595 Commits

Author SHA1 Message Date
4c82469171 Refactor old sim cursor to use new cursor construct
Some checks failed
SteamWarCI Build failed
2025-10-26 14:18:36 +01:00
633dc67be0 Made it possible for more RCursors per player to be active
All checks were successful
SteamWarCI Build successful
2025-10-23 17:15:13 +02:00
ca521f5495 Improved Cursor mode logic
All checks were successful
SteamWarCI Build successful
2025-08-05 21:19:49 +02:00
7a598185a0 Removed unused imports
All checks were successful
SteamWarCI Build successful
2025-08-05 20:06:01 +02:00
54b088214f Remove softRef construct, add onPlayerLeave cleanup
All checks were successful
SteamWarCI Build successful
2025-07-31 22:13:18 +02:00
c133d57250 Fix 2025-07-31 22:13:18 +02:00
a0dd017389 Added cleanup of cursor 2025-07-31 22:13:18 +02:00
863d32ffc3 Add onclick handler 2025-07-31 22:13:18 +02:00
8061ea52f5 Fix jumpy cursor 2025-07-31 22:13:18 +02:00
14886eb523 Fix nullpointer in RCursor 2025-07-31 22:13:17 +02:00
bdd681c727 Fixed bugs, added block align or free render 2025-07-31 22:13:17 +02:00
77ae31822f Implemented cursor manager for deduplicated cursor updating 2025-07-31 22:13:17 +02:00
3d9b16f1b1 Started refactoring simulator cursor for reuse 2025-07-31 22:13:17 +02:00
9279d9cd8e Improve SelectAdjacent
All checks were successful
SteamWarCI Build successful
2025-07-31 18:37:02 +02:00
b7963f2fe6 Fix PistonCalculator
All checks were successful
SteamWarCI Build successful
2025-07-31 18:00:38 +02:00
3f88ea1e57 Fix SelectAdjacent but make it a touch slower
All checks were successful
SteamWarCI Build successful
2025-07-31 16:30:02 +02:00
8076f31a19 Fix SelectAdjacent but make it a touch slower
All checks were successful
SteamWarCI Build successful
2025-07-31 16:25:05 +02:00
33e9b3409f Add SelectAdjacent for BauSystem and Builder
All checks were successful
SteamWarCI Build successful
2025-07-31 16:21:08 +02:00
297aa6151d Pot fix RPlayer
All checks were successful
SteamWarCI Build successful
2025-07-31 09:44:28 +02:00
14be3a8e3b Fix CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-30 21:01:18 +02:00
1c1e2e2efe Fix CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-30 20:59:03 +02:00
e30eb35792 Fix CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-30 20:57:38 +02:00
e94f273e21 Fix CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-30 20:56:52 +02:00
c76648e630 Fix CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-30 20:54:18 +02:00
a943dd6014 Fix CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-30 20:51:17 +02:00
0d7776ec6f Fix CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-30 20:47:27 +02:00
7db1d80988 Add SpaceCraft to startable fight servers
All checks were successful
SteamWarCI Build successful
2025-07-30 20:41:01 +02:00
50bd18bae7 Fix DevCommand
All checks were successful
SteamWarCI Build successful
2025-07-30 18:20:41 +02:00
89a55996fc Fix steamwar.devserver.gradle
All checks were successful
SteamWarCI Build successful
2025-07-30 16:45:08 +02:00
f494729b89 Update steamwar.devserver.gradle
All checks were successful
SteamWarCI Build successful
2025-07-30 16:03:39 +02:00
bcabce8b23 Fix JVMCRIUException
All checks were successful
SteamWarCI Build successful
2025-07-30 14:00:47 +02:00
376da2028b Fix ColorCommand
Some checks failed
SteamWarCI Build failed
2025-07-30 13:36:24 +02:00
b6cfaf8135 Fix BauSystem.properties NO_PERMISSION
Some checks failed
SteamWarCI Build failed
2025-07-30 13:34:51 +02:00
5daee0f589 Fix checkpointing of a dev server
Some checks failed
SteamWarCI Build failed
2025-07-30 11:36:40 +02:00
43663ea099 Fix CRIUSupport for local building
Some checks failed
SteamWarCI Build failed
2025-07-30 11:27:09 +02:00
9d1b0063b9 Hotfix RayVisualizerCommand
All checks were successful
SteamWarCI Build successful
2025-07-29 17:55:38 +02:00
e706044f44 Add RayVisualizerCommand
All checks were successful
SteamWarCI Build successful
Closes: #99
2025-07-29 17:46:12 +02:00
332daec716 Enable Loader.setTicksBetweenShots before loader finished
All checks were successful
SteamWarCI Build successful
Closes: #76
2025-07-29 15:37:56 +02:00
2daca017c2 Add InventoryFillerCommand.gui
All checks were successful
SteamWarCI Build successful
Closes: #27
Fix PistonCalculator movement
2025-07-29 14:52:03 +02:00
7edd72ac27 Improve PistonCalculator last time
All checks were successful
SteamWarCI Build successful
2025-07-29 12:32:25 +02:00
1355b57a93 Improve Subserver.run for CRIU
All checks were successful
SteamWarCI Build successful
2025-07-29 12:04:48 +02:00
e04f0d4ad1 Revert the PR merge
All checks were successful
SteamWarCI Build successful
2025-07-29 12:03:33 +02:00
79a6c93f8f Merge pull request 'Improve Subserver.run for checkpoint' (#116) from VelocityCore/ImproveCheckpointHandling into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #116
2025-07-29 11:56:39 +02:00
e36bbfd2a7 Improve PistonCalculator
All checks were successful
SteamWarCI Build successful
2025-07-29 11:18:04 +02:00
65cb544b64 Merge pull request 'Implement anvil inventory handling through SWAnvilInv and related network packets' (#117) from VelocityCore/anvil-inv into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #117
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-29 11:06:18 +02:00
8a22afab63 Handle NullPointerException in handleClick method of SWAnvilInv to prevent crashes
All checks were successful
SteamWarCI Build successful
2025-07-29 11:05:46 +02:00
caae9542f4 Fix CLOSE case in SWAnvilInv to properly remove player from openInv map
All checks were successful
SteamWarCI Build successful
2025-07-29 11:03:00 +02:00
4104c60f6b Hotfix PistonCalculator
All checks were successful
SteamWarCI Build successful
2025-07-29 10:52:18 +02:00
69260a9b73 Hotfix PistonCalculator
All checks were successful
SteamWarCI Build successful
2025-07-29 10:15:08 +02:00
4fb6505aef Hotfix PistonCalculator
All checks were successful
SteamWarCI Build successful
2025-07-29 10:09:55 +02:00
bb2f7cf0c1 Hotfix PistonCalculator
All checks were successful
SteamWarCI Build successful
2025-07-29 10:09:14 +02:00
8516c8e536 Closes: #120
All checks were successful
SteamWarCI Build successful
Fix Loader.single
2025-07-29 09:59:38 +02:00
066f06a6e3 Closes: #121
All checks were successful
SteamWarCI Build successful
Improve PistonCalculator
2025-07-29 09:53:17 +02:00
78e176b55e Closes: #94
All checks were successful
SteamWarCI Build successful
2025-07-28 22:08:39 +02:00
86a10b3e97 Remove unused imports and redundant method annotations in SavePart class
All checks were successful
SteamWarCI Build successful
2025-07-26 20:59:45 +02:00
d01efffb6a Add steamshrimp.de to known hostnames in Hostname class
All checks were successful
SteamWarCI Build successful
2025-07-20 00:45:56 +02:00
fd57ba43e9 Mark createdAt as primary key in NodeData class
All checks were successful
SteamWarCI Build successful
2025-07-19 22:48:03 +02:00
eac0390dd3 Implement anvil inventory handling through SWAnvilInv and related network packets
All checks were successful
SteamWarCI Build successful
2025-07-19 22:34:36 +02:00
03005adcd8 Merge pull request 'Add enhance ReplayCommand' (#115) from add-fight-id into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #115
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-19 22:06:36 +02:00
933e2119ef Improve Subserver.run for checkpoint
All checks were successful
SteamWarCI Build successful
2025-07-19 18:20:48 +02:00
679d373a1e Fix colors final time, for 1.15 and earlier support
All checks were successful
SteamWarCI Build successful
2025-07-19 18:11:10 +02:00
828084a3d6 Update Guide color
All checks were successful
SteamWarCI Build successful
2025-07-19 17:58:53 +02:00
2b782585b1 Hotfix TeamCommand and WhoisCommand
All checks were successful
SteamWarCI Build successful
2025-07-19 17:54:39 +02:00
b43965be91 Revert "Update PREFIX_GUIDE color to §a in UserPerm"
All checks were successful
SteamWarCI Build successful
This reverts commit 30cdbe072e.
2025-07-19 17:45:39 +02:00
d82f306094 Add getById method in Fight class and enhance ReplayCommand handling with admin replay checks
All checks were successful
SteamWarCI Build successful
2025-07-19 17:12:44 +02:00
30cdbe072e Update PREFIX_GUIDE color to §a in UserPerm
All checks were successful
SteamWarCI Build successful
2025-07-19 17:07:18 +02:00
db7e1a5fc9 Add immersive portals channel to PluginMessage listener
All checks were successful
SteamWarCI Build successful
2025-07-19 17:01:30 +02:00
3e5055c246 Refine checkpoint handling in Subserver and remove unnecessary debug logs in CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-16 09:43:24 +02:00
44c06314c6 Update checkpoint restoration message handling in Subserver
All checks were successful
SteamWarCI Build successful
2025-07-16 09:39:38 +02:00
e06742d6d2 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-07-16 09:34:38 +02:00
62e674ed42 SpigotCore/SpigotCore_Main/src/de/steamwar/core/CheckpointUtilsJ9.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-07-14 19:40:33 +02:00
0464442b83 VelocityCore/Persistent/src/de/steamwar/persistent/Subserver.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-07-14 19:38:46 +02:00
c682333771 Add Criu Debug
All checks were successful
SteamWarCI Build successful
2025-07-14 19:13:25 +02:00
58ab619144 Add Criu Debug
All checks were successful
SteamWarCI Build successful
2025-07-14 19:08:35 +02:00
00de852575 Add Criu Debug
All checks were successful
SteamWarCI Build successful
2025-07-14 19:07:48 +02:00
948cf5e8db Add Criu Debug
All checks were successful
SteamWarCI Build successful
2025-07-14 18:52:08 +02:00
7aba8da5a0 Add revision handling to setSchematic method in FightTeam
All checks were successful
SteamWarCI Build successful
2025-07-14 13:40:43 +02:00
5a77854752 Fix replaceColor usage and correct config flag handling
All checks were successful
SteamWarCI Build successful
2025-07-14 11:20:26 +02:00
cf1422f532 Fix NodeData query to correctly order by CreatedAt descending
All checks were successful
SteamWarCI Build successful
2025-07-14 09:46:06 +02:00
6260e65b33 Merge pull request 'Add Schematic Revisions' (#93) from schematic-revisions into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #93
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-14 09:13:16 +02:00
6db404c1e6 Merge pull request 'Add AuditLog' (#89) from AuditLog into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #89
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-14 09:13:02 +02:00
b086fcaa32 Refactor validator method in download command
All checks were successful
SteamWarCI Build successful
2025-07-13 21:11:18 +02:00
f33b3521b8 Hotfix TNTPoint for 1.15 or earlier
All checks were successful
SteamWarCI Build successful
2025-07-13 21:00:42 +02:00
dc72ec1b93 Hotfix REntityServer for 1.15 or earlier
All checks were successful
SteamWarCI Build successful
2025-07-13 20:57:22 +02:00
0e9c9bd4dc Hotfix DiscordChannel
All checks were successful
SteamWarCI Build successful
2025-07-13 20:48:43 +02:00
291b6b1804 Merge pull request 'Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE' (#111) from FightSystem/RandomRotationAndTimedDamageTechKO into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #111
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-13 18:40:52 +02:00
104f0cf02d Fix final stuff
All checks were successful
SteamWarCI Build successful
2025-07-13 18:39:53 +02:00
f7662cdcba Fix build
All checks were successful
SteamWarCI Build successful
2025-07-13 18:15:24 +02:00
167b36b10c Update RandomRotate
Some checks failed
SteamWarCI Build failed
2025-07-13 18:10:53 +02:00
b9b541957b Fix older replays
All checks were successful
SteamWarCI Build successful
2025-07-13 17:54:28 +02:00
e9d107f0ed Fix older replays
All checks were successful
SteamWarCI Build successful
2025-07-13 17:54:06 +02:00
1e264a63a2 Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
All checks were successful
SteamWarCI Build successful
2025-07-13 16:48:35 +02:00
868ba4073b Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
All checks were successful
SteamWarCI Build successful
2025-07-13 16:46:11 +02:00
3410dd5a4b Merge pull request 'Improve perceived server start time' (#108) from VelocityCore/ImprovePerceivedServerStartTimeWithCRIU into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #108
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-10 13:46:03 +02:00
b86a26a709 Fix Simulator.autoTrace
All checks were successful
SteamWarCI Build successful
2025-07-10 13:44:06 +02:00
71238a0167 Add Simulator.autoTestblock
All checks were successful
SteamWarCI Build successful
2025-07-10 13:40:21 +02:00
30ac947ebb Add Simulator.autoTestblock
All checks were successful
SteamWarCI Build successful
2025-07-10 13:39:03 +02:00
a7d64b5887 Improve TickManager21
All checks were successful
SteamWarCI Build successful
2025-07-10 13:21:17 +02:00
d7908c8255 Improve perceived server start time
All checks were successful
SteamWarCI Build successful
2025-07-10 13:02:24 +02:00
12f26b982e Rever CheckpointUtilsJ9
All checks were successful
SteamWarCI Build successful
2025-07-10 10:52:14 +02:00
2be4118399 Close server socket before world saving
All checks were successful
SteamWarCI Build successful
2025-07-10 10:23:28 +02:00
9d6981ee0c Trigger rebuild
All checks were successful
SteamWarCI Build successful
2025-07-10 10:09:39 +02:00
97a4d47aa7 Merge pull request 'Add support for TPS and tick rate management in 1.21+' (#105) from 1.21.1/tpslimit into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #105
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-07-08 22:17:22 +02:00
d657f9871d Update and integrate legacy system
All checks were successful
SteamWarCI Build successful
2025-07-08 22:16:52 +02:00
a572b84016 Add Items
All checks were successful
SteamWarCI Build successful
2025-07-08 21:11:27 +02:00
f1c6b4b453 Update UserPerm colors "final?"
All checks were successful
SteamWarCI Build successful
2025-07-08 19:58:49 +02:00
d0414c71f3 Fix v3Mode handling in WorldEditWrapper14
All checks were successful
SteamWarCI Build successful
2025-07-08 12:07:03 +02:00
3530aec5e2 Add more Flowers and add Leather horse Armour
All checks were successful
SteamWarCI Build successful
2025-07-08 10:45:40 +02:00
cccd090357 Add support for TPS and tick rate management in 1.21+
All checks were successful
SteamWarCI Build successful
2025-07-07 22:43:16 +02:00
3ae9a41b31 Hotfix: Entities on 1.21+
All checks were successful
SteamWarCI Build successful
2025-07-06 21:58:05 +02:00
b8b38cf777 Merge pull request 'Handle KickedFromServerEvent with redirect and empty component' (#103) from remove-kicked-message into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #103
2025-07-06 17:58:46 +02:00
c1eca74dd0 Handle KickedFromServerEvent with redirect and empty component
All checks were successful
SteamWarCI Build successful
2025-07-06 14:06:07 +02:00
8c23bf5bd4 Fix 1.21 DisplayEntities
All checks were successful
SteamWarCI Build successful
2025-07-06 11:58:54 +02:00
556c8f7db1 Fix MissileWars team colors and TNTLeague team colors
All checks were successful
SteamWarCI Build successful
2025-07-04 17:49:58 +02:00
7a03b327ef Fix tablist for real
All checks were successful
SteamWarCI Build successful
2025-07-03 18:00:17 +02:00
0091cba336 Fix Tablist in 1.21.5 or greater
All checks were successful
SteamWarCI Build successful
2025-07-03 16:59:24 +02:00
35d8bfb588 Update UserPerm
All checks were successful
SteamWarCI Build successful
Fix Tablist
2025-07-03 16:47:58 +02:00
78584fea34 Update UserPerm
All checks were successful
SteamWarCI Build successful
2025-07-03 16:38:46 +02:00
66511e514c Merge pull request 'Add a simple smaller Trace file' (#25) from BauSystem/SmallerTraces into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #25
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-07-03 11:29:52 +02:00
6f64d03fee Update pr stuff
All checks were successful
SteamWarCI Build successful
2025-07-03 11:07:52 +02:00
c04e8d75eb Reorder Colors (again)
All checks were successful
SteamWarCI Build successful
2025-07-03 00:57:25 +02:00
5c7c982175 Merge branch 'main' into schematic-revisions
All checks were successful
SteamWarCI Build successful
2025-07-03 00:45:03 +02:00
d5ca1e14e1 Add prepared flag to schematics and refactor related logic
All checks were successful
SteamWarCI Build successful
2025-07-02 12:25:58 +02:00
60347bc481 Hotfix dependencies
All checks were successful
SteamWarCI Build successful
2025-07-02 11:53:24 +02:00
fbfdcf8fff Merge pull request 'VelocityCore/JDADependencyPlugin' (#91) from VelocityCore/JDADependencyPlugin into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #91
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-07-02 11:46:07 +02:00
e56c41ca66 Improve dependency upload
All checks were successful
SteamWarCI Build successful
2025-07-02 11:36:06 +02:00
3b67048b9c Improve jar size
All checks were successful
SteamWarCI Build successful
2025-07-02 11:22:36 +02:00
6efbda669e Optimize and improve VelocityCore size
All checks were successful
SteamWarCI Build successful
Improve steamwar.devserver.gradle to not upload anything that is up to date!
2025-07-02 11:17:55 +02:00
4bd5d9eb0b Remove unused get and query
All checks were successful
SteamWarCI Build successful
2025-07-02 10:00:43 +02:00
60a70dfc40 Remove unused get
All checks were successful
SteamWarCI Build successful
2025-07-02 09:59:09 +02:00
95a97aed93 Update TraceRepository to save quite a bit smaller traces
All checks were successful
SteamWarCI Build successful
2025-07-02 09:16:48 +02:00
6fa54aba2f Merge pull request 'Update UserPerm' (#92) from UserPermColorUpdate into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #92
2025-07-02 09:16:04 +02:00
d04939fb2c Add a simple smaller Trace file, not finished!
All checks were successful
SteamWarCI Build successful
2025-07-02 08:12:09 +02:00
4c98ce4aff Add Schematic Revisions
All checks were successful
SteamWarCI Build successful
2025-07-01 21:39:08 +02:00
4ed6bc52d0 Update TheBreadBeards Easter particle
All checks were successful
SteamWarCI Build successful
2025-07-01 21:37:12 +02:00
bc00873314 Update UserPerm
All checks were successful
SteamWarCI Build successful
2025-07-01 21:28:59 +02:00
8677d59cce Fix some stuff
All checks were successful
SteamWarCI Build successful
2025-07-01 19:04:13 +02:00
6b16bbc785 Add DiscordDependency plugin for faster upload times
All checks were successful
SteamWarCI Build successful
2025-07-01 19:00:14 +02:00
617bae5a5c Add AuditLog
All checks were successful
SteamWarCI Build successful
2025-07-01 18:48:59 +02:00
9988774fb4 Fix Warp.WorldSpawn
All checks were successful
SteamWarCI Build successful
2025-06-30 17:27:23 +02:00
4fc707431f Fix WorldEditRenderer
All checks were successful
SteamWarCI Build successful
2025-06-30 17:10:24 +02:00
8ff0319fe6 Fix BauSystem.properties
All checks were successful
SteamWarCI Build successful
2025-06-30 16:53:28 +02:00
86537a00de Fix TraceRecorder
All checks were successful
SteamWarCI Build successful
2025-06-30 16:52:02 +02:00
e9f8a89758 Hotfix Tablist duplicate names after softreload
All checks were successful
SteamWarCI Build successful
2025-06-30 16:48:03 +02:00
f37fbfffdf Hotfix SmartPlaceListener
All checks were successful
SteamWarCI Build successful
2025-06-30 16:05:52 +02:00
9798c08cf3 Hotfix SmartPlaceListener
All checks were successful
SteamWarCI Build successful
2025-06-30 16:02:43 +02:00
dbd979a5fe Fix 1.21
All checks were successful
SteamWarCI Build successful
2025-06-30 15:58:31 +02:00
280202c43f Merge pull request 'Update to support Minecraft 1.21.6 version' (#52) from update/1.21.5 into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #52
2025-06-30 15:53:44 +02:00
23df187eb1 settings.gradle.kts aktualisiert
All checks were successful
SteamWarCI Build successful
2025-06-30 15:52:51 +02:00
39af920631 Remove TutorialSystem
All checks were successful
SteamWarCI Build successful
2025-06-30 15:29:19 +02:00
e4864e6eaf Add new changetype alias
All checks were successful
SteamWarCI Build successful
2025-06-29 20:11:36 +02:00
d2bb8e8e59 Fix Relations
All checks were successful
SteamWarCI Build successful
2025-06-29 19:53:42 +02:00
bd9451f2aa Fix Backend
All checks were successful
SteamWarCI Build successful
2025-06-29 11:22:41 +02:00
1bb15d9551 Fix RPlayer skin data
All checks were successful
SteamWarCI Build successful
2025-06-28 14:14:55 +02:00
d06faa5d18 Fix 'java.lang.reflect.InvocationTargetException' for RPlayer being initialised
All checks were successful
SteamWarCI Build successful
2025-06-28 13:32:50 +02:00
bc5e781810 Hotfix VersionAnnouncer
All checks were successful
SteamWarCI Build successful
2025-06-28 13:26:05 +02:00
14b756261e Merge pull request 'Add event grouping' (#57) from event-brackets into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #57
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 23:40:51 +02:00
1f1f99f8f3 Adjust advancing team logic in EventRelation to fix fromPlace handling
All checks were successful
SteamWarCI Build successful
2025-06-26 23:38:19 +02:00
d9aeb47a3a Merge pull request 'Update WorldEdit CUI to RBlockDisplay' (#34) from WorldEditCUI into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #34
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:16 +02:00
afe30fd348 Merge pull request 'Add BauLockState.SUPERVISOR' (#80) from VelocityCore/BauLockSupervisor into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #80
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:07 +02:00
9f323c8b38 Merge pull request 'Fix RPlayer not showing when same player is present' (#71) from FixRPlayerHandling into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #71
Reviewed-by: D4rkr34lm <dark@steamwar.de>
2025-06-26 23:28:00 +02:00
b6279fd7fa Remove useless line of code
All checks were successful
SteamWarCI Build successful
2025-06-26 22:06:38 +02:00
3f7cd48f27 Update sensible defaults for WorldEditRendererCUIEditor
All checks were successful
SteamWarCI Build successful
2025-06-26 22:01:56 +02:00
c682678827 Add ClientVersionPacket
All checks were successful
SteamWarCI Build successful
Update VersionAnnouncer
2025-06-26 21:57:44 +02:00
1fd8b3c4cb Add ClientVersionPacket
All checks were successful
SteamWarCI Build successful
2025-06-26 21:52:07 +02:00
c6ecab5aa8 Fix some stuff
All checks were successful
SteamWarCI Build successful
2025-06-26 21:05:11 +02:00
4383e541d8 Fix some stuff 2025-06-26 21:05:11 +02:00
cc4532ab90 Update CAALine to CLine
Update CAABox to CWireframe
2025-06-26 21:05:09 +02:00
3e448e7597 Remove default methods of WorldEditRendererWrapper 2025-06-26 21:04:46 +02:00
d975110470 Final fixes 2025-06-26 21:04:46 +02:00
f6852a5523 Add WorldEditRendererCUIEditor to Builder server 2025-06-26 21:04:45 +02:00
40437afb73 Final fixes 2025-06-26 21:04:45 +02:00
80a156754d Finalize WorldEditCUI 2025-06-26 21:04:45 +02:00
dfc7bbbe13 Fix WorldEditRendererWrapper9 2025-06-26 21:04:45 +02:00
dd5f46069f Delete WorldEditRenderer8 2025-06-26 21:04:45 +02:00
b10897c204 Update WorldEditRenderer 2025-06-26 21:04:43 +02:00
f6dc1e1059 Update WE version of 1.20 to FAWE 1.18 2025-06-26 21:04:35 +02:00
dccb435bce Update WorldEdit CUI to RBlockDisplay 2025-06-26 21:04:35 +02:00
1c8d6580d5 Fix Scoreboard
All checks were successful
SteamWarCI Build successful
2025-06-26 21:01:29 +02:00
187087f56b Fix LaufbauSettings
All checks were successful
SteamWarCI Build successful
2025-06-26 20:20:59 +02:00
77cf101889 Add BauLockState.SUPERVISOR
All checks were successful
SteamWarCI Build successful
2025-06-26 14:49:48 +02:00
0f68f671f5 Merge pull request 'Remove Shields from Check Arena' (#67) from remove-shield-from-check-arena into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #67
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-26 14:20:15 +02:00
75c4966e37 Fix SimulatorTNTGui for 1.19
All checks were successful
SteamWarCI Build successful
2025-06-26 13:52:01 +02:00
fcebb4ffd3 Add red team schematic paste in WGCommand
All checks were successful
SteamWarCI Build successful
2025-06-14 22:01:29 +02:00
9abbcc908d Remove unused fillRegion method from WorldEdit wrapper and related code
All checks were successful
SteamWarCI Build successful
2025-06-14 21:56:02 +02:00
4eb40581f2 Hotfix TexturePackSystem
All checks were successful
SteamWarCI Build successful
2025-06-12 22:07:24 +02:00
c3a4e7ed85 Improve network code
All checks were successful
SteamWarCI Build successful
2025-06-12 21:28:49 +02:00
5201a3edc0 Adjust TechareaCommand to refine wireframe bounds using offset subtraction
All checks were successful
SteamWarCI Build successful
2025-06-12 19:53:22 +02:00
c9821053ce Refactor TechareaCommand to support per-player REntityServer instances and add periodic tick updates
All checks were successful
SteamWarCI Build successful
2025-06-12 19:45:45 +02:00
eb8562b3a9 Merge pull request 'Add BlueInsetRegion management and implement TechareaCommand' (#73) from show-tech-area into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #73
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-12 19:29:32 +02:00
37acbf0033 Add BlueInsetRegion management and implement TechareaCommand
All checks were successful
SteamWarCI Build successful
2025-06-12 19:27:56 +02:00
9e294afa8f Merge pull request 'Add CEntity, CLine, CWireframe and optimize REntityServer' (#72) from WireFrames into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #72
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-12 19:20:58 +02:00
3e9ffa52c3 Fix nit
All checks were successful
SteamWarCI Build successful
2025-06-12 19:19:38 +02:00
3296d9ebb3 Add CEntity, CLine, CWireframe and optimize REntityServer
All checks were successful
SteamWarCI Build successful
2025-06-12 18:53:35 +02:00
3d562cf743 Add skin cache to VelocityCore
All checks were successful
SteamWarCI Build successful
2025-06-11 17:05:47 +02:00
24f4ab7f37 Fix RPlayer not showing when same player is present
All checks were successful
SteamWarCI Build successful
Add DevLobby20 to LobbySystem build.gradle.kts
2025-06-11 15:35:27 +02:00
0ea92be2e1 Fix TexturePackSystem
All checks were successful
SteamWarCI Build successful
2025-06-11 11:25:56 +02:00
88d8016987 Fix TexturePackSystem
All checks were successful
SteamWarCI Build successful
2025-06-11 10:58:01 +02:00
909c1c52aa Hotfix Persistent
All checks were successful
SteamWarCI Build successful
2025-06-11 08:09:31 +02:00
26b126fdba Hotfix Persistent
All checks were successful
SteamWarCI Build successful
2025-06-11 08:05:28 +02:00
ecb2e736aa Mark declined schematics as seen and fix substring usage in CheckedSchematic creation
All checks were successful
SteamWarCI Build successful
2025-06-10 22:34:27 +02:00
38559e8a2b Fix parameter order in CheckedSchematic.create method
All checks were successful
SteamWarCI Build successful
2025-06-10 22:31:14 +02:00
1aba92e707 Add seen and nodeType fields to CheckedSchematic class
All checks were successful
SteamWarCI Build successful
2025-06-10 22:29:31 +02:00
e4df6f55fb Merge pull request 'GUIImprovements' (#64) from GUIImprovements into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #64
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 21:08:23 +02:00
ff5113e112 Merge pull request 'Refactor schematic checks to handle unseen notifications' (#33) from add-offline-notify into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #33
