685 Commits

Author SHA1 Message Date
e3d11c77b1 Optimize some stuff and fix some other stuff
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2025-10-23 18:02:52 +02:00
73c6f42113 Fix bobby in DynamicRegionSystem 2025-10-23 18:02:52 +02:00
84736931f2 Fix bobby in DynamicRegionSystem 2025-10-23 18:02:49 +02:00
2e59163dfd Add GameModeConfig.EMPTY 2025-10-23 18:02:39 +02:00
d4d657ee52 Add Display regions 2025-10-23 18:02:39 +02:00
5df46b5260 Use VariantSelector 2025-10-23 18:02:39 +02:00
cecdb28754 Add VariantSelector 2025-10-23 18:02:39 +02:00
16aa5097ca Update stuff 2025-10-23 18:02:39 +02:00
28771d9e0e Add VariantSelector 2025-10-23 18:02:39 +02:00
22337316a8 Fix RegionDataRepository.saveFlagStorage 2025-10-23 18:02:39 +02:00
4a7bb1c8a6 Improve some stuff 2025-10-23 18:02:39 +02:00
8a1cecbd74 Remove sout 2025-10-23 18:02:39 +02:00
79ac846c22 Fix Warp WorldSpawn 2025-10-23 18:02:39 +02:00
3467b383a0 Add MicroWarGear21Region
Add MiniWarGear21Region
Add WarGear21Region
Add WarShip21Region
2025-10-23 18:02:39 +02:00
9b113334f6 Fix PathAreaTile 2025-10-23 18:02:39 +02:00
018b152013 Add PathRegion 2025-10-23 18:02:39 +02:00
97ce87b775 Add SpawnPathRegion
Add SpawnRegion
2025-10-23 18:02:39 +02:00
bee52d5c1d Fix RegionDataRepository
Add DefaultFlagStorage
2025-10-23 18:02:39 +02:00
fd4d196939 Add RegionDataRepository 2025-10-23 18:02:39 +02:00
1b9d522a1b Add DynamicRegionSystem 2025-10-23 18:02:38 +02:00
a03dda9522 Merge pull request 'Update copyright notices' (#171) from UpdateCopyrightNoticeInFiles into main
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Reviewed-on: #171
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-10-23 17:59:29 +02:00
a03a3f45e8 Update copyright notices
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2025-10-23 17:56:43 +02:00
d02fe1b0c7 Merge pull request 'Add Linkage to CommonCore and implement SpigotLinker used in BauSystem' (#151) from ExtraceLinkageToCommonCore into main
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Reviewed-on: #151
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-10-23 17:51:03 +02:00
9e029ea0f1 Merge pull request 'Update .gitignore and configure IntelliJ IDEA copyright settings' (#170) from add-copyright-to-repo into main
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Reviewed-on: #170
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-10-23 17:41:42 +02:00
010f36dc86 Update .gitignore and configure IntelliJ IDEA copyright settings
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2025-10-23 17:38:54 +02:00
b55c3d332e Fix build problems
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2025-10-23 17:27:10 +02:00
9dabcfc918 Implement Linkage for TowerRun
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2025-10-23 17:20:07 +02:00
d75c82dca5 Implement Linkage for Teamserver 2025-10-23 17:20:07 +02:00
383604ec9f Implement Linkage for SpigotCore 2025-10-23 17:20:07 +02:00
c7284dc7ab Implement Linkage for SchematicSystem 2025-10-23 17:20:07 +02:00
91a5da9cd2 Implement Linkage for MissileWars 2025-10-23 17:20:07 +02:00
33b606060a Implement Linkage for LobbySystem 2025-10-23 17:20:07 +02:00
22d1e15ae0 Implement Linkage for FightSystem 2025-10-23 17:20:07 +02:00
c394478632 Fix VelocityCore 2025-10-23 17:20:07 +02:00
d850894a00 Update VelocityCore to use Linkage 2025-10-23 17:20:07 +02:00
ca589bd07c Add Linkage to CommonCore and implement SpigotLinker used in BauSystem 2025-10-23 17:20:06 +02:00
04d796bbfc Add millo_cracy for TestblockCommand
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2025-10-23 17:17:49 +02:00
3676da7679 Add zKrote for TestblockCommand 2025-10-23 17:12:37 +02:00
ed672ec07a Add ExpectedCow4019 for TestblockCommand
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2025-10-18 13:36:55 +02:00
67960bfc2a Add Baumwolle_777 for TestblockCommand
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2025-10-18 13:36:15 +02:00
c831d994be Merge pull request 'Add enable/disable/clear functionality for Piston Calculator' (#160) from BauSystem/piston-calculator-enable into main
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Reviewed-on: #160
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-10-18 07:50:42 +02:00
08706d705d Update SimulatorCursor
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2025-10-18 07:48:29 +02:00
6ccb056065 Remove TestblockCommand permission check for schematic for now
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2025-10-18 07:33:28 +02:00
2b32cf38c7 Fix TestblockCommand permission check for schematic
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2025-10-17 22:27:01 +02:00
bcdda35b44 Fix TestblockCommand permission check for schematic
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2025-10-17 22:23:11 +02:00
d154fe90a9 Add Simon4ZX for TestblockCommand
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2025-10-17 22:15:23 +02:00
a12c620744 Add Wolf36136 for TestblockCommand
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2025-10-17 22:14:10 +02:00
f9c320cb33 Add RegionData
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Improve TestblockCommand with remembering the TB
2025-10-17 21:36:50 +02:00
4e050106f5 Fix query in allParentsOfNode to use Config field instead of ReplaceColor.
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2025-10-14 19:14:31 +02:00
089503e0a0 Synchronize access to skins map in PlayerSkinHandler to ensure thread safety and prevent race conditions.
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2025-10-14 17:45:58 +02:00
7179daedae Add axiom:set_no_physical_trigger to plugin message channels for expanded functionality
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2025-10-12 15:30:46 +02:00
3bfac2d1cf Hotfix: Portal Permissions
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2025-10-07 22:43:54 +02:00
ac24bc4f5b Hotfix: Portal Permissions
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2025-10-07 22:39:38 +02:00
e69d203b99 Add clear command to Piston Calculator to remove player-related data
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2025-10-05 11:45:11 +02:00
e1fa8aaefa Add enable/disable functionality for Piston Calculator and update help messages
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2025-10-05 11:42:44 +02:00
c38777158a Improving SelectAdjacent
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2025-10-03 11:55:37 +02:00
2bc295c620 Fix RegionLib.type
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2025-10-03 09:25:21 +02:00
88cc06560e Fix BauServer Performance
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2025-10-03 09:13:32 +02:00
566a7deee3 Hotfix BackupCommand.backupGui
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2025-10-02 21:14:26 +02:00
ea07766460 Fix RegionCommand.genericRestoreCommand
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2025-10-02 20:55:06 +02:00
9c5b7712cb Improve PistonCalculator
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2025-10-02 20:41:21 +02:00
84b14b8c3d Hotfix /region testblockpoint
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2025-10-02 20:39:30 +02:00
abeb269368 Fix BackupCommand
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2025-09-29 17:46:20 +02:00
fc002abf37 Fix BackupScheduler
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2025-09-29 17:36:10 +02:00
09f9a8ce32 Fix GameModeConfig
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2025-09-29 17:33:02 +02:00
d0d353b24d Fix TNTPhase
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2025-09-29 16:23:54 +02:00
52828c8b4e Hotfix TraceRepository
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2025-09-29 15:52:13 +02:00
01efb9fce5 Hotfix TraceRepository
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2025-09-29 15:48:25 +02:00
8b636a11ee Force rebuild
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2025-09-29 15:29:31 +02:00
8ca1cf9b5c Force rebuild
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2025-09-29 15:26:51 +02:00
ad4304d7b0 Fix 'BAU_INFO_ITEM_LORE_CHANGED'
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2025-09-29 12:44:12 +02:00
e5e931d331 Fix 'BAU_INFO_ITEM_LORE_TESTBLOCK'
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2025-09-29 12:41:39 +02:00
ed87197681 Trigger rebuild
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2025-09-29 11:28:02 +02:00
e6e475e4bb Trigger rebuild
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2025-09-29 11:25:33 +02:00
daa69dc22b Trigger rebuild
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2025-09-29 11:23:20 +02:00
d011ffa536 Trigger rebuild
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2025-09-29 11:20:32 +02:00
4798b16015 Hotfix SWItem.setCustomModelData
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2025-09-29 11:10:11 +02:00
f4c9ce512e Improve WorldEditRendererWrapper20
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2025-09-29 11:00:50 +02:00
bfe9c7559e Improve RayVisualizerCommand
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2025-09-29 10:48:24 +02:00
394e043db3 Hotfix FixedRegion
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2025-09-29 09:34:53 +02:00
d2a6ccc46b Merge pull request 'Modular BauSystem Regions' (#26) from BauSystem/RegionSystem into main
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Reviewed-on: #26
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-29 09:25:20 +02:00
ccd992f1db Improve SimulatorCursor selection changing
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2025-09-29 09:23:53 +02:00
fa0a9a5c23 Fix PistonCalculator for GLAZED_TERRACOTTA Variations
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Closes: #135
2025-09-29 09:08:45 +02:00
fa6b75e2aa Fix RPlayer (hopefully)
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2025-09-29 08:35:03 +02:00
f2073db1e8 Improve PlayerSkinHandler
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2025-09-29 08:33:08 +02:00
5fe62d67d9 Improve StreamingCommand
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2025-09-29 08:17:49 +02:00
524ce0c579 Update VacationCommand add 'Abwesenheitsnotiz'
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Closes: #144
2025-09-29 08:06:15 +02:00
3685d662fb Hotfix CookieEvents
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2025-09-28 16:47:16 +02:00
19344b9f48 Hotfix EventFight and EventModeListener
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2025-09-28 16:32:45 +02:00
3d3c70845e Hotfix EventModeListener
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2025-09-28 16:19:37 +02:00
797f3a3158 Hotfix EventModeListener
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2025-09-28 15:48:32 +02:00
4b1680967a Fixup VelocityCore
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2025-09-28 14:02:38 +02:00
361c86c99e Merge pull request 'Add update of all coming fights if a fight is stopped' (#145) from VelocityCore/AutoReloadEventFightsOnFinish into main
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Reviewed-on: #145
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-28 14:00:00 +02:00
613cb76edb Merge pull request 'Add StreamingCommand for streaming mode' (#146) from VelocityCore/StreamingMode into main
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Reviewed-on: #146
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-09-28 13:57:43 +02:00
1231fa5c47 Add StreamingCommand for streaming mode
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2025-09-28 13:09:07 +02:00
06a7d9c7fc Add update of all coming fights if a fight is stopped
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2025-09-28 10:42:05 +02:00
21d628b338 Refactor EventRelation: Fix query logic for byEvent, adjust insert fields, and update setFrom parameter handling. Update ResponseRelation to align with updated EventRelation structure.
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2025-09-28 10:28:24 +02:00
56d34f0311 Fix EventChannel
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2025-09-27 19:50:30 +02:00
4322547106 Hotfix EventRelation
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2025-09-27 17:07:22 +02:00
43a582edd8 Hotfix EventRelation
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2025-09-27 16:42:26 +02:00
d4eabfe9b2 Make optional parameter on 'delete' not optional
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2025-09-16 08:54:29 +02:00
bfbb017c8f Remove lockreplay ModifyPart
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2025-09-05 07:48:36 +02:00
5a7349b5a6 Refactor NMSWrapper21 game mode handling: remove unused import and adjust setInternalGameMode to use direct field modification.
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2025-08-09 11:29:58 +02:00
ef91313c29 Adjust gameStateChangeReason field offset for updated packet structure in Minecraft 1.21.
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2025-08-09 11:24:52 +02:00
ba2297ca9a Add new plugin message channels for extended compatibility and feature integration
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2025-08-09 11:18:15 +02:00
ba843633d7 Downgrade api-version in plugin.yml to 1.13 for broader compatibility.
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2025-08-09 00:12:52 +02:00
3b43ad3587 Downgrade api-version in plugin.yml to 1.13 for broader compatibility. 2025-08-09 00:11:44 +02:00
26a45fabb1 Merge pull request '1.21.6 Fightsystem' (#134) from 1.21.6/fightsystem into main
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Reviewed-on: #134
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-08-08 23:48:37 +02:00
f8bb69e829 Merge branch 'main' into 1.21.6/fightsystem
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2025-08-05 21:13:24 +02:00
b74b73b871 BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/techhider/TechHiderCommand.java aktualisiert
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2025-08-05 21:12:35 +02:00
b695a7e089 Update stuff from peer review
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2025-08-05 20:59:43 +02:00
464d7c85bd Update version handling for Minecraft 1.21.5: Adjust TypeUtils and ServerStarter to support PAPER_21.
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2025-08-03 22:10:15 +02:00
285882be70 Add chunk reset logic for Minecraft 1.21 in CraftbukkitWrapper21 to support advanced chunk management.
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2025-08-03 16:42:05 +02:00
50780ad9bd Add chunk reset logic for Minecraft 1.21 in CraftbukkitWrapper21 to support advanced chunk management.
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2025-08-03 16:39:25 +02:00
bbd2bcae35 Fix BackupCommand
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Fix FixedRegion
2025-08-03 13:06:07 +02:00
a3801790a4 Remove old stuff
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2025-08-02 14:32:24 +02:00
b14c39683a Implement FixedRegion.regionBackups
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2025-08-02 14:31:46 +02:00
0a3ae7117d Fix FixedGlobalRegion
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2025-08-02 13:55:22 +02:00
830ca93105 Implement Area for FixedRegion
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2025-08-02 13:53:52 +02:00
06333d634e Fix RegionConfig
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Implement FixedRegion
Add RegionHistory.Impl
2025-08-02 13:25:22 +02:00
ecb9571624 Add toString() methods 2025-08-02 13:25:22 +02:00
9e0e339277 Finish FixedFlagStorage 2025-08-02 13:25:22 +02:00
06de120fe1 Add RegionSystem.getWorldSpawn
Fix Warp
Update FixedRegionSystem
2025-08-02 13:25:22 +02:00
30db0bb718 Fix Warp.enable 2025-08-02 13:25:22 +02:00
0a4dccd95a Fix WarpListener 2025-08-02 13:25:22 +02:00
5550aa4930 Make FixedGlobalFlagStorage load the options from file 2025-08-02 13:25:22 +02:00
811bd00ed2 Fix Flag.Value to have enum methods for save/load 2025-08-02 13:25:22 +02:00
bc371df796 Rework FixedFlagStorage and FixedGlobalFlagStorage to not be sensitive on adding a new Flag 2025-08-02 13:25:22 +02:00
144975d977 Remove TNTMode.ONLY_BUILD 2025-08-02 13:25:22 +02:00
0763e4b189 Move some stuff around 2025-08-02 13:25:22 +02:00
38b061c12c Add JavaDoc to RegionSystem 2025-08-02 13:25:22 +02:00
91a41ccd3f Add Prototype 2025-08-02 13:25:22 +02:00
576ce891f6 Optimize WorldData 2025-08-02 13:25:22 +02:00
7aff9f08d0 Remove old simulator loading 2025-08-02 13:25:22 +02:00
13ef131401 Remove RegionSkins 2025-08-02 13:25:22 +02:00
56680119e2 Fix ColorCommand 2025-08-02 13:25:22 +02:00
6a5507321e Add FixedGlobalFlagStorage 2025-08-02 13:25:22 +02:00
01d9532aa6 Pot impl a FixedGlobalRegion 2025-08-02 13:25:22 +02:00
c49a212c05 Move regionold to RegionFixed module 2025-08-02 13:25:22 +02:00
e6196251a6 Remove SkinCommand
Fix TickManager15
2025-08-02 13:25:22 +02:00
698f917828 Add RegionSkins 2025-08-02 13:25:22 +02:00
ad87ad7495 Add RegionConfig 2025-08-02 13:25:22 +02:00
6a78499193 Fix some more errors 2025-08-02 13:25:22 +02:00
d55556cb47 Fix some more errors 2025-08-02 13:25:22 +02:00
4f24adf9fd Fix some more errors 2025-08-02 13:25:22 +02:00
94e3eed6df Fix RegionScoreboardElement 2025-08-02 13:25:22 +02:00
8a43809322 Fix RegionScoreboardElement 2025-08-02 13:25:22 +02:00
8fb10c9266 Fix DesignEndStone and DesignEndStoneCommand
Fix Region.Area.reset
2025-08-02 13:25:22 +02:00
fb518efe63 Reduce to 24 compiler errors 2025-08-02 13:25:22 +02:00
598daadd33 Reduce to 34 compiler errors 2025-08-02 13:25:22 +02:00
0287881e33 Fix some more issues 2025-08-02 13:25:22 +02:00
a6b703b821 Fix some more issues 2025-08-02 13:25:22 +02:00
43cca3376e Fix some more issues 2025-08-02 13:25:22 +02:00
7e61db5e58 Fix some more issues 2025-08-02 13:25:22 +02:00
c9b4e6ab45 Improve Region some more 2025-08-02 13:25:22 +02:00
314aaf7a76 Update Region 2025-08-02 13:25:22 +02:00
e98f53bbab Update Region 2025-08-02 13:25:22 +02:00
7dc9da549c Fix some more stuff 2025-08-02 13:25:22 +02:00
3bb84d0dcc Fixup BoundaryViewer to trigger rebuild 2025-08-02 13:25:22 +02:00
3d0e5fc28d Fix many things 2025-08-02 13:25:22 +02:00
5e5bfedb52 Fix some more build errors 2025-08-02 13:25:22 +02:00
ef19959eb2 Fix some more build errors 2025-08-02 13:25:22 +02:00
ae15e16dae Update BauMemberUpdate 2025-08-02 13:25:22 +02:00
9a506a34f8 Fix things and optimize imports 2025-08-02 13:25:22 +02:00
6822dc796f Update Region System of BauSystem 2025-08-02 13:25:22 +02:00
8427ae36f2 Remove unused TestblockMode 2025-08-02 13:25:22 +02:00
7f41559647 Fix build.gradle.kts as of 43618fc2 2025-08-02 13:25:22 +02:00
4e70a675c2 Update Region.inBuildRegion and Region.inTestblockRegion 2025-08-02 13:25:22 +02:00
96daa2c861 Update some part of Region 2025-08-02 13:25:21 +02:00
45646b6ba3 Update SelectAdjacent
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2025-08-02 13:23:03 +02:00
8d1b15b019 Fix PistonCalculator
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2025-08-02 13:14:05 +02:00
2e91a5a582 Trigger rebuild
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2025-08-02 11:42:39 +02:00
018b9a971f Fix stuff in DiscordBot
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2025-08-02 11:36:08 +02:00
70d0f179cc Fix stuff in DiscordBot
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2025-08-02 11:34:41 +02:00
2166096ba5 Fix PistonCalculator
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2025-08-01 21:17:58 +02:00
3a13fc7bb9 Reduce MAX_BLOCKS of SelectAdjacent
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2025-08-01 17:51:19 +02:00
01f55c4309 Fix VacationCommand
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2025-08-01 10:51:17 +02:00
d968187750 Fix VacationCommand
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2025-08-01 10:49:28 +02:00
9e629d09a8 Fix VacationCommand
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2025-08-01 10:48:17 +02:00
d14022e69e Fix ChannelListener
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2025-08-01 10:46:54 +02:00
6623e9d808 Add VacationCommand
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2025-08-01 10:43:37 +02:00
9279d9cd8e Improve SelectAdjacent
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2025-07-31 18:37:02 +02:00
b7963f2fe6 Fix PistonCalculator
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2025-07-31 18:00:38 +02:00
3f88ea1e57 Fix SelectAdjacent but make it a touch slower
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2025-07-31 16:30:02 +02:00
8076f31a19 Fix SelectAdjacent but make it a touch slower
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2025-07-31 16:25:05 +02:00
33e9b3409f Add SelectAdjacent for BauSystem and Builder
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2025-07-31 16:21:08 +02:00
e7803dcf82 Enhance compatibility and feature support for Minecraft 1.21: Add ProtocolWrapper21, update gamerule management, streamline entity tracking, and refine chunk hider logic.
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2025-07-31 11:34:56 +02:00
cf52b50333 Introduce support for Minecraft 1.21: Add ReflectionWrapper21, ChunkHider21, and enhance version compatibility across systems.
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2025-07-31 10:43:40 +02:00
297aa6151d Pot fix RPlayer
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2025-07-31 09:44:28 +02:00
14be3a8e3b Fix CheckpointUtilsJ9
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2025-07-30 21:01:18 +02:00
1c1e2e2efe Fix CheckpointUtilsJ9
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e30eb35792 Fix CheckpointUtilsJ9
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e94f273e21 Fix CheckpointUtilsJ9
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c76648e630 Fix CheckpointUtilsJ9
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a943dd6014 Fix CheckpointUtilsJ9
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0d7776ec6f Fix CheckpointUtilsJ9
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2025-07-30 20:47:27 +02:00
7db1d80988 Add SpaceCraft to startable fight servers
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2025-07-30 20:41:01 +02:00
50bd18bae7 Fix DevCommand
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2025-07-30 18:20:41 +02:00
89a55996fc Fix steamwar.devserver.gradle
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f494729b89 Update steamwar.devserver.gradle
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2025-07-30 16:03:39 +02:00
bcabce8b23 Fix JVMCRIUException
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2025-07-30 14:00:47 +02:00
376da2028b Fix ColorCommand
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2025-07-30 13:36:24 +02:00
b6cfaf8135 Fix BauSystem.properties NO_PERMISSION
