Files
SteamWar/LobbySystem/src/de/steamwar/lobby/particle/design/FixedDesign.java
T
YoyoNow 8e4730bd12 Turn reward touches into an unlockable Touch setting
Every entry gets a Touch setting next to its design, offering the 16 touches
the rewards carried, each unlocked by its reward. The reward designs that the
builder can now make are removed; only the underwater rain cloud and the
medium, hard and advanced egg hunt designs stay. Reward requirements move to
Unlocks, shared by touches, wing images and cosy smoke. The trail duration
moves to the particle row to make room in the design row.
2026-10-26 14:48:29 +01:00

63 lines
2.1 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.design;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleRequirement;
import org.bukkit.Material;
import java.util.function.Consumer;
import java.util.function.Supplier;
// A design whose look, including its particles, is fixed; only the entry's conditions, timing and offset apply
public class FixedDesign extends ParticleDesign {
private final int points;
private final Consumer<ParameterValues> defaults;
private final Supplier<ParticleElement> shape;
public FixedDesign(String id, Material icon, String nameKey, ParticleRequirement requirement, int points, Consumer<ParameterValues> defaults, Supplier<ParticleElement> shape) {
super(id, icon, nameKey, DesignVisibility.REWARD, requirement);
this.points = points;
this.defaults = defaults;
this.shape = shape;
}
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return shape.get();
}
@Override
public int points(ParameterValues values) {
return points;
}
@Override
public boolean usesEntryParticle() {
return false;
}
@Override
public void applyDefaults(ParameterValues values) {
defaults.accept(values);
}
}