Every entry gets a Touch setting next to its design, offering the 16 touches
the rewards carried, each unlocked by its reward. The reward designs that the
builder can now make are removed; only the underwater rain cloud and the
medium, hard and advanced egg hunt designs stay. Reward requirements move to
Unlocks, shared by touches, wing images and cosy smoke. The trail duration
moves to the particle row to make room in the design row.
Rewards whose look the basic designs can build now carry a touch the builder
cannot make: bursts on jumping, landing or sneaking, footprints, a line to
nearby players with the same reward, a December extra, aimed enchanting
glyphs, a heartbeat, a jump-beat wing or an orbiting shape. BodyMotion tracks
the jump, land and sneak events the touches react to.
Team- and user-specific particles become presets built from entries,
tournament and egg hunt particles become fixed reward designs, and the
old particle enums, ParticleEnum and ParticleData are removed. The
particle menu temporarily lists only unlocked presets.