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2025-07-30 13:34:51 +02:00
5daee0f589 Fix checkpointing of a dev server
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2025-07-30 11:36:40 +02:00
43663ea099 Fix CRIUSupport for local building
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2025-07-30 11:27:09 +02:00
9d1b0063b9 Hotfix RayVisualizerCommand
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2025-07-29 17:55:38 +02:00
e706044f44 Add RayVisualizerCommand
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Closes: #99
2025-07-29 17:46:12 +02:00
332daec716 Enable Loader.setTicksBetweenShots before loader finished
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Closes: #76
2025-07-29 15:37:56 +02:00
2daca017c2 Add InventoryFillerCommand.gui
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Closes: #27
Fix PistonCalculator movement
2025-07-29 14:52:03 +02:00
7edd72ac27 Improve PistonCalculator last time
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2025-07-29 12:32:25 +02:00
1355b57a93 Improve Subserver.run for CRIU
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2025-07-29 12:04:48 +02:00
e04f0d4ad1 Revert the PR merge
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2025-07-29 12:03:33 +02:00
79a6c93f8f Merge pull request 'Improve Subserver.run for checkpoint' (#116) from VelocityCore/ImproveCheckpointHandling into main
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Reviewed-on: #116
2025-07-29 11:56:39 +02:00
e36bbfd2a7 Improve PistonCalculator
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2025-07-29 11:18:04 +02:00
65cb544b64 Merge pull request 'Implement anvil inventory handling through SWAnvilInv and related network packets' (#117) from VelocityCore/anvil-inv into main
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Reviewed-on: #117
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-29 11:06:18 +02:00
8a22afab63 Handle NullPointerException in handleClick method of SWAnvilInv to prevent crashes
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2025-07-29 11:05:46 +02:00
caae9542f4 Fix CLOSE case in SWAnvilInv to properly remove player from openInv map
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2025-07-29 11:03:00 +02:00
4104c60f6b Hotfix PistonCalculator
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2025-07-29 10:52:18 +02:00
69260a9b73 Hotfix PistonCalculator
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4fb6505aef Hotfix PistonCalculator
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bb2f7cf0c1 Hotfix PistonCalculator
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2025-07-29 10:09:14 +02:00
8516c8e536 Closes: #120
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Fix Loader.single
2025-07-29 09:59:38 +02:00
066f06a6e3 Closes: #121
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Improve PistonCalculator
2025-07-29 09:53:17 +02:00
78e176b55e Closes: #94
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2025-07-28 22:08:39 +02:00
86a10b3e97 Remove unused imports and redundant method annotations in SavePart class
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2025-07-26 20:59:45 +02:00
d01efffb6a Add steamshrimp.de to known hostnames in Hostname class
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2025-07-20 00:45:56 +02:00
fd57ba43e9 Mark createdAt as primary key in NodeData class
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2025-07-19 22:48:03 +02:00
eac0390dd3 Implement anvil inventory handling through SWAnvilInv and related network packets
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2025-07-19 22:34:36 +02:00
03005adcd8 Merge pull request 'Add enhance ReplayCommand' (#115) from add-fight-id into main
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Reviewed-on: #115
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-19 22:06:36 +02:00
933e2119ef Improve Subserver.run for checkpoint
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2025-07-19 18:20:48 +02:00
679d373a1e Fix colors final time, for 1.15 and earlier support
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2025-07-19 18:11:10 +02:00
828084a3d6 Update Guide color
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2025-07-19 17:58:53 +02:00
2b782585b1 Hotfix TeamCommand and WhoisCommand
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2025-07-19 17:54:39 +02:00
b43965be91 Revert "Update PREFIX_GUIDE color to §a in UserPerm"
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This reverts commit 30cdbe072e.
2025-07-19 17:45:39 +02:00
d82f306094 Add getById method in Fight class and enhance ReplayCommand handling with admin replay checks
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2025-07-19 17:12:44 +02:00
30cdbe072e Update PREFIX_GUIDE color to §a in UserPerm
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2025-07-19 17:07:18 +02:00
db7e1a5fc9 Add immersive portals channel to PluginMessage listener
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2025-07-19 17:01:30 +02:00
3e5055c246 Refine checkpoint handling in Subserver and remove unnecessary debug logs in CheckpointUtilsJ9
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2025-07-16 09:43:24 +02:00
44c06314c6 Update checkpoint restoration message handling in Subserver
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2025-07-16 09:39:38 +02:00
e06742d6d2 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
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2025-07-16 09:34:38 +02:00
62e674ed42 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
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2025-07-14 19:40:33 +02:00
0464442b83 VelocityCore/Persistent/src/de/steamwar/persistent/Subserver.java aktualisiert
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2025-07-14 19:38:46 +02:00
c682333771 Add Criu Debug
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2025-07-14 19:13:25 +02:00
58ab619144 Add Criu Debug
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00de852575 Add Criu Debug
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948cf5e8db Add Criu Debug
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2025-07-14 18:52:08 +02:00
7aba8da5a0 Add revision handling to setSchematic method in FightTeam
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2025-07-14 13:40:43 +02:00
5a77854752 Fix replaceColor usage and correct config flag handling
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2025-07-14 11:20:26 +02:00
cf1422f532 Fix NodeData query to correctly order by CreatedAt descending
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2025-07-14 09:46:06 +02:00
6260e65b33 Merge pull request 'Add Schematic Revisions' (#93) from schematic-revisions into main
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Reviewed-on: #93
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-14 09:13:16 +02:00
6db404c1e6 Merge pull request 'Add AuditLog' (#89) from AuditLog into main
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Reviewed-on: #89
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-14 09:13:02 +02:00
b086fcaa32 Refactor validator method in download command
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2025-07-13 21:11:18 +02:00
f33b3521b8 Hotfix TNTPoint for 1.15 or earlier
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2025-07-13 21:00:42 +02:00
dc72ec1b93 Hotfix REntityServer for 1.15 or earlier
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2025-07-13 20:57:22 +02:00
0e9c9bd4dc Hotfix DiscordChannel
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2025-07-13 20:48:43 +02:00
291b6b1804 Merge pull request 'Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE' (#111) from FightSystem/RandomRotationAndTimedDamageTechKO into main
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Reviewed-on: #111
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-13 18:40:52 +02:00
104f0cf02d Fix final stuff
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2025-07-13 18:39:53 +02:00
f7662cdcba Fix build
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2025-07-13 18:15:24 +02:00
167b36b10c Update RandomRotate
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2025-07-13 18:10:53 +02:00
b9b541957b Fix older replays
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2025-07-13 17:54:28 +02:00
e9d107f0ed Fix older replays
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2025-07-13 17:54:06 +02:00
1e264a63a2 Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
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2025-07-13 16:48:35 +02:00
868ba4073b Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
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2025-07-13 16:46:11 +02:00
3410dd5a4b Merge pull request 'Improve perceived server start time' (#108) from VelocityCore/ImprovePerceivedServerStartTimeWithCRIU into main
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Reviewed-on: #108
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-10 13:46:03 +02:00
b86a26a709 Fix Simulator.autoTrace
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2025-07-10 13:44:06 +02:00
71238a0167 Add Simulator.autoTestblock
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30ac947ebb Add Simulator.autoTestblock
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2025-07-10 13:39:03 +02:00
a7d64b5887 Improve TickManager21
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2025-07-10 13:21:17 +02:00
d7908c8255 Improve perceived server start time
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2025-07-10 13:02:24 +02:00
12f26b982e Rever CheckpointUtilsJ9
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2025-07-10 10:52:14 +02:00
2be4118399 Close server socket before world saving
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9d6981ee0c Trigger rebuild
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2025-07-10 10:09:39 +02:00
97a4d47aa7 Merge pull request 'Add support for TPS and tick rate management in 1.21+' (#105) from 1.21.1/tpslimit into main
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Reviewed-on: #105
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-08 22:17:22 +02:00
d657f9871d Update and integrate legacy system
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a572b84016 Add Items
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2025-07-08 21:11:27 +02:00
f1c6b4b453 Update UserPerm colors "final?"
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2025-07-08 19:58:49 +02:00
d0414c71f3 Fix v3Mode handling in WorldEditWrapper14
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2025-07-08 12:07:03 +02:00
3530aec5e2 Add more Flowers and add Leather horse Armour
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2025-07-08 10:45:40 +02:00
cccd090357 Add support for TPS and tick rate management in 1.21+
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2025-07-07 22:43:16 +02:00
3ae9a41b31 Hotfix: Entities on 1.21+
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2025-07-06 21:58:05 +02:00
b8b38cf777 Merge pull request 'Handle KickedFromServerEvent with redirect and empty component' (#103) from remove-kicked-message into main
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Reviewed-on: #103
2025-07-06 17:58:46 +02:00
c1eca74dd0 Handle KickedFromServerEvent with redirect and empty component
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2025-07-06 14:06:07 +02:00
8c23bf5bd4 Fix 1.21 DisplayEntities
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2025-07-06 11:58:54 +02:00
556c8f7db1 Fix MissileWars team colors and TNTLeague team colors
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2025-07-04 17:49:58 +02:00
7a03b327ef Fix tablist for real
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2025-07-03 18:00:17 +02:00
0091cba336 Fix Tablist in 1.21.5 or greater
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2025-07-03 16:59:24 +02:00
35d8bfb588 Update UserPerm
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Fix Tablist
2025-07-03 16:47:58 +02:00
78584fea34 Update UserPerm
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2025-07-03 16:38:46 +02:00
66511e514c Merge pull request 'Add a simple smaller Trace file' (#25) from BauSystem/SmallerTraces into main
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Reviewed-on: #25
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-03 11:29:52 +02:00
6f64d03fee Update pr stuff
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2025-07-03 11:07:52 +02:00
c04e8d75eb Reorder Colors (again)
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2025-07-03 00:57:25 +02:00
5c7c982175 Merge branch 'main' into schematic-revisions
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2025-07-03 00:45:03 +02:00
d5ca1e14e1 Add prepared flag to schematics and refactor related logic
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2025-07-02 12:25:58 +02:00
60347bc481 Hotfix dependencies
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2025-07-02 11:53:24 +02:00
fbfdcf8fff Merge pull request 'VelocityCore/JDADependencyPlugin' (#91) from VelocityCore/JDADependencyPlugin into main
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Reviewed-on: #91
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-02 11:46:07 +02:00
e56c41ca66 Improve dependency upload
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2025-07-02 11:36:06 +02:00
3b67048b9c Improve jar size
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2025-07-02 11:22:36 +02:00
6efbda669e Optimize and improve VelocityCore size
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Improve steamwar.devserver.gradle to not upload anything that is up to date!
2025-07-02 11:17:55 +02:00
4bd5d9eb0b Remove unused get and query
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2025-07-02 10:00:43 +02:00
60a70dfc40 Remove unused get
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2025-07-02 09:59:09 +02:00
95a97aed93 Update TraceRepository to save quite a bit smaller traces
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2025-07-02 09:16:48 +02:00
6fa54aba2f Merge pull request 'Update UserPerm' (#92) from UserPermColorUpdate into main
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2025-07-02 09:16:04 +02:00
d04939fb2c Add a simple smaller Trace file, not finished!
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2025-07-02 08:12:09 +02:00
4c98ce4aff Add Schematic Revisions
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2025-07-01 21:39:08 +02:00
4ed6bc52d0 Update TheBreadBeards Easter particle
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2025-07-01 21:37:12 +02:00
bc00873314 Update UserPerm
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2025-07-01 21:28:59 +02:00
8677d59cce Fix some stuff
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2025-07-01 19:04:13 +02:00
6b16bbc785 Add DiscordDependency plugin for faster upload times
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617bae5a5c Add AuditLog
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2025-07-01 18:48:59 +02:00
9988774fb4 Fix Warp.WorldSpawn
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2025-06-30 17:27:23 +02:00
4fc707431f Fix WorldEditRenderer
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8ff0319fe6 Fix BauSystem.properties
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86537a00de Fix TraceRecorder
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2025-06-30 16:52:02 +02:00
e9f8a89758 Hotfix Tablist duplicate names after softreload
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2025-06-30 16:48:03 +02:00
f37fbfffdf Hotfix SmartPlaceListener
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9798c08cf3 Hotfix SmartPlaceListener
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dbd979a5fe Fix 1.21
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2025-06-30 15:58:31 +02:00
280202c43f Merge pull request 'Update to support Minecraft 1.21.6 version' (#52) from update/1.21.5 into main
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2025-06-30 15:53:44 +02:00
23df187eb1 settings.gradle.kts aktualisiert
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2025-06-30 15:52:51 +02:00
39af920631 Remove TutorialSystem
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2025-06-30 15:29:19 +02:00
e4864e6eaf Add new changetype alias
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2025-06-29 20:11:36 +02:00
d2bb8e8e59 Fix Relations
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2025-06-29 19:53:42 +02:00
bd9451f2aa Fix Backend
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2025-06-29 11:22:41 +02:00
1bb15d9551 Fix RPlayer skin data
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2025-06-28 14:14:55 +02:00
d06faa5d18 Fix 'java.lang.reflect.InvocationTargetException' for RPlayer being initialised
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2025-06-28 13:32:50 +02:00
bc5e781810 Hotfix VersionAnnouncer
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2025-06-28 13:26:05 +02:00
14b756261e Merge pull request 'Add event grouping' (#57) from event-brackets into main
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Reviewed-on: #57
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 23:40:51 +02:00
1f1f99f8f3 Adjust advancing team logic in EventRelation to fix fromPlace handling
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2025-06-26 23:38:19 +02:00
d9aeb47a3a Merge pull request 'Update WorldEdit CUI to RBlockDisplay' (#34) from WorldEditCUI into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:16 +02:00
afe30fd348 Merge pull request 'Add BauLockState.SUPERVISOR' (#80) from VelocityCore/BauLockSupervisor into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:07 +02:00
9f323c8b38 Merge pull request 'Fix RPlayer not showing when same player is present' (#71) from FixRPlayerHandling into main
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Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:00 +02:00
b6279fd7fa Remove useless line of code
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2025-06-26 22:06:38 +02:00
3f7cd48f27 Update sensible defaults for WorldEditRendererCUIEditor
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2025-06-26 22:01:56 +02:00
c682678827 Add ClientVersionPacket
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1fd8b3c4cb Add ClientVersionPacket
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2025-06-26 21:52:07 +02:00
c6ecab5aa8 Fix some stuff
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2025-06-26 21:05:11 +02:00
4383e541d8 Fix some stuff 2025-06-26 21:05:11 +02:00
cc4532ab90 Update CAALine to CLine
Update CAABox to CWireframe
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3e448e7597 Remove default methods of WorldEditRendererWrapper 2025-06-26 21:04:46 +02:00
d975110470 Final fixes 2025-06-26 21:04:46 +02:00
f6852a5523 Add WorldEditRendererCUIEditor to Builder server 2025-06-26 21:04:45 +02:00
40437afb73 Final fixes 2025-06-26 21:04:45 +02:00
80a156754d Finalize WorldEditCUI 2025-06-26 21:04:45 +02:00
dfc7bbbe13 Fix WorldEditRendererWrapper9 2025-06-26 21:04:45 +02:00
dd5f46069f Delete WorldEditRenderer8 2025-06-26 21:04:45 +02:00
b10897c204 Update WorldEditRenderer 2025-06-26 21:04:43 +02:00
f6dc1e1059 Update WE version of 1.20 to FAWE 1.18 2025-06-26 21:04:35 +02:00
dccb435bce Update WorldEdit CUI to RBlockDisplay 2025-06-26 21:04:35 +02:00
1c8d6580d5 Fix Scoreboard
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2025-06-26 21:01:29 +02:00
187087f56b Fix LaufbauSettings
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2025-06-26 20:20:59 +02:00
77cf101889 Add BauLockState.SUPERVISOR
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2025-06-26 14:49:48 +02:00
0f68f671f5 Merge pull request 'Remove Shields from Check Arena' (#67) from remove-shield-from-check-arena into main
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Reviewed-on: #67
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 14:20:15 +02:00
75c4966e37 Fix SimulatorTNTGui for 1.19
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2025-06-26 13:52:01 +02:00
fcebb4ffd3 Add red team schematic paste in WGCommand
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2025-06-14 22:01:29 +02:00
9abbcc908d Remove unused fillRegion method from WorldEdit wrapper and related code
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2025-06-14 21:56:02 +02:00
4eb40581f2 Hotfix TexturePackSystem
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2025-06-12 22:07:24 +02:00
c3a4e7ed85 Improve network code
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2025-06-12 21:28:49 +02:00
5201a3edc0 Adjust TechareaCommand to refine wireframe bounds using offset subtraction
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2025-06-12 19:53:22 +02:00
c9821053ce Refactor TechareaCommand to support per-player REntityServer instances and add periodic tick updates
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2025-06-12 19:45:45 +02:00
eb8562b3a9 Merge pull request 'Add BlueInsetRegion management and implement TechareaCommand' (#73) from show-tech-area into main
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Reviewed-on: #73
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-12 19:29:32 +02:00
37acbf0033 Add BlueInsetRegion management and implement TechareaCommand
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2025-06-12 19:27:56 +02:00
9e294afa8f Merge pull request 'Add CEntity, CLine, CWireframe and optimize REntityServer' (#72) from WireFrames into main
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Reviewed-on: #72
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-12 19:20:58 +02:00
3e9ffa52c3 Fix nit
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2025-06-12 19:19:38 +02:00
3296d9ebb3 Add CEntity, CLine, CWireframe and optimize REntityServer
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2025-06-12 18:53:35 +02:00
3d562cf743 Add skin cache to VelocityCore
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2025-06-11 17:05:47 +02:00
24f4ab7f37 Fix RPlayer not showing when same player is present
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Add DevLobby20 to LobbySystem build.gradle.kts
2025-06-11 15:35:27 +02:00
0ea92be2e1 Fix TexturePackSystem
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2025-06-11 11:25:56 +02:00
88d8016987 Fix TexturePackSystem
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2025-06-11 10:58:01 +02:00
909c1c52aa Hotfix Persistent
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2025-06-11 08:09:31 +02:00