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:57:33 +02:00
c425ca1171 Merge pull request 'Add declined question handling in CheckCommand' (#66) from add-saved-declined-questions-history into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #66
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 20:43:53 +02:00
c1293ffda0 Merge pull request 'Add 'queuerestart' command' (#68) from VelocityCore/QueueRestartCommand into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #68
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:43:04 +02:00
02428868c2 Merge pull request 'Add player count to ListCommand' (#69) from VelocityCore/CountInListCommand into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #69
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-06-10 20:42:37 +02:00
adaae7f943 Update Persistent.queueRestart to toggle
All checks were successful
SteamWarCI Build successful
2025-06-10 20:40:04 +02:00
c12d2c2ddf Add player count to ListCommand
All checks were successful
SteamWarCI Build successful
2025-06-10 20:39:11 +02:00
428c63429c Add 'queuerestart' command
All checks were successful
SteamWarCI Build successful
2025-06-10 17:26:20 +02:00
edec84c60a Merge pull request 'Use Transfer Packet for Event Velocity' (#40) from transfer-packet into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #40
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-06-10 17:18:58 +02:00
4f885a7269 Merge branch 'main' into transfer-packet
All checks were successful
SteamWarCI Build successful
2025-06-10 17:18:08 +02:00
dfd9febd8c Remove Shields from Check Arena
All checks were successful
SteamWarCI Build successful
2025-06-08 22:34:05 +02:00
1a570dca17 BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-06-08 18:18:44 +02:00
761977c90a BauSystem/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/SteamWarLuaPlugin.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-06-08 16:42:45 +02:00
5cc417c43c Add declined question handling in CheckCommand
All checks were successful
SteamWarCI Build successful
- Implemented tracking of declined questions during checks.
- Updated messaging logic to display declined questions to users.
- Added new translations for decline-related messages.
2025-06-05 23:41:01 +02:00
1014df5f31 PR Stuff
All checks were successful
SteamWarCI Build successful
2025-06-03 23:39:16 +02:00
c920664920 Merge branch 'main' into add-offline-notify 2025-06-03 23:35:35 +02:00
3069ffc991 Merge branch 'main' into update/1.21.5
All checks were successful
SteamWarCI Build successful
2025-06-03 23:09:05 +02:00
c3db2b7f86 VelocityCore/src/de/steamwar/velocitycore/listeners/EventModeListener.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-06-01 14:36:49 +02:00
c30f24ab8f Hotfix Protocol Version for real now
All checks were successful
SteamWarCI Build successful
2025-05-31 21:32:19 +02:00
bcb0ad4bef Merge branch 'main' into update/1.21.5
All checks were successful
SteamWarCI Build successful
# Conflicts:
#	VelocityCore/src/de/steamwar/velocitycore/ServerVersion.java
2025-05-31 20:20:07 +02:00
f2a46e54ea Revert "Add WeatherCommand"
All checks were successful
SteamWarCI Build successful
This reverts commit 30fa3fd66e.
2025-05-31 19:40:08 +02:00
daede98a0f Hotfix TeamCommand
All checks were successful
SteamWarCI Build successful
2025-05-31 17:45:24 +02:00
d37a14f280 Move some constants around
All checks were successful
SteamWarCI Build successful
2025-05-31 10:04:21 +02:00
083c5c07c2 Update CMDs for all current CustomModelData usages
All checks were successful
SteamWarCI Build successful
2025-05-31 09:39:03 +02:00
7b059cde0e Add customModelData to Velocity SWItem
All checks were successful
SteamWarCI Build successful
2025-05-31 08:51:56 +02:00
30fa3fd66e Add WeatherCommand
All checks were successful
SteamWarCI Build successful
2025-05-30 21:37:07 +02:00
37f6723542 Add CommonCore.DATA and CMDs
All checks were successful
SteamWarCI Build successful
2025-05-29 17:12:32 +02:00
7a9740c4c4 Fix EventFight activeFights query and add null check for spectatePort in CookieEvents
All checks were successful
SteamWarCI Build successful
2025-05-29 15:05:01 +02:00
54eec6d57c Merge pull request 'SchematicSystem: Add music disks to auto checker' (#59) from SchematicSystem/Allow-music-disks into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #59
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-05-29 14:37:49 +02:00
2f93f336c9 Add image upload functionality and enhance page metadata creation.
All checks were successful
SteamWarCI Build successful
2025-05-29 14:30:06 +02:00
62f9d37230 Merge pull request 'Add tech hider bug handling for arena subservers in BugCommand' (#62) from bug-auto-techhider-bug into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #62
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 14:27:56 +02:00
b479b6667b Merge pull request 'Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member' (#51) from FightSystem/EnableDirtBlockForServerTeam into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #51
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-29 12:06:41 +02:00
9bc01a4e3b Revert FightTeam
All checks were successful
SteamWarCI Build successful
2025-05-29 12:00:12 +02:00
b14cf445df Fix PR stuff
All checks were successful
SteamWarCI Build successful
2025-05-29 11:32:50 +02:00
527bc39d38 Add some more CustomModelData ids to items
All checks were successful
SteamWarCI Build successful
2025-05-29 08:44:58 +02:00
8defbaa18b Add tech hider bug handling for arena subservers in BugCommand
All checks were successful
SteamWarCI Build successful
2025-05-29 00:03:25 +02:00
a5bb62590c Refactor page routing and point calculation logic
All checks were successful
SteamWarCI Build successful
Streamlined the `page` routing structure by optimizing branch and file handling, introducing a reusable `filesInDirectory` method, and cleaning up redundancies. Enhanced `EventGroup` point calculation with incremental updates, new helper methods (`getTeams`, `getTeamsId`), and better handling of unfinished fights.
2025-05-28 23:57:29 +02:00
c35d4741a0 Add TexturePackSystem
All checks were successful
SteamWarCI Build successful
2025-05-28 14:19:21 +02:00
a2a101c4e3 Merge pull request 'Add NoGravity' (#61) from FightSystem/EnableNoGravityFights into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #61
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-27 19:58:55 +02:00
277e1f9f9b Add NoGravity
All checks were successful
SteamWarCI Build successful
2025-05-27 18:15:03 +02:00
380506542f Remove some more duplicates
All checks were successful
SteamWarCI Build successful
2025-05-23 09:13:23 +02:00
d410484e4c Update JDA to newest version
All checks were successful
SteamWarCI Build successful
2025-05-22 19:47:14 +02:00
8768fd7d81 Refactor event handling and group assignment logic
All checks were successful
SteamWarCI Build successful
Replaced `fight.event` with `event.eventID` for consistency and improved event handling. Adjusted `setGroup` to accept `Integer` instead of `EventGroup` to simplify group assignment logic. Removed unused `event` field in `CreateEventFight` and streamlined related processing.
2025-05-22 19:42:49 +02:00
374e314faa Add new WATUT Channel
All checks were successful
SteamWarCI Build successful
2025-05-22 18:19:31 +02:00
45a8aab321 Revert "Add "/event vote" command for SteamWarArcade Event"
All checks were successful
SteamWarCI Build successful
This reverts commit 7f215b921e.
2025-05-18 19:44:29 +02:00
0d15bbc266 Revert "Add "/event vote" command for SteamWarArcade Event"
This reverts commit a5b61fb0d6.
2025-05-18 19:44:28 +02:00
7fa97ce36c Revert "Fix TowerRun event"
This reverts commit 8cd088050d.
2025-05-18 19:44:28 +02:00
8cd088050d Fix TowerRun event
All checks were successful
SteamWarCI Build successful
2025-05-18 16:32:01 +02:00
b0bbc09113 Fix TowerRun event
All checks were successful
SteamWarCI Build successful
2025-05-18 16:28:26 +02:00
a5b61fb0d6 Add "/event vote" command for SteamWarArcade Event
All checks were successful
SteamWarCI Build successful
To be removed after event
2025-05-18 16:22:50 +02:00
297e6c9b59 Fix OOM?
All checks were successful
SteamWarCI Build successful
2025-05-18 15:58:31 +02:00
400c78447a Fix IngameListener
All checks were successful
SteamWarCI Build successful
2025-05-18 15:41:43 +02:00
778d0282d3 Fix IngameListener
All checks were successful
SteamWarCI Build successful
2025-05-18 15:37:43 +02:00
2a314e7035 Add sout
All checks were successful
SteamWarCI Build successful
2025-05-18 15:31:48 +02:00
6ed639fbb3 Add sout
All checks were successful
SteamWarCI Build successful
2025-05-18 13:46:39 +02:00
3a79f19f37 Merge remote-tracking branch 'origin/main'
All checks were successful
SteamWarCI Build successful
2025-05-18 13:34:45 +02:00
f7e81f8204 Hotfix OOM in IngameListener 2025-05-18 13:34:42 +02:00
7f215b921e Add "/event vote" command for SteamWarArcade Event
All checks were successful
SteamWarCI Build successful
To be removed after event
2025-05-18 13:32:09 +02:00
b0be06136d Add 'ergebnis' field to EventFights data model and update logic
All checks were successful
SteamWarCI Build successful
Introduced a new 'ergebnis' field to the EventFights data model to handle fight results. Updated the logic to support processing and updating this field when provided. This ensures better tracking and management of event fight outcomes.
2025-05-18 13:31:14 +02:00
8132e4fca0 Remove code duplication
All checks were successful
SteamWarCI Build successful
2025-05-18 10:34:41 +02:00
bf5eef2ebd Fix copyright nit
Remove SchematicCommand19
2025-05-18 10:28:32 +02:00
69251f42a6 Add music disks to autochecker
All checks were successful
SteamWarCI Build successful
2025-05-17 23:40:48 +02:00
6bbe94150d Merge pull request 'Prevent usage of Flashback channels for restricted players' (#58) from flashback into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #58
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-17 11:57:40 +02:00
717cfa8baf Prevent usage of Flashback channels for restricted players
All checks were successful
SteamWarCI Build successful
Added new channel handlers to block Flashback mod channels for users without appropriate permissions. Ensures restricted players using these channels are disconnected with a specific warning message. This enhances control over mod usage and maintains server integrity.
2025-05-16 18:00:23 +02:00
260656ad35 Fix for events
All checks were successful
SteamWarCI Build successful
2025-05-14 19:28:27 +02:00
e893d7934a Fix TowerRun for events
All checks were successful
SteamWarCI Build successful
2025-05-14 19:11:05 +02:00
d0665932f4 Fix TowerRunGame.reset
All checks were successful
SteamWarCI Build successful
2025-05-11 20:19:23 +02:00
d6fba9b0af Fix many simple things
All checks were successful
SteamWarCI Build successful
2025-05-11 19:02:46 +02:00
b229b0d0ae Fix many simple things
All checks were successful
SteamWarCI Build successful
2025-05-11 19:02:02 +02:00
ac00245b04 Fix lag of IngameListener
All checks were successful
SteamWarCI Build successful
2025-05-11 18:50:21 +02:00
6eb01a61b1 Update every Back item to use the new texture
All checks were successful
SteamWarCI Build successful
2025-05-11 18:28:06 +02:00
fa13872f22 Add SWListInv 2025-05-11 18:28:06 +02:00
79edc1c591 Add Simulator to improvements 2025-05-11 18:28:06 +02:00
6e9db276ef Add event referees management and teams endpoint.
Introduced a new route for managing event referees with get, put, and delete operations. Also added an endpoint to fetch all teams, and integrated the referees routing into event configuration.
2025-05-10 22:22:43 +02:00
e3179c69aa Refactor event group management and routing system
All checks were successful
SteamWarCI Build successful
2025-05-08 17:32:12 +02:00
c633694222 Refactor event handling and tie-break logic implementation
All checks were successful
SteamWarCI Build successful
Introduced new methods and structures in EventGroup, EventRelation, and EventFight to streamline point calculations, tie-break detection, and dependency resolution. Improved modularity by adding methods like getLastFight, needsTieBreak, and getDependents while optimizing the event result setting process. This refactor enhances clarity, reduces redundancy, and supports better maintainability of event-related logic.
2025-05-07 16:16:36 +02:00
a4eea298d2 Hotfix PrepareSchem not copying allowReplay and replaceColor while creating a prepared schem
All checks were successful
SteamWarCI Build successful
2025-05-07 14:37:00 +02:00
f387805b40 Add event grouping
All checks were successful
SteamWarCI Build successful
2025-05-07 13:51:13 +02:00
2c644eef26 Merge pull request 'Maybe™️ fix Techhider' (#56) from techhider-fixes into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #56
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-05-02 14:26:18 +02:00
7f0fa09c56 Update OpenJ9 dump configuration to enable heap hprof.
All checks were successful
SteamWarCI Build successful
2025-05-02 14:14:27 +02:00
6940c32b02 Adjust OpenJ9 JVM arguments to include hprof option in dumps.
All checks were successful
SteamWarCI Build successful
2025-05-02 14:13:33 +02:00
5015aca159 Maybe™️ fix Techhider
All checks were successful
SteamWarCI Build successful
2025-05-02 10:13:47 +02:00
32c85b9bd5 Merge pull request 'Add error handling and logging to Techhider and TinyProtocol' (#55) from techhider-debug-nachrichten into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #55
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-29 18:13:00 +02:00
15bb92fbba Improve error handling and logging in Techhider and TinyProtocol
All checks were successful
SteamWarCI Build successful
Refined logging messages for clarity by replacing "Techhider" with "PacketInterceptor" where appropriate. Adjusted error handling in `TechhiderbugCommand` by removing redundant `flush` calls and properly logging exceptions during bug report generation. These changes aim to enhance maintainability and debugging.
2025-04-29 18:04:58 +02:00
d6a5caf95d Add error handling and logging to Techhider and TinyProtocol
All checks were successful
SteamWarCI Build successful
2025-04-29 17:59:22 +02:00
1912ad52e4 Add protocol version check to handle potential packet issue
All checks were successful
SteamWarCI Build successful
2025-04-28 23:25:36 +02:00
66d18e316b Hotfix: Schematic Download geht für nicht Supervisor Player
All checks were successful
SteamWarCI Build successful
2025-04-28 16:47:43 +02:00
f30c3b2f34 Update anvilgui library to version 1.10.5-SNAPSHOT
All checks were successful
SteamWarCI Build successful
2025-04-27 02:58:05 +02:00
7e863e8062 Refactor entity field access with version-aware adjustments
All checks were successful
SteamWarCI Build successful
2025-04-27 02:53:59 +02:00
5cdad8c2f4 Add Dev 1.21.5
All checks were successful
SteamWarCI Build successful
2025-04-27 02:28:39 +02:00
87a7120a6a Merge remote-tracking branch 'origin/main'
All checks were successful
SteamWarCI Build successful
2025-04-26 23:57:03 +02:00
b5a9564808 Allow next next location in JumpAndRun 2025-04-26 23:56:59 +02:00
f93362a023 LobbySystem/src/de/steamwar/lobby/jumpandrun/JumpAndRun.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-04-26 23:48:33 +02:00
b1bef4ced5 Add ErrorLogging for Bugged Schematics
All checks were successful
SteamWarCI Build successful
2025-04-26 22:27:53 +02:00
e7e1e2d968 Merge remote-tracking branch 'origin/main'
All checks were successful
SteamWarCI Build successful
2025-04-26 22:17:50 +02:00
713275ba11 Add ErrorLogging for Bugged Schematics 2025-04-26 22:17:43 +02:00
e72ae3cf94 LobbySystem/src/de/steamwar/lobby/jumpandrun/JumpAndRun.java aktualisiert
All checks were successful
SteamWarCI Build successful
2025-04-26 22:13:31 +02:00
d36753dec1 Merge pull request 'Fixed meterstock' (#54) from BauSystem/fix-meterstock into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #54
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-04-26 13:37:33 +02:00
84cc292df4 Fixed meterstock
All checks were successful
SteamWarCI Build successful
2025-04-26 13:08:13 +02:00
f89c4e88f9 Fix HotbarKit
All checks were successful
SteamWarCI Build successful
Fix steamwar.devserver.gradle
Add WarGear20 to build.gradle.kts
2025-04-25 18:07:14 +02:00
aeff16b7dd Update to support Minecraft 1.21.5 version
All checks were successful
SteamWarCI Build successful
2025-04-24 14:07:35 +02:00
bb97d80c18 Refactor to align with Minecraft 1.21.5 API changes
All checks were successful
SteamWarCI Build successful
2025-04-24 13:10:48 +02:00
7d45680fcb Enable a Dirt Block (Schem owner -1 and Name like GameMode) to be selected for any ServerTeam member
All checks were successful
SteamWarCI Build successful
2025-04-23 21:52:27 +02:00
a38f9222dd Merge remote-tracking branch 'origin/main'
All checks were successful
SteamWarCI Build successful
2025-04-23 20:55:30 +02:00
5ee9d3e167 Hotfix HotbarKit 2025-04-23 20:55:26 +02:00
98321de46c Merge pull request 'Replace Jukeboxes with Lodestone in panzer sklave' (#50) from BauSystem/fix-panzersklave into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #50
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-04-23 19:14:53 +02:00
239ba3f213 made more readable
All checks were successful
SteamWarCI Build successful
2025-04-23 19:14:44 +02:00
3d7dedd3ad Fix jukeboxes in panzer sklave
All checks were successful
SteamWarCI Build successful
2025-04-23 19:13:07 +02:00
ef66b8c1f1 Fix HotbarKit.onInventoryClick not resetting the cursor item
All checks were successful
SteamWarCI Build successful
2025-04-23 18:28:58 +02:00
1201b16ee4 Merge pull request 'Improve Server starter 'steamwar.devserver.gradle'' (#41) from ImprovedServerStarter into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #41
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-23 18:16:39 +02:00
4ddd88f540 Merge pull request 'Enable clicking 'Ready' in inventory' (#42) from FightSystem/HotbarKitInInv into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #42
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-23 18:12:40 +02:00
147e34c0d6 Fix TNTClickListener
All checks were successful
SteamWarCI Build successful
2025-04-21 11:47:00 +02:00
ca35ab9234 Remove code Duplication HotbarKit
All checks were successful
SteamWarCI Build successful
2025-04-20 20:41:47 +02:00
3df84a7dad Update from PR
All checks were successful
SteamWarCI Build successful
2025-04-20 20:40:19 +02:00
313b22cb44 Optimize SimulatorStabGenerator
All checks were successful
SteamWarCI Build successful
2025-04-20 18:30:30 +02:00
83c20729fa Fix RAM usage on multiple usages
All checks were successful
SteamWarCI Build successful
2025-04-20 08:27:56 +02:00
925901e40e Fix steamwar.devserver.gradle 2025-04-20 08:27:56 +02:00
059dd314d1 Fix building of DevServer 2025-04-20 08:27:56 +02:00
86ff619548 Add FightServer to configure those 2025-04-20 08:27:56 +02:00
76e00b07db Add plugins option to DevServer Task 2025-04-20 08:27:56 +02:00
4edfd32ff5 Add a check if the template exists in the user.home directory 2025-04-20 08:27:56 +02:00
5669725f9b Fix dev.py path 2025-04-20 08:27:56 +02:00
335649fa87 Fix steamwar.devserver.gradle 2025-04-20 08:27:56 +02:00
9001e83321 Add steamwar.properties 'worldName' and 'host'
Remove some options
2025-04-20 08:27:56 +02:00
32703c6659 Enable Velocity, prio Setup needed for that 2025-04-20 08:27:56 +02:00
e393aad25f Add all parameters that dev.py has 2025-04-20 08:27:56 +02:00
50543ddd4e Improve Server starter 'steamwar.devserver.gradle'
See build.gradle.kts of BauSystem
2025-04-20 08:27:56 +02:00
230ac09b61 Hotfix for disabled things
All checks were successful
SteamWarCI Build successful
2025-04-20 08:12:22 +02:00
48ea88e1a7 Merge pull request 'BauSystem/SimulatorStabGenerator' (#47) from BauSystem/SimulatorStabGenerator into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #47
2025-04-19 23:21:45 +02:00
05dc42355d Update and improve SimulatorStabGenerator
All checks were successful
SteamWarCI Build successful
2025-04-19 23:04:19 +02:00
17704487c9 Add SimulatorStabGenerator 2025-04-19 17:58:40 +02:00
76bbfd0381 Merge pull request 'Add TNTClickListener.TNT_CLICK_DETAILS as a toggle' (#46) from BauSystem/TNTClickDetails into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #46
2025-04-18 21:52:29 +02:00
ae9166528d Add TNTClickListener.TNT_CLICK_DETAILS as a toggle
All checks were successful
SteamWarCI Build successful
2025-04-18 21:49:59 +02:00
119fae4b51 Merge pull request 'Add ActiveMonths to ArenaMode for rotating modes' (#45) from VelocityCore/ActiveMonthsForRotatingGameModes into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #45
2025-04-18 18:38:41 +02:00
43621b18b4 Fix TypeMappers.arenaMapTypeMapper
All checks were successful
SteamWarCI Build successful
2025-04-18 16:57:35 +02:00
e5bdbac3c7 Change isNotActive to isActive
All checks were successful
SteamWarCI Build successful
2025-04-18 16:50:16 +02:00
fd738f539a Add 3 new PluginMessage channel
All checks were successful
SteamWarCI Build successful
2025-04-18 14:17:59 +02:00
b4c7576433 Merge pull request 'TNTLeague/BiggerCoins' (#12) from TNTLeague/BiggerCoins into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #12
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-04-18 12:36:29 +02:00
8204e2ad21 Fix MWTeam.leave not distributing items correctly
All checks were successful
SteamWarCI Build successful
2025-04-18 12:30:22 +02:00
684a74b60d Fix SmartPlaceListener not updating Comparator or Repeater
All checks were successful
SteamWarCI Build successful
2025-04-18 12:14:43 +02:00
1f58b51af6 Fix NoteBlock turning off on redstone destroy under or up to 2 blocks beside it
All checks were successful
SteamWarCI Build successful
2025-04-18 12:07:31 +02:00
c9cfb48c4e Final fix for GlobalListener
All checks were successful
SteamWarCI Build successful
2025-04-18 10:14:08 +02:00
ace567ba33 Add chat system to TowerRun
All checks were successful
SteamWarCI Build successful
2025-04-18 10:07:42 +02:00
2094120150 Remove prefix. Cannot merge them together because of 'ChatListener.sendChat'
All checks were successful
SteamWarCI Build successful
2025-04-18 09:32:35 +02:00
e143268caa Fix DiscordBot.serverTeamChat sending to discord if received from discord!
All checks were successful
SteamWarCI Build successful
2025-04-18 09:30:26 +02:00
7802fdd7d9 Add ActiveMonths to ArenaMode for rotating modes
All checks were successful
SteamWarCI Build successful
2025-04-18 09:13:23 +02:00
7fb3d3d137 Hotfix DiscordBot.ingameChat going to broadcast instead of globalChat
All checks were successful
SteamWarCI Build successful
2025-04-17 21:38:35 +02:00
61d84492dc Merge branch 'main' into TNTLeague/BiggerCoins
All checks were successful
SteamWarCI Build successful
2025-04-17 21:18:40 +02:00
f74780d395 Hotfix IngameListener
All checks were successful
SteamWarCI Build successful
2025-04-17 16:47:23 +02:00
62dac000d4 Merge pull request 'Add general Melting of Blocks' (#43) from TowerRun/GeneralMeltingOfBlocks into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #43
2025-04-17 16:32:28 +02:00
424c80ec81 Add general Melting of Blocks
All checks were successful
SteamWarCI Build successful
2025-04-17 16:09:29 +02:00
ae7d394ae2 Enable clicking 'Ready' in inventory
All checks were successful
SteamWarCI Build successful
2025-04-17 15:45:25 +02:00
306444356c Update & Fix Spelling on Chaos Messages
All checks were successful
SteamWarCI Build successful
2025-04-17 01:28:06 +02:00
29dff8dce6 Fix PunishmentCommand sending double prefix
All checks were successful
SteamWarCI Build successful
2025-04-16 21:07:05 +02:00
cbaacd4e85 Merge pull request 'Improve and fix the discord rate limit warnings' (#37) from VelocityCore/ImproveDiscordChannel into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #37
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-16 20:16:52 +02:00
e24dada435 Trigger rebuild
All checks were successful
SteamWarCI Build successful
2025-04-16 18:13:58 +02:00
d04ffd5cf6 Fix some stuff for 1.21 BauSystem
Some checks failed
SteamWarCI Build failed
2025-04-16 18:12:50 +02:00
9da1de9b6c Fix MsgCommand being able to /r to offline players
All checks were successful
SteamWarCI Build successful
2025-04-16 13:42:31 +02:00
866c376ee5 Fix DevCommand not working when version switching without trying to connect in between when no server is running
All checks were successful
SteamWarCI Build successful
2025-04-16 10:20:10 +02:00
0b14a216d9 Fix SmartPlaceListener updating block under repeater/comparator
All checks were successful
SteamWarCI Build successful
2025-04-14 10:04:57 +02:00
b2853b9dec Fix RCommand being able to send offline players
All checks were successful
SteamWarCI Build successful
2025-04-14 10:01:50 +02:00
df5c363fb7 Fix FreezeListener
All checks were successful
SteamWarCI Build successful
2025-04-14 09:57:31 +02:00
5b3c3f36b4 Fix comment
All checks were successful
SteamWarCI Build successful
2025-04-14 09:16:06 +02:00
e1bcdd59ba Move 'maxNumberOfWebhooks' constructor parameter to end of list
All checks were successful
SteamWarCI Build successful
2025-04-14 09:14:04 +02:00
40eeb4993f Add support for cookie-based event spectating
All checks were successful
SteamWarCI Build successful
ACHTUNG: Janky!
2025-04-13 20:06:38 +02:00
4c23915987 Use Transfer Packet for Event Velocity
Some checks failed
SteamWarCI Build failed
2025-04-13 18:09:24 +02:00
c9e4b57f12 Fix: Explicitly cast null to Integer in DownloadCommand
All checks were successful
SteamWarCI Build successful
2025-04-12 19:10:18 +02:00
fdcd248ba6 Merge branch 'main' of https://git.steamwar.de/SteamWar/SteamWar
Some checks failed
SteamWarCI Build failed
2025-04-12 19:04:11 +02:00
f573771355 Hotfix: Double Creation of //copy Schematics in //download command 2025-04-12 19:03:32 +02:00
80078cd8e2 Merge pull request 'Fix spectator handling' (#38) from spectator-improvements into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #38
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-04-12 14:46:41 +02:00
76fc468d89 Merge pull request 'Refactors SchematicNode queries for efficiency' (#39) from improve-search-querry into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #39
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-04-12 14:40:34 +02:00
1304048509 Refactors SchematicNode queries for efficiency
All checks were successful
SteamWarCI Build successful
2025-04-11 00:07:53 +02:00
cf4ac95c2f Bugfix after testing
All checks were successful
SteamWarCI Build successful
2025-04-09 21:04:28 +02:00
4a816696ec Update the message limits
All checks were successful
SteamWarCI Build successful
2025-04-09 09:10:30 +02:00
038f54c3b3 Make it buildable and reduce complexity
All checks were successful
SteamWarCI Build successful
2025-04-09 09:03:07 +02:00
f2d8c9c02b Only AntiTest
All checks were successful
SteamWarCI Build successful
2025-04-08 21:34:41 +02:00
2405c5e620 Fix spectator handling
All checks were successful
SteamWarCI Build successful
2025-04-08 21:31:47 +02:00
d9493c7474 Dont show bedrock players and send an error for getting your own skull as a bedrock player
All checks were successful
SteamWarCI Build successful
2025-04-08 20:58:23 +02:00
2ccb240ef5 Merge remote-tracking branch 'origin/main'
All checks were successful
