06-11 17:05:47 +02:00
24f4ab7f37 Fix RPlayer not showing when same player is present
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Add DevLobby20 to LobbySystem build.gradle.kts
2025-06-11 15:35:27 +02:00
0ea92be2e1 Fix TexturePackSystem
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2025-06-11 11:25:56 +02:00
88d8016987 Fix TexturePackSystem
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2025-06-11 10:58:01 +02:00
909c1c52aa Hotfix Persistent
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2025-06-11 08:09:31 +02:00
26b126fdba Hotfix Persistent
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2025-06-11 08:05:28 +02:00
ecb2e736aa Mark declined schematics as seen and fix substring usage in CheckedSchematic creation
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2025-06-10 22:34:27 +02:00
38559e8a2b Fix parameter order in CheckedSchematic.create method
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2025-06-10 22:31:14 +02:00
1aba92e707 Add seen and nodeType fields to CheckedSchematic class
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2025-06-10 22:29:31 +02:00
e4df6f55fb Merge pull request 'GUIImprovements' (#64) from GUIImprovements into main
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Reviewed-on: #64
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 21:08:23 +02:00
ff5113e112 Merge pull request 'Refactor schematic checks to handle unseen notifications' (#33) from add-offline-notify into main
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Reviewed-on: #33
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:57:33 +02:00
c425ca1171 Merge pull request 'Add declined question handling in CheckCommand' (#66) from add-saved-declined-questions-history into main
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Reviewed-on: #66
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:43:53 +02:00
c1293ffda0 Merge pull request 'Add 'queuerestart' command' (#68) from VelocityCore/QueueRestartCommand into main
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Reviewed-on: #68
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:43:04 +02:00
02428868c2 Merge pull request 'Add player count to ListCommand' (#69) from VelocityCore/CountInListCommand into main
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Reviewed-on: #69
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:42:37 +02:00
adaae7f943 Update Persistent.queueRestart to toggle
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2025-06-10 20:40:04 +02:00
c12d2c2ddf Add player count to ListCommand
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2025-06-10 20:39:11 +02:00
428c63429c Add 'queuerestart' command
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2025-06-10 17:26:20 +02:00
edec84c60a Merge pull request 'Use Transfer Packet for Event Velocity' (#40) from transfer-packet into main
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Reviewed-on: #40
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 17:18:58 +02:00
4f885a7269 Merge branch 'main' into transfer-packet
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2025-06-10 17:18:08 +02:00
dfd9febd8c Remove Shields from Check Arena
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2025-06-08 22:34:05 +02:00
1a570dca17 BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
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2025-06-08 18:18:44 +02:00
761977c90a BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
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2025-06-08 16:42:45 +02:00
5cc417c43c Add declined question handling in CheckCommand
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- Implemented tracking of declined questions during checks.
- Updated messaging logic to display declined questions to users.
- Added new translations for decline-related messages.
2025-06-05 23:41:01 +02:00
1014df5f31 PR Stuff
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2025-06-03 23:39:16 +02:00
c920664920 Merge branch 'main' into add-offline-notify 2025-06-03 23:35:35 +02:00
3069ffc991 Merge branch 'main' into update/1.21.5
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2025-06-03 23:09:05 +02:00
c3db2b7f86 VelocityCore/src/de/steamwar/velocitycore/listeners/EventModeListener.java aktualisiert
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2025-06-01 14:36:49 +02:00
c30f24ab8f Hotfix Protocol Version for real now
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2025-05-31 21:32:19 +02:00
bcb0ad4bef Merge branch 'main' into update/1.21.5
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# Conflicts:
#	VelocityCore/src/de/steamwar/velocitycore/ServerVersion.java
2025-05-31 20:20:07 +02:00
f2a46e54ea Revert "Add WeatherCommand"
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This reverts commit 30fa3fd66e.
2025-05-31 19:40:08 +02:00
daede98a0f Hotfix TeamCommand
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2025-05-31 17:45:24 +02:00
d37a14f280 Move some constants around
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2025-05-31 10:04:21 +02:00
083c5c07c2 Update CMDs for all current CustomModelData usages
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2025-05-31 09:39:03 +02:00
7b059cde0e Add customModelData to Velocity SWItem
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2025-05-31 08:51:56 +02:00
30fa3fd66e Add WeatherCommand
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2025-05-30 21:37:07 +02:00
37f6723542 Add CommonCore.DATA and CMDs
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2025-05-29 17:12:32 +02:00
7a9740c4c4 Fix EventFight activeFights query and add null check for spectatePort in CookieEvents
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2025-05-29 15:05:01 +02:00
54eec6d57c Merge pull request 'SchematicSystem: Add music disks to auto checker' (#59) from SchematicSystem/Allow-music-disks into main
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Reviewed-on: #59
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-05-29 14:37:49 +02:00
2f93f336c9 Add image upload functionality and enhance page metadata creation.
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2025-05-29 14:30:06 +02:00
62f9d37230 Merge pull request 'Add tech hider bug handling for arena subservers in BugCommand' (#62) from bug-auto-techhider-bug into main
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Reviewed-on: #62
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 14:27:56 +02:00
b479b6667b Merge pull request 'Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member' (#51) from FightSystem/EnableDirtBlockForServerTeam into main
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Reviewed-on: #51
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 12:06:41 +02:00
9bc01a4e3b Revert FightTeam
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2025-05-29 12:00:12 +02:00
b14cf445df Fix PR stuff
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2025-05-29 11:32:50 +02:00
527bc39d38 Add some more CustomModelData ids to items
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2025-05-29 08:44:58 +02:00
8defbaa18b Add tech hider bug handling for arena subservers in BugCommand
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2025-05-29 00:03:25 +02:00
a5bb62590c Refactor page routing and point calculation logic
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Streamlined the `page` routing structure by optimizing branch and file handling, introducing a reusable `filesInDirectory` method, and cleaning up redundancies. Enhanced `EventGroup` point calculation with incremental updates, new helper methods (`getTeams`, `getTeamsId`), and better handling of unfinished fights.
2025-05-28 23:57:29 +02:00
c35d4741a0 Add TexturePackSystem
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2025-05-28 14:19:21 +02:00
a2a101c4e3 Merge pull request 'Add NoGravity' (#61) from FightSystem/EnableNoGravityFights into main
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Reviewed-on: #61
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-27 19:58:55 +02:00
277e1f9f9b Add NoGravity
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2025-05-27 18:15:03 +02:00
380506542f Remove some more duplicates
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2025-05-23 09:13:23 +02:00
d410484e4c Update JDA to newest version
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2025-05-22 19:47:14 +02:00
8768fd7d81 Refactor event handling and group assignment logic
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Replaced `fight.event` with `event.eventID` for consistency and improved event handling. Adjusted `setGroup` to accept `Integer` instead of `EventGroup` to simplify group assignment logic. Removed unused `event` field in `CreateEventFight` and streamlined related processing.
2025-05-22 19:42:49 +02:00
374e314faa Add new WATUT Channel
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2025-05-22 18:19:31 +02:00
45a8aab321 Revert "Add "/event vote" command for SteamWarArcade Event"
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This reverts commit 7f215b921e.
2025-05-18 19:44:29 +02:00
0d15bbc266 Revert "Add "/event vote" command for SteamWarArcade Event"
This reverts commit a5b61fb0d6.
2025-05-18 19:44:28 +02:00
7fa97ce36c Revert "Fix TowerRun event"
This reverts commit 8cd088050d.
2025-05-18 19:44:28 +02:00
8cd088050d Fix TowerRun event
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2025-05-18 16:32:01 +02:00
b0bbc09113 Fix TowerRun event
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2025-05-18 16:28:26 +02:00
a5b61fb0d6 Add "/event vote" command for SteamWarArcade Event
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To be removed after event
2025-05-18 16:22:50 +02:00
297e6c9b59 Fix OOM?
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2025-05-18 15:58:31 +02:00
400c78447a Fix IngameListener
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2025-05-18 15:41:43 +02:00
778d0282d3 Fix IngameListener
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2025-05-18 15:37:43 +02:00
2a314e7035 Add sout
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2025-05-18 15:31:48 +02:00
6ed639fbb3 Add sout
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2025-05-18 13:46:39 +02:00
3a79f19f37 Merge remote-tracking branch 'origin/main'
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2025-05-18 13:34:45 +02:00
f7e81f8204 Hotfix OOM in IngameListener 2025-05-18 13:34:42 +02:00
7f215b921e Add "/event vote" command for SteamWarArcade Event
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To be removed after event
2025-05-18 13:32:09 +02:00
b0be06136d Add 'ergebnis' field to EventFights data model and update logic
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Introduced a new 'ergebnis' field to the EventFights data model to handle fight results. Updated the logic to support processing and updating this field when provided. This ensures better tracking and management of event fight outcomes.
2025-05-18 13:31:14 +02:00
8132e4fca0 Remove code duplication
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2025-05-18 10:34:41 +02:00
bf5eef2ebd Fix copyright nit
Remove SchematicCommand19
2025-05-18 10:28:32 +02:00
69251f42a6 Add music disks to autochecker
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2025-05-17 23:40:48 +02:00
6bbe94150d Merge pull request 'Prevent usage of Flashback channels for restricted players' (#58) from flashback into main
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Reviewed-on: #58
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-17 11:57:40 +02:00
717cfa8baf Prevent usage of Flashback channels for restricted players
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Added new channel handlers to block Flashback mod channels for users without appropriate permissions. Ensures restricted players using these channels are disconnected with a specific warning message. This enhances control over mod usage and maintains server integrity.
2025-05-16 18:00:23 +02:00
260656ad35 Fix for events
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2025-05-14 19:28:27 +02:00
e893d7934a Fix TowerRun for events
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2025-05-14 19:11:05 +02:00
d0665932f4 Fix TowerRunGame.reset
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2025-05-11 20:19:23 +02:00
d6fba9b0af Fix many simple things
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2025-05-11 19:02:46 +02:00
b229b0d0ae Fix many simple things
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2025-05-11 19:02:02 +02:00
ac00245b04 Fix lag of IngameListener
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2025-05-11 18:50:21 +02:00
6eb01a61b1 Update every Back item to use the new texture
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2025-05-11 18:28:06 +02:00
fa13872f22 Add SWListInv 2025-05-11 18:28:06 +02:00
79edc1c591 Add Simulator to improvements 2025-05-11 18:28:06 +02:00
6e9db276ef Add event referees management and teams endpoint.
Introduced a new route for managing event referees with get, put, and delete operations. Also added an endpoint to fetch all teams, and integrated the referees routing into event configuration.
2025-05-10 22:22:43 +02:00
e3179c69aa Refactor event group management and routing system
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2025-05-08 17:32:12 +02:00
c633694222 Refactor event handling and tie-break logic implementation
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Introduced new methods and structures in EventGroup, EventRelation, and EventFight to streamline point calculations, tie-break detection, and dependency resolution. Improved modularity by adding methods like getLastFight, needsTieBreak, and getDependents while optimizing the event result setting process. This refactor enhances clarity, reduces redundancy, and supports better maintainability of event-related logic.
2025-05-07 16:16:36 +02:00
a4eea298d2 Hotfix PrepareSchem not copying allowReplay and replaceColor while creating a prepared schem
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2025-05-07 14:37:00 +02:00
f387805b40 Add event grouping
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2025-05-07 13:51:13 +02:00
2c644eef26 Merge pull request 'Maybe™️ fix Techhider' (#56) from techhider-fixes into main
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Reviewed-on: #56
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-02 14:26:18 +02:00
7f0fa09c56 Update OpenJ9 dump configuration to enable heap hprof.
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2025-05-02 14:14:27 +02:00
6940c32b02 Adjust OpenJ9 JVM arguments to include hprof option in dumps.
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2025-05-02 14:13:33 +02:00
5015aca159 Maybe™️ fix Techhider
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2025-05-02 10:13:47 +02:00
32c85b9bd5 Merge pull request 'Add error handling and logging to Techhider and TinyProtocol' (#55) from techhider-debug-nachrichten into main
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Reviewed-on: #55
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-29 18:13:00 +02:00
15bb92fbba Improve error handling and logging in Techhider and TinyProtocol
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Refined logging messages for clarity by replacing "Techhider" with "PacketInterceptor" where appropriate. Adjusted error handling in `TechhiderbugCommand` by removing redundant `flush` calls and properly logging exceptions during bug report generation. These changes aim to enhance maintainability and debugging.
2025-04-29 18:04:58 +02:00
d6a5caf95d Add error handling and logging to Techhider and TinyProtocol
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2025-04-29 17:59:22 +02:00
1912ad52e4 Add protocol version check to handle potential packet issue
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2025-04-28 23:25:36 +02:00
66d18e316b Hotfix: Schematic Download geht für nicht Supervisor Player
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2025-04-28 16:47:43 +02:00
f30c3b2f34 Update anvilgui library to version 1.10.5-SNAPSHOT
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2025-04-27 02:58:05 +02:00
7e863e8062 Refactor entity field access with version-aware adjustments
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2025-04-27 02:53:59 +02:00
5cdad8c2f4 Add Dev 1.21.5
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2025-04-27 02:28:39 +02:00
87a7120a6a Merge remote-tracking branch 'origin/main'
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2025-04-26 23:57:03 +02:00
b5a9564808 Allow next next location in JumpAndRun 2025-04-26 23:56:59 +02:00
f93362a023 LobbySystem/src/de/steamwar/lobby/jumpandrun/JumpAndRun.java aktualisiert
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2025-04-26 23:48:33 +02:00
b1bef4ced5 Add ErrorLogging for Bugged Schematics
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2025-04-26 22:27:53 +02:00
e7e1e2d968 Merge remote-tracking branch 'origin/main'
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2025-04-26 22:17:50 +02:00
713275ba11 Add ErrorLogging for Bugged Schematics 2025-04-26 22:17:43 +02:00
e72ae3cf94 LobbySystem/src/de/steamwar/lobby/jumpandrun/JumpAndRun.java aktualisiert
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2025-04-26 22:13:31 +02:00
d36753dec1 Merge pull request 'Fixed meterstock' (#54) from BauSystem/fix-meterstock into main
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Reviewed-on: #54
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-04-26 13:37:33 +02:00
84cc292df4 Fixed meterstock
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2025-04-26 13:08:13 +02:00
f89c4e88f9 Fix HotbarKit
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Fix steamwar.devserver.gradle
Add WarGear20 to build.gradle.kts
2025-04-25 18:07:14 +02:00
aeff16b7dd Update to support Minecraft 1.21.5 version
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2025-04-24 14:07:35 +02:00
bb97d80c18 Refactor to align with Minecraft 1.21.5 API changes
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2025-04-24 13:10:48 +02:00
7d45680fcb Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member
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2025-04-23 21:52:27 +02:00
a38f9222dd Merge remote-tracking branch 'origin/main'
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2025-04-23 20:55:30 +02:00
5ee9d3e167 Hotfix HotbarKit 2025-04-23 20:55:26 +02:00
98321de46c Merge pull request 'Replace Jukeboxes with Lodestone in panzer sklave' (#50) from BauSystem/fix-panzersklave into main
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Reviewed-on: #50
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-04-23 19:14:53 +02:00
239ba3f213 made more readable
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2025-04-23 19:14:44 +02:00
3d7dedd3ad Fix jukeboxes in panzer sklave
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2025-04-23 19:13:07 +02:00
ef66b8c1f1 Fix HotbarKit.onInventoryClick not resetting the cursor item
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SteamWarCI Build successful
2025-04-23 18:28:58 +02:00
1201b16ee4 Merge pull request 'Improve Server starter 'steamwar.devserver.gradle'' (#41) from ImprovedServerStarter into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #41
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-23 18:16:39 +02:00
4ddd88f540 Merge pull request 'Enable clicking 'Ready' in inventory' (#42) from FightSystem/HotbarKitInInv into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #42
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-23 18:12:40 +02:00
ca35ab9234 Remove code Duplication HotbarKit
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SteamWarCI Build successful
2025-04-20 20:41:47 +02:00
3df84a7dad Update from PR
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SteamWarCI Build successful
2025-04-20 20:40:19 +02:00
83c20729fa Fix RAM usage on multiple usages
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SteamWarCI Build successful
2025-04-20 08:27:56 +02:00
925901e40e Fix steamwar.devserver.gradle 2025-04-20 08:27:56 +02:00
059dd314d1 Fix building of DevServer 2025-04-20 08:27:56 +02:00
86ff619548 Add FightServer to configure those 2025-04-20 08:27:56 +02:00
76e00b07db Add plugins option to DevServer Task 2025-04-20 08:27:56 +02:00
4edfd32ff5 Add a check if the template exists in the user.home directory 2025-04-20 08:27:56 +02:00
5669725f9b Fix dev.py path 2025-04-20 08:27:56 +02:00
335649fa87 Fix steamwar.devserver.gradle 2025-04-20 08:27:56 +02:00
9001e83321 Add steamwar.properties 'worldName' and 'host'
Remove some options
2025-04-20 08:27:56 +02:00
32703c6659 Enable Velocity, prio Setup needed for that 2025-04-20 08:27:56 +02:00
e393aad25f Add all parameters that dev.py has 2025-04-20 08:27:56 +02:00
50543ddd4e Improve Server starter 'steamwar.devserver.gradle'
See build.gradle.kts of BauSystem
2025-04-20 08:27:56 +02:00
ae7d394ae2 Enable clicking 'Ready' in inventory
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SteamWarCI Build successful
2025-04-17 15:45:25 +02:00
40eeb4993f Add support for cookie-based event spectating
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SteamWarCI Build successful
ACHTUNG: Janky!
2025-04-13 20:06:38 +02:00
4c23915987 Use Transfer Packet for Event Velocity
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SteamWarCI Build failed
2025-04-13 18:09:24 +02:00
71522973a7 Refactor schematic checks to handle unseen notifications
All checks were successful
SteamWarCI Build successful
2025-03-24 16:50:39 +01:00
1452 changed files with 27833 additions and 17976 deletions