26b126fdba Hotfix Persistent
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2025-06-11 08:05:28 +02:00
ecb2e736aa Mark declined schematics as seen and fix substring usage in CheckedSchematic creation
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2025-06-10 22:34:27 +02:00
38559e8a2b Fix parameter order in CheckedSchematic.create method
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2025-06-10 22:31:14 +02:00
1aba92e707 Add seen and nodeType fields to CheckedSchematic class
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2025-06-10 22:29:31 +02:00
e4df6f55fb Merge pull request 'GUIImprovements' (#64) from GUIImprovements into main
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Reviewed-on: #64
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 21:08:23 +02:00
ff5113e112 Merge pull request 'Refactor schematic checks to handle unseen notifications' (#33) from add-offline-notify into main
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Reviewed-on: #33
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:57:33 +02:00
c425ca1171 Merge pull request 'Add declined question handling in CheckCommand' (#66) from add-saved-declined-questions-history into main
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Reviewed-on: #66
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:43:53 +02:00
c1293ffda0 Merge pull request 'Add 'queuerestart' command' (#68) from VelocityCore/QueueRestartCommand into main
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Reviewed-on: #68
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:43:04 +02:00
02428868c2 Merge pull request 'Add player count to ListCommand' (#69) from VelocityCore/CountInListCommand into main
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Reviewed-on: #69
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:42:37 +02:00
adaae7f943 Update Persistent.queueRestart to toggle
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2025-06-10 20:40:04 +02:00
c12d2c2ddf Add player count to ListCommand
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2025-06-10 20:39:11 +02:00
428c63429c Add 'queuerestart' command
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2025-06-10 17:26:20 +02:00
edec84c60a Merge pull request 'Use Transfer Packet for Event Velocity' (#40) from transfer-packet into main
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Reviewed-on: #40
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 17:18:58 +02:00
4f885a7269 Merge branch 'main' into transfer-packet
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2025-06-10 17:18:08 +02:00
dfd9febd8c Remove Shields from Check Arena
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2025-06-08 22:34:05 +02:00
1a570dca17 BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
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2025-06-08 18:18:44 +02:00
761977c90a BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
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2025-06-08 16:42:45 +02:00
5cc417c43c Add declined question handling in CheckCommand
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- Implemented tracking of declined questions during checks.
- Updated messaging logic to display declined questions to users.
- Added new translations for decline-related messages.
2025-06-05 23:41:01 +02:00
1014df5f31 PR Stuff
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2025-06-03 23:39:16 +02:00
c920664920 Merge branch 'main' into add-offline-notify 2025-06-03 23:35:35 +02:00
3069ffc991 Merge branch 'main' into update/1.21.5
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2025-06-03 23:09:05 +02:00
c3db2b7f86 VelocityCore/src/de/steamwar/velocitycore/listeners/EventModeListener.java aktualisiert
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2025-06-01 14:36:49 +02:00
c30f24ab8f Hotfix Protocol Version for real now
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2025-05-31 21:32:19 +02:00
bcb0ad4bef Merge branch 'main' into update/1.21.5
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# Conflicts:
#	VelocityCore/src/de/steamwar/velocitycore/ServerVersion.java
2025-05-31 20:20:07 +02:00
f2a46e54ea Revert "Add WeatherCommand"
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This reverts commit 30fa3fd66e.
2025-05-31 19:40:08 +02:00
daede98a0f Hotfix TeamCommand
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2025-05-31 17:45:24 +02:00
d37a14f280 Move some constants around
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2025-05-31 10:04:21 +02:00
083c5c07c2 Update CMDs for all current CustomModelData usages
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2025-05-31 09:39:03 +02:00
7b059cde0e Add customModelData to Velocity SWItem
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2025-05-31 08:51:56 +02:00
30fa3fd66e Add WeatherCommand
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2025-05-30 21:37:07 +02:00
37f6723542 Add CommonCore.DATA and CMDs
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2025-05-29 17:12:32 +02:00
7a9740c4c4 Fix EventFight activeFights query and add null check for spectatePort in CookieEvents
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2025-05-29 15:05:01 +02:00
54eec6d57c Merge pull request 'SchematicSystem: Add music disks to auto checker' (#59) from SchematicSystem/Allow-music-disks into main
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Reviewed-on: #59
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-05-29 14:37:49 +02:00
2f93f336c9 Add image upload functionality and enhance page metadata creation.
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2025-05-29 14:30:06 +02:00
62f9d37230 Merge pull request 'Add tech hider bug handling for arena subservers in BugCommand' (#62) from bug-auto-techhider-bug into main
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Reviewed-on: #62
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 14:27:56 +02:00
b479b6667b Merge pull request 'Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member' (#51) from FightSystem/EnableDirtBlockForServerTeam into main
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Reviewed-on: #51
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 12:06:41 +02:00
9bc01a4e3b Revert FightTeam
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2025-05-29 12:00:12 +02:00
b14cf445df Fix PR stuff
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2025-05-29 11:32:50 +02:00
527bc39d38 Add some more CustomModelData ids to items
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2025-05-29 08:44:58 +02:00
8defbaa18b Add tech hider bug handling for arena subservers in BugCommand
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2025-05-29 00:03:25 +02:00
a5bb62590c Refactor page routing and point calculation logic
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Streamlined the `page` routing structure by optimizing branch and file handling, introducing a reusable `filesInDirectory` method, and cleaning up redundancies. Enhanced `EventGroup` point calculation with incremental updates, new helper methods (`getTeams`, `getTeamsId`), and better handling of unfinished fights.
2025-05-28 23:57:29 +02:00
c35d4741a0 Add TexturePackSystem
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2025-05-28 14:19:21 +02:00
a2a101c4e3 Merge pull request 'Add NoGravity' (#61) from FightSystem/EnableNoGravityFights into main
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Reviewed-on: #61
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-27 19:58:55 +02:00
277e1f9f9b Add NoGravity
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2025-05-27 18:15:03 +02:00
380506542f Remove some more duplicates
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2025-05-23 09:13:23 +02:00
d410484e4c Update JDA to newest version
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2025-05-22 19:47:14 +02:00
8768fd7d81 Refactor event handling and group assignment logic
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Replaced `fight.event` with `event.eventID` for consistency and improved event handling. Adjusted `setGroup` to accept `Integer` instead of `EventGroup` to simplify group assignment logic. Removed unused `event` field in `CreateEventFight` and streamlined related processing.
2025-05-22 19:42:49 +02:00
374e314faa Add new WATUT Channel
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2025-05-22 18:19:31 +02:00
45a8aab321 Revert "Add "/event vote" command for SteamWarArcade Event"
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This reverts commit 7f215b921e.
2025-05-18 19:44:29 +02:00
0d15bbc266 Revert "Add "/event vote" command for SteamWarArcade Event"
This reverts commit a5b61fb0d6.
2025-05-18 19:44:28 +02:00
7fa97ce36c Revert "Fix TowerRun event"
This reverts commit 8cd088050d.
2025-05-18 19:44:28 +02:00
8cd088050d Fix TowerRun event
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2025-05-18 16:32:01 +02:00
b0bbc09113 Fix TowerRun event
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2025-05-18 16:28:26 +02:00
a5b61fb0d6 Add "/event vote" command for SteamWarArcade Event
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To be removed after event
2025-05-18 16:22:50 +02:00
297e6c9b59 Fix OOM?
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2025-05-18 15:58:31 +02:00
400c78447a Fix IngameListener
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2025-05-18 15:41:43 +02:00
778d0282d3 Fix IngameListener
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2025-05-18 15:37:43 +02:00
2a314e7035 Add sout
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2025-05-18 15:31:48 +02:00
6ed639fbb3 Add sout
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2025-05-18 13:46:39 +02:00
3a79f19f37 Merge remote-tracking branch 'origin/main'
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2025-05-18 13:34:45 +02:00
f7e81f8204 Hotfix OOM in IngameListener 2025-05-18 13:34:42 +02:00
7f215b921e Add "/event vote" command for SteamWarArcade Event
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To be removed after event
2025-05-18 13:32:09 +02:00
b0be06136d Add 'ergebnis' field to EventFights data model and update logic
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Introduced a new 'ergebnis' field to the EventFights data model to handle fight results. Updated the logic to support processing and updating this field when provided. This ensures better tracking and management of event fight outcomes.
2025-05-18 13:31:14 +02:00
8132e4fca0 Remove code duplication
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2025-05-18 10:34:41 +02:00
bf5eef2ebd Fix copyright nit
Remove SchematicCommand19
2025-05-18 10:28:32 +02:00
69251f42a6 Add music disks to autochecker
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2025-05-17 23:40:48 +02:00
6bbe94150d Merge pull request 'Prevent usage of Flashback channels for restricted players' (#58) from flashback into main
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Reviewed-on: #58
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-17 11:57:40 +02:00
717cfa8baf Prevent usage of Flashback channels for restricted players
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Added new channel handlers to block Flashback mod channels for users without appropriate permissions. Ensures restricted players using these channels are disconnected with a specific warning message. This enhances control over mod usage and maintains server integrity.
2025-05-16 18:00:23 +02:00
260656ad35 Fix for events
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2025-05-14 19:28:27 +02:00
e893d7934a Fix TowerRun for events
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2025-05-14 19:11:05 +02:00
d0665932f4 Fix TowerRunGame.reset
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2025-05-11 20:19:23 +02:00
d6fba9b0af Fix many simple things
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2025-05-11 19:02:46 +02:00
b229b0d0ae Fix many simple things
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2025-05-11 19:02:02 +02:00
ac00245b04 Fix lag of IngameListener
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2025-05-11 18:50:21 +02:00
6eb01a61b1 Update every Back item to use the new texture
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2025-05-11 18:28:06 +02:00
fa13872f22 Add SWListInv 2025-05-11 18:28:06 +02:00
79edc1c591 Add Simulator to improvements 2025-05-11 18:28:06 +02:00
6e9db276ef Add event referees management and teams endpoint.
Introduced a new route for managing event referees with get, put, and delete operations. Also added an endpoint to fetch all teams, and integrated the referees routing into event configuration.
2025-05-10 22:22:43 +02:00
e3179c69aa Refactor event group management and routing system
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2025-05-08 17:32:12 +02:00
c633694222 Refactor event handling and tie-break logic implementation
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Introduced new methods and structures in EventGroup, EventRelation, and EventFight to streamline point calculations, tie-break detection, and dependency resolution. Improved modularity by adding methods like getLastFight, needsTieBreak, and getDependents while optimizing the event result setting process. This refactor enhances clarity, reduces redundancy, and supports better maintainability of event-related logic.
2025-05-07 16:16:36 +02:00
a4eea298d2 Hotfix PrepareSchem not copying allowReplay and replaceColor while creating a prepared schem
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2025-05-07 14:37:00 +02:00
f387805b40 Add event grouping
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2025-05-07 13:51:13 +02:00
2c644eef26 Merge pull request 'Maybe™️ fix Techhider' (#56) from techhider-fixes into main
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Reviewed-on: #56
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-02 14:26:18 +02:00
7f0fa09c56 Update OpenJ9 dump configuration to enable heap hprof.
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2025-05-02 14:14:27 +02:00
6940c32b02 Adjust OpenJ9 JVM arguments to include hprof option in dumps.
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2025-05-02 14:13:33 +02:00
5015aca159 Maybe™️ fix Techhider
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2025-05-02 10:13:47 +02:00
32c85b9bd5 Merge pull request 'Add error handling and logging to Techhider and TinyProtocol' (#55) from techhider-debug-nachrichten into main
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Reviewed-on: #55
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-29 18:13:00 +02:00
15bb92fbba Improve error handling and logging in Techhider and TinyProtocol
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Refined logging messages for clarity by replacing "Techhider" with "PacketInterceptor" where appropriate. Adjusted error handling in `TechhiderbugCommand` by removing redundant `flush` calls and properly logging exceptions during bug report generation. These changes aim to enhance maintainability and debugging.
2025-04-29 18:04:58 +02:00
d6a5caf95d Add error handling and logging to Techhider and TinyProtocol
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2025-04-29 17:59:22 +02:00
1912ad52e4 Add protocol version check to handle potential packet issue
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2025-04-28 23:25:36 +02:00
66d18e316b Hotfix: Schematic Download geht für nicht Supervisor Player
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2025-04-28 16:47:43 +02:00
f30c3b2f34 Update anvilgui library to version 1.10.5-SNAPSHOT
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2025-04-27 02:58:05 +02:00
7e863e8062 Refactor entity field access with version-aware adjustments
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2025-04-27 02:53:59 +02:00
5cdad8c2f4 Add Dev 1.21.5
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2025-04-27 02:28:39 +02:00
87a7120a6a Merge remote-tracking branch 'origin/main'
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2025-04-26 23:57:03 +02:00
b5a9564808 Allow next next location in JumpAndRun 2025-04-26 23:56:59 +02:00
f93362a023 LobbySystem/src/de/steamwar/lobby/jumpandrun/JumpAndRun.java aktualisiert
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2025-04-26 23:48:33 +02:00
b1bef4ced5 Add ErrorLogging for Bugged Schematics
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2025-04-26 22:27:53 +02:00
e7e1e2d968 Merge remote-tracking branch 'origin/main'
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2025-04-26 22:17:50 +02:00
713275ba11 Add ErrorLogging for Bugged Schematics 2025-04-26 22:17:43 +02:00
e72ae3cf94 LobbySystem/src/de/steamwar/lobby/jumpandrun/JumpAndRun.java aktualisiert
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2025-04-26 22:13:31 +02:00
d36753dec1 Merge pull request 'Fixed meterstock' (#54) from BauSystem/fix-meterstock into main
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Reviewed-on: #54
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-04-26 13:37:33 +02:00
84cc292df4 Fixed meterstock
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2025-04-26 13:08:13 +02:00
f89c4e88f9 Fix HotbarKit
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Fix steamwar.devserver.gradle
Add WarGear20 to build.gradle.kts
2025-04-25 18:07:14 +02:00
aeff16b7dd Update to support Minecraft 1.21.5 version
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2025-04-24 14:07:35 +02:00
bb97d80c18 Refactor to align with Minecraft 1.21.5 API changes
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2025-04-24 13:10:48 +02:00
7d45680fcb Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member
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2025-04-23 21:52:27 +02:00
a38f9222dd Merge remote-tracking branch 'origin/main'
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2025-04-23 20:55:30 +02:00
5ee9d3e167 Hotfix HotbarKit 2025-04-23 20:55:26 +02:00
98321de46c Merge pull request 'Replace Jukeboxes with Lodestone in panzer sklave' (#50) from BauSystem/fix-panzersklave into main
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Reviewed-on: #50
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-04-23 19:14:53 +02:00
239ba3f213 made more readable
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2025-04-23 19:14:44 +02:00
3d7dedd3ad Fix jukeboxes in panzer sklave
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2025-04-23 19:13:07 +02:00
ef66b8c1f1 Fix HotbarKit.onInventoryClick not resetting the cursor item
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2025-04-23 18:28:58 +02:00
1201b16ee4 Merge pull request 'Improve Server starter 'steamwar.devserver.gradle'' (#41) from ImprovedServerStarter into main
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Reviewed-on: #41
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-23 18:16:39 +02:00
4ddd88f540 Merge pull request 'Enable clicking 'Ready' in inventory' (#42) from FightSystem/HotbarKitInInv into main
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Reviewed-on: #42
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-23 18:12:40 +02:00
147e34c0d6 Fix TNTClickListener
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2025-04-21 11:47:00 +02:00
ca35ab9234 Remove code Duplication HotbarKit
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2025-04-20 20:41:47 +02:00
3df84a7dad Update from PR
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2025-04-20 20:40:19 +02:00
313b22cb44 Optimize SimulatorStabGenerator
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2025-04-20 18:30:30 +02:00
83c20729fa Fix RAM usage on multiple usages
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2025-04-20 08:27:56 +02:00
925901e40e Fix steamwar.devserver.gradle 2025-04-20 08:27:56 +02:00
059dd314d1 Fix building of DevServer 2025-04-20 08:27:56 +02:00
86ff619548 Add FightServer to configure those 2025-04-20 08:27:56 +02:00
76e00b07db Add plugins option to DevServer Task 2025-04-20 08:27:56 +02:00
4edfd32ff5 Add a check if the template exists in the user.home directory 2025-04-20 08:27:56 +02:00
5669725f9b Fix dev.py path 2025-04-20 08:27:56 +02:00
335649fa87 Fix steamwar.devserver.gradle 2025-04-20 08:27:56 +02:00
9001e83321 Add steamwar.properties 'worldName' and 'host'
Remove some options
2025-04-20 08:27:56 +02:00
32703c6659 Enable Velocity, prio Setup needed for that 2025-04-20 08:27:56 +02:00
e393aad25f Add all parameters that dev.py has 2025-04-20 08:27:56 +02:00
50543ddd4e Improve Server starter 'steamwar.devserver.gradle'
See build.gradle.kts of BauSystem
2025-04-20 08:27:56 +02:00
230ac09b61 Hotfix for disabled things
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2025-04-20 08:12:22 +02:00
48ea88e1a7 Merge pull request 'BauSystem/SimulatorStabGenerator' (#47) from BauSystem/SimulatorStabGenerator into main
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2025-04-19 23:21:45 +02:00
05dc42355d Update and improve SimulatorStabGenerator
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2025-04-19 23:04:19 +02:00
17704487c9 Add SimulatorStabGenerator 2025-04-19 17:58:40 +02:00
76bbfd0381 Merge pull request 'Add TNTClickListener.TNT_CLICK_DETAILS as a toggle' (#46) from BauSystem/TNTClickDetails into main
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2025-04-18 21:52:29 +02:00
ae9166528d Add TNTClickListener.TNT_CLICK_DETAILS as a toggle
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2025-04-18 21:49:59 +02:00
119fae4b51 Merge pull request 'Add ActiveMonths to ArenaMode for rotating modes' (#45) from VelocityCore/ActiveMonthsForRotatingGameModes into main
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2025-04-18 18:38:41 +02:00
43621b18b4 Fix TypeMappers.arenaMapTypeMapper
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e5bdbac3c7 Change isNotActive to isActive
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fd738f539a Add 3 new PluginMessage channel
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b4c7576433 Merge pull request 'TNTLeague/BiggerCoins' (#12) from TNTLeague/BiggerCoins into main
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Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-04-18 12:36:29 +02:00
8204e2ad21 Fix MWTeam.leave not distributing items correctly
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684a74b60d Fix SmartPlaceListener not updating Comparator or Repeater
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2025-04-18 12:14:43 +02:00
1f58b51af6 Fix NoteBlock turning off on redstone destroy under or up to 2 blocks beside it