SteamWarCI Build successful
2025-04-08 20:54:54 +02:00
d1d1679c0a Add /skull shorthand for own skull 2025-04-08 20:54:48 +02:00
4c6ab2c1a0 Improve and fix the discord rate limit warnings
Some checks failed
SteamWarCI Build failed
2025-04-08 20:52:54 +02:00
62002e44d7 Merge pull request 'Add techhiderbug command.' (#36) from FightSystem/techhiderbug into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #36
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-04-07 21:22:39 +02:00
9c3f7526ff Add techhiderbug command.
All checks were successful
SteamWarCI Build successful
2025-04-07 19:37:23 +02:00
eefe17e5f7 Merge pull request 'Use combinedIds to hide in TechHider.iBlockDataHidden' (#35) from hotfix/TechHider into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #35
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-04-05 18:12:54 +02:00
812e78d277 Make it 1.8 compatible
All checks were successful
SteamWarCI Build successful
2025-04-05 18:02:48 +02:00
fd220d7fd4 Fix maven url
All checks were successful
SteamWarCI Build successful
2025-04-04 13:57:09 +02:00
446cd5deae Fixup ChecklistChannel
All checks were successful
SteamWarCI Build successful
2025-04-04 11:23:51 +02:00
a6c46d0270 Use combinedIds to hide in TechHider.iBlockDataHidden
All checks were successful
SteamWarCI Build successful
2025-04-04 11:21:54 +02:00
2686ab285b Improve WaitTime in ChecklistChannel
All checks were successful
SteamWarCI Build successful
2025-04-04 11:16:12 +02:00
57ea1470e2 Fix for real!
All checks were successful
SteamWarCI Build successful
2025-04-04 10:54:21 +02:00
bfdc9c118a Hopefully fix it
All checks were successful
SteamWarCI Build successful
2025-04-04 10:52:37 +02:00
dafe838a8a Improve DiscordChannel on discord!
All checks were successful
SteamWarCI Build successful
2025-04-04 10:49:01 +02:00
13bd154383 Merge remote-tracking branch 'origin/main'
All checks were successful
SteamWarCI Build successful
2025-04-03 17:56:22 +02:00
9248c9fa51 Remove first second and third in master rank 2025-04-03 17:56:19 +02:00
764dec99f4 Remove display name cleansing in direct tablist handling
All checks were successful
SteamWarCI Build successful
2025-04-02 19:05:31 +02:00
c9a1528dfe Update UserElo for better distribution
All checks were successful
SteamWarCI Build successful
2025-04-02 10:21:03 +02:00
8c37466312 Revert "Add Alu-Hut"
All checks were successful
SteamWarCI Build successful
This reverts commit b37ded3a8d.
2025-04-02 08:58:42 +02:00
3b7e38aceb Revert "Fix Realtime"
This reverts commit 87f0765506.
2025-04-02 08:58:42 +02:00
e7c4c998a0 Revert "Allow edit of Lobby"
This reverts commit 1dcd2f102c.
2025-04-02 08:58:42 +02:00
5907648462 Revert "Allow edit of Lobby"
This reverts commit f62af55d39.
2025-04-02 08:58:42 +02:00
b32d6e9c69 Revert "Update difficulty"
This reverts commit 47c8cb1701.
2025-04-02 08:58:42 +02:00
f533e85007 Revert "Update difficulty"
This reverts commit 81c310c946.
2025-04-02 08:58:42 +02:00
81c310c946 Update difficulty
All checks were successful
SteamWarCI Build successful
2025-04-01 23:32:32 +02:00
47c8cb1701 Update difficulty
All checks were successful
SteamWarCI Build successful
2025-04-01 23:19:24 +02:00
f62af55d39 Allow edit of Lobby
All checks were successful
SteamWarCI Build successful
2025-04-01 20:58:10 +02:00
1dcd2f102c Allow edit of Lobby
All checks were successful
SteamWarCI Build successful
2025-04-01 20:56:33 +02:00
87f0765506 Fix Realtime
All checks were successful
SteamWarCI Build successful
2025-03-31 22:44:01 +02:00
b37ded3a8d Add Alu-Hut
All checks were successful
SteamWarCI Build successful
2025-03-31 22:37:55 +02:00
c4e9f80315 Fix leader not changeable during events
All checks were successful
SteamWarCI Build successful
2025-03-31 19:56:36 +02:00
19e14f787a Merge pull request 'feat(BauSystem): add tracer lua-lib' (#24) from BauSystem/tracer-lua-lib into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #24
Reviewed-by: Chaoscaot <max@chaoscaot.de>
Reviewed-by: Lixfel <lixfel@noreply.localhost>
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-03-30 17:33:29 +02:00
0f629a6387 Merge pull request 'Feature(BauSystem): Add example hotkey script' (#31) from BauSystem/add-example-scipt into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #31
Reviewed-by: Lixfel <lixfel@noreply.localhost>
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-03-30 17:32:42 +02:00
1a356da6e0 Trigger Rebuild
All checks were successful
SteamWarCI Build successful
2025-03-30 11:17:27 +02:00
f6a18dffcc Trigger Rebuild
All checks were successful
SteamWarCI Build successful
2025-03-30 11:14:20 +02:00
98cc09a7d3 Trigger Rebuild
All checks were successful
SteamWarCI Build successful
2025-03-30 11:11:01 +02:00
4c8a03ac9c Add 30 seconds EndCountdown for TowerRun
All checks were successful
SteamWarCI Build successful
2025-03-29 19:53:09 +01:00
16f2eaad52 fixed Script ordering
All checks were successful
SteamWarCI Build successful
2025-03-25 22:03:59 +01:00
90d2e70a6e Merge branch 'main' into BauSystem/add-example-scipt
All checks were successful
SteamWarCI Build successful
2025-03-25 21:55:04 +01:00
d22b01f5e6 Updated copyright
All checks were successful
SteamWarCI Build successful
2025-03-25 21:54:03 +01:00
71522973a7 Refactor schematic checks to handle unseen notifications
All checks were successful
SteamWarCI Build successful
2025-03-24 16:50:39 +01:00
0da3ebfbcc Merge pull request 'SpigotCore/RDisplay' (#23) from SpigotCore/RDisplay into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #23
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-03-23 18:30:29 +01:00
923142d0cb Merge branch 'main' into SpigotCore/RDisplay
All checks were successful
SteamWarCI Build successful
2025-03-23 18:29:09 +01:00
eca9963653 Add example hotkey script
All checks were successful
SteamWarCI Build successful
2025-03-21 18:49:49 +01:00
9467291020 Add license header to tracer lib
All checks were successful
SteamWarCI Build successful
2025-03-18 21:33:34 +01:00
e14c7321c2 Merge branch 'main' into BauSystem/tracer-lua-lib 2025-03-18 21:31:39 +01:00
50b6947312 Hotfix DiscordChatRoom
All checks were successful
SteamWarCI Build successful
2025-03-13 17:14:17 +01:00
9eca9ab990 Add DepthCommand to toggle Depth Counter
All checks were successful
SteamWarCI Build successful
2025-03-13 17:04:59 +01:00
34e4cd7060 Add click on SimulatorMaterialGui to change material
All checks were successful
SteamWarCI Build successful
2025-03-13 16:53:37 +01:00
30cb09c127 Hotfix ELO on leave
All checks were successful
SteamWarCI Build successful
2025-03-13 16:36:34 +01:00
c94d67660a Fixed doc
All checks were successful
SteamWarCI Build successful
2025-03-12 19:13:47 +01:00
522cd850a2 Add copyright and usage note!
All checks were successful
SteamWarCI Build successful
2025-03-12 08:45:01 +01:00
394591f302 First impl
All checks were successful
SteamWarCI Build successful
2025-03-11 22:58:03 +01:00
3016ad31fa Merge branch 'main' into SpigotCore/RDisplay
All checks were successful
SteamWarCI Build successful
2025-03-11 21:49:27 +01:00
1d293b446c Hotfix WhoisCommand for Developers not showing the User ID
All checks were successful
SteamWarCI Build successful
2025-03-11 18:31:31 +01:00
3b41cc4ac5 Improved tracer Lib
All checks were successful
SteamWarCI Build successful
2025-03-10 22:17:05 +01:00
a71f3f6c66 Merge pull request 'Update Bossbar of FightSystem' (#22) from FightSystem/UpdatedBossBar into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #22
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-03-09 18:27:27 +01:00
2225b811fa Update Bossbar of FightSystem
All checks were successful
SteamWarCI Build successful
2025-03-09 18:18:13 +01:00
96c25687b6 Hotfix SendCommand
All checks were successful
SteamWarCI Build successful
2025-03-08 22:16:39 +01:00
82723e4c31 Hotfix ShieldPrinting pasting AIR, it should not
All checks were successful
SteamWarCI Build successful
2025-03-08 18:34:22 +01:00
17eaefe3d0 Hotfix ShieldPrinting pasting AIR, it should not
All checks were successful
SteamWarCI Build successful
2025-03-08 17:51:41 +01:00
911a08a156 Merge remote-tracking branch 'origin/main'
All checks were successful
SteamWarCI Build successful
2025-03-08 17:44:55 +01:00
b60111e717 Hotfix ShieldPrinting pasting AIR, it should not 2025-03-08 17:44:46 +01:00
644cc9da84 Fix /arena bugs with event arenas
All checks were successful
SteamWarCI Build successful
2025-03-08 15:58:54 +01:00
29cb1cc5da Implemented first tracer lib version
All checks were successful
SteamWarCI Build successful
2025-03-08 01:11:24 +01:00
9bc1f8b328 Refactor password check and add cache clearance.
All checks were successful
SteamWarCI Build successful
2025-03-04 21:05:01 +01:00
f38b85f9cb Fix TPSSystem in 1.21 and beyond
All checks were successful
SteamWarCI Build successful
2025-03-03 11:27:46 +01:00
600c24441c Fix final things
All checks were successful
SteamWarCI Build successful
2025-03-03 10:09:54 +01:00
f3b5a45f62 Fix final things
All checks were successful
SteamWarCI Build successful
2025-03-03 10:05:08 +01:00
caee70c07e Hotfix some exceptions
All checks were successful
SteamWarCI Build successful
2025-03-03 10:01:56 +01:00
5f73395b63 Hotfix some exceptions
All checks were successful
SteamWarCI Build successful
2025-03-03 09:56:12 +01:00
b4eab65757 Hotfix xsome exceptions
All checks were successful
SteamWarCI Build successful
2025-03-03 09:42:39 +01:00
0a60654a28 Add some of the Easter Particles
All checks were successful
SteamWarCI Build successful
2025-03-03 09:35:42 +01:00
85c0db873c Final Hotfix of Send Command!
All checks were successful
SteamWarCI Build successful
2025-03-02 19:09:59 +01:00
f0beb22856 Hotfix the "to" back in
All checks were successful
SteamWarCI Build successful
2025-03-02 18:54:59 +01:00
af55c946a6 Remove player length constraint
All checks were successful
SteamWarCI Build successful
2025-03-02 18:51:01 +01:00
8b49b8a736 Add player respawn handling with custom spawn location
All checks were successful
SteamWarCI Build successful
2025-03-02 15:31:33 +01:00
6d4ae9593d Refine eventFight ID check in TNTLeagueConfig initialization.
All checks were successful
SteamWarCI Build successful
2025-03-02 15:14:10 +01:00
2fad352f62 Fix event initialization check in TNTLeagueConfig
All checks were successful
SteamWarCI Build successful
2025-03-02 15:02:11 +01:00
2d28cc6182 Fix isEvent function to correctly check eventFightId
All checks were successful
SteamWarCI Build successful
2025-03-02 14:58:26 +01:00
b0bd719627 Backend Fixes
All checks were successful
SteamWarCI Build successful
2025-03-02 09:08:49 +01:00
284c4acd4b Merge pull request 'Add event count to Team info' (#21) from VelocityCore/TeamInfoEventCount into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #21
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-03-01 21:45:06 +01:00
96a4168f37 Add event count to Team info
All checks were successful
SteamWarCI Build successful
2025-03-01 21:40:54 +01:00
c77b8f57ce Merge pull request 'Configurable techhider interaction suppression' (#19) from config-techhider-interaction-suppression into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #19
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-03-01 08:34:05 +01:00
e3c02cfb60 Revert "Update VV dependency version"
All checks were successful
SteamWarCI Build successful
This reverts commit 9f108a7cea.
2025-03-01 08:33:15 +01:00
ade9a1b5eb Allow TNT in shulker boxes
All checks were successful
SteamWarCI Build successful
2025-03-01 08:32:19 +01:00
ce907389df Refactor SQL query to remove schema qualifiers.
All checks were successful
SteamWarCI Build successful
2025-02-25 22:46:54 +01:00
d9b58d7170 Merge pull request 'Authentication v2' (#17) from Backend/new-auth into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #17
2025-02-25 22:40:09 +01:00
3db327eb84 Merge branch 'main' into Backend/new-auth
All checks were successful
SteamWarCI Build successful
2025-02-25 22:39:59 +01:00
fd82707414 Update webpassword command and clean up deprecated logic
All checks were successful
SteamWarCI Build successful
2025-02-23 17:27:29 +01:00
a2b3661605 Refactor V2 Auth
All checks were successful
SteamWarCI Build successful
2025-02-23 17:24:14 +01:00
b045f16160 Remove deprecated configureAuthRoutes function call
All checks were successful
SteamWarCI Build successful
2025-02-20 22:40:18 +01:00
dea0d33185 Refactor token generation and remove unused endpoints.
All checks were successful
SteamWarCI Build successful
2025-02-20 22:13:13 +01:00
11cf0b6c54 Merge pull request 'Add LegacyBauSystem with adaptions to current SpigotCore' (#20) from legacy-bau-system into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #20
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-02-20 06:46:06 +01:00
593ca9f0cf Merge pull request 'VelocityCore/SendCommand2.0' (#18) from VelocityCore/SendCommand2.0 into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #18
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-19 21:22:11 +01:00
7f5b57516e Reduce access token duration and enhance auth endpoints
All checks were successful
SteamWarCI Build successful
2025-02-17 18:28:43 +01:00
8ec12603b6 Add password reset URL generation and backend validation
All checks were successful
SteamWarCI Build successful
2025-02-17 17:48:26 +01:00
ef029eb420 Add LegacyBauSystem with adaptions to current SpigotCore
All checks were successful
SteamWarCI Build successful
2025-02-16 19:40:18 +01:00
9f108a7cea Update VV dependency version
Some checks failed
SteamWarCI Build failed
2025-02-16 17:25:18 +01:00
b516d1d569 Configurable techhider interaction suppression
All checks were successful
SteamWarCI Build successful
2025-02-16 17:14:55 +01:00
56e1abca7e Kick player on Channel injection failure
All checks were successful
SteamWarCI Build successful
2025-02-16 17:09:27 +01:00
5420c19b39 Add SCRIPT.md and sw.def.lua
All checks were successful
SteamWarCI Build successful
2025-02-14 20:34:49 +01:00
dd9467fa36 Hotfix TeamPlayer.onPlayerInteractEntity
All checks were successful
SteamWarCI Build successful
2025-02-14 16:53:26 +01:00
ccbac9f7fb Merge branch 'main' into VelocityCore/SendCommand2.0
All checks were successful
SteamWarCI Build successful
2025-02-13 20:40:16 +01:00
6aeecd444e Authentication v2
All checks were successful
SteamWarCI Build successful
2025-02-04 21:47:29 +01:00
ec43e7eba8 Trigger rebuild
All checks were successful
SteamWarCI Build successful
2025-02-02 16:29:10 +01:00
fbea45fb0f Merge pull request 'Add server shutdown if less than 2 players after 5 minutes' (#15) from TNTLeague/auto-shutdown into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #15
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-02 16:15:52 +01:00
abbbf7d3cb Merge branch 'main' into TNTLeague/auto-shutdown
All checks were successful
SteamWarCI Build successful
2025-02-02 16:14:25 +01:00
1dc0c0d8a8 Merge pull request 'Add ReadyCommand' (#16) from TNTLeague/add-ready-command into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #16
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-02 16:14:20 +01:00
25cf1ab314 Add ReadyCommand
All checks were successful
SteamWarCI Build successful
2025-02-02 16:11:02 +01:00
1715fdccdf Remove unused imports in TNTLeague classes
All checks were successful
SteamWarCI Build successful
2025-02-02 16:07:24 +01:00
e39db5978b Add server shutdown if less than 2 players after 5 minutes
All checks were successful
SteamWarCI Build successful
2025-02-02 16:06:48 +01:00
b4baef321f Trigger rebuild
All checks were successful
SteamWarCI Build successful
2025-02-02 15:28:33 +01:00
93ab1a50f3 Fix team auto-assign logic in lobby state
All checks were successful
SteamWarCI Build successful
Replaced `members.add` with `join` to correctly integrate new players into teams during the lobby phase. This ensures proper team setup and adherence to game mechanics.
2025-02-02 14:12:25 +01:00
c6a7107ec2 Merge pull request 'Make TNTLeague Event System Capable' (#13) from TNTLeague/add-event into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #13
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-02-02 13:03:02 +01:00
8ac5fe44ef Merge pull request 'Make TowerRun Event System Capable' (#14) from TowerRun/event into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #14
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-02-02 12:55:26 +01:00
414bd20eb9 Make TowerRun Event System Capable
All checks were successful
SteamWarCI Build successful
2025-02-01 22:58:49 +01:00
482282f913 Make TNTLeague Event System Capable
All checks were successful
SteamWarCI Build successful
2025-02-01 22:00:36 +01:00
3d153d49b5 Make TNTLeague Event System Capable
All checks were successful
SteamWarCI Build successful
2025-02-01 21:50:36 +01:00
20c90d9af5 Remove randomness
All checks were successful
SteamWarCI Build successful
2025-01-30 13:23:46 +01:00
c799046f43 Add bigger coins and remove TNT from spawning 2025-01-30 13:23:43 +01:00
90666e2d20 Merge pull request 'Add teamsOnSameLine for Arena Monochrome' (#5) from TNTLeague/TeamsOnSameLine into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #5
Reviewed-by: Chaoscaot <max@chaoscaot.de>
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-01-29 21:20:19 +01:00
77c6f41f1a Merge branch 'main' into TNTLeague/TeamsOnSameLine
All checks were successful
SteamWarCI Build successful
2025-01-29 21:19:35 +01:00
b3ddc04830 Fix Add Referee
All checks were successful
SteamWarCI Build successful
2025-01-29 19:12:45 +01:00
02b63687bc Fix Event Create
All checks were successful
SteamWarCI Build successful
2025-01-29 18:38:38 +01:00
dbf59df173 Fix Gitea Backend
All checks were successful
SteamWarCI Build successful
2025-01-26 10:13:36 +01:00
71362bc079 Hotfix: API Download is decompressed
All checks were successful
SteamWarCI Build successful
2025-01-26 00:22:50 +01:00
315674ebd8 Merge branch 'main' into TNTLeague/TeamsOnSameLine
All checks were successful
SteamWarCI Build successful
2025-01-24 22:44:47 +01:00
d5fb48ff3f Merge pull request 'Fix for Role Lookup in CouncilChannel' (#11) from VelocityCore/CouncilChannel into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #11
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-01-24 08:23:46 +01:00
5eaff4c492 Merge pull request 'Remove ViaVersion requirement from dev servers' (#10) from VelocityCore/DevVersion into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #10
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-01-24 08:23:30 +01:00
4db5c50b06 Fix PR stuff
All checks were successful
SteamWarCI Build successful
2025-01-24 08:21:47 +01:00
aa01fde5a0 Fix locale
All checks were successful
SteamWarCI Build successful
2025-01-23 18:21:44 +01:00
aa5fcd3811 Update CouncilChannel every hour
All checks were successful
SteamWarCI Build successful
2025-01-22 19:52:16 +01:00
de591b7a5f Update CouncilChannel
All checks were successful
SteamWarCI Build successful
2025-01-22 09:39:10 +01:00
e83878a49b Remove ViaVersion requirement from dev servers
All checks were successful
SteamWarCI Build successful
2025-01-22 09:29:20 +01:00
bbd42a769b Merge pull request 'Update CouncilChannel' (#9) from VelocityCore/CouncilChannel into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #9
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-01-22 09:22:58 +01:00
6541c34cc8 Update CouncilChannel
All checks were successful
SteamWarCI Build successful
2025-01-21 16:53:17 +01:00
364911e449 Fix CouncilChannel URL
All checks were successful
SteamWarCI Build successful
2025-01-21 08:09:11 +01:00
7f7f84a4c4 Fix CouncilChannel, unloading issues
All checks were successful
SteamWarCI Build successful
2025-01-21 00:03:39 +01:00
3fadeb7751 Disable Logs
All checks were successful
SteamWarCI Build successful
2025-01-20 19:09:29 +01:00
8da9a3cfbb Fix Schematic Upload
All checks were successful
SteamWarCI Build successful
2025-01-20 17:38:32 +01:00
0ce7429151 Fix Schematic Upload
All checks were successful
SteamWarCI Build successful
2025-01-20 17:31:20 +01:00
2848db02ab Merge pull request 'Update Links to new Website' (#8) from Website/update-links into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #8
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-01-20 17:14:42 +01:00
35e4f66c91 Merge pull request 'TNTLeague/fixes' (#7) from TNTLeague/fixes into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #7
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-01-20 17:14:05 +01:00
b4accdf0a1 Update Links to new Website
All checks were successful
SteamWarCI Build successful
2025-01-20 17:08:24 +01:00
b41eec56b9 Merge pull request 'Add bust to RatsChannel threads' (#6) from VelocityCore/RatsChannel into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #6
2025-01-20 17:03:46 +01:00
35142f108f Update Links to new Website
All checks were successful
SteamWarCI Build successful
2025-01-20 17:03:18 +01:00
af79ef544b Fixes
All checks were successful
SteamWarCI Build successful
2025-01-20 16:56:59 +01:00
ca076f9ffd Fix Schematic Download Link
All checks were successful
SteamWarCI Build successful
2025-01-20 16:56:10 +01:00
eacae09e4f Fix TNTLeague
All checks were successful
SteamWarCI Build successful
2025-01-20 16:46:53 +01:00
90ebc93b14 Add bust to RatsChannel threads
All checks were successful
SteamWarCI Build successful
2025-01-20 16:44:24 +01:00
747bb1055d Fix TNTLeague
All checks were successful
SteamWarCI Build successful
2025-01-20 16:43:56 +01:00
18418cca2a fixup! Fix TNTLeague
Some checks failed
SteamWarCI Build failed
2025-01-20 16:41:30 +01:00
a9660bd325 Fix TNTLeague 2025-01-20 16:40:45 +01:00
569d5b033e Fix setlocale command
All checks were successful
SteamWarCI Build successful
2025-01-20 16:14:44 +01:00
052e549606 Fix replay saving
All checks were successful
SteamWarCI Build successful
2025-01-20 16:09:40 +01:00
6519269d74 Add bust to RatsChannel threads
All checks were successful
SteamWarCI Build successful
2025-01-20 16:07:52 +01:00
ee705792bf Merge pull request 'File based replays' (#2) from newReplays into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #2
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-01-20 14:55:09 +01:00
65cf84f164 Merge pull request 'Fix custom NPC Chats color codes for TheBreadBeard' (#4) from LobbySystem/NPCChats into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #4
Reviewed-by: Lixfel <lixfel@noreply.localhost>
2025-01-20 12:46:02 +01:00
a13039bce4 Fix unignore message
All checks were successful
SteamWarCI Build successful
2025-01-20 12:31:27 +01:00
d721a7496e Merge pull request 'Update Schematic Download and /webpw to new Website' (#3) from Schematics/new-website into main
All checks were successful
SteamWarCI Build successful
Reviewed-on: #3
2025-01-20 12:26:54 +01:00
721723716e Fix sign
Some checks failed
SteamWarCI Build failed
2025-01-20 12:25:55 +01:00
3d2cba6a28 Fix tutorials
All checks were successful
SteamWarCI Build successful
2025-01-20 12:19:10 +01:00
3be748b92e Fix maven repo location
All checks were successful
SteamWarCI Build successful
2025-01-20 11:30:05 +01:00
898f3c785b Test CI
Some checks failed
SteamWarCI Build failed
2025-01-20 11:24:56 +01:00
2192eddb8b Test CI 2025-01-20 11:19:08 +01:00
327da139ba Merge branch 'newServer' 2025-01-20 11:04:23 +01:00
658dcd024d Add teamsOnSameLine for Arena Monochrome 2025-01-20 01:04:09 +01:00
ab4aaf782f Fix custom NPC Chats color codes for TheBreadBeard 2025-01-20 00:42:45 +01:00
21b389a993 Update Schematic Download and /webpw to new Website 2025-01-17 22:28:46 +01:00
3d78a23af1 Test CI 2025-01-17 17:44:07 +01:00
07185d0960 Test CI 2025-01-17 17:42:32 +01:00
d42da4c903 gradle.properties aktualisiert 2025-01-17 17:40:49 +01:00
afd0541039 Move Replays to File system 2025-01-17 13:46:02 +01:00
eaae2f4009 Adapt to new server, unlock old versions again 2025-01-17 13:28:57 +01:00
0c815ee1d5 Test CI
Some checks failed
SteamWarCI Build failed
2025-01-16 16:37:50 +01:00
429f938f1c Test CI
Some checks failed
SteamWarCI Build failed
2025-01-16 16:26:57 +01:00
fba7fe5008 Test CI 2025-01-16 15:23:17 +01:00
4012426e26 Test CI 2025-01-16 15:19:44 +01:00
fe4e486d41 Test CI 2025-01-16 15:07:22 +01:00
79a0fcb3aa BauSystem/build.gradle.kts aktualisiert 2025-01-15 22:20:50 +01:00
393f840507 BauSystem/build.gradle.kts aktualisiert 2025-01-15 22:14:39 +01:00
349e36fb6b CommandFramework/build.gradle.kts aktualisiert 2025-01-15 22:12:55 +01:00
6096828394 SchematicSystem/build.gradle.kts aktualisiert 2025-01-15 22:00:12 +01:00
2d84cc8ca7 KotlinCore/build.gradle.kts aktualisiert 2025-01-15 21:54:30 +01:00
ceff8e9cd5 BauSystem/build.gradle.kts aktualisiert 2025-01-15 21:51:09 +01:00
82e6aff4bb buildSrc/src/steamwar.java.gradle aktualisiert 2025-01-15 18:32:49 +01:00
8e7a6a56ca buildSrc/build.gradle aktualisiert 2025-01-15 18:23:57 +01:00
12c2ae435d CI Test 2025-01-15 18:21:44 +01:00
2564227ec7 CI Test 2025-01-15 18:18:11 +01:00
91d4a2dac3 Changes for new Server 2025-01-15 10:01:23 +01:00
f7c9c6d796 Fix tablist 2025-01-15 10:00:34 +01:00
0f1fbc4b88 Test Webhook 2025-01-14 23:44:30 +01:00
bfdf6471d2 Cleanup things and fix setting back to default
Some checks failed
SteamWarCI Build failed
2025-01-08 16:52:24 +01:00
e418109ab7 Reduce spawn packets to 0 if everything is default 2025-01-08 16:27:18 +01:00
06010ae27c Merge pull request 'Fix Schem Upload' (#100) from Schematics/fix-upload into main
Reviewed-on: https://steamwar.de/devlabs/SteamWar/SteamWar/pulls/100
Reviewed-by: Lixfel <lixfel@steamwar.de>
2025-01-08 13:27:07 +01:00
a39f172a34 Fix Schem Upload 2025-01-08 12:56:51 +01:00
82c73f9367 Fix packet count to at most 2 for the display entities at spawn 2025-01-08 12:24:17 +01:00
1350be9b80 Add new roughlyenoughitems plugin channel 2025-01-08 12:02:11 +01:00
1f65121c68 Fixup postSpawn because of NPE/Not Initialized Exception 2025-01-07 18:41:50 +01:00
3c848389c9 Update structure 2025-01-07 18:41:50 +01:00
33f41869b6 Fix packets 2025-01-07 18:41:50 +01:00
3c1d46398d Add RDisplay, RBlockDisplay, RItemDisplay, RTextDisplay 2025-01-07 18:41:50 +01:00
8e51db3e5b Fix tablist 2025-01-07 17:15:34 +01:00
fdd25b11a2 Merge pull request 'Fix invisible players' (#98) from FightSystem/FixInvisiblePlayers into main
Reviewed-on: https://steamwar.de/devlabs/SteamWar/SteamWar/pulls/98
Reviewed-by: YoyoNow <jwsteam@nidido.de>
2025-01-07 17:12:15 +01:00
b6d5f8dcba Merge branch 'main' into FightSystem/FixInvisiblePlayers
# Conflicts:
#	FightSystem/FightSystem_18/src/de/steamwar/fightsystem/utils/BlockIdWrapper18.java
2025-01-07 17:11:06 +01:00
604a1db218 Fix Array reflection 2025-01-07 17:06:02 +01:00
01da293680 Fix Array reflection 2025-01-07 17:05:36 +01:00
e26e590e18 Merge pull request 'Potential fix for true IP for floodgate players' (#97) from VelocityCore/floodgateIPs into main
Reviewed-on: https://steamwar.de/devlabs/SteamWar/SteamWar/pulls/97
Reviewed-by: YoyoNow <jwsteam@nidido.de>
2025-01-07 16:59:31 +01:00
26bc341c4d Fix 1.15- reflections 2025-01-07 16:57:06 +01:00
9a8cb543e9 Update SendCommand
Some checks failed
SteamWarCI Build failed
2025-01-07 14:27:57 +01:00
053bd06342 Fix invisible players 2025-01-06 19:18:47 +01:00
088965df59 Potential fix for true IP for floodgate players 2025-01-04 21:25:32 +01:00
55adb1a052 Improve SendCommand 2024-12-22 23:16:19 +01:00
464 changed files with 21273 additions and 3907 deletions