7
.gitignore vendored
View File

@ -8,7 +8,6 @@
steamwar.properties steamwar.properties
# IntelliJ IDEA # IntelliJ IDEA
.idea
*.iml *.iml
# VSCode # VSCode
@ -16,4 +15,8 @@ bin/
.vscode .vscode
# Other # Other
lib lib
/WebsiteBackend/data
/WebsiteBackend/logs
/WebsiteBackend/skins
/WebsiteBackend/config.json

32
.idea/.gitignore generated vendored Normal file
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@ -0,0 +1,32 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
/AndroidProjectSystem.xml
/checkstyle-idea.xml
/compiler.xml
/copilot.data.migration.agent.xml
/copilot.data.migration.ask.xml
/copilot.data.migration.ask2agent.xml
/copilot.data.migration.edit.xml
/dataSources.xml
/encodings.xml
/git_toolbox_blame.xml
/git_toolbox_prj.xml
/gradle.xml
/jarRepositories.xml
/jpa.xml
/kotlinc.xml
/misc.xml
/modules.xml
/scala_compiler.xml
/swagger-settings.xml
/uiDesigner.xml
/vcs.xml
/codeStyles/
/inspectionProfiles/
/modules/

7
.idea/copyright/profiles_settings.xml generated Normal file
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@ -0,0 +1,7 @@
<component name="CopyrightManager">
<settings default="sw">
<module2copyright>
<element module="All" copyright="sw" />
</module2copyright>
</settings>
</component>

6
.idea/copyright/sw.xml generated Normal file
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@ -0,0 +1,6 @@
<component name="CopyrightManager">
<copyright>
<option name="notice" value=" This file is a part of the SteamWar software.&#10; &#10; Copyright (C) &amp;#36;today.year SteamWar.de-Serverteam&#10; &#10; This program is free software: you can redistribute it and/or modify&#10; it under the terms of the GNU Affero General Public License as published by&#10; the Free Software Foundation, either version 3 of the License, or&#10; (at your option) any later version.&#10; &#10; This program is distributed in the hope that it will be useful,&#10; but WITHOUT ANY WARRANTY; without even the implied warranty of&#10; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10; GNU Affero General Public License for more details.&#10; &#10; You should have received a copy of the GNU Affero General Public License&#10; along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="myName" value="sw" />
</copyright>
</component>

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

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@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

