forked from SteamWar/SteamWar
Limit lobby particle speed to 0.2
Speed went up to 1, which makes most particles shoot several blocks away. It now goes up to 0.2; presets use at most 0.1.
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@@ -138,7 +138,8 @@ public class EntryParameters {
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public final DoubleParameter SPREAD_X = new DoubleParameter("spreadX", "PARTICLE_PARAM_SPREAD_X", 0, 0, 0.5, 0.01);
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public final DoubleParameter SPREAD_Y = new DoubleParameter("spreadY", "PARTICLE_PARAM_SPREAD_Y", 0, 0, 0.5, 0.01);
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public final DoubleParameter SPREAD_Z = new DoubleParameter("spreadZ", "PARTICLE_PARAM_SPREAD_Z", 0, 0, 0.5, 0.01);
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public final DoubleParameter SPEED = new DoubleParameter("speed", "PARTICLE_PARAM_SPEED", 0.01, 0, 1, 0.01);
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// For most particles the speed of their random spray; above 0.2 they shoot blocks away
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public final DoubleParameter SPEED = new DoubleParameter("speed", "PARTICLE_PARAM_SPEED", 0.01, 0, 0.2, 0.01);
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public final GradientParameter COLORS = new GradientParameter("colors", "PARTICLE_PARAM_COLORS", 8);
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// Blocks that are also items, so they work for block and item particles alike
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public final ChoiceParameter<Material> BLOCK = new ChoiceParameter<>("block", "PARTICLE_PARAM_BLOCK", Material.STONE, List.of(
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