7
.gitignore vendored
View File

@ -14,6 +14,11 @@ steamwar.properties
# VSCode
bin/
.vscode
.settings
# Other
lib
lib
/WebsiteBackend/data
/WebsiteBackend/logs
/WebsiteBackend/skins
/WebsiteBackend/config.json

View File

@ -109,7 +109,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public void setSelection(Player p, Point minPoint, Point maxPoint) {
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, toBlockVector3(minPoint), toBlockVector3(maxPoint)));
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, minPoint.toBlockVector3(), maxPoint.toBlockVector3()));
}
@Override
@ -178,9 +178,9 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
pastePoint.set(v);
if (pasteBuilder.isReset()) {
e.setBlocks(new CuboidRegion(toBlockVector3(pasteBuilder.getMinPoint()), toBlockVector3(pasteBuilder.getMaxPoint())), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3()), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
if (pasteBuilder.getWaterLevel() != 0) {
e.setBlocks(new CuboidRegion(toBlockVector3(pasteBuilder.getMinPoint()), toBlockVector3(pasteBuilder.getMaxPoint()).withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3().withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
}
}
Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(pasteBuilder.isIgnoreAir()).build());
@ -193,7 +193,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public Clipboard copy(Point minPoint, Point maxPoint, Point copyPoint) {
BukkitWorld bukkitWorld = new BukkitWorld(Bukkit.getWorlds().get(0));
CuboidRegion region = new CuboidRegion(bukkitWorld, toBlockVector3(minPoint), toBlockVector3(maxPoint));
CuboidRegion region = new CuboidRegion(bukkitWorld, minPoint.toBlockVector3(), maxPoint.toBlockVector3());
BlockArrayClipboard clipboard = new BlockArrayClipboard(region);
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(bukkitWorld, -1)) {
ForwardExtentCopy copy = new ForwardExtentCopy(
@ -204,7 +204,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
copy.setCopyingBiomes(false);
Operations.complete(copy);
clipboard.setOrigin(toBlockVector3(copyPoint));
clipboard.setOrigin(copyPoint.toBlockVector3());
return clipboard;
} catch (WorldEditException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
@ -224,10 +224,6 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
}
}
private BlockVector3 toBlockVector3(Point point) {
return BlockVector3.at(point.getX(), point.getY(), point.getZ());
}
@Override
public boolean inWater(org.bukkit.World world, Vector tntPosition) {
Block block = world.getBlockAt(tntPosition.getBlockX(), tntPosition.getBlockY(), tntPosition.getBlockZ());