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@ -0,0 +1,140 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.bausystem.utils.tps.TPSFreezeUtils;
import de.steamwar.bausystem.utils.tps.TPSLimitUtils;
import de.steamwar.core.TPSWarpUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public class TickManager15 implements TickManager, Listener {
private static float currentTPSLimit = 20;
private boolean currentlyStepping = false;
private float currentLimit;
private int stepsTotal;
private int stepsLeft;
@Override
public boolean canFreeze() {
return TPSFreezeUtils.isCanFreeze();
}
@Override
public void setTickRate(float tickRate) {
if (currentlyStepping) {
currentlyStepping = false;
Bukkit.getOnlinePlayers().forEach(player -> {
BossBarService.instance.remove(player, Region.getGlobalRegion(), "TickStep");
});
}
TPSWarpUtils.warp(tickRate);
if (currentTPSLimit == 0 && tickRate != 0) {
TPSFreezeUtils.unfreeze();
}
currentTPSLimit = tickRate;
if (tickRate == 0) {
TPSLimitUtils.unlimit();
TPSFreezeUtils.freeze();
} else if (tickRate < 20.0) {
TPSLimitUtils.limit(tickRate);
} else if (tickRate >= 20) {
TPSLimitUtils.unlimit();
}
}
@Override
public boolean isFrozen() {
return TPSFreezeUtils.frozen();
}
@Override
public void setFreeze(boolean freeze) {
if (freeze) {
setTickRate(0);
}
}
@Override
public void stepTicks(int ticks) {
currentLimit = 0;
setTickRate(20);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public void sprintTicks(int ticks) {
currentLimit = currentTPSLimit;
setTickRate(4000);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public boolean isSprinting() {
return currentlyStepping && currentTPSLimit > 20;
}
@Override
public boolean isStepping() {
return currentlyStepping && currentTPSLimit <= 20;
}
@Override
public float getTickRate() {
return currentTPSLimit;
}
@Override
public void setBlockTpsPacket(boolean block) {
}
@Override
public long getTotalTicks() {
return stepsTotal;
}
@Override
public long getDoneTicks() {
return stepsTotal - stepsLeft;
}
@Override
public long getRemainingTicks() {
return stepsLeft;
}
@EventHandler
public void onTickEnd(TickEndEvent event) {
if (!currentlyStepping) return;
stepsLeft--;
if (stepsLeft <= 0) {
setTickRate(currentLimit);
}
}
}

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.tpslimit; package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.tpslimit; package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import lombok.Getter; import lombok.Getter;

View File

@ -1,23 +1,23 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2020 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.tpslimit; package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

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@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -22,7 +22,6 @@ package de.steamwar.bausystem.utils;
import com.destroystokyo.paper.event.server.ServerTickEndEvent; import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import com.destroystokyo.paper.event.server.ServerTickStartEvent; import com.destroystokyo.paper.event.server.ServerTickStartEvent;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -37,7 +36,7 @@ public class TickListener19 implements TickListener, Listener {
@EventHandler @EventHandler
public void onServerTickStart(ServerTickStartEvent event) { public void onServerTickStart(ServerTickStartEvent event) {
if (TPSFreezeUtils.isFrozen()) return; if (TickManager.impl.isFrozen()) return;
Bukkit.getPluginManager().callEvent(new TickStartEvent()); Bukkit.getPluginManager().callEvent(new TickStartEvent());
tickStartRan = true; tickStartRan = true;
} }

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.utils; package de.steamwar.bausystem.utils;

View File

@ -1,3 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins { plugins {
steamwar.java steamwar.java
} }

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -21,41 +21,39 @@ package de.steamwar.bausystem.utils;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand; import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.core.component.DataComponents; import io.papermc.paper.datacomponent.DataComponentTypes;
import net.minecraft.nbt.NBTBase; import io.papermc.paper.datacomponent.item.ItemContainerContents;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket;
import net.minecraft.nbt.NBTTagList; import net.minecraft.network.protocol.game.ClientboundExplodePacket;
import net.minecraft.network.protocol.game.PacketPlayInSetCreativeSlot; import net.minecraft.network.protocol.game.ClientboundGameEventPacket;
import net.minecraft.network.protocol.game.PacketPlayOutExplosion; import net.minecraft.server.level.ServerPlayer;
import net.minecraft.network.protocol.game.PacketPlayOutGameStateChange; import net.minecraft.server.level.ServerPlayerGameMode;
import net.minecraft.server.level.EntityPlayer; import net.minecraft.world.entity.player.Abilities;
import net.minecraft.server.level.PlayerInteractManager; import net.minecraft.world.level.GameType;
import net.minecraft.world.entity.player.EntityHuman;
import net.minecraft.world.entity.player.PlayerAbilities;
import net.minecraft.world.item.component.CustomData;
import net.minecraft.world.level.EnumGamemode;
import org.bukkit.GameMode; import org.bukkit.GameMode;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_21_R2.entity.CraftPlayer; import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_21_R2.inventory.CraftItemStack; import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.util.List;
import java.util.Optional; import java.util.Optional;
public class NMSWrapper21 implements NMSWrapper { public class NMSWrapper21 implements NMSWrapper {
private static final Reflection.Field<PlayerInteractManager> playerInteractManager = Reflection.getField(EntityPlayer.class, null, PlayerInteractManager.class); private static final Reflection.Field<ServerPlayerGameMode> playerInteractManager = Reflection.getField(ServerPlayer.class, null, ServerPlayerGameMode.class);
private static final Reflection.Field<GameType> playerGameMode = Reflection.getField(ServerPlayerGameMode.class, GameType.class, 0);
@Override @Override
public void setInternalGameMode(Player player, GameMode gameMode) { public void setInternalGameMode(Player player, GameMode gameMode) {
playerInteractManager.get(((CraftPlayer) player).getHandle()).a(EnumGamemode.a(gameMode.getValue())); playerGameMode.set(playerInteractManager.get(((CraftPlayer) player).getHandle()), GameType.byId(gameMode.getValue()));
} }
@Override @Override
public void setSlotToItemStack(Player player, Object o) { public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o; ClientboundContainerSetSlotPacket packetPlayInSetCreativeSlot = (ClientboundContainerSetSlotPacket) o;
int index = packetPlayInSetCreativeSlot.b(); int index = packetPlayInSetCreativeSlot.getSlot();
if (index >= 36 && index <= 44) { if (index >= 36 && index <= 44) {
index -= 36; index -= 36;
} else if (index > 44) { } else if (index > 44) {
@ -63,25 +61,23 @@ public class NMSWrapper21 implements NMSWrapper {
} else if (index <= 8) { } else if (index <= 8) {
index = index - 8 + 36; index = index - 8 + 36;
} }
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.e())); player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.getItem()));
if (index < 9) player.getInventory().setHeldItemSlot(index); if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory(); player.updateInventory();
} }
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12); private static final Reflection.Field<ClientboundGameEventPacket.Type> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, ClientboundGameEventPacket.Type.class, 14);
@Override @Override
public void setGameStateChangeReason(Object packet) { public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d); gameStateChangeReason.set(packet, ClientboundGameEventPacket.CHANGE_GAME_MODE);
} }
private static final Reflection.Field<PlayerAbilities> playerAbilities = Reflection.getField(EntityHuman.class, null, PlayerAbilities.class);
@Override @Override
public void setPlayerBuildAbilities(Player player) { public void setPlayerBuildAbilities(Player player) {
PlayerAbilities abilities = playerAbilities.get(((CraftPlayer) player).getHandle()); Abilities abilities = (((CraftPlayer) player).getHandle()).getAbilities();
abilities.d = true; abilities.mayBuild = true;
abilities.e = true; abilities.mayfly = true;
} }
@Override @Override
@ -93,49 +89,45 @@ public class NMSWrapper21 implements NMSWrapper {
@Override @Override
public boolean checkItemStack(ItemStack item) { public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item); ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
NBTTagCompound tag = nmsItem.a(DataComponents.b, CustomData.a).c(); if (data == null) {
if (tag.e("BlockEntityTag")) { return false;
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
} }
return false; return drillDown(data.contents(), 0, 0) > threshold;
} }
private int drillDown(NBTTagList items, int layer, int start) { private int drillDown(List<ItemStack> items, int layer, int start) {
if (layer > 2) return start + threshold; if (layer > 2) return start + threshold;
int invalid = start; int invalid = start;
for (NBTBase nbtBase : items) { for (int i = start; i < items.size(); i++) {
if (!(nbtBase instanceof NBTTagCompound slot)) ItemStack item = items.get(i);
if (item.isEmpty()) continue;
invalid += item.getAmount();
ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
if (data == null) {
continue; continue;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
} }
if (invalid > threshold)
break; List<ItemStack> subItems = data.contents();
if (subItems.size() > 1) {
invalid = drillDown(subItems, layer + 1, invalid);
}
} }
return invalid; return invalid;
} }
@Override @Override
public Object resetExplosionKnockback(Object packet) { public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion explosion = (PacketPlayOutExplosion) packet; ClientboundExplodePacket explosion = (ClientboundExplodePacket) packet;
return new PacketPlayOutExplosion( return new ClientboundExplodePacket(
explosion.b(), explosion.center(),
Optional.empty(), Optional.empty(),
explosion.f(), explosion.explosionParticle(),
explosion.g() explosion.explosionSound()
); );
} }
} }

View File

@ -0,0 +1,150 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.Reflection;
import de.steamwar.bausystem.BauSystem;
import net.minecraft.network.protocol.game.ClientboundTickingStatePacket;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerTickRateManager;
import net.minecraft.world.TickRateManager;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class TickManager21 implements TickManager {
private static final ServerTickRateManager manager = MinecraftServer.getServer().tickRateManager();
private static final Reflection.Field<Integer> frozenTicksToRun = Reflection.getField(TickRateManager.class, int.class, 0);
private static final Reflection.Field<Long> remainingSprintTicks = Reflection.getField(ServerTickRateManager.class, long.class, 0);
private boolean blockTpsPacket = true;
private int totalSteps;
public TickManager21() {
TinyProtocol.instance.addFilter(ClientboundTickingStatePacket.class, this::blockPacket);
}
private Object blockPacket(Player player, Object packet) {
if (blockTpsPacket) {
return new ClientboundTickingStatePacket(20, manager.isFrozen());
} else {
return packet;
}
}
@Override
public boolean canFreeze() {
return true;
}
@Override
public void setBlockTpsPacket(boolean block) {
blockTpsPacket = block;
if (blockTpsPacket) {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(20, manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
} else {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(manager.tickrate(), manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
@Override
public void setTickRate(float tickRate) {
if (isFrozen()) {
setFreeze(false);
}
manager.setTickRate(tickRate);
}
@Override
public boolean isFrozen() {
return manager.isFrozen();
}
@Override
public void setFreeze(boolean freeze) {
manager.setFrozen(freeze);
}
@Override
public void stepTicks(int ticks) {
if (manager.isSprinting()) {
manager.stopSprinting();
} else if (manager.isSteppingForward()) {
manager.stopStepping();
}
this.totalSteps = ticks;
manager.setFrozen(true);
manager.stepGameIfPaused(ticks);
manager.setFrozen(false);
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), (bukkitTask) -> {
if (manager.isSteppingForward()) return;
manager.setFrozen(true);
bukkitTask.cancel();
}, 1, 1);
manager.tick();
}
@Override
public void sprintTicks(int ticks) {
if (manager.isSteppingForward()) {
manager.stopStepping();
} else if (manager.isSprinting()) {
manager.stopSprinting();
}
this.totalSteps = ticks;
manager.requestGameToSprint(ticks, true);
}
@Override
public boolean isSprinting() {
return manager.isSprinting();
}
@Override
public boolean isStepping() {
return manager.isSteppingForward();
}
@Override
public float getTickRate() {
return manager.tickrate();
}
@Override
public long getRemainingTicks() {
if (isSprinting()) {
return remainingSprintTicks.get(manager);
} else {
return frozenTicksToRun.get(manager);
}
}
@Override
public long getDoneTicks() {
return totalSteps - getRemainingTicks();
}
@Override
public long getTotalTicks() {
return totalSteps;
}
}