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2025-04-18 12:07:31 +02:00
c9cfb48c4e Final fix for GlobalListener
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ace567ba33 Add chat system to TowerRun
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2025-04-18 10:07:42 +02:00
2094120150 Remove prefix. Cannot merge them together because of 'ChatListener.sendChat'
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2025-04-18 09:32:35 +02:00
e143268caa Fix DiscordBot.serverTeamChat sending to discord if received from discord!
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7802fdd7d9 Add ActiveMonths to ArenaMode for rotating modes
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7fb3d3d137 Hotfix DiscordBot.ingameChat going to broadcast instead of globalChat
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61d84492dc Merge branch 'main' into TNTLeague/BiggerCoins
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f74780d395 Hotfix IngameListener
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2025-04-17 16:47:23 +02:00
62dac000d4 Merge pull request 'Add general Melting of Blocks' (#43) from TowerRun/GeneralMeltingOfBlocks into main
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2025-04-17 16:32:28 +02:00
424c80ec81 Add general Melting of Blocks
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2025-04-17 16:09:29 +02:00
ae7d394ae2 Enable clicking 'Ready' in inventory
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306444356c Update & Fix Spelling on Chaos Messages
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2025-04-17 01:28:06 +02:00
29dff8dce6 Fix PunishmentCommand sending double prefix
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cbaacd4e85 Merge pull request 'Improve and fix the discord rate limit warnings' (#37) from VelocityCore/ImproveDiscordChannel into main
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2025-04-16 20:16:52 +02:00
e24dada435 Trigger rebuild
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2025-04-16 18:13:58 +02:00
d04ffd5cf6 Fix some stuff for 1.21 BauSystem
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2025-04-16 18:12:50 +02:00
9da1de9b6c Fix MsgCommand being able to /r to offline players
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866c376ee5 Fix DevCommand not working when version switching without trying to connect in between when no server is running
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0b14a216d9 Fix SmartPlaceListener updating block under repeater/comparator
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2025-04-14 10:04:57 +02:00
b2853b9dec Fix RCommand being able to send offline players
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df5c363fb7 Fix FreezeListener
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5b3c3f36b4 Fix comment
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2025-04-14 09:16:06 +02:00
e1bcdd59ba Move 'maxNumberOfWebhooks' constructor parameter to end of list
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40eeb4993f Add support for cookie-based event spectating
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ACHTUNG: Janky!
2025-04-13 20:06:38 +02:00
4c23915987 Use Transfer Packet for Event Velocity
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2025-04-13 18:09:24 +02:00
c9e4b57f12 Fix: Explicitly cast null to Integer in DownloadCommand
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fdcd248ba6 Merge branch 'main' of https://git.steamwar.de/SteamWar/SteamWar
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f573771355 Hotfix: Double Creation of //copy Schematics in //download command 2025-04-12 19:03:32 +02:00
80078cd8e2 Merge pull request 'Fix spectator handling' (#38) from spectator-improvements into main
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2025-04-12 14:46:41 +02:00
76fc468d89 Merge pull request 'Refactors SchematicNode queries for efficiency' (#39) from improve-search-querry into main
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2025-04-12 14:40:34 +02:00
1304048509 Refactors SchematicNode queries for efficiency
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2025-04-11 00:07:53 +02:00
cf4ac95c2f Bugfix after testing
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2025-04-09 21:04:28 +02:00
4a816696ec Update the message limits
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2025-04-09 09:10:30 +02:00
038f54c3b3 Make it buildable and reduce complexity
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f2d8c9c02b Only AntiTest
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2025-04-08 21:34:41 +02:00
2405c5e620 Fix spectator handling
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2025-04-08 21:31:47 +02:00
d9493c7474 Dont show bedrock players and send an error for getting your own skull as a bedrock player
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2ccb240ef5 Merge remote-tracking branch 'origin/main'
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2025-04-08 20:54:54 +02:00
d1d1679c0a Add /skull shorthand for own skull 2025-04-08 20:54:48 +02:00
4c6ab2c1a0 Improve and fix the discord rate limit warnings
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2025-04-08 20:52:54 +02:00
62002e44d7 Merge pull request 'Add techhiderbug command.' (#36) from FightSystem/techhiderbug into main
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2025-04-07 21:22:39 +02:00
9c3f7526ff Add techhiderbug command.
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2025-04-07 19:37:23 +02:00
eefe17e5f7 Merge pull request 'Use combinedIds to hide in TechHider.iBlockDataHidden' (#35) from hotfix/TechHider into main
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2025-04-05 18:12:54 +02:00
812e78d277 Make it 1.8 compatible
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fd220d7fd4 Fix maven url
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2025-04-04 13:57:09 +02:00
446cd5deae Fixup ChecklistChannel
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a6c46d0270 Use combinedIds to hide in TechHider.iBlockDataHidden
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2686ab285b Improve WaitTime in ChecklistChannel
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2025-04-04 11:16:12 +02:00
57ea1470e2 Fix for real!
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2025-04-04 10:54:21 +02:00
bfdc9c118a Hopefully fix it
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2025-04-04 10:52:37 +02:00
dafe838a8a Improve DiscordChannel on discord!
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13bd154383 Merge remote-tracking branch 'origin/main'
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2025-04-03 17:56:22 +02:00
9248c9fa51 Remove first second and third in master rank 2025-04-03 17:56:19 +02:00
764dec99f4 Remove display name cleansing in direct tablist handling
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2025-04-02 19:05:31 +02:00
c9a1528dfe Update UserElo for better distribution
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2025-04-02 10:21:03 +02:00
8c37466312 Revert "Add Alu-Hut"
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This reverts commit b37ded3a8d.
2025-04-02 08:58:42 +02:00
3b7e38aceb Revert "Fix Realtime"
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e7c4c998a0 Revert "Allow edit of Lobby"
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5907648462 Revert "Allow edit of Lobby"
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b32d6e9c69 Revert "Update difficulty"
This reverts commit 47c8cb1701.
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f533e85007 Revert "Update difficulty"
This reverts commit 81c310c946.
2025-04-02 08:58:42 +02:00
81c310c946 Update difficulty
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47c8cb1701 Update difficulty
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2025-04-01 23:19:24 +02:00
f62af55d39 Allow edit of Lobby
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1dcd2f102c Allow edit of Lobby
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87f0765506 Fix Realtime
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2025-03-31 22:44:01 +02:00
b37ded3a8d Add Alu-Hut
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2025-03-31 22:37:55 +02:00
c4e9f80315 Fix leader not changeable during events
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2025-03-31 19:56:36 +02:00
19e14f787a Merge pull request 'feat(BauSystem): add tracer lua-lib' (#24) from BauSystem/tracer-lua-lib into main
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2025-03-30 17:33:29 +02:00
0f629a6387 Merge pull request 'Feature(BauSystem): Add example hotkey script' (#31) from BauSystem/add-example-scipt into main
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2025-03-30 17:32:42 +02:00
1a356da6e0 Trigger Rebuild
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f6a18dffcc Trigger Rebuild
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98cc09a7d3 Trigger Rebuild
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2025-03-30 11:11:01 +02:00
4c8a03ac9c Add 30 seconds EndCountdown for TowerRun
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2025-03-29 19:53:09 +01:00
16f2eaad52 fixed Script ordering
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2025-03-25 22:03:59 +01:00
90d2e70a6e Merge branch 'main' into BauSystem/add-example-scipt
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2025-03-25 21:55:04 +01:00
d22b01f5e6 Updated copyright
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71522973a7 Refactor schematic checks to handle unseen notifications
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2025-03-24 16:50:39 +01:00
0da3ebfbcc Merge pull request 'SpigotCore/RDisplay' (#23) from SpigotCore/RDisplay into main
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2025-03-23 18:30:29 +01:00
923142d0cb Merge branch 'main' into SpigotCore/RDisplay
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2025-03-23 18:29:09 +01:00
eca9963653 Add example hotkey script
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2025-03-21 18:49:49 +01:00
9467291020 Add license header to tracer lib
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2025-03-18 21:33:34 +01:00
e14c7321c2 Merge branch 'main' into BauSystem/tracer-lua-lib 2025-03-18 21:31:39 +01:00
50b6947312 Hotfix DiscordChatRoom
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2025-03-13 17:14:17 +01:00
9eca9ab990 Add DepthCommand to toggle Depth Counter
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34e4cd7060 Add click on SimulatorMaterialGui to change material
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30cb09c127 Hotfix ELO on leave
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2025-03-13 16:36:34 +01:00
c94d67660a Fixed doc
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2025-03-12 19:13:47 +01:00
522cd850a2 Add copyright and usage note!
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2025-03-12 08:45:01 +01:00
394591f302 First impl
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3016ad31fa Merge branch 'main' into SpigotCore/RDisplay
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1d293b446c Hotfix WhoisCommand for Developers not showing the User ID
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2025-03-11 18:31:31 +01:00
3b41cc4ac5 Improved tracer Lib
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2025-03-10 22:17:05 +01:00
a71f3f6c66 Merge pull request 'Update Bossbar of FightSystem' (#22) from FightSystem/UpdatedBossBar into main
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2025-03-09 18:27:27 +01:00
2225b811fa Update Bossbar of FightSystem
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96c25687b6 Hotfix SendCommand
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82723e4c31 Hotfix ShieldPrinting pasting AIR, it should not
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17eaefe3d0 Hotfix ShieldPrinting pasting AIR, it should not
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911a08a156 Merge remote-tracking branch 'origin/main'
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2025-03-08 17:44:55 +01:00
b60111e717 Hotfix ShieldPrinting pasting AIR, it should not 2025-03-08 17:44:46 +01:00
644cc9da84 Fix /arena bugs with event arenas
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2025-03-08 15:58:54 +01:00
29cb1cc5da Implemented first tracer lib version
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2025-03-08 01:11:24 +01:00
9bc1f8b328 Refactor password check and add cache clearance.
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2025-03-04 21:05:01 +01:00
f38b85f9cb Fix TPSSystem in 1.21 and beyond
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2025-03-03 11:27:46 +01:00
600c24441c Fix final things
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f3b5a45f62 Fix final things
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caee70c07e Hotfix some exceptions
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5f73395b63 Hotfix some exceptions
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b4eab65757 Hotfix xsome exceptions
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2025-03-03 09:42:39 +01:00
0a60654a28 Add some of the Easter Particles
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2025-03-03 09:35:42 +01:00
85c0db873c Final Hotfix of Send Command!
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2025-03-02 19:09:59 +01:00
f0beb22856 Hotfix the "to" back in
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af55c946a6 Remove player length constraint
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8b49b8a736 Add player respawn handling with custom spawn location
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2025-03-02 15:31:33 +01:00
6d4ae9593d Refine eventFight ID check in TNTLeagueConfig initialization.
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2025-03-02 15:14:10 +01:00
2fad352f62 Fix event initialization check in TNTLeagueConfig
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2d28cc6182 Fix isEvent function to correctly check eventFightId
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b0bd719627 Backend Fixes
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2025-03-02 09:08:49 +01:00
284c4acd4b Merge pull request 'Add event count to Team info' (#21) from VelocityCore/TeamInfoEventCount into main
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2025-03-01 21:45:06 +01:00
96a4168f37 Add event count to Team info
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c77b8f57ce Merge pull request 'Configurable techhider interaction suppression' (#19) from config-techhider-interaction-suppression into main
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2025-03-01 08:34:05 +01:00
e3c02cfb60 Revert "Update VV dependency version"
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2025-03-01 08:33:15 +01:00
ade9a1b5eb Allow TNT in shulker boxes
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2025-03-01 08:32:19 +01:00
ce907389df Refactor SQL query to remove schema qualifiers.
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d9b58d7170 Merge pull request 'Authentication v2' (#17) from Backend/new-auth into main
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3db327eb84 Merge branch 'main' into Backend/new-auth
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2025-02-25 22:39:59 +01:00
fd82707414 Update webpassword command and clean up deprecated logic
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2025-02-23 17:27:29 +01:00
a2b3661605 Refactor V2 Auth
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2025-02-23 17:24:14 +01:00
b045f16160 Remove deprecated configureAuthRoutes function call
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2025-02-20 22:40:18 +01:00
dea0d33185 Refactor token generation and remove unused endpoints.
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11cf0b6c54 Merge pull request 'Add LegacyBauSystem with adaptions to current SpigotCore' (#20) from legacy-bau-system into main
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2025-02-20 06:46:06 +01:00
593ca9f0cf Merge pull request 'VelocityCore/SendCommand2.0' (#18) from VelocityCore/SendCommand2.0 into main
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Reviewed-on: #18
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-19 21:22:11 +01:00
7f5b57516e Reduce access token duration and enhance auth endpoints
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SteamWarCI Build successful
2025-02-17 18:28:43 +01:00
8ec12603b6 Add password reset URL generation and backend validation
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SteamWarCI Build successful
2025-02-17 17:48:26 +01:00
ef029eb420 Add LegacyBauSystem with adaptions to current SpigotCore
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SteamWarCI Build successful
2025-02-16 19:40:18 +01:00
9f108a7cea Update VV dependency version
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SteamWarCI Build failed
2025-02-16 17:25:18 +01:00
b516d1d569 Configurable techhider interaction suppression
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2025-02-16 17:14:55 +01:00
56e1abca7e Kick player on Channel injection failure
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SteamWarCI Build successful
2025-02-16 17:09:27 +01:00
5420c19b39 Add SCRIPT.md and sw.def.lua
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SteamWarCI Build successful
2025-02-14 20:34:49 +01:00
dd9467fa36 Hotfix TeamPlayer.onPlayerInteractEntity
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SteamWarCI Build successful
2025-02-14 16:53:26 +01:00
ccbac9f7fb Merge branch 'main' into VelocityCore/SendCommand2.0
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SteamWarCI Build successful
2025-02-13 20:40:16 +01:00
6aeecd444e Authentication v2
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SteamWarCI Build successful
2025-02-04 21:47:29 +01:00
ec43e7eba8 Trigger rebuild
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SteamWarCI Build successful
2025-02-02 16:29:10 +01:00
fbea45fb0f Merge pull request 'Add server shutdown if less than 2 players after 5 minutes' (#15) from TNTLeague/auto-shutdown into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #15
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-02 16:15:52 +01:00
abbbf7d3cb Merge branch 'main' into TNTLeague/auto-shutdown
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SteamWarCI Build successful
2025-02-02 16:14:25 +01:00
1dc0c0d8a8 Merge pull request 'Add ReadyCommand' (#16) from TNTLeague/add-ready-command into main
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SteamWarCI Build successful
Reviewed-on: #16
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-02 16:14:20 +01:00
25cf1ab314 Add ReadyCommand
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SteamWarCI Build successful
2025-02-02 16:11:02 +01:00
1715fdccdf Remove unused imports in TNTLeague classes
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SteamWarCI Build successful
2025-02-02 16:07:24 +01:00
e39db5978b Add server shutdown if less than 2 players after 5 minutes
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SteamWarCI Build successful
2025-02-02 16:06:48 +01:00
b4baef321f Trigger rebuild
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SteamWarCI Build successful
2025-02-02 15:28:33 +01:00
93ab1a50f3 Fix team auto-assign logic in lobby state
All checks were successful
SteamWarCI Build successful
Replaced `members.add` with `join` to correctly integrate new players into teams during the lobby phase. This ensures proper team setup and adherence to game mechanics.
2025-02-02 14:12:25 +01:00
c6a7107ec2 Merge pull request 'Make TNTLeague Event System Capable' (#13) from TNTLeague/add-event into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #13
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-02 13:03:02 +01:00
8ac5fe44ef Merge pull request 'Make TowerRun Event System Capable' (#14) from TowerRun/event into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #14
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-02-02 12:55:26 +01:00
414bd20eb9 Make TowerRun Event System Capable
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SteamWarCI Build successful
2025-02-01 22:58:49 +01:00
482282f913 Make TNTLeague Event System Capable
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SteamWarCI Build successful
2025-02-01 22:00:36 +01:00
3d153d49b5 Make TNTLeague Event System Capable
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SteamWarCI Build successful
2025-02-01 21:50:36 +01:00
20c90d9af5 Remove randomness
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SteamWarCI Build successful
2025-01-30 13:23:46 +01:00
c799046f43 Add bigger coins and remove TNT from spawning 2025-01-30 13:23:43 +01:00
90666e2d20 Merge pull request 'Add teamsOnSameLine for Arena Monochrome' (#5) from TNTLeague/TeamsOnSameLine into main
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SteamWarCI Build successful
Reviewed-on: #5
Reviewed-by: Chaoscaot <max@chaoscaot.de>
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-01-29 21:20:19 +01:00
77c6f41f1a Merge branch 'main' into TNTLeague/TeamsOnSameLine
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SteamWarCI Build successful
2025-01-29 21:19:35 +01:00
315674ebd8 Merge branch 'main' into TNTLeague/TeamsOnSameLine
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SteamWarCI Build successful
2025-01-24 22:44:47 +01:00
658dcd024d Add teamsOnSameLine for Arena Monochrome 2025-01-20 01:04:09 +01:00
bfdf6471d2 Cleanup things and fix setting back to default
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SteamWarCI Build failed
2025-01-08 16:52:24 +01:00
e418109ab7 Reduce spawn packets to 0 if everything is default 2025-01-08 16:27:18 +01:00
82c73f9367 Fix packet count to at most 2 for the display entities at spawn 2025-01-08 12:24:17 +01:00
1f65121c68 Fixup postSpawn because of NPE/Not Initialized Exception 2025-01-07 18:41:50 +01:00
3c848389c9 Update structure 2025-01-07 18:41:50 +01:00
33f41869b6 Fix packets 2025-01-07 18:41:50 +01:00
3c1d46398d Add RDisplay, RBlockDisplay, RItemDisplay, RTextDisplay 2025-01-07 18:41:50 +01:00
9a8cb543e9 Update SendCommand
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2025-01-07 14:27:57 +01:00
55adb1a052 Improve SendCommand 2024-12-22 23:16:19 +01:00
1495 changed files with 41474 additions and 17033 deletions