View File

@ -0,0 +1,140 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.bausystem.region.GlobalRegion;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.bausystem.utils.tps.TPSFreezeUtils;
import de.steamwar.bausystem.utils.tps.TPSLimitUtils;
import de.steamwar.core.TPSWarpUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public class TickManager15 implements TickManager, Listener {
private static float currentTPSLimit = 20;
private boolean currentlyStepping = false;
private float currentLimit;
private int stepsTotal;
private int stepsLeft;
@Override
public boolean canFreeze() {
return TPSFreezeUtils.isCanFreeze();
}
@Override
public void setTickRate(float tickRate) {
if (currentlyStepping) {
currentlyStepping = false;
Bukkit.getOnlinePlayers().forEach(player -> {
BossBarService.instance.remove(player, GlobalRegion.getInstance(), "TickStep");
});
}
TPSWarpUtils.warp(tickRate);
if (currentTPSLimit == 0 && tickRate != 0) {
TPSFreezeUtils.unfreeze();
}
currentTPSLimit = tickRate;
if (tickRate == 0) {
TPSLimitUtils.unlimit();
TPSFreezeUtils.freeze();
} else if (tickRate < 20.0) {
TPSLimitUtils.limit(tickRate);
} else if (tickRate >= 20) {
TPSLimitUtils.unlimit();
}
}
@Override
public boolean isFrozen() {
return TPSFreezeUtils.frozen();
}
@Override
public void setFreeze(boolean freeze) {
if (freeze) {
setTickRate(0);
}
}
@Override
public void stepTicks(int ticks) {
currentLimit = 0;
setTickRate(20);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public void sprintTicks(int ticks) {
currentLimit = currentTPSLimit;
setTickRate(4000);
stepsLeft = ticks;
stepsTotal = ticks;
currentlyStepping = true;
}
@Override
public boolean isSprinting() {
return currentlyStepping && currentTPSLimit > 20;
}
@Override
public boolean isStepping() {
return currentlyStepping && currentTPSLimit <= 20;
}
@Override
public float getTickRate() {
return currentTPSLimit;
}
@Override
public void setBlockTpsPacket(boolean block) {
}
@Override
public long getTotalTicks() {
return stepsTotal;
}
@Override
public long getDoneTicks() {
return stepsTotal - stepsLeft;
}
@Override
public long getRemainingTicks() {
return stepsLeft;
}
@EventHandler
public void onTickEnd(TickEndEvent event) {
if (!currentlyStepping) return;
stepsLeft--;
if (stepsLeft <= 0) {
setTickRate(currentLimit);
}
}
}

View File

@ -1,23 +1,23 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;

View File

@ -1,23 +1,23 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection;
import lombok.Getter;

View File

@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
package de.steamwar.bausystem.utils.tps;
import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;

View File

@ -22,7 +22,6 @@ package de.steamwar.bausystem.utils;
import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import com.destroystokyo.paper.event.server.ServerTickStartEvent;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -37,7 +36,7 @@ public class TickListener19 implements TickListener, Listener {
@EventHandler
public void onServerTickStart(ServerTickStartEvent event) {
if (TPSFreezeUtils.isFrozen()) return;
if (TickManager.impl.isFrozen()) return;
Bukkit.getPluginManager().callEvent(new TickStartEvent());
tickStartRan = true;
}

View File

@ -21,41 +21,39 @@ package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.core.component.DataComponents;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.protocol.game.PacketPlayInSetCreativeSlot;
import net.minecraft.network.protocol.game.PacketPlayOutExplosion;
import net.minecraft.network.protocol.game.PacketPlayOutGameStateChange;
import net.minecraft.server.level.EntityPlayer;
import net.minecraft.server.level.PlayerInteractManager;
import net.minecraft.world.entity.player.EntityHuman;
import net.minecraft.world.entity.player.PlayerAbilities;
import net.minecraft.world.item.component.CustomData;
import net.minecraft.world.level.EnumGamemode;
import io.papermc.paper.datacomponent.DataComponentTypes;
import io.papermc.paper.datacomponent.item.ItemContainerContents;
import net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket;
import net.minecraft.network.protocol.game.ClientboundExplodePacket;
import net.minecraft.network.protocol.game.ClientboundGameEventPacket;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.level.ServerPlayerGameMode;
import net.minecraft.world.entity.player.Abilities;
import net.minecraft.world.level.GameType;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_21_R2.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_21_R2.inventory.CraftItemStack;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.inventory.ItemStack;
import java.util.List;
import java.util.Optional;
public class NMSWrapper21 implements NMSWrapper {
private static final Reflection.Field<PlayerInteractManager> playerInteractManager = Reflection.getField(EntityPlayer.class, null, PlayerInteractManager.class);
private static final Reflection.Field<ServerPlayerGameMode> playerInteractManager = Reflection.getField(ServerPlayer.class, null, ServerPlayerGameMode.class);
@Override
public void setInternalGameMode(Player player, GameMode gameMode) {
playerInteractManager.get(((CraftPlayer) player).getHandle()).a(EnumGamemode.a(gameMode.getValue()));
playerInteractManager.get(((CraftPlayer) player).getHandle()).changeGameModeForPlayer(GameType.byId(gameMode.getValue()), PlayerGameModeChangeEvent.Cause.UNKNOWN, null);
}
@Override
public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o;
int index = packetPlayInSetCreativeSlot.b();
ClientboundContainerSetSlotPacket packetPlayInSetCreativeSlot = (ClientboundContainerSetSlotPacket) o;
int index = packetPlayInSetCreativeSlot.getSlot();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
@ -63,25 +61,23 @@ public class NMSWrapper21 implements NMSWrapper {
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.e()));
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.getItem()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
private static final Reflection.Field<ClientboundGameEventPacket.Type> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, ClientboundGameEventPacket.Type.class, 12);
@Override
public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d);
gameStateChangeReason.set(packet, ClientboundGameEventPacket.CHANGE_GAME_MODE);
}
private static final Reflection.Field<PlayerAbilities> playerAbilities = Reflection.getField(EntityHuman.class, null, PlayerAbilities.class);
@Override
public void setPlayerBuildAbilities(Player player) {
PlayerAbilities abilities = playerAbilities.get(((CraftPlayer) player).getHandle());
abilities.d = true;
abilities.e = true;
Abilities abilities = (((CraftPlayer) player).getHandle()).getAbilities();
abilities.mayBuild = true;
abilities.mayfly = true;
}
@Override
@ -93,49 +89,45 @@ public class NMSWrapper21 implements NMSWrapper {
@Override
public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
NBTTagCompound tag = nmsItem.a(DataComponents.b, CustomData.a).c();
if (tag.e("BlockEntityTag")) {
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
if (data == null) {
return false;
}
return false;
return drillDown(data.contents(), 0, 0) > threshold;
}
private int drillDown(NBTTagList items, int layer, int start) {
private int drillDown(List<ItemStack> items, int layer, int start) {
if (layer > 2) return start + threshold;
int invalid = start;
for (NBTBase nbtBase : items) {
if (!(nbtBase instanceof NBTTagCompound slot))
for (int i = start; i < items.size(); i++) {
ItemStack item = items.get(i);
if (item.isEmpty()) continue;
invalid += item.getAmount();
ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
if (data == null) {
continue;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
}
if (invalid > threshold)
break;
List<ItemStack> subItems = data.contents();
if (subItems.size() > 1) {
invalid = drillDown(subItems, layer + 1, invalid);
}
}
return invalid;
}
@Override
public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion explosion = (PacketPlayOutExplosion) packet;
ClientboundExplodePacket explosion = (ClientboundExplodePacket) packet;
return new PacketPlayOutExplosion(
explosion.b(),
return new ClientboundExplodePacket(
explosion.center(),
Optional.empty(),
explosion.f(),
explosion.g()
explosion.explosionParticle(),
explosion.explosionSound()
);
}
}

View File

@ -0,0 +1,150 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.Reflection;
import de.steamwar.bausystem.BauSystem;
import net.minecraft.network.protocol.game.ClientboundTickingStatePacket;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerTickRateManager;
import net.minecraft.world.TickRateManager;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class TickManager21 implements TickManager {
private static final ServerTickRateManager manager = MinecraftServer.getServer().tickRateManager();
private static final Reflection.Field<Integer> frozenTicksToRun = Reflection.getField(TickRateManager.class, int.class, 0);
private static final Reflection.Field<Long> remainingSprintTicks = Reflection.getField(ServerTickRateManager.class, long.class, 0);
private boolean blockTpsPacket = true;
private int totalSteps;
public TickManager21() {
TinyProtocol.instance.addFilter(ClientboundTickingStatePacket.class, this::blockPacket);
}
private Object blockPacket(Player player, Object packet) {
if (blockTpsPacket) {
return new ClientboundTickingStatePacket(20, manager.isFrozen());
} else {
return packet;
}
}
@Override
public boolean canFreeze() {
return true;
}
@Override
public void setBlockTpsPacket(boolean block) {
blockTpsPacket = block;
if (blockTpsPacket) {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(20, manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
} else {
ClientboundTickingStatePacket packet = new ClientboundTickingStatePacket(manager.tickrate(), manager.isFrozen());
Bukkit.getOnlinePlayers().forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
@Override
public void setTickRate(float tickRate) {
if (isFrozen()) {
setFreeze(false);
}
manager.setTickRate(tickRate);
}
@Override
public boolean isFrozen() {
return manager.isFrozen();
}
@Override
public void setFreeze(boolean freeze) {
manager.setFrozen(freeze);
}
@Override
public void stepTicks(int ticks) {
if (manager.isSprinting()) {
manager.stopSprinting();
} else if (manager.isSteppingForward()) {
manager.stopStepping();
}
this.totalSteps = ticks;
manager.setFrozen(true);
manager.stepGameIfPaused(ticks);
manager.setFrozen(false);
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), (bukkitTask) -> {
if (manager.isSteppingForward()) return;
manager.setFrozen(true);
bukkitTask.cancel();
}, 1, 1);
manager.tick();
}
@Override
public void sprintTicks(int ticks) {
if (manager.isSteppingForward()) {
manager.stopStepping();
} else if (manager.isSprinting()) {
manager.stopSprinting();
}
this.totalSteps = ticks;
manager.requestGameToSprint(ticks, true);
}
@Override
public boolean isSprinting() {
return manager.isSprinting();
}
@Override
public boolean isStepping() {
return manager.isSteppingForward();
}
@Override
public float getTickRate() {
return manager.tickrate();
}
@Override
public long getRemainingTicks() {
if (isSprinting()) {
return remainingSprintTicks.get(manager);
} else {
return frozenTicksToRun.get(manager);
}
}
@Override
public long getDoneTicks() {
return totalSteps - getRemainingTicks();
}
@Override
public long getTotalTicks() {
return totalSteps;
}
}

View File

@ -25,7 +25,7 @@ PAGE_LIST=§e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§ePrevious page
LIST_NEXT_PAGE=§eNext page
# Permissions
NO_PERMISSION=You are not allowed to use that here
NO_PERMISSION=§7You are not allowed to use that here
SPECTATOR=§fSpectator
# Scoreboard
SCOREBOARD_TIME=Time
@ -38,6 +38,7 @@ SCOREBOARD_TRACE_TICKS=Ticks
SCOREBOARD_TECHHIDER=TechHider§8: §aOn
SCOREBOARD_XRAY=XRay§8: §aOn
SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR=Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team
SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team
SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody
@ -389,6 +390,12 @@ INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggles InventoryFill
INVENTORY_FILL_INFO=§7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated
INVENTORY_FILL_GUI_NAME=Inventory Filler
INVENTORY_FILL_GUI_POWER=§ePower§8:§7 {0}
INVENTORY_FILL_GUI_TNT=§eTNT
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer activated
RAY_VISUALIZER_DISABLE=§aRayVisualizer deactivated
# Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Disables Killchecker
@ -406,6 +413,8 @@ BLOCK_COUNTER_MESSAGE_SECOND=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e
BLOCK_COUNTER_ENABLE=§7BlockCounter activated
BLOCK_COUNTER_DISABLE=§7BlockCounter deactivated
# DepthCounter
DEPTH_COUNTER_DISABLE=§7Depth Counter disabled
DEPTH_COUNTER_ENABLE=§7Depth Counter enabled
DEPTH_COUNTER_MESSAGE=§7Depth §8> §7
DEPTH_COUNTER_COUNT={0}{1}§8×{2}{3}§8×{4}{5}
DEPTH_COUNTER_HOVER=§7X§8×§7Y§8×§7Z
@ -512,7 +521,7 @@ LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots
LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions
LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup
LOADER_NO_LOADER=§cYou have no Loader. Create one with /loader setup
LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
LOADER_ACTIVE=§7The Loader is now active.
@ -844,7 +853,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInactive
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aActive
LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Advanced settings
LAUFBAU_SETTINGS_ADVANCED=§eLeft-Click §8-§7 Advanced settings
LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@ -945,6 +954,9 @@ SPEED_TAB_NAME=Input speed
WORLDEDIT_WAND=WorldEdit Wand
WORLDEDIT_LEFTCLICK=Left click: select pos #1
WORLDEDIT_RIGHTCLICK=Right click: select pos #2
TNT_DETAILS_COMMAND=§8/§etntdetails §8-§7 Toggle information printed after clicking on a TNT
TNT_DETAILS_ON = §eTNTDetails §aactivated
TNT_DETAILS_OFF = §eTNTDetails §cdeactivated
TNT_CLICK_HEADER=§8---=== §eTNT §8===---
TNT_CLICK_ORDER=§eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME=§eFuseTime§8: §e{0}

View File

@ -25,7 +25,7 @@ PAGE_LIST=§e Seite ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§eVorherige Seite
LIST_NEXT_PAGE=§eNächste Seite
# Permission
NO_PERMISSION=Du darfst dies hier nicht nutzen
NO_PERMISSION=§7Du darfst dies hier nicht nutzen
SPECTATOR=§fZuschauer
# Scoreboard
SCOREBOARD_TIME=Uhrzeit
@ -350,8 +350,11 @@ SMART_PLACE_DISABLE=§cSmartPlace deaktiviert
# InventoryFiller
INVENTORY_FILL_HELP=§8/§einventoryfill §8- §7Toggled InventoryFill
INVENTORY_FILL_INFO=§7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
INVENTORY_FILL_ENABLE=§aInventoryFiller activated
INVENTORY_FILL_DISABLE=§cInventoryFiller deactivated
INVENTORY_FILL_ENABLE=§aInventoryFiller aktiviert
INVENTORY_FILL_DISABLE=§cInventoryFiller deaktiviert
# Ray Visualizer
RAY_VISUALIZER_ENABLE=§aRayVisualizer aktiviert
RAY_VISUALIZER_DISABLE=§aRayVisualizer deaktiviert
# Killchecker
KILLCHECKER_HELP_ENABLE=§8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
KILLCHECKER_HELP_DISABLE=§8/§ekillchecker disable §8- §7Deaktiviert Killchecker
@ -369,6 +372,8 @@ BLOCK_COUNTER_MESSAGE_SECOND=§7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT
BLOCK_COUNTER_ENABLE=§7BlockCounter angemacht
BLOCK_COUNTER_DISABLE=§7BlockCounter ausgemacht
# DepthCounter
DEPTH_COUNTER_DISABLE=§7Depth Counter deaktiviert
DEPTH_COUNTER_ENABLE=§7Depth Counter aktiviert
DEPTH_COUNTER_MESSAGE=§7Tiefe §8> §7
# TPSLimit
TPSLIMIT_FREEZE_HELP=§8/§etpslimit 0 §8-§7 Friere TPS ein
@ -790,7 +795,7 @@ LAUFBAU_SETTINGS_INACTIVE=§cInaktiv
LAUFBAU_SETTINGS_MIXED=§e{0}§8/§e{1} §aAktiv
LAUFBAU_SETTINGS_GUI_BACK=§eBack
LAUFBAU_SETTINGS_TOGGLE=§eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED=§eMiddle-Click §8-§7 Erweiterte Einstellung
LAUFBAU_SETTINGS_ADVANCED=§eLinks-Click §8-§7 Erweiterte Einstellung
LAUFBAU_BLOCK_COBWEB=§eCobweb
LAUFBAU_BLOCK_GRASS_PATH=§eGrass Path
LAUFBAU_BLOCK_SOUL_SAND=§eSoul Sand
@ -887,6 +892,9 @@ SPEED_TAB_NAME=Geschwindigkeit eingeben
WORLDEDIT_WAND=WorldEdit Wand
WORLDEDIT_LEFTCLICK=Left click: select pos #1
WORLDEDIT_RIGHTCLICK=Right click: select pos #2
TNT_DETAILS_COMMAND=§8/§etntdetails §8-§7 Aktiviert/Deaktiviert das senden von Details beim Klick auf TNT
TNT_DETAILS_ON = §eTNTDetails §aaktiviert
TNT_DETAILS_OFF = §eTNTDetails §cdeaktiviert
TNT_CLICK_HEADER=§8---=== §eTNT §8===---
TNT_CLICK_ORDER=§eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME=§eFuseTime§8: §e{0}

View File

@ -28,7 +28,6 @@ import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard;
@ -38,11 +37,13 @@ import de.steamwar.bausystem.region.loader.RegionLoader;
import de.steamwar.bausystem.region.loader.Updater;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickListener;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.core.Core;
import de.steamwar.core.WorldEditRendererCUIEditor;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.MaxVersion;
import de.steamwar.linkage.MinVersion;
@ -206,6 +207,8 @@ public class BauSystem extends JavaPlugin {
TraceManager.instance.init();
TraceRecorder.instance.init();
new WorldEditRendererCUIEditor();
}
@Override
@ -263,7 +266,7 @@ public class BauSystem extends JavaPlugin {
@Override
public void run() {
if (TPSFreezeUtils.isFrozen()) return;
if (TickManager.impl.isFrozen()) return;
if (counter >= delay) {
runnable.run();
cancel();
@ -281,7 +284,7 @@ public class BauSystem extends JavaPlugin {
@Override
public void run() {
if (TPSFreezeUtils.isFrozen()) return;
if (TickManager.impl.isFrozen()) return;
if (counter >= (first ? delay : period)) {
first = false;
runnable.run();

View File

@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.cannon.depth;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
@ -65,7 +66,9 @@ public class Depth {
dimensions.setZ(Math.abs(dimensions.getZ()));
RegionUtils.message(region, player -> {
player.spigot().sendMessage(getMessage(player, dimensions.getBlockX() + 1, dimensions.getBlockY() + 1, dimensions.getBlockZ() + 1, tntCount));
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
player.spigot().sendMessage(getMessage(player, dimensions.getBlockX() + 1, dimensions.getBlockY() + 1, dimensions.getBlockZ() + 1, tntCount));
}
});
}

View File

@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.cannon.depth;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class DepthCommand extends SWCommand {
public DepthCommand() {
super("depth");
}
@Register
public void toggle(Player player) {
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
Config.getInstance().get(player).put("depth_message", false);
BauSystem.MESSAGE.send("DEPTH_COUNTER_DISABLE", player);
} else {
Config.getInstance().get(player).put("depth_message", true);
BauSystem.MESSAGE.send("DEPTH_COUNTER_ENABLE", player);
}
}
}

View File

@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked;
@ -74,7 +75,7 @@ public class BauGuiEditor implements Listener {
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).setCustomModelData(CMDs.BACK).getItemStack());
p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);

View File

@ -4,12 +4,45 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Barrel;
import org.bukkit.block.BlockState;
import org.bukkit.block.Chest;
import org.bukkit.block.ShulkerBox;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BlockStateMeta;
import java.util.HashMap;
import java.util.Map;
@Linked
public class InventoryFillerCommand extends SWCommand {
private static final Map<Integer, Integer> POWER_TO_FILLLEVEL = new HashMap<>();
static {
POWER_TO_FILLLEVEL.put(0, 0);
POWER_TO_FILLLEVEL.put(1, 1);
POWER_TO_FILLLEVEL.put(2, 1 * 64 + 60);
POWER_TO_FILLLEVEL.put(3, 3 * 64 + 55);
POWER_TO_FILLLEVEL.put(4, 5 * 64 + 51);
POWER_TO_FILLLEVEL.put(5, 7 * 64 + 46);
POWER_TO_FILLLEVEL.put(6, 9 * 64 + 42);
POWER_TO_FILLLEVEL.put(7, 11 * 64 + 37);
POWER_TO_FILLLEVEL.put(8, 13 * 64 + 32);
POWER_TO_FILLLEVEL.put(9, 15 * 64 + 28);
POWER_TO_FILLLEVEL.put(10, 17 * 64 + 23);
POWER_TO_FILLLEVEL.put(11, 19 * 64 + 19);
POWER_TO_FILLLEVEL.put(12, 21 * 64 + 14);
POWER_TO_FILLLEVEL.put(13, 23 * 64 + 10);
POWER_TO_FILLLEVEL.put(14, 25 * 64 + 5);
POWER_TO_FILLLEVEL.put(15, 27 * 64 + 0);
}
public InventoryFillerCommand() {
super("inventoryfill");
}
@ -21,8 +54,116 @@ public class InventoryFillerCommand extends SWCommand {
if (!inventoryFill) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
}else {
} else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player));
}
}
@Register("gui")
public void gui(Player player) {
SWInventory inventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
inventory.setItem(0, new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 0)).setAmount(1));
inventory.setItem(1, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 1)).setAmount(1));
inventory.setItem(2, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 2)).setAmount(2));
inventory.setItem(3, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 3)).setAmount(3));
inventory.setItem(4, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 4)).setAmount(4));
inventory.setItem(5, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 5)).setAmount(5));
inventory.setItem(6, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 6)).setAmount(6));
inventory.setItem(7, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 7)).setAmount(7));
inventory.setItem(8, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 8)).setAmount(8));
inventory.setItem(9, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 9)).setAmount(9));
inventory.setItem(10, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 10)).setAmount(10));
inventory.setItem(11, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 11)).setAmount(11));
inventory.setItem(12, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 12)).setAmount(12));
inventory.setItem(13, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 13)).setAmount(13));
inventory.setItem(14, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 14)).setAmount(14));
inventory.setItem(15, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 15)).setAmount(15));
inventory.setItem(17, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_TNT", player)));
for (int i = 0; i < 16; i++) {
inventory.setEventCallback(i, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.DANDELION, POWER_TO_FILLLEVEL.get(inventoryClickEvent.getCurrentItem().getAmount()));
});
}
inventory.setEventCallback(17, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.TNT, POWER_TO_FILLLEVEL.get(15));
});
inventory.open();
}
private final Material[] SHULKER_BOX_MATERIALS = new Material[]{
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.PINK_SHULKER_BOX
};
private void selectInventoryType(Player player, String name, Material material, int count) {
ItemStack[] itemStacks = new ItemStack[27];
int index = 0;
int amount = count;
while (amount > 0) {
ItemStack stack;
if (amount > 64) {
stack = new ItemStack(material, 64);
amount -= 64;
} else {
stack = new ItemStack(material, amount);
amount = 0;
}
itemStacks[index++] = stack;
}
SWInventory inventory = new SWInventory(player, 27, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
int i = 0;
for (Material type : SHULKER_BOX_MATERIALS) {
inventory.setItemEvent(i++, generateFilledInventory(name, type, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
}
inventory.setItemEvent(27 - 6, generateFilledInventory(name, Material.CHEST, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.setItemEvent(27 - 4, generateFilledInventory(name, Material.BARREL, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.open();
}
private ItemStack generateFilledInventory(String name, Material material, ItemStack[] itemStacks) {
ItemStack itemStack = new ItemStack(material);
BlockStateMeta meta = (BlockStateMeta) itemStack.getItemMeta();
BlockState state = meta.getBlockState();
if (state instanceof ShulkerBox box) {
box.getInventory().setContents(itemStacks);
box.update();
meta.setBlockState(box);
} else if (state instanceof Chest chest) {
chest.getInventory().setContents(itemStacks);
chest.update();
meta.setBlockState(chest);
} else if (state instanceof Barrel barrel) {
barrel.getInventory().setContents(itemStacks);
barrel.update();
meta.setBlockState(barrel);
}
meta.setDisplayName(name);
itemStack.setItemMeta(meta);
return itemStack;
}
}