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2024 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
# #
# This file is a part of the SteamWar software. # This file is a part of the SteamWar software.
# #
# Copyright (C) 2021 SteamWar.de-Serverteam # Copyright (C) 2025 SteamWar.de-Serverteam
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by # it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or # the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version. # (at your option) any later version.
# #
# This program is distributed in the hope that it will be useful, # This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of # but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details. # GNU Affero General Public License for more details.
# #
# You should have received a copy of the GNU Affero General Public License # You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>. # along with this program. If not, see <https://www.gnu.org/licenses/>.
# #
PREFIX=§eBau§8System§8» PREFIX=§eBau§8System§8»
TIME=HH:mm:ss TIME=HH:mm:ss
@ -25,7 +25,7 @@ PAGE_LIST=§e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§ePrevious page LIST_PREVIOUS_PAGE=§ePrevious page
LIST_NEXT_PAGE=§eNext page LIST_NEXT_PAGE=§eNext page
# Permissions # Permissions
NO_PERMISSION=You are not allowed to use that here NO_PERMISSION=§7You are not allowed to use that here
SPECTATOR=§fSpectator SPECTATOR=§fSpectator
# Scoreboard # Scoreboard
SCOREBOARD_TIME=Time SCOREBOARD_TIME=Time
@ -38,6 +38,7 @@ SCOREBOARD_TRACE_TICKS=Ticks
SCOREBOARD_TECHHIDER=TechHider§8: §aOn SCOREBOARD_TECHHIDER=TechHider§8: §aOn
SCOREBOARD_XRAY=XRay§8: §aOn SCOREBOARD_XRAY=XRay§8: §aOn
SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR=Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team
SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team
SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody
@ -136,7 +137,9 @@ BAU_INFO_ITEM_LORE_FIRE=§7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR=§7Color§8: §e{0} BAU_INFO_ITEM_LORE_COLOR=§7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0}
BAU_INFO_ITEM_LORE_ITEMS=§7Items§8: §e{0} BAU_INFO_ITEM_LORE_ITEMS=§7Items§8: §e{0}
BAU_INFO_ITEM_LORE_NO_GRAVITY = §8NoGravity§8: §e{0} BAU_INFO_ITEM_LORE_NO_GRAVITY = §7NoGravity§8: §e{0}
BAU_INFO_ITEM_LORE_TESTBLOCK=§7Testblock§8: §e{0}
BAU_INFO_ITEM_LORE_CHANGED=§7Changed§8: §e{0}
BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Information regarding this build server BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Information regarding this build server
BAU_INFO_COMMAND_OWNER=§7Owner§8: §e{0} BAU_INFO_COMMAND_OWNER=§7Owner§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2} BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2}
@ -389,6 +392,12 @@ INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggles InventoryFill
INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside. INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated INVENTORY_FILL_ENABLE=§aInventoryFiller activated
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated
INVENTORY_FILL_GUI_NAME=Inventory Filler
INVENTORY_FILL_GUI_POWER=§ePower§8:§7 {0}
INVENTORY_FILL_GUI_TNT=§eTNT
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer activated
RAY_VISUALIZER_DISABLE=§aRayVisualizer deactivated
# Killchecker # Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker
@ -396,6 +405,7 @@ KILLCHECKER_INFO=§7Shows the overlaps of cannon kills in your build area.
KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted. KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
KILLCHECKER_ENABLE=§aKillchecker activated KILLCHECKER_ENABLE=§aKillchecker activated
KILLCHECKER_DISABLE=§cKillchecker deactivated KILLCHECKER_DISABLE=§cKillchecker deactivated
KILLCHECKER_NO_BUILD=§cThere is no Build Area in this Region
KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
# BlockCounter # BlockCounter
BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Toggle on/off BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Toggle on/off
@ -514,7 +524,7 @@ LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots
LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions
LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup LOADER_NO_LOADER=§cYou have no Loader. Create one with /loader setup
LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader. LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
LOADER_ACTIVE=§7The Loader is now active. LOADER_ACTIVE=§7The Loader is now active.
@ -730,12 +740,10 @@ REGION_ITEM_RESET=§eReset
REGION_ITEM_TESTBLOCK=§eDummy REGION_ITEM_TESTBLOCK=§eDummy
REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated
REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy
REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §eonly build
REGION_ITEM_TNT_ON=§7TNT: §eActivated REGION_ITEM_TNT_ON=§7TNT: §eActivated
REGION_ITEM_SELECTOR_TITLE=Tnt Mode REGION_ITEM_SELECTOR_TITLE=Tnt Mode
REGION_ITEM_SELECTOR_ON=§eActivate REGION_ITEM_SELECTOR_ON=§eActivate
REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy
REGION_ITEM_SELECTOR_ONLY_BUILD=§eonly build
REGION_ITEM_SELECTOR_OFF=§eDeactivate REGION_ITEM_SELECTOR_OFF=§eDeactivate
#Region #Region
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region
@ -846,7 +854,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInactive
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive
LAUFBAU_SETTINGS_GUI_BACK=§eBack LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Advanced settings LAUFBAU_SETTINGS_ADVANCED=§eLeft-Click §8-§7 Advanced settings
LAUFBAU_BLOCK_COBWEB=§eCobweb LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@ -932,7 +940,6 @@ SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
SELECT_GLOBAL_REGION=§cThe global region cannot be selected SELECT_GLOBAL_REGION=§cThe global region cannot be selected
SELECT_NO_TYPE=§cThis region has no {0} SELECT_NO_TYPE=§cThis region has no {0}
SELECT_NO_EXTENSION=§cThis region has no extension
SELECT_MESSAGE=§7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5} SELECT_MESSAGE=§7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
SKULL_HELP=§8/§eskull §8[§eplayer§8] §8-§7 Receive a player head SKULL_HELP=§8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
SKULL_INVALID=§cInvalid player name SKULL_INVALID=§cInvalid player name
@ -973,10 +980,12 @@ SELECT_ITEM_BAUPLATTFORM=§eBuild platform
SELECT_ITEM_TESTBLOCK=§eDummy SELECT_ITEM_TESTBLOCK=§eDummy
CHESTFILLER_FILLED=§eChest filled CHESTFILLER_FILLED=§eChest filled
CHESTFILLER_COUNT=§7{0}§8: §e§l{1} CHESTFILLER_COUNT=§7{0}§8: §e§l{1}
PISTON_HELP_1=§7Right click on piston with a slime ball to calculate the moved blocks. PISTON_HELP_1=§7Right click on piston to calculate the moved blocks.
PISTON_HELP_2=§7Count is red, if one unmoveable block is present. PISTON_HELP_2=§7Count is red, if one unmoveable block is present.
PISTON_HELP_3=§7Count is yellow, if too many blocks are present. PISTON_HELP_3=§7Count is yellow, if too many blocks are present.
PISTON_INFO=§7Moved Blocks {0}{1}§8/§712 PISTON_INFO=§7Moved Blocks {0}{1}§8/§712
PISTON_ENABLED=§aCalculator enabled
PISTON_DISABLED=§cCalculator disabled
# Warp # Warp
WARP_LOC_X=§7X§8: §e{0} WARP_LOC_X=§7X§8: §e{0}
WARP_LOC_Y=§7Y§8: §e{0} WARP_LOC_Y=§7Y§8: §e{0}
@ -1018,4 +1027,11 @@ XRAY_OFF=§cXray deactivated
COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP=§8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another TYPEREPLACE_HELP=§8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
# Schematic # Schematic
SCHEMATIC_GUI_ITEM=§eSchematics SCHEMATIC_GUI_ITEM=§eSchematics
# TNTListener
TLS_MESSAGE_79=§7TLS§8> §7Tick §e{0} §8- §7TNT §e{1}
TLS_MESSAGE_80=§7TLS§8> §7Tick §e{0} §8- §7TNT §e{1} §8(§e{2} §7with Fuse 80§8)
TLS_START_HELP=§8/§etls start §8: §7Start the TNT Listener
TLS_STOP_HELP=§8/§etls stop §8: §7Stop the TNT Listener
TLS_SCOREBOARD_ELEMENT=§eTLS§8: §aon
TLS_TOGGLE_HELP=§8/§etls§8: §7Toggle the TNT Listener

