Limit lobby particle speed to 0.2

Speed went up to 1, which makes most particles shoot several blocks away.
It now goes up to 0.2; presets use at most 0.1.
This commit is contained in:
2026-10-26 10:12:14 +01:00
parent 28b62bf27b
commit 32797bd2a8
@@ -138,7 +138,8 @@ public class EntryParameters {
public final DoubleParameter SPREAD_X = new DoubleParameter("spreadX", "PARTICLE_PARAM_SPREAD_X", 0, 0, 0.5, 0.01);
public final DoubleParameter SPREAD_Y = new DoubleParameter("spreadY", "PARTICLE_PARAM_SPREAD_Y", 0, 0, 0.5, 0.01);
public final DoubleParameter SPREAD_Z = new DoubleParameter("spreadZ", "PARTICLE_PARAM_SPREAD_Z", 0, 0, 0.5, 0.01);
public final DoubleParameter SPEED = new DoubleParameter("speed", "PARTICLE_PARAM_SPEED", 0.01, 0, 1, 0.01);
// For most particles the speed of their random spray; above 0.2 they shoot blocks away
public final DoubleParameter SPEED = new DoubleParameter("speed", "PARTICLE_PARAM_SPEED", 0.01, 0, 0.2, 0.01);
public final GradientParameter COLORS = new GradientParameter("colors", "PARTICLE_PARAM_COLORS", 8);
// Blocks that are also items, so they work for block and item particles alike
public final ChoiceParameter<Material> BLOCK = new ChoiceParameter<>("block", "PARTICLE_PARAM_BLOCK", Material.STONE, List.of(