View File

@ -73,7 +73,7 @@ public class Loader implements Listener {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING) return;
if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if(!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) {
waitTime--;
@ -149,13 +149,16 @@ public class Loader implements Listener {
}
public boolean setTicksBetweenShots(int delay) {
if (elements.size() == 0) return false;
if (elements.isEmpty()) return false;
LoaderElement loaderElement = elements.get(elements.size() - 1);
if (loaderElement instanceof LoaderWait) {
((LoaderWait) loaderElement).setDelay(delay);
return true;
} else {
LoaderWait loaderWait = new LoaderWait(delay);
elements.add(loaderWait);
pause();
}
return false;
return true;
}
public void setTicksBetweenBlocks(int delay) {

View File

@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.loader.elements;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
@ -113,7 +114,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
});
listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> {
backAction.run();
}));
}).setCustomModelData(CMDs.BACK));
listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> {
elements.add(defaultSetting);
extraPower.add(0);
@ -150,7 +151,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {}));
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> back.run());
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).setCustomModelData(CMDs.BACK).getItemStack(), clickType -> back.run());
swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1");
swAnvilInv.setCallback(s -> {

View File

@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.loader.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loader.elements.LoaderElement;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
@ -60,7 +61,7 @@ public class LoaderWait implements LoaderElement {
public void click(Player player, Runnable backAction) {
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_BACK", player)).setCustomModelData(CMDs.BACK).getItemStack(), clickType -> backAction.run());
swInventory.setItem(3, new SWItem(SWItem.getDye(1), BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE", player), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE_SHIFT", player)), false, clickType -> {}).getItemStack(), clickType -> {
delay -= clickType.isShiftClick() ? 5 : 1;

View File

@ -0,0 +1,198 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.rayvisualizer;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.command.SWCommand;
import de.steamwar.entity.CRay;
import de.steamwar.entity.REntityServer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.RayTraceResult;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
@Linked
@MinVersion(20)
public class RayVisualizerCommand extends SWCommand implements Listener {
private class CRayData {
private CRay[] rays = new CRay[27 * 400];
private boolean[] used = new boolean[27 * 400];
public void reset() {
for (int i = 0; i < 27 * 400; i++) {
if (!used[i] && rays[i] != null) {
rays[i].die();
rays[i] = null;
}
used[i] = false;
}
}
private boolean locEquals(Location loc1, Location loc2) {
if ((long)(loc1.getX() * 1000) != (long)(loc2.getX() * 1000)) return false;
if ((long)(loc1.getY() * 1000) != (long)(loc2.getY() * 1000)) return false;
if ((long)(loc1.getZ() * 1000) != (long)(loc2.getZ() * 1000)) return false;
return true;
}
public CRay get(Location from, Location to) {
for (int i = 0; i < rays.length; i++) {
if (rays[i] != null && locEquals(from, rays[i].getFrom()) && locEquals(to, rays[i].getTo())) {
used[i] = true;
return rays[i];
}
}
for (int i = 0; i < rays.length; i++) {
if (rays[i] != null && locEquals(from, rays[i].getFrom()) && !used[i]) {
used[i] = true;
return rays[i];
}
}
for (int i = 0; i < rays.length; i++) {
if (used[i]) continue;
CRay ray = rays[i];
if (ray != null) {
return ray;
}
ray = new CRay(server);
ray.setBlock(Material.LIME_CONCRETE.createBlockData());
ray.setWidth(1 / 32f);
rays[i] = ray;
used[i] = true;
return ray;
}
return null;
}
}
private CRayData rayData = new CRayData();
private final REntityServer server = new REntityServer();
private final World WORLD = Bukkit.getWorlds().get(0);
public RayVisualizerCommand() {
super("rayvisualizer");
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (server.getPlayers().isEmpty()) return;
Map<Integer, List<TNTPrimed>> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream()
.collect(Collectors.groupingBy(TNTPrimed::getFuseTicks));
rayData.reset();
if (primedList.isEmpty()) return;
List<Integer> fuseTicks = primedList.keySet().stream().sorted().collect(Collectors.toList());
List<TNTPrimed> current = new ArrayList<>();
for (int i = 0; i < fuseTicks.size(); i++) {
List<TNTPrimed> tnts = primedList.get(fuseTicks.get(i));
calculateRays(current, tnts);
current.addAll(tnts);
}
}, 1, 1);
}
private void calculateRays(List<TNTPrimed> fromTNTs, List<TNTPrimed> toTNTs) {
for (TNTPrimed from : fromTNTs) {
if (!from.isInWater()) continue;
for (TNTPrimed to : toTNTs) {
if (from == to) continue;
if (to.getLocation().distanceSquared(from.getLocation()) > 25) continue;
Location fromLoc = from.getLocation();
Location toLoc = to.getLocation().clone().add(-0.49, 0, -0.49);
final double minX = 0.5 * (1 - Math.floor(2 * 0.98 + 1) / (2 * 0.98 + 1));
final double minZ = 0.5 * (1 - Math.floor(2 * 0.98 + 1) / (2 * 0.98 + 1));
final double spacing = 0.98 / (2 * 0.98 + 1);
for (int dx = 0; dx < 3; dx++) {
for (int dy = 0; dy < 3; dy++) {
for (int dz = 0; dz < 3; dz++) {
Location end = toLoc.clone().add(minX + dx * spacing, 0 + dy * spacing, minZ + dz * spacing);
RayTraceResult result = fromLoc.getWorld().rayTraceBlocks(fromLoc, end.clone().subtract(fromLoc).toVector(), end.distance(fromLoc), FluidCollisionMode.NEVER, true);
if (result != null && result.getHitBlock() != null) {
continue;
}
CRay cRay = rayData.get(fromLoc, end);
if (cRay == null) continue;
cRay.setFrom(fromLoc);
cRay.setTo(end);
}
}
}
}
}
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
boolean rayvisualizer = Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("rayvisualizer", false);
if (rayvisualizer) server.addPlayer(event.getPlayer());
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
server.removePlayer(event.getPlayer());
}
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
for (Player player : Bukkit.getOnlinePlayers()) {
if (Permission.BUILD.hasPermission(player)) {
boolean rayvisualizer = Config.getInstance().get(player).getPlainValueOrDefault("rayvisualizer", false);
if (rayvisualizer) server.addPlayer(player);
} else {
server.removePlayer(player);
}
}
}, 1);
}
@Register
public void toggle(@Validator Player player) {
boolean rayvisualizer = Config.getInstance().get(player).getPlainValueOrDefault("rayvisualizer", false);
Config.getInstance().get(player).put("rayvisualizer", !rayvisualizer);
if (!rayvisualizer) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("RAY_VISUALIZER_ENABLE", player));
server.addPlayer(player);
} else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("RAY_VISUALIZER_DISABLE", player));
server.removePlayer(player);
}
}
}

View File

@ -34,8 +34,6 @@ import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.entity.Player;
import java.io.IOException;
@Linked
public class ColorCommand extends SWCommand {
@ -47,7 +45,7 @@ public class ColorCommand extends SWCommand {
}
@Register(description = "REGION_COLOR_HELP_COLOR")
public void genericColor(Player p, ColorMode color) {
public void genericColor(@Validator Player p, ColorMode color) {
genericColorSet(p, color, ColorizationType.LOCAL);
}
@ -78,7 +76,7 @@ public class ColorCommand extends SWCommand {
}
@Register
public void genericColorSet(Player p, ColorizationType colorizationType, ColorMode color) {
public void genericColorSet(@Validator Player p, ColorizationType colorizationType, ColorMode color) {
genericColorSet(p, color, colorizationType);
}

View File

@ -11,8 +11,9 @@ import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.type.NoteBlock;
import org.bukkit.block.data.type.Switch;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@ -60,6 +61,24 @@ public class FreezeListener implements Listener, ScoreboardElement {
@EventHandler
public void onPhysicsEvent(BlockPhysicsEvent e) {
if (Region.getRegion(e.getBlock().getLocation()).get(Flag.FREEZE) == FreezeMode.ACTIVE) {
if (e.getSourceBlock().getType() == Material.NOTE_BLOCK) {
BlockState state = e.getSourceBlock().getState();
NoteBlock noteBlock = (NoteBlock) state.getBlockData();
if (noteBlock.isPowered()) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
state.update(true, false);
}, 1);
}
}
if (e.getBlock().getType() == Material.NOTE_BLOCK) {
BlockState state = e.getBlock().getState();
NoteBlock noteBlock = (NoteBlock) state.getBlockData();
if (noteBlock.isPowered()) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
state.update(true, false);
}, 1);
}
}
e.setCancelled(true);
}
}
@ -71,6 +90,105 @@ public class FreezeListener implements Listener, ScoreboardElement {
}
}
@EventHandler
public void onNotePlay(NotePlayEvent event) {
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=45, z=98},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=44, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=BARRIER,data=Block{minecraft:barrier},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=45, z=97},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=45, z=99},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=custom_head,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=custom_head,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=custom_head,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=BARRIER,data=Block{minecraft:barrier},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=custom_head,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=48, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=custom_head,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=custom_head,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=45, z=97},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=96},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=BARRIER,data=Block{minecraft:barrier},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=45, z=99},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=BARRIER,data=Block{minecraft:barrier},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-108, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=BARRIER,data=Block{minecraft:barrier},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=45, z=98},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=BARRIER,data=Block{minecraft:barrier},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-104, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=45, z=98},type=CYAN_TERRACOTTA,data=Block{minecraft:cyan_terracotta},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=46, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=46, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=BARRIER,data=Block{minecraft:barrier},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=48, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=harp,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@78078831}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=100},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=46, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=100},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=46, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=100},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=45, z=100},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=100},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=100},type=STONE_SLAB,data=Block{minecraft:stone_slab}[type=bottom,waterlogged=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=100},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=46, z=100},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=100},type=STONE_SLAB,data=Block{minecraft:stone_slab}[type=bottom,waterlogged=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=49, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=48, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=48, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=99},type=SMOOTH_STONE,data=Block{minecraft:smooth_stone},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=48, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
////[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=true],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=100},type=STONE_SLAB,data=Block{minecraft:stone_slab}[type=bottom,waterlogged=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=48, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=100},type=STONE_SLAB,data=Block{minecraft:stone_slab}[type=bottom,waterlogged=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=102},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-108, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=100},type=STONE_SLAB,data=Block{minecraft:stone_slab}[type=bottom,waterlogged=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=46, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-107, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=100},type=STONE_SLAB,data=Block{minecraft:stone_slab}[type=bottom,waterlogged=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-104, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=46, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=48, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-105, y=47, z=100},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=101},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-107, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-105, y=47, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=46, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=48, z=98},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=97},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=99},type=AIR,data=Block{minecraft:air},fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
//[STDOUT] CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b} -> CraftBlock{pos=BlockPosition{x=-106, y=47, z=98},type=NOTE_BLOCK,data=Block{minecraft:note_block}[instrument=basedrum,note=9,powered=false],fluid=net.minecraft.world.level.material.FluidTypeEmpty@1531ed7b}
}
@EventHandler
public void onPistonRetract(BlockPistonRetractEvent e) {
if (Region.getRegion(e.getBlock().getLocation()).get(Flag.FREEZE) == FreezeMode.ACTIVE) {
@ -108,13 +226,13 @@ public class FreezeListener implements Listener, ScoreboardElement {
}
}
@EventHandler(priority = EventPriority.MONITOR)
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent e) {
if (Core.getVersion() < 19) return;
if (e.getPlayer().getInventory().getItemInMainHand().getType() == Material.DEBUG_STICK) return;
if (Region.getRegion(e.getBlock().getLocation()).get(Flag.FREEZE) == FreezeMode.ACTIVE) {
if (e.isCancelled()) return;
e.setCancelled(true);
e.getBlock().setType(Material.BARRIER, false);
e.getBlock().setType(Material.AIR, false);
}
}

View File

@ -166,6 +166,8 @@ public class SteamWarLuaPlugin extends TwoArgFunction {
env.set("rawlen", NIL);
env.set("rawset", NIL);
env.set("xpcall", NIL);
env.set("require", NIL);
env.set("package", NIL);
return null;
}

View File

@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.features.tpslimit.TPSSystem;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.core.TPSWatcher;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
@ -51,7 +52,7 @@ public class TpsLib implements LuaLib {
tpsLib.set("fiveMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.FIVE_MINUTES)));
tpsLib.set("tenMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_MINUTES)));
tpsLib.set("current", getter(TPSWatcher::getTPS));
tpsLib.set("limit", getter(tpsSystem::getCurrentTPSLimit));
tpsLib.set("limit", getter(() -> (double) TickManager.impl.getTickRate()));
return tpsLib;
}
}

View File

@ -0,0 +1,113 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.features.tracer.TNTPoint;
import de.steamwar.bausystem.features.tracer.Trace;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.linkage.Linked;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.ZeroArgFunction;
@Linked
public class TracerLib implements LuaLib {
@Override
public String name() {
return "tracer";
}
private static LuaTable convertTrace(Trace trace) {
LuaTable luaTrace = new LuaTable();
luaTrace.set("getRecords", new ZeroArgFunction() {
@Override
public LuaValue call() {
return LuaValue.listOf(
trace.getHistories()
.stream()
.map((history) -> LuaValue.listOf(history
.stream()
.map(TracerLib::convertTntPoint)
.toArray(LuaValue[]::new)))
.toArray(LuaValue[]::new));
}
});
luaTrace.set("getId", new ZeroArgFunction() {
@Override
public LuaValue call() {
return LuaValue.valueOf(trace.getUuid().toString());
}
});
return luaTrace;
}
private static LuaTable convertTntPoint(TNTPoint tntPoint) {
Location pointPos = tntPoint.getLocation();
LuaTable luaPos = LuaValue.tableOf(new LuaValue[]{
LuaValue.valueOf("x"), LuaValue.valueOf(pointPos.getX()),
LuaValue.valueOf("y"), LuaValue.valueOf(pointPos.getY()),
LuaValue.valueOf("z"), LuaValue.valueOf(pointPos.getZ()),
});
Vector pointVel = tntPoint.getVelocity();
LuaTable luaVel = LuaValue.tableOf(new LuaValue[]{
LuaValue.valueOf("x"), LuaValue.valueOf(pointVel.getX()),
LuaValue.valueOf("y"), LuaValue.valueOf(pointVel.getY()),
LuaValue.valueOf("z"), LuaValue.valueOf(pointVel.getZ()),
});
return LuaValue.tableOf(new LuaValue[]{
LuaValue.valueOf("pos"), luaPos,
LuaValue.valueOf("vel"), luaVel,
LuaValue.valueOf("ticksSinceStart"), LuaValue.valueOf(tntPoint.getTicksSinceStart()),
LuaValue.valueOf("fuse"), LuaValue.valueOf(tntPoint.getFuse()),
LuaValue.valueOf("isExplosion"), LuaValue.valueOf(tntPoint.isExplosion()),
LuaValue.valueOf("isInWater"), LuaValue.valueOf(tntPoint.isInWater()),
LuaValue.valueOf("hasDestroyedBuild"), LuaValue.valueOf(tntPoint.isDestroyedBuildArea()),
LuaValue.valueOf("hasDestroyedTestblock"), LuaValue.valueOf(tntPoint.isDestroyedTestBlock())
});
}
@Override
public LuaTable get(Player player) {
LuaTable rootTable = LuaValue.tableOf();
rootTable.set("getTraces", new ZeroArgFunction() {
@Override
public LuaValue call() {
return LuaValue.listOf(TraceManager.instance.getAll()
.stream()
.map(TracerLib::convertTrace)
.toArray(LuaValue[]::new));
}
}
);
return rootTable;
}
}

View File

@ -160,6 +160,11 @@ public class ShieldPrinting implements Listener {
private void paste(Map<Material, BlockDataConfiguration<?>[]> stateConfiguration) {
for (Map.Entry<Vector, BlockData> entry : shieldData.entrySet()) {
BlockData copied = entry.getValue();
if (copied.getMaterial().isAir()) {
continue;
}
Block block = entry.getKey().toLocation(WORLD).getBlock();
if (entry.getValue().getMaterial() != block.getType()) {
block.setBlockData(entry.getValue(), false);
@ -171,12 +176,11 @@ public class ShieldPrinting implements Listener {
BlockDataConfiguration[] stateConfigurations = stateConfiguration.get(entry.getValue().getMaterial());
if (stateConfigurations == null) {
block.setBlockData(entry.getValue(), false);
continue;
}
BlockData worldOriginal = block.getBlockData();
BlockData copied = entry.getValue().clone();
copied = copied.clone();
for (BlockDataConfiguration blockDataConfiguration : stateConfigurations) {
if (blockDataConfiguration == null) continue;
blockDataConfiguration.apply(copied, worldOriginal);

View File

@ -1,20 +1,18 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
@ -22,6 +20,7 @@ package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.display.SimulatorCursor;
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
@ -49,12 +48,12 @@ public class SimulatorCommand extends SWCommand {
@Register(description = "SIMULATOR_HELP")
public void genericCommand(@Validator Player p) {
SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p));
simulatorCursor.calcCursor(p);
// TODO simulatorCursor.calcCursor(p);
}
@Register(value = "change", description = "SIMULATOR_CHANGE_HELP")
public void change(@Validator Player p) {
if (!SimulatorCursor.isSimulatorItem(p.getInventory().getItemInMainHand()) && !SimulatorCursor.isSimulatorItem(p.getInventory().getItemInOffHand())) {
if (!SimulatorUtils.isSimulatorItem(p.getInventory().getItemInMainHand()) && !SimulatorUtils.isSimulatorItem(p.getInventory().getItemInOffHand())) {
BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p);
return;
}
@ -76,7 +75,7 @@ public class SimulatorCommand extends SWCommand {
@Register(value = "start", description = "SIMULATOR_START_HELP")
public void start(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator) {
SimulatorExecutor.run(simulator);
SimulatorExecutor.run(p, simulator, null);
}
@Register(value = "rename", description = "SIMULATOR_RENAME_HELP")