View File

@ -1,20 +1,20 @@
# #
# This file is a part of the SteamWar software. # This file is a part of the SteamWar software.
# #
# Copyright (C) 2021 SteamWar.de-Serverteam # Copyright (C) 2025 SteamWar.de-Serverteam
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by # it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or # the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version. # (at your option) any later version.
# #
# This program is distributed in the hope that it will be useful, # This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of # but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details. # GNU Affero General Public License for more details.
# #
# You should have received a copy of the GNU Affero General Public License # You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>. # along with this program. If not, see <https://www.gnu.org/licenses/>.
# #
PREFIX=§eBau§8System§8» PREFIX=§eBau§8System§8»
TIME=HH:mm:ss TIME=HH:mm:ss
@ -25,7 +25,7 @@ PAGE_LIST=§e Seite ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§eVorherige Seite LIST_PREVIOUS_PAGE=§eVorherige Seite
LIST_NEXT_PAGE=§eNächste Seite LIST_NEXT_PAGE=§eNächste Seite
# Permission # Permission
NO_PERMISSION=Du darfst dies hier nicht nutzen NO_PERMISSION=§7Du darfst dies hier nicht nutzen
SPECTATOR=§fZuschauer SPECTATOR=§fZuschauer
# Scoreboard # Scoreboard
SCOREBOARD_TIME=Uhrzeit SCOREBOARD_TIME=Uhrzeit
@ -119,12 +119,9 @@ BACKUP_LORE=§eKlicken zum Laden
BAU_COMMAND_HELP_INFO=§8/§ebau info §8- §7Alias für §8/§ebauinfo BAU_COMMAND_HELP_INFO=§8/§ebau info §8- §7Alias für §8/§ebauinfo
BAU_INFO_ITEM_NAME=§eBau-Management BAU_INFO_ITEM_NAME=§eBau-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT=§7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE=§7Freeze§8: §e{0}
BAU_INFO_ITEM_LORE_DAMAGE=§7Damage§8: §e{0}
BAU_INFO_ITEM_LORE_FIRE=§7Feuer§8: §e{0} BAU_INFO_ITEM_LORE_FIRE=§7Feuer§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR=§7Farbe§8: §e{0} BAU_INFO_ITEM_LORE_COLOR=§7Farbe§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0} BAU_INFO_ITEM_LORE_CHANGED=§7Verändert§8: §e{0}
BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Gibt Informationen über den Bau BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Gibt Informationen über den Bau
BAU_INFO_COMMAND_OWNER=§7Besitzer§8: §e{0} BAU_INFO_COMMAND_OWNER=§7Besitzer§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2} BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2}
@ -350,8 +347,11 @@ SMART_PLACE_DISABLE=§cSmartPlace deaktiviert
# InventoryFiller # InventoryFiller
INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggled InventoryFill INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggled InventoryFill
INVENTORY_FILL_INFO=§7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern. INVENTORY_FILL_INFO=§7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated INVENTORY_FILL_ENABLE=§aInventoryFiller aktiviert
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated INVENTORY_FILL_DISABLE=§cInventoryFiller deaktiviert
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer aktiviert
RAY_VISUALIZER_DISABLE=§aRayVisualizer deaktiviert
# Killchecker # Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Deaktiviert Killchecker KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Deaktiviert Killchecker
@ -359,6 +359,7 @@ KILLCHECKER_INFO=§7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
KILLCHECKER_INFO2=§7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass und Concrete wird gezählt. KILLCHECKER_INFO2=§7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass und Concrete wird gezählt.
KILLCHECKER_ENABLE=§aKillchecker aktiviert KILLCHECKER_ENABLE=§aKillchecker aktiviert
KILLCHECKER_DISABLE=§cKillchecker deaktiviert KILLCHECKER_DISABLE=§cKillchecker deaktiviert
KILLCHECKER_NO_BUILD=§cEs gibt keinen Baubereich in dieser Region
KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
# BlockCounter # BlockCounter
BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Wechsel zwischen an und aus BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Wechsel zwischen an und aus
@ -677,12 +678,10 @@ REGION_ITEM_RESET=§eReset
REGION_ITEM_TESTBLOCK=§eTestblock REGION_ITEM_TESTBLOCK=§eTestblock
REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet
REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock
REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §enur Baubereich
REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet
REGION_ITEM_SELECTOR_TITLE=Tnt Modus REGION_ITEM_SELECTOR_TITLE=Tnt Modus
REGION_ITEM_SELECTOR_ON=§eEinschalten REGION_ITEM_SELECTOR_ON=§eEinschalten
REGION_ITEM_SELECTOR_ONLY_TB=§enur Testblock REGION_ITEM_SELECTOR_ONLY_TB=§enur Testblock
REGION_ITEM_SELECTOR_ONLY_BUILD=§enur Baubereich
REGION_ITEM_SELECTOR_OFF=§eAusschalten REGION_ITEM_SELECTOR_OFF=§eAusschalten
#Region #Region
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Setze die Farbe der Region REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Setze die Farbe der Region
@ -792,7 +791,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInaktiv
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aAktiv LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aAktiv
LAUFBAU_SETTINGS_GUI_BACK=§eBack LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Erweiterte Einstellung LAUFBAU_SETTINGS_ADVANCED=§eLinks-Click §8-§7 Erweiterte Einstellung
LAUFBAU_BLOCK_COBWEB=§eCobweb LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@ -874,7 +873,6 @@ SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp
SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
SELECT_GLOBAL_REGION=§cDie globale Region kannst du nicht auswählen SELECT_GLOBAL_REGION=§cDie globale Region kannst du nicht auswählen
SELECT_NO_TYPE=§cDiese Region hat keinen {0} SELECT_NO_TYPE=§cDiese Region hat keinen {0}
SELECT_NO_EXTENSION=§cDiese Region hat keine Ausfahrmaße
SELECT_MESSAGE=§7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt SELECT_MESSAGE=§7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt
SKULL_HELP=§8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf SKULL_HELP=§8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf
SKULL_INVALID=§cUngültiger Spieler SKULL_INVALID=§cUngültiger Spieler
@ -914,10 +912,12 @@ SELECT_ITEM_BAURAHMEN=§eBaurahmen
SELECT_ITEM_BAUPLATTFORM=§eBauplattform SELECT_ITEM_BAUPLATTFORM=§eBauplattform
SELECT_ITEM_TESTBLOCK=§eTestblock SELECT_ITEM_TESTBLOCK=§eTestblock
CHESTFILLER_FILLED=§eKiste gefüllt CHESTFILLER_FILLED=§eKiste gefüllt
PISTON_HELP_1=§7Rechts Klick auf Piston mit einem Slime Ball berechnet dir die bewegten Blöcke. PISTON_HELP_1=§7Rechts Klick auf einen Piston berechnet dir die bewegten Blöcke.
PISTON_HELP_2=§7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist. PISTON_HELP_2=§7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist.
PISTON_HELP_3=§7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind. PISTON_HELP_3=§7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind.
PISTON_INFO=§7Bewegte Blöcke {0}{1}§8/§712 PISTON_INFO=§7Bewegte Blöcke {0}{1}§8/§712
PISTON_ENABLED=§aPiston-Berechnung aktiviert
PISTON_DISABLED=§cPiston-Berechnung deaktiviert
# Warp # Warp
WARP_LOC_X=§7X§8: §e{0} WARP_LOC_X=§7X§8: §e{0}
WARP_LOC_Y=§7Y§8: §e{0} WARP_LOC_Y=§7Y§8: §e{0}
@ -959,4 +959,9 @@ XRAY_OFF=§cXray deaktiviert
COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen COLORREPLACE_HELP=§8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP=§8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen TYPEREPLACE_HELP=§8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
# Schematics # Schematics
SCHEMATIC_GUI_ITEM=§eSchematics SCHEMATIC_GUI_ITEM=§eSchematics
TLS_MESSAGE_80=§7TLS§8> §7Tick §e{0} §8- §7TNT §e{1} §8(§e{2} §7mit Fuse 80§8)
TLS_START_HELP=§8/§etls start §8: §7Starte den TNT Listener
TLS_STOP_HELP=§8/§etls stop §8: §7Stope den TNT Listener
TLS_SCOREBOARD_ELEMENT=§eTLS§8: §aan
TLS_TOGGLE_HELP=§8/§etls§8: §7Toggle den TNT Listener