7
.gitignore vendored
View File

@ -8,7 +8,6 @@
steamwar.properties
# IntelliJ IDEA
.idea
*.iml
# VSCode
@ -16,4 +15,8 @@ bin/
.vscode
# Other
lib
lib
/WebsiteBackend/data
/WebsiteBackend/logs
/WebsiteBackend/skins
/WebsiteBackend/config.json

32
.idea/.gitignore generated vendored Normal file
View File

@ -0,0 +1,32 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
/AndroidProjectSystem.xml
/checkstyle-idea.xml
/compiler.xml
/copilot.data.migration.agent.xml
/copilot.data.migration.ask.xml
/copilot.data.migration.ask2agent.xml
/copilot.data.migration.edit.xml
/dataSources.xml
/encodings.xml
/git_toolbox_blame.xml
/git_toolbox_prj.xml
/gradle.xml
/jarRepositories.xml
/jpa.xml
/kotlinc.xml
/misc.xml
/modules.xml
/scala_compiler.xml
/swagger-settings.xml
/uiDesigner.xml
/vcs.xml
/codeStyles/
/inspectionProfiles/
/modules/

7
.idea/copyright/profiles_settings.xml generated Normal file
View File

@ -0,0 +1,7 @@
<component name="CopyrightManager">
<settings default="sw">
<module2copyright>
<element module="All" copyright="sw" />
</module2copyright>
</settings>
</component>

6
.idea/copyright/sw.xml generated Normal file
View File

@ -0,0 +1,6 @@
<component name="CopyrightManager">
<copyright>
<option name="notice" value=" This file is a part of the SteamWar software.&#10; &#10; Copyright (C) &amp;#36;today.year SteamWar.de-Serverteam&#10; &#10; This program is free software: you can redistribute it and/or modify&#10; it under the terms of the GNU Affero General Public License as published by&#10; the Free Software Foundation, either version 3 of the License, or&#10; (at your option) any later version.&#10; &#10; This program is distributed in the hope that it will be useful,&#10; but WITHOUT ANY WARRANTY; without even the implied warranty of&#10; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10; GNU Affero General Public License for more details.&#10; &#10; You should have received a copy of the GNU Affero General Public License&#10; along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="myName" value="sw" />
</copyright>
</component>

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
@ -39,6 +39,7 @@ import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockTypes;
@ -109,11 +110,14 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public void setSelection(Player p, Point minPoint, Point maxPoint) {
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, toBlockVector3(minPoint), toBlockVector3(maxPoint)));
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, minPoint.toBlockVector3(), maxPoint.toBlockVector3()));
}
@Override
public Clipboard loadSchematic(File file) {
if (file == null) {
return null;
}
Clipboard clipboard;
try (ClipboardReader reader = Objects.requireNonNull(ClipboardFormats.findByFile(file)).getReader(new FileInputStream(file))) {
clipboard = reader.read();
@ -167,22 +171,28 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
ClipboardHolder ch = new ClipboardHolder(clipboard);
BlockVector3 dimensions = clipboard.getDimensions();
BlockVector3 v = BlockVector3.at(pasteBuilder.getPastPoint().getX(), pasteBuilder.getPastPoint().getY(), pasteBuilder.getPastPoint().getZ());
BlockVector3 v;
BlockVector3 offset = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin());
if (pasteBuilder.isRotate()) {
ch.setTransform(new AffineTransform().rotateY(180));
v = v.add(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset.multiply(-1, 1, -1)).subtract(0, 0, 1);
if (pasteBuilder.getPastPoint() != null) {
v = pasteBuilder.getPastPoint().toBlockVector3();
if (pasteBuilder.isRotate()) {
ch.setTransform(new AffineTransform().rotateY(180));
v = v.add(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset.multiply(-1, 1, -1)).subtract(0, 0, 1);
} else {
v = v.subtract(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset);
}
} else {
v = v.subtract(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset);
v = pasteBuilder.getMinPoint().toBlockVector3().subtract(offset);
}
pastePoint.set(v);
if (pasteBuilder.isReset()) {
e.setBlocks(new CuboidRegion(toBlockVector3(pasteBuilder.getMinPoint()), toBlockVector3(pasteBuilder.getMaxPoint())), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3()), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
if (pasteBuilder.getWaterLevel() != 0) {
e.setBlocks(new CuboidRegion(toBlockVector3(pasteBuilder.getMinPoint()), toBlockVector3(pasteBuilder.getMaxPoint()).withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3().withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
}
}
e.setSideEffectApplier(SideEffectSet.none());
Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(pasteBuilder.isIgnoreAir()).build());
return e;
} catch (WorldEditException e) {
@ -193,7 +203,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public Clipboard copy(Point minPoint, Point maxPoint, Point copyPoint) {
BukkitWorld bukkitWorld = new BukkitWorld(Bukkit.getWorlds().get(0));
CuboidRegion region = new CuboidRegion(bukkitWorld, toBlockVector3(minPoint), toBlockVector3(maxPoint));
CuboidRegion region = new CuboidRegion(bukkitWorld, minPoint.toBlockVector3(), maxPoint.toBlockVector3());
BlockArrayClipboard clipboard = new BlockArrayClipboard(region);
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(bukkitWorld, -1)) {
ForwardExtentCopy copy = new ForwardExtentCopy(
@ -204,7 +214,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
copy.setCopyingBiomes(false);
Operations.complete(copy);
clipboard.setOrigin(toBlockVector3(copyPoint));
clipboard.setOrigin(copyPoint.toBlockVector3());
return clipboard;
} catch (WorldEditException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
@ -224,10 +234,6 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
}
}
private BlockVector3 toBlockVector3(Point point) {
return BlockVector3.at(point.getX(), point.getY(), point.getZ());
}
@Override
public boolean inWater(org.bukkit.World world, Vector tntPosition) {
Block block = world.getBlockAt(tntPosition.getBlockX(), tntPosition.getBlockY(), tntPosition.getBlockZ());