View File

@ -1,457 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.stream.Collectors;
@Linked
@MinVersion(19)
public class SimulatorCursor implements Listener {
private final World WORLD = Bukkit.getWorlds().get(0);
private Class<?> position = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$Pos");
private Class<?> look = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$Rot");
private Class<?> positionLook = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$PosRot");
private Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
private Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>());
private final Set<Player> calculating = new HashSet<>();
public static boolean isSimulatorItem(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "simulator");
}
public SimulatorCursor() {
BiFunction<Player, Object, Object> function = (player, object) -> {
calcCursor(player);
return object;
};
TinyProtocol.instance.addFilter(position, function);
TinyProtocol.instance.addFilter(look, function);
TinyProtocol.instance.addFilter(positionLook, function);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 0);
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
calcCursor(event.getPlayer());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 1);
}
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getChanged().forEach(this::calcCursor);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
cursorType.remove(event.getPlayer());
cursors.remove(event.getPlayer());
synchronized (calculating) {
calculating.remove(event.getPlayer());
}
}
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
if (!event.isSneaking()) return;
Player player = event.getPlayer();
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
return;
}
if (LAST_SNEAKS.containsKey(player)) {
cursorType.put(player, cursorType.getOrDefault(player, CursorType.TNT).switchType());
calcCursor(player);
} else {
LAST_SNEAKS.put(player, System.currentTimeMillis());
}
}
public void calcCursor(Player player) {
synchronized (calculating) {
if (calculating.contains(player)) return;
calculating.add(player);
}
if (!Permission.BUILD.hasPermission(player) || (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand()))) {
if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
SWUtils.sendToActionbar(player, "");
}
synchronized (calculating) {
calculating.remove(player);
}
return;
}
Simulator simulator = SimulatorStorage.getSimulator(player);
SimulatorWatcher.show(simulator, player);
List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator);
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
if (rayTraceResult == null) {
removeCursor(player);
if (simulator == null) {
SWUtils.sendToActionbar(player, "§eSelect Simulator");
} else {
SWUtils.sendToActionbar(player, "§eOpen Simulator");
}
synchronized (calculating) {
calculating.remove(player);
}
return;
}
showCursor(player, rayTraceResult, simulator != null);
synchronized (calculating) {
calculating.remove(player);
}
}
private synchronized boolean removeCursor(Player player) {
REntityServer entityServer = cursors.get(player);
boolean hadCursor = entityServer != null && !entityServer.getEntities().isEmpty();
if (entityServer != null) {
entityServer.getEntities().forEach(REntity::die);
}
return hadCursor;
}
private synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
REntityServer rEntityServer = new REntityServer();
rEntityServer.addPlayer(player);
return rEntityServer;
});
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
REntity hitEntity = rayTraceResult.getHitEntity();
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
type.position.apply(player, rayTraceResult).toLocation(WORLD);
Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
entities.removeIf(rFallingBlockEntity -> {
if (rFallingBlockEntity.getMaterial() != material) {
rFallingBlockEntity.die();
return true;
}
rFallingBlockEntity.move(location);
return false;
});
if (entities.isEmpty()) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
rFallingBlockEntity.setNoGravity(true);
if (material == Material.GLASS) {
rFallingBlockEntity.setGlowing(true);
}
}
if (hasSimulatorSelected) {
if (hitEntity != null) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
}
} else {
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
}
}
public static Vector getPosFree(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
if (!player.isSneaking()) {
pos.setX(pos.getBlockX() + 0.5);
if (face == null || face.getModY() == 0)
pos.setY(pos.getBlockY() + 0.0);
pos.setZ(pos.getBlockZ() + 0.5);
}
return pos;
}
private static Vector getPosBlockAligned(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else {
pos.setY(pos.getBlockY());
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}
@Getter
@AllArgsConstructor
public enum CursorType {
TNT(Material.TNT, SimulatorCursor::getPosFree, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, SimulatorCursor::getPosBlockAligned, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
OBSERVER(Material.OBSERVER, SimulatorCursor::getPosBlockAligned, "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
;
private Material material;
private BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
private String name;
private Function<Vector, SimulatorElement<?>> elementFunction;
public CursorType switchType() {
if (this == TNT) {
return REDSTONE_BLOCK;
}
if (this == REDSTONE_BLOCK) {
return OBSERVER;
}
return TNT;
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
Player player = event.getPlayer();
Simulator simulator = SimulatorStorage.getSimulator(player);
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
if (simulator == null) {
return;
}
SimulatorExecutor.run(simulator);
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
return;
}
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
if (simulator == null) {
if (rayTraceResult == null) {
SimulatorStorage.openSimulatorSelector(player);
} else {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
anvilInv.setCallback(s -> {
Simulator sim = SimulatorStorage.getSimulator(s);
if (sim != null) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", player);
return;
}
if (!s.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", player);
return;
}
sim = new Simulator(s);
SimulatorStorage.addSimulator(s, sim);
createElement(player, rayTraceResult, sim);
SimulatorStorage.setSimulator(player, sim);
});
anvilInv.open();
}
return;
}
if (rayTraceResult == null) {
new SimulatorGui(player, simulator).open();
return;
}
if (rayTraceResult.getHitEntity() != null) {
REntity hitEntity = rayTraceResult.getHitEntity();
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
// Open single element present in Simulator
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
// Open multi element present in Simulator in existing group
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
// Open multi element present in Simulator in implicit group
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
return;
}
// Add new Element to current simulator
createElement(player, rayTraceResult, simulator);
}
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
Vector vector = type.position.apply(player, rayTraceResult);
if (type == CursorType.REDSTONE_BLOCK) {
vector.subtract(new Vector(0.5, 0, 0.5));
}
SimulatorElement<?> element = type.elementFunction.apply(vector);
SimulatorGroup group = new SimulatorGroup().add(element);
simulator.getGroups().add(group);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
element.open(player, simulator, group, simulatorGui);
SimulatorWatcher.update(simulator);
calcCursor(player);
}
}

View File

@ -0,0 +1,168 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator.display.SimulatorCursor;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.bausystem.utils.cursor.Cursor;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.var;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.stream.Collectors;
@Linked
@MinVersion(19)
public class SimulatorCursorManager implements Listener {
enum SimulatorCursorMode {
TNT, REDSTONE_BLOCK, OBSERVER
}
private final Map<Player, Map<Simulator, Cursor>> activeCursorsByPlayerBySimulator = new HashMap<>();
public void onPlayerItemEquip(PlayerItemHeldEvent event) {
Player player = event.getPlayer();
// Show simulator cursor for newly held simulator item and trigger simulator display
Simulator heldSimulator = SimulatorStorage.getSimulator(player.getInventory().getItem(event.getNewSlot()));
if (heldSimulator != null) {
Map<Simulator, Cursor> cursorsBySimulator = activeCursorsByPlayerBySimulator.getOrDefault(player, new HashMap<>());
Cursor cursor = cursorsBySimulator.get(heldSimulator);
if (cursor == null) {
REntityServer simulatorServer = SimulatorRenderer.show(heldSimulator, player);
cursor = new Cursor(simulatorServer, player, Material.GLASS, Material.TNT,
Arrays.asList(Cursor.CursorMode.BLOCK_ALIGNED, Cursor.CursorMode.FREE), (clickedLocation, clickedOnEntity, clickAction) -> {
});
cursorsBySimulator.put(heldSimulator, cursor);
activeCursorsByPlayerBySimulator.put(player, cursorsBySimulator);
cursor.show();
}
cursor.show();
}
// Hide simulator cursor for previously held simulator item
Simulator previousSimulator = SimulatorStorage.getSimulator(player.getInventory().getItem(event.getPreviousSlot()));
if (previousSimulator != null) {
Map<Simulator, Cursor> cursorsBySimulator = activeCursorsByPlayerBySimulator.getOrDefault(player, new HashMap<>());
Cursor cursor = cursorsBySimulator.get(previousSimulator);
if (cursor != null) {
cursor.hide();
}
}
}
private synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
REntityServer rEntityServer = new REntityServer();
rEntityServer.addPlayer(player);
return rEntityServer;
});
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
REntity hitEntity = rayTraceResult.getHitEntity();
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD)
: type.position.apply(player, rayTraceResult).toLocation(WORLD);
Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
entities.removeIf(rFallingBlockEntity -> {
if (rFallingBlockEntity.getMaterial() != material) {
rFallingBlockEntity.die();
return true;
}
rFallingBlockEntity.move(location);
return false;
});
if (entities.isEmpty()) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
rFallingBlockEntity.setNoGravity(true);
if (material == Material.GLASS) {
rFallingBlockEntity.setGlowing(true);
}
}
if (hasSimulatorSelected) {
if (hitEntity != null) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
}
} else {
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
}
}
@Getter
@AllArgsConstructor
public enum CursorType {
}
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
}
}

View File

@ -1,20 +1,18 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
@ -23,6 +21,7 @@ import com.google.common.io.Files;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.display.SimulatorCursor;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.bausystem.features.simulator.storage.SimFormatSimulatorLoader;
import de.steamwar.bausystem.features.simulator.storage.SimulatorFormatSimulatorLoader;
@ -56,12 +55,13 @@ public class SimulatorStorage implements Enable {
public static Simulator getSimulator(Player player) {
Simulator simulator = getSimulator(player.getInventory().getItemInMainHand());
if (simulator != null) return simulator;
if (simulator != null)
return simulator;
return getSimulator(player.getInventory().getItemInOffHand());
}
public static Simulator getSimulator(ItemStack itemStack) {
if (!SimulatorCursor.isSimulatorItem(itemStack)) {
if (!SimulatorUtils.isSimulatorItem(itemStack)) {
return null;
}
String selection = ItemUtils.getTag(itemStack, simulatorSelection);
@ -86,11 +86,11 @@ public class SimulatorStorage implements Enable {
YAPIONFormatSimulatorLoader yapionFormatSimulatorLoader = new YAPIONFormatSimulatorLoader();
File[] files = simulatorsDir.listFiles();
if (files == null) return;
if (files == null)
return;
for (File file : files) {
try {
List<Simulator> simulators = simFormatSimulatorLoader.load(file)
.orElse(null);
List<Simulator> simulators = simFormatSimulatorLoader.load(file).orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
@ -102,8 +102,7 @@ public class SimulatorStorage implements Enable {
}
try {
List<Simulator> simulators = simulatorFormatSimulatorLoader.load(file)
.orElse(null);
List<Simulator> simulators = simulatorFormatSimulatorLoader.load(file).orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
@ -116,8 +115,7 @@ public class SimulatorStorage implements Enable {
}
try {
List<Simulator> simulators = yapionFormatSimulatorLoader.load(file)
.orElse(null);
List<Simulator> simulators = yapionFormatSimulatorLoader.load(file).orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
@ -131,7 +129,8 @@ public class SimulatorStorage implements Enable {
}
public static void openSimulatorSelector(Player player) {
SimulatorPageGui<Simulator> simulatorPageGui = new SimulatorPageGui<Simulator>(player, null, 6 * 9, simulatorMap.values().stream().sorted(Comparator.comparing(Simulator::getName)).collect(Collectors.toList())) {
SimulatorPageGui<Simulator> simulatorPageGui = new SimulatorPageGui<Simulator>(player, null, 6 * 9,
simulatorMap.values().stream().sorted(Comparator.comparing(Simulator::getName)).collect(Collectors.toList())) {
@Override
public String baseTitle() {
return "Simulators";
@ -171,7 +170,11 @@ public class SimulatorStorage implements Enable {
}
public static ItemStack getWand(Player p) {
ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME", p), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_1", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_2", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_3", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_4", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_5", p)), false, null).getItemStack();
ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME", p),
Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_1", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_2", p),
BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_3", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_4", p),
BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_5", p)),
false, null).getItemStack();
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setCustomModelData(1);
itemStack.setItemMeta(itemMeta);
@ -183,9 +186,9 @@ public class SimulatorStorage implements Enable {
ItemStack mainHand = player.getInventory().getItemInMainHand();
ItemStack offHand = player.getInventory().getItemInOffHand();
ItemStack itemStack;
if (SimulatorCursor.isSimulatorItem(mainHand)) {
if (SimulatorUtils.isSimulatorItem(mainHand)) {
itemStack = mainHand;
} else if (SimulatorCursor.isSimulatorItem(offHand)) {
} else if (SimulatorUtils.isSimulatorItem(offHand)) {
itemStack = offHand;
} else {
itemStack = null;

View File

@ -0,0 +1,12 @@
package de.steamwar.bausystem.features.simulator;
import org.bukkit.inventory.ItemStack;
import de.steamwar.bausystem.utils.ItemUtils;
import lombok.experimental.UtilityClass;
@UtilityClass
public class SimulatorUtils {
public static boolean isSimulatorItem(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "simulator");
}
}

View File

@ -1,129 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.storage.SimulatorSaver;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.stream.Collectors;
@UtilityClass
public class SimulatorWatcher {
private final World WORLD = Bukkit.getWorlds().get(0);
private Map<Simulator, REntityServer> entityServers = new HashMap<>();
private Map<Player, Pair<Simulator, Runnable>> watchers = new HashMap<>();
public void watch(Player player, Simulator simulator, Runnable watcher) {
if (simulator == null || watcher == null) {
watchers.remove(player);
} else {
watchers.put(player, new Pair<>(simulator, watcher));
}
}
public synchronized void update(Simulator simulator) {
REntityServer rEntityServer = entityServers.get(simulator);
if (rEntityServer != null) {
rEntityServer.getEntities().forEach(REntity::die);
createSim(rEntityServer, simulator);
}
new ArrayList<>(watchers.values()).forEach(simulatorRunnablePair -> {
if (simulatorRunnablePair.getKey() == simulator) {
simulatorRunnablePair.getValue().run();
}
});
SimulatorSaver.saveSimulator(SimulatorStorage.simulatorsDir, simulator);
}
@Linked
@MinVersion(19)
public static class QuitListener implements Listener {
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
watchers.remove(event.getPlayer());
show(null, event.getPlayer());
}
}
private REntityServer createSim(REntityServer server, Simulator simulator) {
if (simulator == null) {
return null;
}
Map<Vector, Set<Class<?>>> positionCache = new HashMap<>();
simulator.getGroups().stream().map(group -> group.getElements().stream().map(element -> new Pair<>(group, element)).collect(Collectors.toList())).flatMap(List::stream).forEach(pair -> {
SimulatorGroup group = pair.getKey();
SimulatorElement<?> element = pair.getValue();
boolean wasNotPresent = positionCache.computeIfAbsent(element.getPosition(), __ -> new HashSet<>())
.add(element.getClass());
if (!wasNotPresent) return;
Material material = group.isDisabled() || element.isDisabled() ? element.getWorldDisabledMaterial() : element.getWorldMaterial();
Location location = element.getWorldPos().toLocation(WORLD);
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(server, location, material);
rFallingBlockEntity.setNoGravity(true);
});
return server;
}
public synchronized boolean show(Simulator sim, Player player) {
AtomicBoolean removed = new AtomicBoolean();
entityServers.forEach((simulator, rEntityServer) -> {
if (rEntityServer == null) return;
if (rEntityServer.getPlayers().contains(player) && sim != simulator) {
rEntityServer.removePlayer(player);
removed.set(true);
}
});
if (sim == null) return removed.get();
entityServers.computeIfAbsent(sim, __ -> createSim(new REntityServer(), sim)).addPlayer(player);
return removed.get();
}
synchronized List<REntity> getEntitiesOfSimulator(Simulator simulator) {
REntityServer entityServer = entityServers.get(simulator);
if (entityServer == null) {
return Collections.emptyList();
}
return entityServer.getEntities();
}
}

View File

@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.execute.SimulatorStabGenerator;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
@ -30,18 +31,20 @@ import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
@Getter
@Setter
@RequiredArgsConstructor
public final class Simulator {
private SimulatorStabGenerator stabGenerator = null;
private Material material = Material.BARREL;
private final String name;
private boolean autoTrace = false;
private final List<SimulatorGroup> groups = new ArrayList<>();
private boolean autoTrace = false;
private boolean autoTestblock = false;
public void move(int x, int y, int z) {
groups.forEach(simulatorGroup -> {
simulatorGroup.move(x, y, z);

View File

@ -60,6 +60,7 @@ public final class TNTPhase extends SimulatorPhase {
@Override
public void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
if (count <= 0) return;
tickStart.accept(tickOffset, new SimulatorAction(order, count) {
@Override
public void accept(World world) {

View File

@ -0,0 +1,83 @@
package de.steamwar.bausystem.features.simulator.display;
import java.util.List;
import java.util.Optional;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.utils.cursor.Cursor;
import de.steamwar.entity.REntityServer;
import de.steamwar.inventory.SWAnvilInv;
public class EmptySimulatorCursor extends Cursor implements Listener {
private final Player owner;
private SimulatorCursorMode cursorMode;
public EmptySimulatorCursor(Player owner) {
super(new REntityServer(), owner, Material.GLASS, Material.TNT, List.of(Cursor.CursorMode.FREE, Cursor.CursorMode.BLOCK_ALIGNED));
this.cursorMode = SimulatorCursorMode.TNT;
this.owner = owner;
}
public void swapCursorMode() {
cursorMode = cursorMode.switchType();
setCursorMaterial(cursorMode.getMaterial());
setAllowedCursorModes(cursorMode.getAllowedCursorModes());
}
public void hide() {
super.hide();
super.getTargetServer().removePlayer(owner);
}
public void show() {
super.show();
super.getTargetServer().addPlayer(owner);
}
@EventHandler
public void onPlayerShift(PlayerToggleSneakEvent event) {
if (event.getPlayer() != owner) {
return;
}
swapCursorMode();
}
@Override
public void onClick(Optional<Location> clickedLocation, boolean clickedOnEntity, Action clickAction) {
if (clickAction == Action.LEFT_CLICK_AIR) {
SimulatorStorage.openSimulatorSelector(owner);
} else if (clickAction == Action.LEFT_CLICK_BLOCK) {
SWAnvilInv anvilInv = new SWAnvilInv(owner, "Name");
anvilInv.setCallback(name -> {
Simulator sim = SimulatorStorage.getSimulator(name);
if (sim != null) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", owner);
return;
}
if (!name.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", owner);
return;
}
sim = new Simulator(name);
SimulatorStorage.addSimulator(name, sim);
SimulatorElement<?> element = cursorMode.getElementFunction().apply(clickedLocation.get().toVector());
SimulatorGroup group = new SimulatorGroup();
group.add(element);
sim.add(group);
SimulatorStorage.setSimulator(owner, sim);
});
anvilInv.open();
}
}
}

View File

@ -0,0 +1,104 @@
package de.steamwar.bausystem.features.simulator.display;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.util.Vector;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.cursor.Cursor;
import de.steamwar.entity.REntityServer;
public class SimulatorCursor extends Cursor {
private final Simulator simulator;
private final Player owner;
private SimulatorCursorMode cursorMode;
public SimulatorCursor(Simulator simulator, Player owner, SimulatorCursorMode cursorMode) {
super(SimulatorRenderer.renderSimulator(simulator), owner, Material.LIME_STAINED_GLASS_PANE, Material.RED_STAINED_GLASS_PANE,
cursorMode.getAllowedCursorModes());
this.simulator = simulator;
this.owner = owner;
}
public void swapCursorMode() {
SimulatorCursorMode newMode = cursorMode.switchType();
setCursorMaterial(newMode.getMaterial());
setAllowedCursorModes(newMode.getAllowedCursorModes());
}
public void hide() {
super.hide();
super.getTargetServer().removePlayer(owner);
}
public void show() {
super.show();
super.getTargetServer().addPlayer(owner);
}
@EventHandler
public void onPlayerShift(PlayerToggleSneakEvent event) {
if (event.getPlayer() != owner) {
return;
}
swapCursorMode();
}
@Override
public void onClick(Optional<Location> clickedLocation, boolean clickedOnEntity, Action clickAction) {
if (clickAction == Action.RIGHT_CLICK_AIR || clickAction == Action.RIGHT_CLICK_BLOCK) {
SimulatorExecutor.run(owner, simulator, null);
} else if (!clickedOnEntity || clickedLocation.isEmpty()) {
new SimulatorGui(owner, simulator);
} else {
Vector vector = clickedLocation.get().toVector();
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
// Open single element present in Simulator
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(owner, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(owner, simulator, group1, back);
}
element.open(owner, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
// Open multi element present in Simulator in existing group
SimulatorGui simulatorGui = new SimulatorGui(owner, simulator);
new SimulatorGroupGui(owner, simulator, parents.get(0), simulatorGui).open();
} else {
// Open multi element present in Simulator in implicit group
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(owner, simulator);
new SimulatorGroupGui(owner, simulator, group2, simulatorGui).open();
}
break;
}
}
}
}

View File

@ -0,0 +1,39 @@
package de.steamwar.bausystem.features.simulator.display;
import java.util.List;
import java.util.function.Function;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.utils.cursor.Cursor.CursorMode;
import lombok.AllArgsConstructor;
import lombok.Getter;
@AllArgsConstructor
@Getter
public enum SimulatorCursorMode {
TNT(Material.TNT, "TNT", vector -> new TNTElement(vector).add(new TNTPhase()), List.of(CursorMode.FREE, CursorMode.BLOCK_ALIGNED)), REDSTONE_BLOCK(
Material.REDSTONE_BLOCK, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase()), List.of(CursorMode.BLOCK_ALIGNED)), OBSERVER(
Material.OBSERVER, "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase()), List.of(CursorMode.BLOCK_ALIGNED));
private Material material;
private String name;
private Function<Vector, SimulatorElement<?>> elementFunction;
private List<CursorMode> allowedCursorModes;
public SimulatorCursorMode switchType() {
if (this == TNT) {
return REDSTONE_BLOCK;
}
if (this == REDSTONE_BLOCK) {
return OBSERVER;
}
return TNT;
}
}

View File

@ -0,0 +1,78 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.display;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.storage.SimulatorSaver;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.Listener;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.stream.Collectors;
@UtilityClass
public class SimulatorRenderer implements Listener {
private final World WORLD = Bukkit.getWorlds().get(0);
private Map<Simulator, REntityServer> entityServers = new HashMap<>();
public synchronized void update(Simulator simulator) {
renderSimulator(simulator);
SimulatorSaver.saveSimulator(SimulatorStorage.simulatorsDir, simulator);
}
public REntityServer renderSimulator(Simulator simulator) {
if (simulator == null) {
return null;
}
REntityServer server = entityServers.computeIfAbsent(simulator, __ -> new REntityServer());
server.getEntities().forEach(REntity::die);
Map<Vector, Set<Class<?>>> positionCache = new HashMap<>();
simulator.getGroups().stream().map(group -> group.getElements().stream().map(element -> new Pair<>(group, element)).collect(Collectors.toList()))
.flatMap(List::stream).forEach(pair -> {
SimulatorGroup group = pair.getKey();
SimulatorElement<?> element = pair.getValue();
boolean wasNotPresent = positionCache.computeIfAbsent(element.getPosition(), __ -> new HashSet<>()).add(element.getClass());
if (!wasNotPresent)
return;
Material material = group.isDisabled() || element.isDisabled() ? element.getWorldDisabledMaterial() : element.getWorldMaterial();
Location location = element.getWorldPos().toLocation(WORLD);
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(server, location, material);
rFallingBlockEntity.setNoGravity(true);
});
return server;
}
}

View File

@ -0,0 +1,34 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import lombok.AllArgsConstructor;
import org.bukkit.util.Vector;
import java.util.function.Function;
@AllArgsConstructor
public enum Direction {
X(Vector::getBlockX),
Y(Vector::getBlockY),
Z(Vector::getBlockZ);
public final Function<Vector, Integer> component;
}

View File

@ -31,6 +31,7 @@ import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -46,7 +47,7 @@ public class SimulatorExecutor implements Listener {
private static Map<Long, Map<Integer, List<SimulatorAction>>> tickStartActions = new HashMap<>();
private static Map<Long, List<SimulatorAction>> tickEndActions = new HashMap<>();
public static boolean run(Simulator simulator) {
public static boolean run(Player player, Simulator simulator, Runnable onEnd) {
if (currentlyRunning.contains(simulator)) return false;
currentlyRunning.add(simulator);
@ -69,7 +70,7 @@ public class SimulatorExecutor implements Listener {
public void accept(World world) {
currentlyRunning.remove(simulator);
if (simulator.isAutoTrace()) {
if (simulator.isAutoTrace() && onEnd == null) {
simulator.getGroups()
.stream()
.map(SimulatorGroup::getElements)
@ -82,10 +83,17 @@ public class SimulatorExecutor implements Listener {
TraceRecorder.instance.stopRecording(region);
});
}
if (onEnd != null) {
onEnd.run();
}
}
});
if (simulator.isAutoTrace()) {
if (player != null && simulator.isAutoTestblock()) {
player.performCommand("tb");
}
if (simulator.isAutoTrace() && onEnd == null) {
simulator.getGroups()
.stream()
.map(SimulatorGroup::getElements)