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem; package de.steamwar.bausystem;
@ -28,52 +28,41 @@ import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader; import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern; import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm; import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import de.steamwar.bausystem.features.tracer.TraceManager; import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder; import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard; import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.loader.PrototypeLoader; import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.region.loader.RegionLoader;
import de.steamwar.bausystem.region.loader.Updater;
import de.steamwar.bausystem.utils.ScoreboardElement; import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickListener; import de.steamwar.bausystem.utils.TickListener;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.worlddata.WorldData; import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator; import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils; import de.steamwar.command.SWCommandUtils;
import de.steamwar.core.Core; import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.linkage.LinkedInstance; import de.steamwar.core.WorldEditRendererCUIEditor;
import de.steamwar.linkage.MaxVersion; import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.MinVersion; import de.steamwar.linkage.SpigotLinker;
import de.steamwar.linkage.PluginCheck;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable;
import de.steamwar.message.Message; import de.steamwar.message.Message;
import de.steamwar.network.packets.PacketHandler;
import lombok.Getter; import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask; import org.bukkit.scheduler.BukkitTask;
import java.io.*; import java.io.IOException;
import java.lang.reflect.Field; import java.io.OutputStream;
import java.util.HashMap; import java.io.PrintStream;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.atomic.AtomicReference; import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer; import java.util.function.Consumer;
import java.util.logging.Level; import java.util.logging.Level;
import java.util.stream.Collectors;
public class BauSystem extends JavaPlugin { public class BauSystem extends JavaPlugin implements Listener {
// This should be treated as final! // This should be treated as final!
public static Message MESSAGE; public static Message MESSAGE;
@ -82,7 +71,7 @@ public class BauSystem extends JavaPlugin {
@Getter @Getter
private static BauSystem instance; private static BauSystem instance;
private final Map<Class<?>, Object> instances = new HashMap<>(); private SpigotLinker linker;
@Override @Override
public void onEnable() { public void onEnable() {
@ -94,132 +83,63 @@ public class BauSystem extends JavaPlugin {
instance = this; instance = this;
SWUtils.setBausystem(instance); SWUtils.setBausystem(instance);
try { RegionSystem.INSTANCE.load();
PrototypeLoader.load();
RegionLoader.load();
} catch (SecurityException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown();
System.exit(1);
return;
}
new Updater(PrototypeLoader.file, PrototypeLoader::load);
new Updater(RegionLoader.file, RegionLoader::load);
SWCommandUtils.addValidator(Player.class, validator(Permission.BUILD)); SWCommandUtils.addValidator(Player.class, validator(Permission.BUILD));
SWCommandUtils.addValidator(CommandSender.class, validator(Permission.BUILD)); SWCommandUtils.addValidator(CommandSender.class, validator(Permission.BUILD));
SWCommandUtils.addValidator("supervisor", validator(Permission.SUPERVISOR)); SWCommandUtils.addValidator("supervisor", validator(Permission.SUPERVISOR));
SWCommandUtils.addValidator("owner", validator(Permission.OWNER)); SWCommandUtils.addValidator("owner", validator(Permission.OWNER));
instances.put(BauServer.class, BauServer.getInstance()); linker = new SpigotLinker(BauSystem.getInstance(), BauSystem.MESSAGE) {
List<Class<?>> classes = new BufferedReader(new InputStreamReader(BauSystem.class.getResourceAsStream("/META-INF/annotations/de.steamwar.linkage.Linked"))) @Override
.lines() protected void linkObject(Object any) {
.map(s -> { super.linkObject(any);
try { if (any instanceof LuaLib) {
return Class.forName(s, false, BauSystem.class.getClassLoader()); SteamWarLuaPlugin.add((LuaLib) any);
} catch (ClassNotFoundException | NoClassDefFoundError e) {
if (e.getMessage().equals(s)) {
Bukkit.shutdown();
throw new SecurityException(e.getMessage(), e);
}
return null;
}
})
.filter(Objects::nonNull)
.collect(Collectors.toList());
classes.forEach(clazz -> {
MinVersion minVersion = clazz.getAnnotation(MinVersion.class);
MaxVersion maxVersion = clazz.getAnnotation(MaxVersion.class);
PluginCheck[] pluginChecks = clazz.getAnnotationsByType(PluginCheck.class);
if (minVersion != null && Core.getVersion() < minVersion.value()) {
return;
}
if (maxVersion != null && Core.getVersion() > maxVersion.value()) {
return;
}
for (PluginCheck pluginCheck : pluginChecks) {
if (pluginCheck.has() == PluginCheck.Has.THIS && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) != null) {
continue;
} }
if (pluginCheck.has() == PluginCheck.Has.NOT && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) == null) { if (any instanceof ScoreboardElement) {
continue; BauScoreboard.addElement((ScoreboardElement) any);
} }
return; if (any instanceof BauGuiItem) {
} BauGUI.addItem((BauGuiItem) any);
}
Object any; if (any instanceof PanzernAlgorithm) {
try { Panzern.add((PanzernAlgorithm) any);
any = clazz.newInstance(); }
} catch (InstantiationException | IllegalAccessException e) { if (any instanceof ConfigConverter) {
getLogger().log(Level.SEVERE, e.getMessage(), e); Config.addConfigConverter((ConfigConverter) any);
Bukkit.shutdown(); }
throw new SecurityException(e.getMessage()); if (any instanceof BoundingBoxLoader) {
} ((BoundingBoxLoader) any).load();
instances.put(clazz, any);
if (any instanceof Enable) {
((Enable) any).enable();
}
if (any instanceof SWCommand) {
((SWCommand) any).setMessage(BauSystem.MESSAGE);
}
if (any instanceof Listener) {
Bukkit.getPluginManager().registerEvents((Listener) any, BauSystem.getInstance());
}
if (any instanceof PacketHandler) {
((PacketHandler) any).register();
}
if (any instanceof LuaLib) {
SteamWarLuaPlugin.add((LuaLib) any);
}
if (any instanceof ScoreboardElement) {
BauScoreboard.addElement((ScoreboardElement) any);
}
if (any instanceof BauGuiItem) {
BauGUI.addItem((BauGuiItem) any);
}
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
});
instances.forEach((clazz, o) -> {
for (Field field : clazz.getFields()) {
if (field.getAnnotation(LinkedInstance.class) != null) {
try {
field.set(o, instances.get(field.getType()));
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
} }
} }
}); };
try {
linker.addLinkableInstance(BauServer.getInstance());
linker.link();
} catch (AbstractLinker.LinkException e) {
getLogger().log(Level.SEVERE, "Could not link a class.", e);
Bukkit.shutdown();
}
TickListener.impl.init(); TickListener.impl.init();
TraceManager.instance.init(); TraceManager.instance.init();
TraceRecorder.instance.init(); TraceRecorder.instance.init();
new WorldEditRendererCUIEditor();
}
@EventHandler
public void onCRIUSleep(CRIUSleepEvent event) {
RegionSystem.INSTANCE.save();
} }
@Override @Override
public void onDisable() { public void onDisable() {
instances.forEach((aClass, o) -> { linker.unlink();
if (o instanceof Listener) {
HandlerList.unregisterAll((Listener) o);
}
if (o instanceof Disable) {
((Disable) o).disable();
}
});
WorldData.write(); WorldData.write();
RegionSystem.INSTANCE.save();
Config.getInstance().saveAll(); Config.getInstance().saveAll();
} }
@ -263,7 +183,7 @@ public class BauSystem extends JavaPlugin {
@Override @Override
public void run() { public void run() {
if (TPSFreezeUtils.isFrozen()) return; if (TickManager.impl.isFrozen()) return;
if (counter >= delay) { if (counter >= delay) {
runnable.run(); runnable.run();
cancel(); cancel();
@ -281,7 +201,7 @@ public class BauSystem extends JavaPlugin {
@Override @Override
public void run() { public void run() {
if (TPSFreezeUtils.isFrozen()) return; if (TickManager.impl.isFrozen()) return;
if (counter >= (first ? delay : period)) { if (counter >= (first ? delay : period)) {
first = false; first = false;
runnable.run(); runnable.run();

View File

@ -1,31 +1,30 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem; package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.world.BauMemberUpdate; import de.steamwar.bausystem.features.world.BauMemberUpdate;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent; import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.sql.BauweltMember; import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.HashSet; import java.util.HashSet;
@ -50,7 +49,7 @@ public enum Permission {
return !bauweltMember.isBuild() && !bauweltMember.isSupervisor(); return !bauweltMember.isBuild() && !bauweltMember.isSupervisor();
}), }),
/** /**
* Primarily used for {@link de.steamwar.bausystem.linkage.specific.GuiItem} * Primarily used for {@link GuiItem}
*/ */
MEMBER(bauweltMember -> { MEMBER(bauweltMember -> {
return true; return true;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem; package de.steamwar.bausystem;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.config; package de.steamwar.bausystem.config;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.configplayer; package de.steamwar.bausystem.configplayer;

View File

@ -1,3 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer; package de.steamwar.bausystem.configplayer;
import yapion.hierarchy.types.YAPIONObject; import yapion.hierarchy.types.YAPIONObject;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.configplayer; package de.steamwar.bausystem.configplayer;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.configplayer.serializer; package de.steamwar.bausystem.configplayer.serializer;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;
@ -24,7 +24,6 @@ import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.features.autostart;

View File

@ -1,26 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.features.autostart;
@ -24,8 +24,6 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.tpslimit.TPSUtils; import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils; import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.ItemUtils; import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@ -33,8 +31,6 @@ import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.data.type.Chest; import org.bukkit.block.data.type.Chest;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -43,9 +39,9 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.io.File; import java.util.Arrays;
import java.text.SimpleDateFormat; import java.util.HashMap;
import java.util.*; import java.util.Map;
@Linked @Linked
public class AutostartListener implements Listener { public class AutostartListener implements Listener {
@ -106,11 +102,11 @@ public class AutostartListener implements Listener {
public void activate(Player player) { public void activate(Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (region.isGlobal()) { if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player); BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return; return;
} }
if (!region.hasType(RegionType.TESTBLOCK)) { if (region.getTestblockArea().isEmpty()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player); BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return; return;
} }
@ -131,20 +127,12 @@ public class AutostartListener implements Listener {
event.blockList().forEach(block -> { event.blockList().forEach(block -> {
Region region = Region.getRegion(block.getLocation()); Region region = Region.getRegion(block.getLocation());
if (!regionStartTime.containsKey(region)) return; if (!regionStartTime.containsKey(region)) return;
if (!region.hasType(RegionType.TESTBLOCK)) return; if (!region.getTestblockArea().inRegion(block.getLocation(), true)) return;
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region); long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region);
long preFightDurationInSeconds = getPreFightDurationInSeconds(region); long preFightDurationInSeconds = region.getGameModeConfig().getTimes().getPreFightDuration();
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff)); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff));
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3"); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3");
}); });
} }
private int getPreFightDurationInSeconds(Region region) {
File file = region.gameModeConfig();
if (file == null) return 30;
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
return config.getInt("Times.PreFightDuration", 30);
}
} }