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -0,0 +1,140 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.bausystem.utils.tps.TPSFreezeUtils;
import de.steamwar.bausystem.utils.tps.TPSLimitUtils;
import de.steamwar.core.TPSWarpUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public class TickManager15 implements TickManager, Listener {
private static float currentTPSLimit = 20;
private boolean currentlyStepping = false;
private float currentLimit;
private int stepsTotal;
private int stepsLeft;
@Override
public boolean canFreeze() {
return TPSFreezeUtils.isCanFreeze();
}
@Override
public void setTickRate(float tickRate) {
if (currentlyStepping) {
currentlyStepping = false;
Bukkit.getOnlinePlayers().forEach(player -> {
BossBarService.instance.remove(player, Region.getGlobalRegion(), "TickStep");
});
}
TPSWarpUtils.warp(tickRate);
if (currentTPSLimit == 0 && tickRate != 0) {
TPSFreezeUtils.unfreeze();
}
currentTPSLimit = tickRate;
if (tickRate == 0) {
TPSLimitUtils.unlimit();
TPSFreezeUtils.freeze();
} else if (tickRate < 20.0) {
TPSLimitUtils.limit(tickRate);
} else if (tickRate >= 20) {
TPSLimitUtils.unlimit();
}
}
@Override
public boolean isFrozen() {
return TPSFreezeUtils.frozen();
}
@Override
public void setFreeze(boolean freeze) {
if (freeze) {
setTickRate(0);
}
}
@Override
public void stepTicks(int ticks) {
currentLimit = 0;
setTickRate(20);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public void sprintTicks(int ticks) {
currentLimit = currentTPSLimit;
setTickRate(4000);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public boolean isSprinting() {
return currentlyStepping && currentTPSLimit > 20;
}
@Override
public boolean isStepping() {
return currentlyStepping && currentTPSLimit <= 20;
}
@Override
public float getTickRate() {
return currentTPSLimit;
}
@Override
public void setBlockTpsPacket(boolean block) {
}
@Override
public long getTotalTicks() {
return stepsTotal;
}
@Override
public long getDoneTicks() {
return stepsTotal - stepsLeft;
}
@Override
public long getRemainingTicks() {
return stepsLeft;
}
@EventHandler
public void onTickEnd(TickEndEvent event) {
if (!currentlyStepping) return;
stepsLeft--;
if (stepsLeft <= 0) {
setTickRate(currentLimit);
}
}
}

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection;
import lombok.Getter;

View File

@ -1,23 +1,23 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -22,7 +22,6 @@ package de.steamwar.bausystem.utils;
import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import com.destroystokyo.paper.event.server.ServerTickStartEvent;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -37,7 +36,7 @@ public class TickListener19 implements TickListener, Listener {
@EventHandler
public void onServerTickStart(ServerTickStartEvent event) {
if (TPSFreezeUtils.isFrozen()) return;
if (TickManager.impl.isFrozen()) return;
Bukkit.getPluginManager().callEvent(new TickStartEvent());
tickStartRan = true;
}

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;

View File

@ -1,3 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
steamwar.java
}

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -21,41 +21,39 @@ package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.core.component.DataComponents;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.protocol.game.PacketPlayInSetCreativeSlot;
import net.minecraft.network.protocol.game.PacketPlayOutExplosion;
import net.minecraft.network.protocol.game.PacketPlayOutGameStateChange;
import net.minecraft.server.level.EntityPlayer;
import net.minecraft.server.level.PlayerInteractManager;
import net.minecraft.world.entity.player.EntityHuman;
import net.minecraft.world.entity.player.PlayerAbilities;
import net.minecraft.world.item.component.CustomData;
import net.minecraft.world.level.EnumGamemode;
import io.papermc.paper.datacomponent.DataComponentTypes;
import io.papermc.paper.datacomponent.item.ItemContainerContents;
import net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket;
import net.minecraft.network.protocol.game.ClientboundExplodePacket;
import net.minecraft.network.protocol.game.ClientboundGameEventPacket;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.level.ServerPlayerGameMode;
import net.minecraft.world.entity.player.Abilities;
import net.minecraft.world.level.GameType;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_21_R2.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_21_R2.inventory.CraftItemStack;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
import java.util.Optional;
public class NMSWrapper21 implements NMSWrapper {
private static final Reflection.Field<PlayerInteractManager> playerInteractManager = Reflection.getField(EntityPlayer.class, null, PlayerInteractManager.class);
private static final Reflection.Field<ServerPlayerGameMode> playerInteractManager = Reflection.getField(ServerPlayer.class, null, ServerPlayerGameMode.class);
private static final Reflection.Field<GameType> playerGameMode = Reflection.getField(ServerPlayerGameMode.class, GameType.class, 0);
@Override
public void setInternalGameMode(Player player, GameMode gameMode) {
playerInteractManager.get(((CraftPlayer) player).getHandle()).a(EnumGamemode.a(gameMode.getValue()));
playerGameMode.set(playerInteractManager.get(((CraftPlayer) player).getHandle()), GameType.byId(gameMode.getValue()));
}
@Override
public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o;
int index = packetPlayInSetCreativeSlot.b();
ClientboundContainerSetSlotPacket packetPlayInSetCreativeSlot = (ClientboundContainerSetSlotPacket) o;
int index = packetPlayInSetCreativeSlot.getSlot();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
@ -63,25 +61,23 @@ public class NMSWrapper21 implements NMSWrapper {
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.e()));
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.getItem()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
private static final Reflection.Field<ClientboundGameEventPacket.Type> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, ClientboundGameEventPacket.Type.class, 14);
@Override
public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d);
gameStateChangeReason.set(packet, ClientboundGameEventPacket.CHANGE_GAME_MODE);
}
private static final Reflection.Field<PlayerAbilities> playerAbilities = Reflection.getField(EntityHuman.class, null, PlayerAbilities.class);
@Override
public void setPlayerBuildAbilities(Player player) {
PlayerAbilities abilities = playerAbilities.get(((CraftPlayer) player).getHandle());
abilities.d = true;
abilities.e = true;
Abilities abilities = (((CraftPlayer) player).getHandle()).getAbilities();
abilities.mayBuild = true;
abilities.mayfly = true;
}
@Override
@ -93,49 +89,45 @@ public class NMSWrapper21 implements NMSWrapper {
@Override
public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
NBTTagCompound tag = nmsItem.a(DataComponents.b, CustomData.a).c();
if (tag.e("BlockEntityTag")) {
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
if (data == null) {
return false;
}
return false;
return drillDown(data.contents(), 0, 0) > threshold;
}
private int drillDown(NBTTagList items, int layer, int start) {
private int drillDown(List<ItemStack> items, int layer, int start) {
if (layer > 2) return start + threshold;
int invalid = start;
for (NBTBase nbtBase : items) {
if (!(nbtBase instanceof NBTTagCompound slot))
for (int i = start; i < items.size(); i++) {
ItemStack item = items.get(i);
if (item.isEmpty()) continue;
invalid += item.getAmount();
ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
if (data == null) {
continue;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
}
if (invalid > threshold)
break;
List<ItemStack> subItems = data.contents();
if (subItems.size() > 1) {
invalid = drillDown(subItems, layer + 1, invalid);
}
}
return invalid;
}
@Override
public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion explosion = (PacketPlayOutExplosion) packet;
ClientboundExplodePacket explosion = (ClientboundExplodePacket) packet;
return new PacketPlayOutExplosion(
explosion.b(),
return new ClientboundExplodePacket(
explosion.center(),
Optional.empty(),
explosion.f(),
explosion.g()
explosion.explosionParticle(),
explosion.explosionSound()
);
}
}

View File

@ -0,0 +1,150 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.Reflection;
import de.steamwar.bausystem.BauSystem;
import net.minecraft.network.protocol.game.ClientboundTickingStatePacket;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerTickRateManager;
import net.minecraft.world.TickRateManager;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class TickManager21 implements TickManager {
private static final ServerTickRateManager manager = MinecraftServer.getServer().tickRateManager();
private static final Reflection.Field<Integer> frozenTicksToRun = Reflection.getField(TickRateManager.class, int.class, 0);
private static final Reflection.Field<Long> remainingSprintTicks = Reflection.getField(ServerTickRateManager.class, long.class, 0);
private boolean blockTpsPacket = true;
private int totalSteps;
public TickManager21() {
TinyProtocol.instance.addFilter(ClientboundTickingStatePacket.class, this::blockPacket);
}
private Object blockPacket(Player player, Object packet) {
if (blockTpsPacket) {
return new ClientboundTickingStatePacket(20, manager.isFrozen());
} else {
return packet;
}
}
@Override
public boolean canFreeze() {
return true;
}
@Override
public void setBlockTpsPacket(boolean block) {
blockTpsPacket = block;
if (blockTpsPacket) {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(20, manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
} else {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(manager.tickrate(), manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
@Override
public void setTickRate(float tickRate) {
if (isFrozen()) {
setFreeze(false);
}
manager.setTickRate(tickRate);
}
@Override
public boolean isFrozen() {
return manager.isFrozen();
}
@Override
public void setFreeze(boolean freeze) {
manager.setFrozen(freeze);
}
@Override
public void stepTicks(int ticks) {
if (manager.isSprinting()) {
manager.stopSprinting();
} else if (manager.isSteppingForward()) {
manager.stopStepping();
}
this.totalSteps = ticks;
manager.setFrozen(true);
manager.stepGameIfPaused(ticks);
manager.setFrozen(false);
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), (bukkitTask) -> {
if (manager.isSteppingForward()) return;
manager.setFrozen(true);
bukkitTask.cancel();
}, 1, 1);
manager.tick();
}
@Override
public void sprintTicks(int ticks) {
if (manager.isSteppingForward()) {
manager.stopStepping();
} else if (manager.isSprinting()) {
manager.stopSprinting();
}
this.totalSteps = ticks;
manager.requestGameToSprint(ticks, true);
}
@Override
public boolean isSprinting() {
return manager.isSprinting();
}
@Override
public boolean isStepping() {
return manager.isSteppingForward();
}
@Override
public float getTickRate() {
return manager.tickrate();
}
@Override
public long getRemainingTicks() {
if (isSprinting()) {
return remainingSprintTicks.get(manager);
} else {
return frozenTicksToRun.get(manager);
}
}
@Override
public long getDoneTicks() {
return totalSteps - getRemainingTicks();
}
@Override
public long getTotalTicks() {
return totalSteps;
}
}

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
#
# This file is a part of the SteamWar software.
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
# Copyright (C) 2025 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
PREFIX=§eBau§8System§8»
TIME=HH:mm:ss
@ -25,7 +25,7 @@ PAGE_LIST=§e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§ePrevious page
LIST_NEXT_PAGE=§eNext page
# Permissions
NO_PERMISSION=You are not allowed to use that here
NO_PERMISSION=§7You are not allowed to use that here
SPECTATOR=§fSpectator
# Scoreboard
SCOREBOARD_TIME=Time
@ -38,6 +38,7 @@ SCOREBOARD_TRACE_TICKS=Ticks
SCOREBOARD_TECHHIDER=TechHider§8: §aOn
SCOREBOARD_XRAY=XRay§8: §aOn
SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR=Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team
SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team
SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody
@ -136,7 +137,9 @@ BAU_INFO_ITEM_LORE_FIRE=§7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR=§7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0}
BAU_INFO_ITEM_LORE_ITEMS=§7Items§8: §e{0}
BAU_INFO_ITEM_LORE_NO_GRAVITY = §8NoGravity§8: §e{0}
BAU_INFO_ITEM_LORE_NO_GRAVITY = §7NoGravity§8: §e{0}
BAU_INFO_ITEM_LORE_TESTBLOCK=§7Testblock§8: §e{0}
BAU_INFO_ITEM_LORE_CHANGED=§7Changed§8: §e{0}
BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Information regarding this build server
BAU_INFO_COMMAND_OWNER=§7Owner§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2}
@ -389,6 +392,12 @@ INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggles InventoryFill
INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated
INVENTORY_FILL_GUI_NAME=Inventory Filler
INVENTORY_FILL_GUI_POWER=§ePower§8:§7 {0}
INVENTORY_FILL_GUI_TNT=§eTNT
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer activated
RAY_VISUALIZER_DISABLE=§aRayVisualizer deactivated
# Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker
@ -396,6 +405,7 @@ KILLCHECKER_INFO=§7Shows the overlaps of cannon kills in your build area.
KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
KILLCHECKER_ENABLE=§aKillchecker activated
KILLCHECKER_DISABLE=§cKillchecker deactivated
KILLCHECKER_NO_BUILD=§cThere is no Build Area in this Region
KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
# BlockCounter
BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Toggle on/off
@ -406,6 +416,8 @@ BLOCK_COUNTER_MESSAGE_SECOND=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e
BLOCK_COUNTER_ENABLE=§7BlockCounter activated
BLOCK_COUNTER_DISABLE=§7BlockCounter deactivated
# DepthCounter
DEPTH_COUNTER_DISABLE=§7Depth Counter disabled
DEPTH_COUNTER_ENABLE=§7Depth Counter enabled
DEPTH_COUNTER_MESSAGE=§7Depth §8> §7
DEPTH_COUNTER_COUNT={0}{1}§8×{2}{3}§8×{4}{5}
DEPTH_COUNTER_HOVER=§7X§8×§7Y§8×§7Z
@ -512,7 +524,7 @@ LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots
LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions
LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup
LOADER_NO_LOADER=§cYou have no Loader. Create one with /loader setup
LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
LOADER_ACTIVE=§7The Loader is now active.
@ -728,12 +740,10 @@ REGION_ITEM_RESET=§eReset
REGION_ITEM_TESTBLOCK=§eDummy
REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated
REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy
REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §eonly build
REGION_ITEM_TNT_ON=§7TNT: §eActivated
REGION_ITEM_SELECTOR_TITLE=Tnt Mode
REGION_ITEM_SELECTOR_ON=§eActivate
REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy
REGION_ITEM_SELECTOR_ONLY_BUILD=§eonly build
REGION_ITEM_SELECTOR_OFF=§eDeactivate
#Region
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region
@ -844,7 +854,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInactive
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive
LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Advanced settings
LAUFBAU_SETTINGS_ADVANCED=§eLeft-Click §8-§7 Advanced settings
LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@ -930,7 +940,6 @@ SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
SELECT_GLOBAL_REGION=§cThe global region cannot be selected
SELECT_NO_TYPE=§cThis region has no {0}
SELECT_NO_EXTENSION=§cThis region has no extension
SELECT_MESSAGE=§7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
SKULL_HELP=§8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
SKULL_INVALID=§cInvalid player name
@ -945,6 +954,9 @@ SPEED_TAB_NAME=Input speed
WORLDEDIT_WAND=WorldEdit Wand
WORLDEDIT_LEFTCLICK=Left click: select pos #1
WORLDEDIT_RIGHTCLICK=Right click: select pos #2
TNT_DETAILS_COMMAND=§8/§etntdetails §8-§7 Toggle information printed after clicking on a TNT
TNT_DETAILS_ON = §eTNTDetails §aactivated
TNT_DETAILS_OFF = §eTNTDetails §cdeactivated
TNT_CLICK_HEADER=§8---=== §eTNT §8===---
TNT_CLICK_ORDER=§eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME=§eFuseTime§8: §e{0}
@ -968,10 +980,12 @@ SELECT_ITEM_BAUPLATTFORM=§eBuild platform
SELECT_ITEM_TESTBLOCK=§eDummy
CHESTFILLER_FILLED=§eChest filled
CHESTFILLER_COUNT=§7{0}§8: §e§l{1}
PISTON_HELP_1=§7Right click on piston with a slime ball to calculate the moved blocks.
PISTON_HELP_1=§7Right click on piston to calculate the moved blocks.
PISTON_HELP_2=§7Count is red, if one unmoveable block is present.
PISTON_HELP_3=§7Count is yellow, if too many blocks are present.
PISTON_INFO=§7Moved Blocks {0}{1}§8/§712
PISTON_ENABLED=§aCalculator enabled
PISTON_DISABLED=§cCalculator disabled
# Warp
WARP_LOC_X=§7X§8: §e{0}
WARP_LOC_Y=§7Y§8: §e{0}

View File

@ -1,20 +1,20 @@
#
# This file is a part of the SteamWar software.
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
# Copyright (C) 2025 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
PREFIX=§eBau§8System§8»
TIME=HH:mm:ss
@ -25,7 +25,7 @@ PAGE_LIST=§e Seite ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§eVorherige Seite
LIST_NEXT_PAGE=§eNächste Seite
# Permission
NO_PERMISSION=Du darfst dies hier nicht nutzen
NO_PERMISSION=§7Du darfst dies hier nicht nutzen
SPECTATOR=§fZuschauer
# Scoreboard
SCOREBOARD_TIME=Uhrzeit
@ -119,12 +119,9 @@ BACKUP_LORE=§eKlicken zum Laden
BAU_COMMAND_HELP_INFO=§8/§ebau info §8- §7Alias für §8/§ebauinfo
BAU_INFO_ITEM_NAME=§eBau-Management
## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT=§7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE=§7Freeze§8: §e{0}
BAU_INFO_ITEM_LORE_DAMAGE=§7Damage§8: §e{0}
BAU_INFO_ITEM_LORE_FIRE=§7Feuer§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR=§7Farbe§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT=§7Protect§8: §e{0}
BAU_INFO_ITEM_LORE_CHANGED=§7Verändert§8: §e{0}
BAU_INFO_COMMAND_HELP=§8/§ebauinfo §8- §7Gibt Informationen über den Bau
BAU_INFO_COMMAND_OWNER=§7Besitzer§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2}
@ -350,8 +347,11 @@ SMART_PLACE_DISABLE=§cSmartPlace deaktiviert
# InventoryFiller
INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggled InventoryFill
INVENTORY_FILL_INFO=§7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated
INVENTORY_FILL_ENABLE=§aInventoryFiller aktiviert
INVENTORY_FILL_DISABLE=§cInventoryFiller deaktiviert
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer aktiviert
RAY_VISUALIZER_DISABLE=§aRayVisualizer deaktiviert
# Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Deaktiviert Killchecker
@ -359,6 +359,7 @@ KILLCHECKER_INFO=§7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
KILLCHECKER_INFO2=§7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass und Concrete wird gezählt.
KILLCHECKER_ENABLE=§aKillchecker aktiviert
KILLCHECKER_DISABLE=§cKillchecker deaktiviert
KILLCHECKER_NO_BUILD=§cEs gibt keinen Baubereich in dieser Region
KILLCHECKER_BOSSBAR=§e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
# BlockCounter
BLOCK_COUNTER_HELP_TOGGLE=§8/§eblockcounter §8- §7Wechsel zwischen an und aus
@ -369,6 +370,8 @@ BLOCK_COUNTER_MESSAGE_SECOND=§7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT
BLOCK_COUNTER_ENABLE=§7BlockCounter angemacht
BLOCK_COUNTER_DISABLE=§7BlockCounter ausgemacht
# DepthCounter
DEPTH_COUNTER_DISABLE=§7Depth Counter deaktiviert
DEPTH_COUNTER_ENABLE=§7Depth Counter aktiviert
DEPTH_COUNTER_MESSAGE=§7Tiefe §8> §7
# TPSLimit
TPSLIMIT_FREEZE_HELP=§8/§etpslimit 0 §8-§7 Friere TPS ein
@ -675,12 +678,10 @@ REGION_ITEM_RESET=§eReset
REGION_ITEM_TESTBLOCK=§eTestblock
REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet
REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock
REGION_ITEM_TNT_ONLY_BUILD=§7TNT: §enur Baubereich
REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet
REGION_ITEM_SELECTOR_TITLE=Tnt Modus
REGION_ITEM_SELECTOR_ON=§eEinschalten
REGION_ITEM_SELECTOR_ONLY_TB=§enur Testblock
REGION_ITEM_SELECTOR_ONLY_BUILD=§enur Baubereich
REGION_ITEM_SELECTOR_OFF=§eAusschalten
#Region
REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Setze die Farbe der Region
@ -790,7 +791,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInaktiv
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aAktiv
LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Erweiterte Einstellung
LAUFBAU_SETTINGS_ADVANCED=§eLinks-Click §8-§7 Erweiterte Einstellung
LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@ -872,7 +873,6 @@ SELECT_HELP=§8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp
SELECT_EXTENSION_HELP=§8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
SELECT_GLOBAL_REGION=§cDie globale Region kannst du nicht auswählen
SELECT_NO_TYPE=§cDiese Region hat keinen {0}
SELECT_NO_EXTENSION=§cDiese Region hat keine Ausfahrmaße
SELECT_MESSAGE=§7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt
SKULL_HELP=§8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf
SKULL_INVALID=§cUngültiger Spieler
@ -887,6 +887,9 @@ SPEED_TAB_NAME=Geschwindigkeit eingeben
WORLDEDIT_WAND=WorldEdit Wand
WORLDEDIT_LEFTCLICK=Left click: select pos #1
WORLDEDIT_RIGHTCLICK=Right click: select pos #2
TNT_DETAILS_COMMAND=§8/§etntdetails §8-§7 Aktiviert/Deaktiviert das senden von Details beim Klick auf TNT
TNT_DETAILS_ON = §eTNTDetails §aaktiviert
TNT_DETAILS_OFF = §eTNTDetails §cdeaktiviert
TNT_CLICK_HEADER=§8---=== §eTNT §8===---
TNT_CLICK_ORDER=§eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME=§eFuseTime§8: §e{0}
@ -909,10 +912,12 @@ SELECT_ITEM_BAURAHMEN=§eBaurahmen
SELECT_ITEM_BAUPLATTFORM=§eBauplattform
SELECT_ITEM_TESTBLOCK=§eTestblock
CHESTFILLER_FILLED=§eKiste gefüllt
PISTON_HELP_1=§7Rechts Klick auf Piston mit einem Slime Ball berechnet dir die bewegten Blöcke.
PISTON_HELP_1=§7Rechts Klick auf einen Piston berechnet dir die bewegten Blöcke.
PISTON_HELP_2=§7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist.
PISTON_HELP_3=§7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind.
PISTON_INFO=§7Bewegte Blöcke {0}{1}§8/§712
PISTON_ENABLED=§aPiston-Berechnung aktiviert
PISTON_DISABLED=§cPiston-Berechnung deaktiviert
# Warp
WARP_LOC_X=§7X§8: §e{0}
WARP_LOC_Y=§7Y§8: §e{0}

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;
@ -28,52 +28,41 @@ import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.loader.PrototypeLoader;
import de.steamwar.bausystem.region.loader.RegionLoader;
import de.steamwar.bausystem.region.loader.Updater;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickListener;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.core.Core;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.MaxVersion;
import de.steamwar.linkage.MinVersion;
import de.steamwar.linkage.PluginCheck;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable;
import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.core.WorldEditRendererCUIEditor;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
import de.steamwar.network.packets.PacketHandler;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import java.io.*;
import java.lang.reflect.Field;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.io.IOException;
import java.io.OutputStream;
import java.io.PrintStream;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer;
import java.util.logging.Level;
import java.util.stream.Collectors;
public class BauSystem extends JavaPlugin {
public class BauSystem extends JavaPlugin implements Listener {
// This should be treated as final!
public static Message MESSAGE;
@ -82,7 +71,7 @@ public class BauSystem extends JavaPlugin {
@Getter
private static BauSystem instance;
private final Map<Class<?>, Object> instances = new HashMap<>();
private SpigotLinker linker;
@Override
public void onEnable() {
@ -94,132 +83,63 @@ public class BauSystem extends JavaPlugin {
instance = this;
SWUtils.setBausystem(instance);
try {
PrototypeLoader.load();
RegionLoader.load();
} catch (SecurityException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown();
System.exit(1);
return;
}
new Updater(PrototypeLoader.file, PrototypeLoader::load);
new Updater(RegionLoader.file, RegionLoader::load);
RegionSystem.INSTANCE.load();
SWCommandUtils.addValidator(Player.class, validator(Permission.BUILD));
SWCommandUtils.addValidator(CommandSender.class, validator(Permission.BUILD));
SWCommandUtils.addValidator("supervisor", validator(Permission.SUPERVISOR));
SWCommandUtils.addValidator("owner", validator(Permission.OWNER));
instances.put(BauServer.class, BauServer.getInstance());
List<Class<?>> classes = new BufferedReader(new InputStreamReader(BauSystem.class.getResourceAsStream("/META-INF/annotations/de.steamwar.linkage.Linked")))
.lines()
.map(s -> {
try {
return Class.forName(s, false, BauSystem.class.getClassLoader());
} catch (ClassNotFoundException | NoClassDefFoundError e) {
if (e.getMessage().equals(s)) {
Bukkit.shutdown();
throw new SecurityException(e.getMessage(), e);
}
return null;
}
})
.filter(Objects::nonNull)
.collect(Collectors.toList());
classes.forEach(clazz -> {
MinVersion minVersion = clazz.getAnnotation(MinVersion.class);
MaxVersion maxVersion = clazz.getAnnotation(MaxVersion.class);
PluginCheck[] pluginChecks = clazz.getAnnotationsByType(PluginCheck.class);
if (minVersion != null && Core.getVersion() < minVersion.value()) {
return;
}
if (maxVersion != null && Core.getVersion() > maxVersion.value()) {
return;
}
for (PluginCheck pluginCheck : pluginChecks) {
if (pluginCheck.has() == PluginCheck.Has.THIS && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) != null) {
continue;
linker = new SpigotLinker(BauSystem.getInstance(), BauSystem.MESSAGE) {
@Override
protected void linkObject(Object any) {
super.linkObject(any);
if (any instanceof LuaLib) {
SteamWarLuaPlugin.add((LuaLib) any);
}
if (pluginCheck.has() == PluginCheck.Has.NOT && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) == null) {
continue;
if (any instanceof ScoreboardElement) {
BauScoreboard.addElement((ScoreboardElement) any);
}
return;
}
Object any;
try {
any = clazz.newInstance();
} catch (InstantiationException | IllegalAccessException e) {
getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown();
throw new SecurityException(e.getMessage());
}
instances.put(clazz, any);
if (any instanceof Enable) {
((Enable) any).enable();
}
if (any instanceof SWCommand) {
((SWCommand) any).setMessage(BauSystem.MESSAGE);
}
if (any instanceof Listener) {
Bukkit.getPluginManager().registerEvents((Listener) any, BauSystem.getInstance());
}
if (any instanceof PacketHandler) {
((PacketHandler) any).register();
}
if (any instanceof LuaLib) {
SteamWarLuaPlugin.add((LuaLib) any);
}
if (any instanceof ScoreboardElement) {
BauScoreboard.addElement((ScoreboardElement) any);
}
if (any instanceof BauGuiItem) {
BauGUI.addItem((BauGuiItem) any);
}
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
});
instances.forEach((clazz, o) -> {
for (Field field : clazz.getFields()) {
if (field.getAnnotation(LinkedInstance.class) != null) {
try {
field.set(o, instances.get(field.getType()));
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
if (any instanceof BauGuiItem) {
BauGUI.addItem((BauGuiItem) any);
}
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
}
});
};
try {
linker.addLinkableInstance(BauServer.getInstance());
linker.link();
} catch (AbstractLinker.LinkException e) {
getLogger().log(Level.SEVERE, "Could not link a class.", e);
Bukkit.shutdown();
}
TickListener.impl.init();
TraceManager.instance.init();
TraceRecorder.instance.init();
new WorldEditRendererCUIEditor();
}
@EventHandler
public void onCRIUSleep(CRIUSleepEvent event) {
RegionSystem.INSTANCE.save();
}
@Override
public void onDisable() {
instances.forEach((aClass, o) -> {
if (o instanceof Listener) {
HandlerList.unregisterAll((Listener) o);
}
if (o instanceof Disable) {
((Disable) o).disable();
}
});
linker.unlink();
WorldData.write();
RegionSystem.INSTANCE.save();
Config.getInstance().saveAll();
}
@ -263,7 +183,7 @@ public class BauSystem extends JavaPlugin {
@Override
public void run() {
if (TPSFreezeUtils.isFrozen()) return;
if (TickManager.impl.isFrozen()) return;
if (counter >= delay) {
runnable.run();
cancel();
@ -281,7 +201,7 @@ public class BauSystem extends JavaPlugin {
@Override
public void run() {
if (TPSFreezeUtils.isFrozen()) return;
if (TickManager.impl.isFrozen()) return;
if (counter >= (first ? delay : period)) {
first = false;
runnable.run();

View File

@ -1,31 +1,29 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.world.BauMemberUpdate;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser;
import lombok.AllArgsConstructor;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.HashSet;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;

View File

@ -1,3 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import yapion.hierarchy.types.YAPIONObject;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer.serializer;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;
@ -24,7 +24,6 @@ import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
@ -24,8 +24,6 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
@ -33,8 +31,6 @@ import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.data.type.Chest;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -43,9 +39,9 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import java.io.File;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
@Linked
public class AutostartListener implements Listener {
@ -106,11 +102,11 @@ public class AutostartListener implements Listener {
public void activate(Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.isGlobal()) {
if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return;
}
if (!region.hasType(RegionType.TESTBLOCK)) {
if (region.getTestblockArea().isEmpty()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return;
}
@ -131,20 +127,12 @@ public class AutostartListener implements Listener {
event.blockList().forEach(block -> {
Region region = Region.getRegion(block.getLocation());
if (!regionStartTime.containsKey(region)) return;
if (!region.hasType(RegionType.TESTBLOCK)) return;
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
if (!region.getTestblockArea().inRegion(block.getLocation(), true)) return;
long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region);
long preFightDurationInSeconds = getPreFightDurationInSeconds(region);
long preFightDurationInSeconds = region.getGameModeConfig().getTimes().getPreFightDuration();
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff));
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3");
});
}
private int getPreFightDurationInSeconds(Region region) {
File file = region.gameModeConfig();
if (file == null) return 30;
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
return config.getInt("Times.PreFightDuration", 30);
}
}