View File

@ -1,49 +1,41 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.backup; package de.steamwar.bausystem.features.backup;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionBackups;
import de.steamwar.bausystem.region.flags.ChangedMode;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode; import de.steamwar.command.PreviousArguments;
import de.steamwar.bausystem.region.tags.Tag;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.chat.ClickEvent; import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.io.File; import java.util.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@Linked @Linked
@ -54,7 +46,7 @@ public class BackupCommand extends SWCommand {
} }
static boolean checkGlobalRegion(Region region, Player p) { static boolean checkGlobalRegion(Region region, Player p) {
if (region.isGlobal()) { if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("BACKUP_REGION_NO_REGION", p); BauSystem.MESSAGE.send("BACKUP_REGION_NO_REGION", p);
return true; return true;
} }
@ -67,11 +59,12 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
} }
if (!region.get(Tag.CHANGED)) { if (region.getFlags().get(Flag.CHANGED).isWithDefault(ChangedMode.NO_CHANGE)) {
BauSystem.MESSAGE.send("BACKUP_CREATE_NO_CHANGE", p); BauSystem.MESSAGE.send("BACKUP_CREATE_NO_CHANGE", p);
return; return;
} }
if (region.backup()) { Optional<RegionBackups.Backup> backup = region.getBackups().create(RegionBackups.BackupType.MANUAL);
if (backup.isPresent()) {
BauSystem.MESSAGE.send("BACKUP_CREATE_SUCCESS", p); BauSystem.MESSAGE.send("BACKUP_CREATE_SUCCESS", p);
} else { } else {
BauSystem.MESSAGE.send("BACKUP_CREATE_FAILURE", p); BauSystem.MESSAGE.send("BACKUP_CREATE_FAILURE", p);
@ -79,25 +72,12 @@ public class BackupCommand extends SWCommand {
} }
@Register(value = "load", description = "BACKUP_HELP_LOAD") @Register(value = "load", description = "BACKUP_HELP_LOAD")
public void backupLoad(@Validator("owner") Player p, @Mapper("backupName") String backupName) { public void backupLoad(@Validator("owner") Player p, @Mapper("backup") @ErrorMessage("BACKUP_LOAD_FAILURE") RegionBackups.Backup backup) {
Region region = Region.getRegion(p.getLocation()); if (backup.load()) {
if (checkGlobalRegion(region, p)) { BauSystem.MESSAGE.send("BACKUP_LOAD", p);
return; } else {
}
File backupFile = region.getBackupFile(backupName.replace('_', ' '));
if (backupFile == null) {
BauSystem.MESSAGE.send("BACKUP_LOAD_FAILURE", p); BauSystem.MESSAGE.send("BACKUP_LOAD_FAILURE", p);
return;
} }
EditSession editSession = new PasteBuilder(new PasteBuilder.FileProvider(backupFile))
.pastePoint(region.getMinPoint().add(region.getPrototype().getSizeX() / 2, 0, region.getPrototype().getSizeZ() / 2))
.minPoint(region.getMinPoint())
.maxPoint(region.getMaxPoint())
.waterLevel(region.getWaterLevel())
.run();
region.remember(editSession);
BauSystem.MESSAGE.send("BACKUP_LOAD", p);
} }
@Register(value = "list", description = "BACKUP_HELP_LIST") @Register(value = "list", description = "BACKUP_HELP_LIST")
@ -106,10 +86,10 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
} }
List<String> backups = listBackup(p); List<RegionBackups.Backup> backups = listBackup(p);
BauSystem.MESSAGE.send("BACKUP_LIST_HEAD", p, backups.size()); BauSystem.MESSAGE.send("BACKUP_LIST_HEAD", p, backups.size());
backups.forEach(s -> { backups.forEach(backup -> {
BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + s, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + s), s); BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + backup.getName(), new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + backup.getName()), backup.getName());
}); });
} }
@ -119,34 +99,44 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
} }
List<String> backups = listBackup(p); List<RegionBackups.Backup> backups = listBackup(p);
List<SWListInv.SWListEntry<String>> swListEntries = new ArrayList<>(); List<SWListInv.SWListEntry<RegionBackups.Backup>> swListEntries = new ArrayList<>();
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("BACKUP_LORE", p)); List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("BACKUP_LORE", p));
for (int i = 0; i < backups.size(); i++) { for (int i = 0; i < backups.size(); i++) {
String s = backups.get(i); RegionBackups.Backup backup = backups.get(i);
SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, s), lore, false, clickType -> {}); SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, backup.getName()), lore, false, clickType -> {});
swItem.getItemStack().setAmount(i + 1); swItem.getItemStack().setAmount(i + 1);
swListEntries.add(new SWListInv.SWListEntry<>(swItem, s)); swListEntries.add(new SWListInv.SWListEntry<>(swItem, backup));
} }
SWListInv<String> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> { SWListInv<RegionBackups.Backup> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> {
p.getOpenInventory().close(); p.getOpenInventory().close();
p.performCommand("backup load " + s); backupLoad(p, s);
}); });
swListInv.open(); swListInv.open();
} }
@Mapper(value = "backupName", local = true) @Mapper(value = "backup", local = true)
public TypeMapper<String> backupMapper() { public TypeMapper<RegionBackups.Backup> backupMapper() {
return SWCommandUtils.createMapper(s -> s, (commandSender, s) -> listBackup((Player) commandSender)); return new TypeMapper<>() {
@Override
public RegionBackups.Backup map(CommandSender commandSender, String[] previousArguments, String s) {
return Region.getRegion(((Player) commandSender).getLocation()).getBackups().get(s);
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return listBackup((Player) sender).stream().map(RegionBackups.Backup::getName).collect(Collectors.toList());
}
};
} }
private List<String> listBackup(Player p) { private List<RegionBackups.Backup> listBackup(Player p) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return Collections.emptyList(); return Collections.emptyList();
} }
try { try {
return region.listBackup().stream().map(s -> s.substring(0, s.length() - 6).replace(' ', '_')).collect(Collectors.toList()); return region.getBackups().list();
} catch (NullPointerException e) { } catch (NullPointerException e) {
return Collections.emptyList(); return Collections.emptyList();
} }

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.bau; package de.steamwar.bausystem.features.bau;
@ -22,10 +22,10 @@ package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
@ -56,15 +56,10 @@ public class BauInfoBauGuiItem extends BauGuiItem {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
List<String> stringList = new ArrayList<>(); List<String> stringList = new ArrayList<>();
for (Flag flag : Flag.getFlags()) { for (Flag flag : Flag.getFlags()) {
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) { if (!region.getFlags().has(flag).isApplicable()) continue;
continue; FlagOptional<?> value = region.getFlags().get(flag);
} if (value.isPresent()) {
if (flag == Flag.ITEMS && Core.getVersion() < 19) { stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), player)));
continue;
}
Flag.Value<?> value = region.get(flag);
if (value != null) {
stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
} }
} }
itemStack.setLore(stringList); itemStack.setLore(stringList);

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -19,13 +19,11 @@
package de.steamwar.bausystem.features.bau; package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.command.PreviousArguments; import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.techhider.TechHider;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

View File

@ -1,8 +1,28 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau; package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
@ -30,12 +50,10 @@ public class InfoCommand extends SWCommand {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName()); BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName());
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
for (Flag flag : Flag.getFlags()) { for (Flag flag : Flag.getFlags()) {
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) { if (!region.getFlags().has(flag).isApplicable()) continue;
continue; FlagOptional<?> value = region.getFlags().get(flag);
} if (value.isPresent()) {
Flag.Value<?> value = region.get(flag); BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), p));
if (value != null) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getChatValue(), p));
} }
} }

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -23,7 +23,6 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.cannon.depth.Depth; import de.steamwar.bausystem.features.cannon.depth.Depth;
import de.steamwar.bausystem.features.cannon.depth.DepthManager; import de.steamwar.bausystem.features.cannon.depth.DepthManager;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.TNTPrimed;
@ -85,8 +84,8 @@ public class CannonDetector implements Listener {
grouped.forEach((cannonKey, tntPrimeds) -> { grouped.forEach((cannonKey, tntPrimeds) -> {
if (tntPrimeds.size() <= 5) return; if (tntPrimeds.size() <= 5) return;
Region region = Region.getRegion(tntPrimeds.get(0).getLocation()); Region region = Region.getRegion(tntPrimeds.get(0).getLocation());
if (region.isGlobal()) return; if (region.getType().isGlobal()) return;
if (!region.hasType(RegionType.TESTBLOCK)) return; if (region.getTestblockArea().isEmpty()) return;
Depth depth = new Depth(region); Depth depth = new Depth(region);
DepthManager.init(tntPrimeds, depth); DepthManager.init(tntPrimeds, depth);
}); });

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -22,7 +22,6 @@ package de.steamwar.bausystem.features.cannon;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode; import lombok.EqualsAndHashCode;
import lombok.Getter; import lombok.Getter;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.util.Set; import java.util.Set;

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -23,8 +23,6 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils; import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.HoverEvent; import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent; import net.md_5.bungee.api.chat.TextComponent;
@ -50,7 +48,7 @@ public class Depth {
public void update(List<Block> blocks) { public void update(List<Block> blocks) {
List<Block> blocksList = blocks.stream() List<Block> blocksList = blocks.stream()
.filter(block -> region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) .filter(block -> region.getTestblockArea().inRegion(block.getLocation(), true))
.collect(Collectors.toList()); .collect(Collectors.toList());
tntCount++; tntCount++;
for (Block block : blocksList) { for (Block block : blocksList) {

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2020 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.cannon.depth; package de.steamwar.bausystem.features.cannon.depth;

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

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@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;

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@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;

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@ -1,26 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType; import org.bukkit.event.inventory.ClickType;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.features.countingwand;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.design.endstone; package de.steamwar.bausystem.features.design.endstone;
@ -29,12 +29,11 @@ import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.ArrayList; import java.util.*;
import java.util.HashSet; import java.util.stream.Collectors;
import java.util.List;
import java.util.Set;
public class DesignEndStone { public class DesignEndStone {
@ -44,18 +43,26 @@ public class DesignEndStone {
private REntityServer entityServer = new REntityServer(); private REntityServer entityServer = new REntityServer();
private List<REntity> entities = new ArrayList<>(); private List<REntity> entities = new ArrayList<>();
private Set<Location> locations = new HashSet<>(); private Set<Location> locations = new HashSet<>();
private boolean wsOrAs; private Set<Material> limited;
private double maxBlastResistance; private boolean calculateFromBottom;
public DesignEndStone(Region region) { public DesignEndStone(Region region) {
this.minX = region.getMinPointBuild().getX(); this.minX = region.getBuildArea().getMinPoint(false).getX();
this.minY = region.getMinPointBuild().getY(); this.minY = region.getBuildArea().getMinPoint(false).getY();
this.minZ = region.getMinPointBuild().getZ(); this.minZ = region.getBuildArea().getMinPoint(false).getZ();
this.maxX = region.getMaxPointBuild().getX(); this.maxX = region.getBuildArea().getMaxPoint(false).getX();
this.maxY = region.getMaxPointBuild().getY(); this.maxY = region.getBuildArea().getMaxPoint(false).getY();
this.maxZ = region.getMaxPointBuild().getZ(); this.maxZ = region.getBuildArea().getMaxPoint(false).getZ();
wsOrAs = region.getName().startsWith("ws") || region.getName().startsWith("as");
maxBlastResistance = wsOrAs ? 6.1 : 9.0; limited = region.getGameModeConfig()
.getSchematic()
.getLimited()
.entrySet()
.stream()
.filter(entry -> entry.getValue() == 0)
.flatMap(entry -> entry.getKey().stream())
.collect(Collectors.toSet());
calculateFromBottom = region.getGameModeConfig().getArena().isNoFloor();
entityServer.setCallback((player, rEntity, entityAction) -> { entityServer.setCallback((player, rEntity, entityAction) -> {
if (entityAction != REntityServer.EntityAction.ATTACK) return; if (entityAction != REntityServer.EntityAction.ATTACK) return;
@ -76,7 +83,7 @@ public class DesignEndStone {
calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ); calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ);
calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX); calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX);
calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX); calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX);
if (wsOrAs) { if (calculateFromBottom) {
calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1); calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1);
} else { } else {
int airBlocks = 0; int airBlocks = 0;
@ -106,7 +113,7 @@ public class DesignEndStone {
int cz = z + step * dirZ; int cz = z + step * dirZ;
Material material = WORLD.getBlockAt(cx, cy, cz).getType(); Material material = WORLD.getBlockAt(cx, cy, cz).getType();
if (material != Material.WATER && material != Material.LAVA && material.getBlastResistance() >= maxBlastResistance) { if (material != Material.WATER && material != Material.LAVA && limited.contains(material)) {
Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5); Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5);
if (!locations.add(location)) break; if (!locations.add(location)) break;
RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS); RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS);

View File

@ -1,27 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.design.endstone; package de.steamwar.bausystem.features.design.endstone;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent; import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@ -49,7 +48,11 @@ public class DesignEndStoneCommand extends SWCommand implements Listener {
@Register(description = "DESIGN_ENDSTONE_COMMAND_HELP") @Register(description = "DESIGN_ENDSTONE_COMMAND_HELP")
public void genericCommand(@Validator Player player) { public void genericCommand(@Validator Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (!region.hasType(RegionType.BUILD)) { if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return;
}
if (!region.getGameModeConfig().isLoaded()) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player); BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return; return;
} }

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;

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@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;

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@ -1,26 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType; import org.bukkit.event.inventory.ClickType;

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@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator.storage; package de.steamwar.bausystem.features.detonator.storage;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator.storage; package de.steamwar.bausystem.features.detonator.storage;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;
@ -23,7 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.gui.editor.BauGuiMapping; import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import lombok.Getter; import lombok.Getter;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;

View File

@ -1,27 +1,27 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.ChatColor; import net.md_5.bungee.api.ChatColor;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.features.gui;

View File

@ -1,28 +1,29 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.gui.BauGUI; import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.core.TrickyTrialsWrapper; import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@ -74,7 +75,7 @@ public class BauGuiEditor implements Listener {
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> { inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack()); }).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack()); inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack()); inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).setCustomModelData(CMDs.BACK).getItemStack());
p.openInventory(inv); p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor); p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);

View File

@ -1,27 +1,27 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Material; import org.bukkit.Material;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.features.gui.editor;
@ -22,7 +22,7 @@ package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.gui.BauGUI; import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import lombok.Getter; import lombok.Getter;
import lombok.Setter; import lombok.Setter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.hotbar; package de.steamwar.bausystem.features.hotbar;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.hotbar; package de.steamwar.bausystem.features.hotbar;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.hotbar; package de.steamwar.bausystem.features.hotbar;

View File

@ -1,9 +1,28 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller; package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance; import de.steamwar.linkage.LinkedInstance;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.inventoryfiller; package de.steamwar.bausystem.features.inventoryfiller;

View File

@ -1,15 +1,67 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller; package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Barrel;
import org.bukkit.block.BlockState;
import org.bukkit.block.Chest;
import org.bukkit.block.ShulkerBox;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BlockStateMeta;
import java.util.HashMap;
import java.util.Map;
@Linked @Linked
public class InventoryFillerCommand extends SWCommand { public class InventoryFillerCommand extends SWCommand {
private static final Map<Integer, Integer> POWER_TO_FILLLEVEL = new HashMap<>();
static {
POWER_TO_FILLLEVEL.put(0, 0);
POWER_TO_FILLLEVEL.put(1, 1);
POWER_TO_FILLLEVEL.put(2, 1 * 64 + 60);
POWER_TO_FILLLEVEL.put(3, 3 * 64 + 55);
POWER_TO_FILLLEVEL.put(4, 5 * 64 + 51);
POWER_TO_FILLLEVEL.put(5, 7 * 64 + 46);
POWER_TO_FILLLEVEL.put(6, 9 * 64 + 42);
POWER_TO_FILLLEVEL.put(7, 11 * 64 + 37);
POWER_TO_FILLLEVEL.put(8, 13 * 64 + 32);
POWER_TO_FILLLEVEL.put(9, 15 * 64 + 28);
POWER_TO_FILLLEVEL.put(10, 17 * 64 + 23);
POWER_TO_FILLLEVEL.put(11, 19 * 64 + 19);
POWER_TO_FILLLEVEL.put(12, 21 * 64 + 14);
POWER_TO_FILLLEVEL.put(13, 23 * 64 + 10);
POWER_TO_FILLLEVEL.put(14, 25 * 64 + 5);
POWER_TO_FILLLEVEL.put(15, 27 * 64 + 0);
}
public InventoryFillerCommand() { public InventoryFillerCommand() {
super("inventoryfill"); super("inventoryfill");
} }
@ -21,8 +73,116 @@ public class InventoryFillerCommand extends SWCommand {
if (!inventoryFill) { if (!inventoryFill) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player)); SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player); BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
}else { } else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player)); SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player));
} }
} }
@Register("gui")
public void gui(Player player) {
SWInventory inventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
inventory.setItem(0, new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 0)).setAmount(1));
inventory.setItem(1, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 1)).setAmount(1));
inventory.setItem(2, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 2)).setAmount(2));
inventory.setItem(3, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 3)).setAmount(3));
inventory.setItem(4, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 4)).setAmount(4));
inventory.setItem(5, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 5)).setAmount(5));
inventory.setItem(6, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 6)).setAmount(6));
inventory.setItem(7, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 7)).setAmount(7));
inventory.setItem(8, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 8)).setAmount(8));
inventory.setItem(9, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 9)).setAmount(9));
inventory.setItem(10, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 10)).setAmount(10));
inventory.setItem(11, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 11)).setAmount(11));
inventory.setItem(12, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 12)).setAmount(12));
inventory.setItem(13, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 13)).setAmount(13));
inventory.setItem(14, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 14)).setAmount(14));
inventory.setItem(15, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 15)).setAmount(15));
inventory.setItem(17, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_TNT", player)));
for (int i = 0; i < 16; i++) {
inventory.setEventCallback(i, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.DANDELION, POWER_TO_FILLLEVEL.get(inventoryClickEvent.getCurrentItem().getAmount()));
});
}
inventory.setEventCallback(17, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.TNT, POWER_TO_FILLLEVEL.get(15));
});
inventory.open();
}
private final Material[] SHULKER_BOX_MATERIALS = new Material[]{
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.PINK_SHULKER_BOX
};
private void selectInventoryType(Player player, String name, Material material, int count) {
ItemStack[] itemStacks = new ItemStack[27];
int index = 0;
int amount = count;
while (amount > 0) {
ItemStack stack;
if (amount > 64) {
stack = new ItemStack(material, 64);
amount -= 64;
} else {
stack = new ItemStack(material, amount);
amount = 0;
}
itemStacks[index++] = stack;
}
SWInventory inventory = new SWInventory(player, 27, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
int i = 0;
for (Material type : SHULKER_BOX_MATERIALS) {
inventory.setItemEvent(i++, generateFilledInventory(name, type, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
}
inventory.setItemEvent(27 - 6, generateFilledInventory(name, Material.CHEST, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.setItemEvent(27 - 4, generateFilledInventory(name, Material.BARREL, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.open();
}
private ItemStack generateFilledInventory(String name, Material material, ItemStack[] itemStacks) {
ItemStack itemStack = new ItemStack(material);
BlockStateMeta meta = (BlockStateMeta) itemStack.getItemMeta();
BlockState state = meta.getBlockState();
if (state instanceof ShulkerBox box) {
box.getInventory().setContents(itemStacks);
box.update();
meta.setBlockState(box);
} else if (state instanceof Chest chest) {
chest.getInventory().setContents(itemStacks);
chest.update();
meta.setBlockState(chest);
} else if (state instanceof Barrel barrel) {
barrel.getInventory().setContents(itemStacks);
barrel.update();
meta.setBlockState(barrel);
}
meta.setDisplayName(name);
itemStack.setItemMeta(meta);
return itemStack;
}
} }

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.killchecker; package de.steamwar.bausystem.features.killchecker;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.killchecker; package de.steamwar.bausystem.features.killchecker;
@ -38,7 +38,6 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet; import java.util.HashSet;
import java.util.Map; import java.util.Map;
import java.util.Set;
@Linked @Linked
public class KillcheckerCommand extends SWCommand implements Listener { public class KillcheckerCommand extends SWCommand implements Listener {
@ -57,6 +56,10 @@ public class KillcheckerCommand extends SWCommand implements Listener {
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE") @Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) { public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("KILLCHECKER_NO_BUILD", player);
return;
}
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService)); KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
killcheckerVisualizer.recalc(); killcheckerVisualizer.recalc();
killcheckerVisualizer.show(player, onlyOutline); killcheckerVisualizer.show(player, onlyOutline);

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.killchecker; package de.steamwar.bausystem.features.killchecker;
@ -22,8 +22,6 @@ package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point; import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar; import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService; import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.entity.REntity; import de.steamwar.entity.REntity;
@ -75,8 +73,8 @@ public class KillcheckerVisualizer {
public KillcheckerVisualizer(Region region, BossBarService bossBarService) { public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
this.region = region; this.region = region;
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL); this.minPoint = region.getBuildArea().getMinPoint(false);
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL); this.maxPoint = region.getBuildArea().getMaxPoint(false);
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ()); yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY()); zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
@ -73,7 +73,7 @@ public class Loader implements Listener {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance()); Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> { BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING) return; if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if(!Permission.BUILD.hasPermission(p)) return; if(!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) { if (waitTime > 0) {
waitTime--; waitTime--;
@ -149,13 +149,16 @@ public class Loader implements Listener {
} }
public boolean setTicksBetweenShots(int delay) { public boolean setTicksBetweenShots(int delay) {
if (elements.size() == 0) return false; if (elements.isEmpty()) return false;
LoaderElement loaderElement = elements.get(elements.size() - 1); LoaderElement loaderElement = elements.get(elements.size() - 1);
if (loaderElement instanceof LoaderWait) { if (loaderElement instanceof LoaderWait) {
((LoaderWait) loaderElement).setDelay(delay); ((LoaderWait) loaderElement).setDelay(delay);
return true; } else {
LoaderWait loaderWait = new LoaderWait(delay);
elements.add(loaderWait);
pause();
} }
return false; return true;
} }
public void setTicksBetweenBlocks(int delay) { public void setTicksBetweenBlocks(int delay) {

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
@ -44,7 +44,6 @@ import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.function.BiConsumer; import java.util.function.BiConsumer;
import java.util.function.Consumer;
public class LoaderRecorder implements Listener { public class LoaderRecorder implements Listener {

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements; package de.steamwar.bausystem.features.loader.elements;

View File

@ -1,25 +1,26 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements; package de.steamwar.bausystem.features.loader.elements;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
@ -113,7 +114,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
}); });
listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> { listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> {
backAction.run(); backAction.run();
})); }).setCustomModelData(CMDs.BACK));
listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> { listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> {
elements.add(defaultSetting); elements.add(defaultSetting);
extraPower.add(0); extraPower.add(0);
@ -150,7 +151,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player)); SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {})); for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {}));
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> back.run()); swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).setCustomModelData(CMDs.BACK).getItemStack(), clickType -> back.run());
swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> { swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1"); SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1");
swAnvilInv.setCallback(s -> { swAnvilInv.setCallback(s -> {

View File

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.features.loader.elements.impl;

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