View File

@ -1,49 +1,41 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.backup;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionBackups;
import de.steamwar.bausystem.region.flags.ChangedMode;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.tags.Tag;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.*;
import java.util.stream.Collectors;
@Linked
@ -54,7 +46,7 @@ public class BackupCommand extends SWCommand {
}
static boolean checkGlobalRegion(Region region, Player p) {
if (region.isGlobal()) {
if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("BACKUP_REGION_NO_REGION", p);
return true;
}
@ -67,11 +59,12 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) {
return;
}
if (!region.get(Tag.CHANGED)) {
if (region.getFlags().get(Flag.CHANGED).isWithDefault(ChangedMode.NO_CHANGE)) {
BauSystem.MESSAGE.send("BACKUP_CREATE_NO_CHANGE", p);
return;
}
if (region.backup()) {
Optional<RegionBackups.Backup> backup = region.getBackups().create(RegionBackups.BackupType.MANUAL);
if (backup.isPresent()) {
BauSystem.MESSAGE.send("BACKUP_CREATE_SUCCESS", p);
} else {
BauSystem.MESSAGE.send("BACKUP_CREATE_FAILURE", p);
@ -79,25 +72,12 @@ public class BackupCommand extends SWCommand {
}
@Register(value = "load", description = "BACKUP_HELP_LOAD")
public void backupLoad(@Validator("owner") Player p, @Mapper("backupName") String backupName) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return;
}
File backupFile = region.getBackupFile(backupName.replace('_', ' '));
if (backupFile == null) {
public void backupLoad(@Validator("owner") Player p, @Mapper("backup") @ErrorMessage("BACKUP_LOAD_FAILURE") RegionBackups.Backup backup) {
if (backup.load()) {
BauSystem.MESSAGE.send("BACKUP_LOAD", p);
} else {
BauSystem.MESSAGE.send("BACKUP_LOAD_FAILURE", p);
return;
}
EditSession editSession = new PasteBuilder(new PasteBuilder.FileProvider(backupFile))
.pastePoint(region.getMinPoint().add(region.getPrototype().getSizeX() / 2, 0, region.getPrototype().getSizeZ() / 2))
.minPoint(region.getMinPoint())
.maxPoint(region.getMaxPoint())
.waterLevel(region.getWaterLevel())
.run();
region.remember(editSession);
BauSystem.MESSAGE.send("BACKUP_LOAD", p);
}
@Register(value = "list", description = "BACKUP_HELP_LIST")
@ -106,10 +86,10 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) {
return;
}
List<String> backups = listBackup(p);
List<RegionBackups.Backup> backups = listBackup(p);
BauSystem.MESSAGE.send("BACKUP_LIST_HEAD", p, backups.size());
backups.forEach(s -> {
BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + s, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + s), s);
backups.forEach(backup -> {
BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + backup.getName(), new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + backup.getName()), backup.getName());
});
}
@ -119,34 +99,44 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) {
return;
}
List<String> backups = listBackup(p);
List<SWListInv.SWListEntry<String>> swListEntries = new ArrayList<>();
List<RegionBackups.Backup> backups = listBackup(p);
List<SWListInv.SWListEntry<RegionBackups.Backup>> swListEntries = new ArrayList<>();
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("BACKUP_LORE", p));
for (int i = 0; i < backups.size(); i++) {
String s = backups.get(i);
SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, s), lore, false, clickType -> {});
RegionBackups.Backup backup = backups.get(i);
SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, backup.getName()), lore, false, clickType -> {});
swItem.getItemStack().setAmount(i + 1);
swListEntries.add(new SWListInv.SWListEntry<>(swItem, s));
swListEntries.add(new SWListInv.SWListEntry<>(swItem, backup));
}
SWListInv<String> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> {
SWListInv<RegionBackups.Backup> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> {
p.getOpenInventory().close();
p.performCommand("backup load " + s);
backupLoad(p, s);
});
swListInv.open();
}
@Mapper(value = "backupName", local = true)
public TypeMapper<String> backupMapper() {
return SWCommandUtils.createMapper(s -> s, (commandSender, s) -> listBackup((Player) commandSender));
@Mapper(value = "backup", local = true)
public TypeMapper<RegionBackups.Backup> backupMapper() {
return new TypeMapper<>() {
@Override
public RegionBackups.Backup map(CommandSender commandSender, String[] previousArguments, String s) {
return Region.getRegion(((Player) commandSender).getLocation()).getBackups().get(s);
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return listBackup((Player) sender).stream().map(RegionBackups.Backup::getName).collect(Collectors.toList());
}
};
}
private List<String> listBackup(Player p) {
private List<RegionBackups.Backup> listBackup(Player p) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return Collections.emptyList();
}
try {
return region.listBackup().stream().map(s -> s.substring(0, s.length() - 6).replace(' ', '_')).collect(Collectors.toList());
return region.getBackups().list();
} catch (NullPointerException e) {
return Collections.emptyList();
}

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
@ -23,9 +23,9 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.SteamwarUser;
@ -56,15 +56,11 @@ public class BauInfoBauGuiItem extends BauGuiItem {
Region region = Region.getRegion(player.getLocation());
List<String> stringList = new ArrayList<>();
for (Flag flag : Flag.getFlags()) {
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) {
continue;
}
if (flag == Flag.ITEMS && Core.getVersion() < 19) {
continue;
}
Flag.Value<?> value = region.get(flag);
if (value != null) {
stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
if (flag == Flag.CHANGED) continue;
if (!region.getFlags().has(flag).isApplicable()) continue;
FlagOptional<?> value = region.getFlags().get(flag);
if (value.isPresent()) {
stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), player)));
}
}
itemStack.setLore(stringList);

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -19,13 +19,11 @@
package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked;
import de.steamwar.techhider.TechHider;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;

View File

@ -1,8 +1,28 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.command.SWCommand;
@ -30,12 +50,10 @@ public class InfoCommand extends SWCommand {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName());
Region region = Region.getRegion(p.getLocation());
for (Flag flag : Flag.getFlags()) {
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) {
continue;
}
Flag.Value<?> value = region.get(flag);
if (value != null) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getChatValue(), p));
if (!region.getFlags().has(flag).isApplicable()) continue;
FlagOptional<?> value = region.getFlags().get(flag);
if (value.isPresent()) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), p));
}
}

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -23,7 +23,6 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.cannon.depth.Depth;
import de.steamwar.bausystem.features.cannon.depth.DepthManager;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.entity.TNTPrimed;
@ -85,8 +84,8 @@ public class CannonDetector implements Listener {
grouped.forEach((cannonKey, tntPrimeds) -> {
if (tntPrimeds.size() <= 5) return;
Region region = Region.getRegion(tntPrimeds.get(0).getLocation());
if (region.isGlobal()) return;
if (!region.hasType(RegionType.TESTBLOCK)) return;
if (region.getType().isGlobal()) return;
if (region.getTestblockArea().isEmpty()) return;
Depth depth = new Depth(region);
DepthManager.init(tntPrimeds, depth);
});

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -22,7 +22,6 @@ package de.steamwar.bausystem.features.cannon;
import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import java.util.Set;

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -20,10 +20,9 @@
package de.steamwar.bausystem.features.cannon.depth;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent;
@ -49,7 +48,7 @@ public class Depth {
public void update(List<Block> blocks) {
List<Block> blocksList = blocks.stream()
.filter(block -> region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION))
.filter(block -> region.getTestblockArea().inRegion(block.getLocation(), true))
.collect(Collectors.toList());
tntCount++;
for (Block block : blocksList) {
@ -65,7 +64,9 @@ public class Depth {
dimensions.setZ(Math.abs(dimensions.getZ()));
RegionUtils.message(region, player -> {
player.spigot().sendMessage(getMessage(player, dimensions.getBlockX() + 1, dimensions.getBlockY() + 1, dimensions.getBlockZ() + 1, tntCount));
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
player.spigot().sendMessage(getMessage(player, dimensions.getBlockX() + 1, dimensions.getBlockY() + 1, dimensions.getBlockZ() + 1, tntCount));
}
});
}

View File

@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.cannon.depth;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class DepthCommand extends SWCommand {
public DepthCommand() {
super("depth");
}
@Register
public void toggle(Player player) {
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
Config.getInstance().get(player).put("depth_message", false);
BauSystem.MESSAGE.send("DEPTH_COUNTER_DISABLE", player);
} else {
Config.getInstance().get(player).put("depth_message", true);
BauSystem.MESSAGE.send("DEPTH_COUNTER_ENABLE", player);
}
}
}

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.design.endstone;
@ -29,12 +29,11 @@ import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.*;
import java.util.stream.Collectors;
public class DesignEndStone {
@ -44,18 +43,26 @@ public class DesignEndStone {
private REntityServer entityServer = new REntityServer();
private List<REntity> entities = new ArrayList<>();
private Set<Location> locations = new HashSet<>();
private boolean wsOrAs;
private double maxBlastResistance;
private Set<Material> limited;
private boolean calculateFromBottom;
public DesignEndStone(Region region) {
this.minX = region.getMinPointBuild().getX();
this.minY = region.getMinPointBuild().getY();
this.minZ = region.getMinPointBuild().getZ();
this.maxX = region.getMaxPointBuild().getX();
this.maxY = region.getMaxPointBuild().getY();
this.maxZ = region.getMaxPointBuild().getZ();
wsOrAs = region.getName().startsWith("ws") || region.getName().startsWith("as");
maxBlastResistance = wsOrAs ? 6.1 : 9.0;
this.minX = region.getBuildArea().getMinPoint(false).getX();
this.minY = region.getBuildArea().getMinPoint(false).getY();
this.minZ = region.getBuildArea().getMinPoint(false).getZ();
this.maxX = region.getBuildArea().getMaxPoint(false).getX();
this.maxY = region.getBuildArea().getMaxPoint(false).getY();
this.maxZ = region.getBuildArea().getMaxPoint(false).getZ();
limited = region.getGameModeConfig()
.getSchematic()
.getLimited()
.entrySet()
.stream()
.filter(entry -> entry.getValue() == 0)
.flatMap(entry -> entry.getKey().stream())
.collect(Collectors.toSet());
calculateFromBottom = region.getGameModeConfig().getArena().isNoFloor();
entityServer.setCallback((player, rEntity, entityAction) -> {
if (entityAction != REntityServer.EntityAction.ATTACK) return;
@ -76,7 +83,7 @@ public class DesignEndStone {
calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ);
calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX);
calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX);
if (wsOrAs) {
if (calculateFromBottom) {
calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1);
} else {
int airBlocks = 0;
@ -106,7 +113,7 @@ public class DesignEndStone {
int cz = z + step * dirZ;
Material material = WORLD.getBlockAt(cx, cy, cz).getType();
if (material != Material.WATER && material != Material.LAVA && material.getBlastResistance() >= maxBlastResistance) {
if (material != Material.WATER && material != Material.LAVA && limited.contains(material)) {
Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5);
if (!locations.add(location)) break;
RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS);

View File

@ -1,27 +1,26 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.design.endstone;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
@ -49,7 +48,11 @@ public class DesignEndStoneCommand extends SWCommand implements Listener {
@Register(description = "DESIGN_ENDSTONE_COMMAND_HELP")
public void genericCommand(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
if (!region.hasType(RegionType.BUILD)) {
if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return;
}
if (!region.getGameModeConfig().isLoaded()) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return;
}

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator.storage;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator.storage;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui.editor;
@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked;
@ -74,7 +75,7 @@ public class BauGuiEditor implements Listener {
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).setCustomModelData(CMDs.BACK).getItemStack());
p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui.editor;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui.editor;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hotbar;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hotbar;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hotbar;

View File

@ -1,3 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller;

View File

@ -1,15 +1,67 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Barrel;
import org.bukkit.block.BlockState;
import org.bukkit.block.Chest;
import org.bukkit.block.ShulkerBox;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BlockStateMeta;
import java.util.HashMap;
import java.util.Map;
@Linked
public class InventoryFillerCommand extends SWCommand {
private static final Map<Integer, Integer> POWER_TO_FILLLEVEL = new HashMap<>();
static {
POWER_TO_FILLLEVEL.put(0, 0);
POWER_TO_FILLLEVEL.put(1, 1);
POWER_TO_FILLLEVEL.put(2, 1 * 64 + 60);
POWER_TO_FILLLEVEL.put(3, 3 * 64 + 55);
POWER_TO_FILLLEVEL.put(4, 5 * 64 + 51);
POWER_TO_FILLLEVEL.put(5, 7 * 64 + 46);
POWER_TO_FILLLEVEL.put(6, 9 * 64 + 42);
POWER_TO_FILLLEVEL.put(7, 11 * 64 + 37);
POWER_TO_FILLLEVEL.put(8, 13 * 64 + 32);
POWER_TO_FILLLEVEL.put(9, 15 * 64 + 28);
POWER_TO_FILLLEVEL.put(10, 17 * 64 + 23);
POWER_TO_FILLLEVEL.put(11, 19 * 64 + 19);
POWER_TO_FILLLEVEL.put(12, 21 * 64 + 14);
POWER_TO_FILLLEVEL.put(13, 23 * 64 + 10);
POWER_TO_FILLLEVEL.put(14, 25 * 64 + 5);
POWER_TO_FILLLEVEL.put(15, 27 * 64 + 0);
}
public InventoryFillerCommand() {
super("inventoryfill");
}
@ -21,8 +73,116 @@ public class InventoryFillerCommand extends SWCommand {
if (!inventoryFill) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
}else {
} else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player));
}
}
@Register("gui")
public void gui(Player player) {
SWInventory inventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
inventory.setItem(0, new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 0)).setAmount(1));
inventory.setItem(1, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 1)).setAmount(1));
inventory.setItem(2, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 2)).setAmount(2));
inventory.setItem(3, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 3)).setAmount(3));
inventory.setItem(4, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 4)).setAmount(4));
inventory.setItem(5, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 5)).setAmount(5));
inventory.setItem(6, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 6)).setAmount(6));
inventory.setItem(7, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 7)).setAmount(7));
inventory.setItem(8, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 8)).setAmount(8));
inventory.setItem(9, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 9)).setAmount(9));
inventory.setItem(10, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 10)).setAmount(10));
inventory.setItem(11, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 11)).setAmount(11));
inventory.setItem(12, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 12)).setAmount(12));
inventory.setItem(13, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 13)).setAmount(13));
inventory.setItem(14, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 14)).setAmount(14));
inventory.setItem(15, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 15)).setAmount(15));
inventory.setItem(17, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_TNT", player)));
for (int i = 0; i < 16; i++) {
inventory.setEventCallback(i, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.DANDELION, POWER_TO_FILLLEVEL.get(inventoryClickEvent.getCurrentItem().getAmount()));
});
}
inventory.setEventCallback(17, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.TNT, POWER_TO_FILLLEVEL.get(15));
});
inventory.open();
}
private final Material[] SHULKER_BOX_MATERIALS = new Material[]{
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.PINK_SHULKER_BOX
};
private void selectInventoryType(Player player, String name, Material material, int count) {
ItemStack[] itemStacks = new ItemStack[27];
int index = 0;
int amount = count;
while (amount > 0) {
ItemStack stack;
if (amount > 64) {
stack = new ItemStack(material, 64);
amount -= 64;
} else {
stack = new ItemStack(material, amount);
amount = 0;
}
itemStacks[index++] = stack;
}
SWInventory inventory = new SWInventory(player, 27, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
int i = 0;
for (Material type : SHULKER_BOX_MATERIALS) {
inventory.setItemEvent(i++, generateFilledInventory(name, type, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
}
inventory.setItemEvent(27 - 6, generateFilledInventory(name, Material.CHEST, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.setItemEvent(27 - 4, generateFilledInventory(name, Material.BARREL, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.open();
}
private ItemStack generateFilledInventory(String name, Material material, ItemStack[] itemStacks) {
ItemStack itemStack = new ItemStack(material);
BlockStateMeta meta = (BlockStateMeta) itemStack.getItemMeta();
BlockState state = meta.getBlockState();
if (state instanceof ShulkerBox box) {
box.getInventory().setContents(itemStacks);
box.update();
meta.setBlockState(box);
} else if (state instanceof Chest chest) {
chest.getInventory().setContents(itemStacks);
chest.update();
meta.setBlockState(chest);
} else if (state instanceof Barrel barrel) {
barrel.getInventory().setContents(itemStacks);
barrel.update();
meta.setBlockState(barrel);
}
meta.setDisplayName(name);
itemStack.setItemMeta(meta);
return itemStack;
}
}

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
@ -38,7 +38,6 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
@Linked
public class KillcheckerCommand extends SWCommand implements Listener {
@ -57,6 +56,10 @@ public class KillcheckerCommand extends SWCommand implements Listener {
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation());
if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("KILLCHECKER_NO_BUILD", player);
return;
}
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
killcheckerVisualizer.recalc();
killcheckerVisualizer.show(player, onlyOutline);

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
@ -22,8 +22,6 @@ package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.entity.REntity;
@ -75,8 +73,8 @@ public class KillcheckerVisualizer {
public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
this.region = region;
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
this.minPoint = region.getBuildArea().getMinPoint(false);
this.maxPoint = region.getBuildArea().getMaxPoint(false);
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
@ -73,7 +73,7 @@ public class Loader implements Listener {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING) return;
if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if(!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) {
waitTime--;
@ -149,13 +149,16 @@ public class Loader implements Listener {
}
public boolean setTicksBetweenShots(int delay) {
if (elements.size() == 0) return false;
if (elements.isEmpty()) return false;
LoaderElement loaderElement = elements.get(elements.size() - 1);
if (loaderElement instanceof LoaderWait) {
((LoaderWait) loaderElement).setDelay(delay);
return true;
} else {
LoaderWait loaderWait = new LoaderWait(delay);
elements.add(loaderWait);
pause();
}
return false;
return true;
}
public void setTicksBetweenBlocks(int delay) {

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
@ -44,7 +44,6 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
public class LoaderRecorder implements Listener {

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements;

View File

@ -1,25 +1,26 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
@ -113,7 +114,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
});
listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> {
backAction.run();
}));
}).setCustomModelData(CMDs.BACK));
listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> {
elements.add(defaultSetting);
extraPower.add(0);
@ -150,7 +151,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {}));
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> back.run());
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).setCustomModelData(CMDs.BACK).getItemStack(), clickType -> back.run());
swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1");
swAnvilInv.setCallback(s -> {

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

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