View File

@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class SimulatorStabGenerator {
private final StabData stabData;
public SimulatorStabGenerator(Region region, Simulator simulator, TNTElement tntElement, int depthLimit) {
stabData = new StabData(region, simulator, tntElement, tntElement.getPhases(), depthLimit);
new StabSetup(stabData);
}
public void cancel() {
stabData.cancel = true;
stabData.simulator.setStabGenerator(null);
for (Player player : Bukkit.getOnlinePlayers()) {
BossBarService.instance.remove(player, stabData.region, "simulator_stab_generator");
}
}
}

View File

@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.region.Region;
import lombok.RequiredArgsConstructor;
import java.util.List;
import java.util.logging.Level;
@RequiredArgsConstructor
public class StabData {
protected static final int MAX_RECORDINGS = 5;
protected static final int MAX_TICK_DIFFERENCE = 3;
protected static final Level LEVEL = Level.INFO;
protected static final int TNT_INCREASE = 10;
protected static final int MIN_BLOCK_TO_COUNT_AS_DEPTH = 20;
protected final Region region;
protected final Simulator simulator;
protected final TNTElement tntElement;
protected final List<TNTPhase> phases;
protected final int depthLimit;
protected Clipboard clipboard;
protected boolean cancel = false;
protected Direction direction = null;
protected int currentDepth = 0;
}

View File

@ -0,0 +1,103 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.tracer.TNTPoint;
import de.steamwar.bausystem.features.tracer.Trace;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import org.bukkit.Bukkit;
import org.bukkit.util.Vector;
import java.util.List;
import java.util.Objects;
public class StabDirection extends StabStep {
public StabDirection(StabData data) {
super(data);
}
@Override
protected void start() {
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(Bukkit.getWorlds().get(0)), -1)) {
e.setBlocks((com.sk89q.worldedit.regions.Region) new CuboidRegion(data.region.getMinPointTestblockExtension().toBlockVector3(), data.region.getMaxPointTestblockExtension().toBlockVector3()), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
}
Trace trace = TraceRecorder.instance.startRecording(data.region);
runSimulator(() -> {
TraceRecorder.instance.stopRecording(data.region);
calculateDirection(trace);
});
}
private void calculateDirection(Trace trace) {
long tickSinceStart = -1;
List<TNTPoint> points = null;
for (List<TNTPoint> current : trace.getHistories()) {
long ticks = current.get(0).getTicksSinceStart();
if (points == null || ticks > tickSinceStart) {
tickSinceStart = ticks;
points = current;
} else if (ticks == tickSinceStart && points.get(0).getTntId() < current.get(0).getTntId()) {
points = current;
}
}
TraceManager.instance.remove(trace);
if (points == null) {
stop();
return;
}
TNTPoint current = points.getLast();
Vector velocity = current.getVelocity();
if (velocity.getX() < 0) velocity.setX(-velocity.getX());
if (velocity.getY() < 0) velocity.setY(-velocity.getY());
if (velocity.getZ() < 0) velocity.setZ(-velocity.getZ());
if (velocity.getX() > velocity.getY() && velocity.getX() > velocity.getZ()) {
data.direction = Direction.X;
} else if (velocity.getY() > velocity.getX() && velocity.getY() > velocity.getZ()) {
data.direction = Direction.Y;
} else if (velocity.getZ() > velocity.getX() && velocity.getZ() > velocity.getY()) {
data.direction = Direction.Z;
} else {
stop();
return;
}
Bukkit.getLogger().log(StabData.LEVEL, "Direction: {0}", data.direction);
data.phases.getFirst().setOrder(SimulatorPhase.ORDER_LIMIT);
data.phases.getFirst().setCount(StabData.TNT_INCREASE);
new StabGenerator(data);
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean finished) {
bossbar.setProgress(0);
bossbar.setTitle("§eCalculating Stab Direction");
}
}

View File

@ -0,0 +1,61 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.features.tracer.Trace;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
public class StabFinalizer extends StabStep {
public StabFinalizer(StabData data) {
super(data);
}
@Override
protected void start() {
try {
PasteBuilder.ClipboardProvider clipboardProvider = new PasteBuilder.ClipboardProviderImpl(data.clipboard);
PasteBuilder pasteBuilder = new PasteBuilder(clipboardProvider)
.color(data.region.getPlain(Flag.COLOR, ColorMode.class).getColor());
data.region.reset(pasteBuilder, RegionType.TESTBLOCK, RegionExtensionType.EXTENSION);
} catch (SecurityException e) {
stop();
throw e;
}
TraceRecorder.instance.startRecording(data.region);
runSimulator(() -> {
TraceRecorder.instance.stopRecording(data.region);
stop();
});
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean stopped) {
bossbar.setProgress(Math.min(data.currentDepth / (double) data.depthLimit, 1.0));
bossbar.setTitle("§e" + data.currentDepth + "§8/§7" + data.depthLimit);
}
}

View File

@ -0,0 +1,250 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import java.util.*;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.features.simulator.execute.Direction.Y;
public class StabGenerator extends StabStep implements Listener {
private int recordings = 0;
private List<Integer> currentDepths = new ArrayList<>();
private int lastDepth = 0;
private int retries = 0;
private final Map<Integer, Set<Location>> destroyedBlocksPerSlice = new HashMap<>();
private Set<Integer> gabStart = new HashSet<>();
private Set<TNTPhase> failedAtLeastOnce = new HashSet<>();
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (Region.getRegion(event.getEntity().getLocation()) == data.region) {
event.blockList().forEach(block -> {
if (!data.region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
int component = data.direction.component.apply(block.getLocation().toVector());
destroyedBlocksPerSlice.computeIfAbsent(component, __ -> new HashSet<>())
.add(block.getLocation());
});
}
}
public StabGenerator(StabData data) {
super(data);
}
@Override
protected void start() {
try {
PasteBuilder.ClipboardProvider clipboardProvider = new PasteBuilder.ClipboardProviderImpl(data.clipboard);
PasteBuilder pasteBuilder = new PasteBuilder(clipboardProvider)
.color(data.region.getPlain(Flag.COLOR, ColorMode.class).getColor());
data.region.reset(pasteBuilder, RegionType.TESTBLOCK, RegionExtensionType.EXTENSION);
} catch (SecurityException e) {
stop();
throw e;
}
if (data.cancel) {
HandlerList.unregisterAll(this);
return;
}
runSimulator(this::calculateStab);
}
private void calculateStab() {
TNTPhase lastPhase = data.phases.getLast();
List<Map.Entry<Integer, Set<Location>>> locations = destroyedBlocksPerSlice.entrySet()
.stream()
.sorted(Comparator.comparingInt(Map.Entry::getKey))
.collect(Collectors.toList());
int depth = 0;
for (int i = 0; i < locations.size(); i++) {
if (data.direction != Y && i > 0 && Math.abs(locations.get(i - 1).getKey() - locations.get(i).getKey()) > 3) {
if (gabStart.add(locations.get(i).getKey())) {
Bukkit.getLogger().log(StabData.LEVEL, "Increasing tnt count by {0} because of gap", StabData.TNT_INCREASE);
lastPhase.setCount(lastPhase.getCount() + StabData.TNT_INCREASE);
recordings = 0;
currentDepths.clear();
run();
return;
}
}
if (i == 0 || i == locations.size() - 1) {
if (locations.get(i).getValue().size() > StabData.MIN_BLOCK_TO_COUNT_AS_DEPTH) {
depth++;
}
} else {
depth++;
}
}
if (depth > 0) {
Bukkit.getLogger().log(StabData.LEVEL, "{0} {1} {2}", new Object[]{depth, destroyedBlocksPerSlice.size(), destroyedBlocksPerSlice.values().stream().map(Set::size).collect(Collectors.toList())});
destroyedBlocksPerSlice.clear();
currentDepths.add(depth);
} else {
destroyedBlocksPerSlice.clear();
lastPhase.setTickOffset(lastPhase.getTickOffset() + 1);
Bukkit.getLogger().log(StabData.LEVEL, "No dimension - Increasing tickOffset to: {0}", lastPhase.getTickOffset());
lastPhase.setOrder(0);
if (lastPhase.getTickOffset() > 80) {
stop();
} else {
run();
}
return;
}
int minDepth = currentDepths.stream().min(Integer::compareTo).orElse(0);
int maxDepth = currentDepths.stream().max(Integer::compareTo).orElse(0);
data.currentDepth = maxDepth;
int countWithoutLast = 0;
for (int i = 0; i < data.phases.size() - 1; i++) {
countWithoutLast += data.phases.get(i).getCount();
}
countWithoutLast -= gabStart.size();
boolean moreTNTNeeded = maxDepth - countWithoutLast >= lastPhase.getCount() - 5;
if (moreTNTNeeded) {
Bukkit.getLogger().log(StabData.LEVEL, "Increasing tnt count by {0}", StabData.TNT_INCREASE);
lastPhase.setCount(lastPhase.getCount() + StabData.TNT_INCREASE);
recordings = 0;
currentDepths.clear();
run();
return;
}
if (recordings++ < StabData.MAX_RECORDINGS) {
run();
return;
}
recordings = 0;
currentDepths.clear();
if (maxDepth - minDepth > lastPhase.getCount()) {
Bukkit.getLogger().log(StabData.LEVEL, "Stab failed at least once. Adding one tnt to {0}", minDepth - 3);
int current = 0;
TNTPhase last = null;
for (TNTPhase phase : data.phases) {
if (current < minDepth - 3) {
current += phase.getCount();
last = phase;
continue;
}
if (failedAtLeastOnce.add(last)) {
last = null;
break;
}
if (last != null) {
last.setCount(last.getCount() + 1);
Bukkit.getLogger().log(StabData.LEVEL, "Added to phase {0} now has {1} tnt", new Object[]{data.phases.indexOf(last), last.getCount()});
}
break;
}
if (last != null) {
run();
return;
}
}
Bukkit.getLogger().log(StabData.LEVEL, "No more TNT needed on phase adjusting - {0} new count; {1} current count", new Object[]{maxDepth - countWithoutLast, lastPhase.getCount()});
lastPhase.setCount(maxDepth - countWithoutLast);
if (lastPhase.getCount() <= 0) {
Bukkit.getLogger().log(StabData.LEVEL, "Count was 0 or negative - removing last phase");
data.phases.removeLast();
}
if (maxDepth > data.depthLimit) {
Bukkit.getLogger().log(StabData.LEVEL, "Depth is greater than {0} - finished", data.depthLimit);
new StabFinalizer(data);
return;
}
if (maxDepth <= lastDepth) {
if (lastPhase.getCount() <= 0) {
retries++;
}
if (lastPhase.getCount() > 0 || retries > StabData.MAX_TICK_DIFFERENCE) {
Bukkit.getLogger().log(StabData.LEVEL, "Depth is equal to last depth recorded {0} - finished", maxDepth);
new StabFinalizer(data);
return;
}
}
lastDepth = maxDepth;
newPhase(data, lastPhase);
run();
}
public static void newPhase(StabData data, TNTPhase lastPhase) {
Bukkit.getLogger().log(StabData.LEVEL, "Adding new phase in next tick");
TNTPhase nextPhase = new TNTPhase();
nextPhase.setCount(StabData.TNT_INCREASE);
nextPhase.setTickOffset(lastPhase.getTickOffset() + 1);
nextPhase.setXJump(lastPhase.isXJump());
nextPhase.setYJump(lastPhase.isYJump());
nextPhase.setZJump(lastPhase.isZJump());
data.phases.add(nextPhase);
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean finished) {
bossbar.setProgress(Math.min(data.currentDepth / (double) data.depthLimit, 1.0));
if (finished) {
bossbar.setTitle("§e" + data.currentDepth + "§8/§7" + data.depthLimit);
return;
}
StringBuilder st = new StringBuilder();
st.append("§7Direction §e").append(data.direction);
st.append(" §e").append(data.currentDepth).append("§8/§7").append(data.depthLimit);
if (recordings > 0) {
st.append(" §7Retries§8:§e ").append(recordings).append("§8/§7").append(StabData.MAX_RECORDINGS);
}
bossbar.setTitle(st.toString());
}
}

View File

@ -0,0 +1,85 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import java.util.Comparator;
import java.util.List;
import java.util.Optional;
public class StabSetup extends StabStep {
public StabSetup(StabData data) {
super(data);
}
@Override
protected void start() {
TNTPhase tntPhase = data.simulator.getGroups().stream()
.filter(simulatorGroup -> !simulatorGroup.isDisabled())
.map(SimulatorGroup::getElements)
.flatMap(List::stream)
.filter(TNTElement.class::isInstance)
.map(TNTElement.class::cast)
.filter(tntElement -> !tntElement.isDisabled())
.filter(tntElement -> data.tntElement != tntElement)
.map(tntElement -> tntElement.getPhases().stream().max(Comparator.comparingInt(TNTPhase::getTickOffset)))
.filter(Optional::isPresent)
.map(Optional::get)
.peek(phase -> {
if (phase.getOrder() > TNTPhase.ORDER_LIMIT) {
phase.setOrder(TNTPhase.ORDER_LIMIT);
}
})
.filter(phase -> phase != data.phases.get(0))
.max(Comparator.comparingInt(TNTPhase::getTickOffset))
.orElse(null);
if (tntPhase == null) {
throw new SecurityException("");
}
TNTPhase phase = data.phases.get(0);
data.phases.clear();
data.phases.add(phase);
phase.setCount(1);
phase.setTickOffset(tntPhase.getTickOffset());
phase.setOrder(100);
TraceRecorder.instance.stopRecording(data.region);
if (TraceRecorder.instance.isAutoTraceEnabledInRegion(data.region)) {
TraceRecorder.instance.removeAutoTraceRegion(data.region);
}
data.clipboard = FlatteningWrapper.impl.copy(data.region.getMinPointTestblockExtension(), data.region.getMaxPointTestblockExtension(), data.region.getTestBlockPoint());
new StabDirection(data);
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean finished) {
bossbar.setProgress(0);
bossbar.setTitle("§eSetting up Simulator");
}
}

View File

@ -0,0 +1,93 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import org.bukkit.Bukkit;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
public abstract class StabStep {
protected final StabData data;
protected StabStep(StabData data) {
this.data = data;
run();
}
protected final void run() {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
for (Player player : Bukkit.getOnlinePlayers()) {
BauSystemBossbar bossbar = BossBarService.instance.get(player, data.region, "simulator_stab_generator");
bossbar.setColor(BarColor.GREEN);
bossbar.setStyle(BarStyle.SEGMENTED_10);
bossbar(bossbar, false);
}
}, 1);
if (this instanceof Listener) {
Bukkit.getPluginManager().registerEvents((Listener) this, BauSystem.getInstance());
}
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::start, 20);
}
protected abstract void start();
protected final void runSimulator(Runnable onFinish) {
SimulatorExecutor.run(null, data.simulator, () -> {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
if (this instanceof Listener) {
HandlerList.unregisterAll((Listener) this);
}
onFinish.run();
}, 20);
});
}
protected abstract void bossbar(BauSystemBossbar bossbar, boolean stopped);
protected final void stop() {
data.simulator.setStabGenerator(null);
SimulatorRenderer.update(data.simulator);
for (Player player : Bukkit.getOnlinePlayers()) {
BauSystemBossbar bossbar = BossBarService.instance.get(player, data.region, "simulator_stab_generator");
bossbar.setColor(BarColor.GREEN);
bossbar.setStyle(BarStyle.SEGMENTED_10);
bossbar(bossbar, true);
}
new Thread(() -> {
try {
Thread.sleep(4000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} finally {
for (Player player : Bukkit.getOnlinePlayers()) {
BossBarService.instance.remove(player, data.region, "simulator_stab_generator");
}
}
}).start();
}
}

View File

@ -1,28 +1,26 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.inventory.InvCallback;
@ -39,7 +37,8 @@ public class SimulatorGroupChooserGui extends SimulatorPageGui<SimulatorGroup> {
private final SimulatorBaseGui back;
public SimulatorGroupChooserGui(Player player, Simulator simulator, SimulatorElement<?> subject, SimulatorGroup parent, SimulatorBaseGui back) {
super(player, simulator, 6 * 9, simulator.getGroups().stream().filter(e -> e != parent).filter(e -> subject.canBeInGroup(e)).collect(Collectors.toList()));
super(player, simulator, 6 * 9,
simulator.getGroups().stream().filter(e -> e != parent).filter(e -> subject.canBeInGroup(e)).collect(Collectors.toList()));
this.subject = subject;
this.parent = parent;
this.back = back;
@ -56,7 +55,7 @@ public class SimulatorGroupChooserGui extends SimulatorPageGui<SimulatorGroup> {
simulator.getGroups().add(newParent);
parent.getElements().remove(subject);
back.open();
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
if (parent.getElements().size() == 1) {
parent.setDisabled(false);
parent.setMaterial(Material.BARREL);
@ -83,7 +82,7 @@ public class SimulatorGroupChooserGui extends SimulatorPageGui<SimulatorGroup> {
parent.setMaterial(Material.BARREL);
}
back.open();
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
};
return simulatorGroup.toItem(player, invCallback, invCallback);
}

View File

@ -1,30 +1,29 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -59,7 +58,7 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
}
if (simulatorGroup.getElements().removeIf(element -> element.getPhases().isEmpty())) {
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}
if (simulatorGroup.getElements().size() < 2) {
back.open();
@ -70,33 +69,36 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
simulatorGroup.getElements().clear();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DELETE));
inventory.setItem(4, simulatorGroup.toItem(player, clickType -> {
if (simulatorGroup.getMaterial() == null) return;
if (simulatorGroup.getMaterial() == null)
return;
new SimulatorMaterialGui(player, simulator, simulatorGroup::getMaterial, simulatorGroup::setMaterial, this).open();
}, clickType -> {
}));
inventory.setItem(48, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
new SimulatorGroupSettingsGui(player, simulator, simulatorGroup, this).open();
}));
boolean disabled = simulatorGroup.getMaterial() == null ? simulatorGroup.getElements().stream().allMatch(SimulatorElement::isDisabled) : simulatorGroup.isDisabled();
inventory.setItem(50, new SWItem(disabled ? Material.ENDER_PEARL : Material.ENDER_EYE, simulatorGroup.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
if (simulatorGroup.getMaterial() == null) {
simulatorGroup.getElements().forEach(simulatorElement -> {
simulatorElement.setDisabled(!disabled);
});
} else {
simulatorGroup.setDisabled(!disabled);
}
SimulatorWatcher.update(simulator);
}));
}).setCustomModelData(CMDs.Simulator.SETTINGS));
boolean disabled = simulatorGroup.getMaterial() == null ? simulatorGroup.getElements().stream().allMatch(SimulatorElement::isDisabled)
: simulatorGroup.isDisabled();
inventory.setItem(50,
new SWItem(disabled ? Material.ENDER_PEARL : Material.ENDER_EYE, simulatorGroup.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
if (simulatorGroup.getMaterial() == null) {
simulatorGroup.getElements().forEach(simulatorElement -> {
simulatorElement.setDisabled(!disabled);
});
} else {
simulatorGroup.setDisabled(!disabled);
}
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.ENABLED_OR_DISABLED));
}
@Override

View File

@ -1,34 +1,32 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.Arrays;
@ -58,168 +56,160 @@ public class SimulatorGroupSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
inventory.setItem(4, simulatorGroup.toItem(player, clickType -> {
if (simulatorGroup.getMaterial() == null) return;
if (simulatorGroup.getMaterial() == null)
return;
new SimulatorMaterialGui(player, simulator, simulatorGroup::getMaterial, simulatorGroup::setMaterial, this).open();
}, clickType -> {
}));
// Base Tick
int baseTicks = simulatorGroup.getBaseTick();
inventory.setItem(9, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(9, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
simulatorGroup.changeBaseTicks(clickType.isShiftClick() ? 5 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem baseTick = new SWItem(Material.REPEATER, "§eTicks§8:§7 " + baseTicks, clickType -> {
new SimulatorAnvilGui<>(player, "Ticks", baseTicks + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
simulatorGroup.changeBaseTicks(integer - baseTicks);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
});
baseTick.getItemStack().setAmount(Math.max(1, Math.min(baseTicks, 64)));
inventory.setItem(18, baseTick);
inventory.setItem(27, SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(27, new SWItem(SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
if (baseTicks - (clickType.isShiftClick() ? 5 : 1) < 0) {
simulatorGroup.changeBaseTicks(-baseTicks);
} else {
simulatorGroup.changeBaseTicks(clickType.isShiftClick() ? -5 : -1);
}
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
boolean allTNT = simulatorGroup.getElements().stream().allMatch(TNTElement.class::isInstance);
if (allTNT) {
// Subpixel Alignment
inventory.setItem(21, new SWItem(Material.SUNFLOWER, "§7Align§8: §eCenter", clickType -> {
simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.forEach(tntElement -> {
tntElement.alignX(0);
tntElement.alignZ(0);
});
SimulatorWatcher.update(simulator);
simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tntElement -> {
tntElement.alignX(0);
tntElement.alignZ(0);
});
SimulatorRenderer.update(simulator);
}));
// Z
SWItem negativZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.forEach(tntElement -> {
if (tntElement.getAlignment().getZ() != -1) tntElement.alignZ(-1);
});
SimulatorWatcher.update(simulator);
simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tntElement -> {
if (tntElement.getAlignment().getZ() != -1)
tntElement.alignZ(-1);
});
SimulatorRenderer.update(simulator);
});
negativZItem.setEnchanted(simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.allMatch(tntElement -> tntElement.getAlignment().getZ() == -1));
negativZItem.setEnchanted(
simulatorGroup.getElements().stream().map(TNTElement.class::cast).allMatch(tntElement -> tntElement.getAlignment().getZ() == -1));
inventory.setItem(20, negativZItem);
SWItem positivZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.forEach(tntElement -> {
if (tntElement.getAlignment().getZ() != 1) tntElement.alignZ(1);
});
SimulatorWatcher.update(simulator);
simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tntElement -> {
if (tntElement.getAlignment().getZ() != 1)
tntElement.alignZ(1);
});
SimulatorRenderer.update(simulator);
});
positivZItem.setEnchanted(simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.allMatch(tntElement -> tntElement.getAlignment().getZ() == 1));
positivZItem.setEnchanted(
simulatorGroup.getElements().stream().map(TNTElement.class::cast).allMatch(tntElement -> tntElement.getAlignment().getZ() == 1));
inventory.setItem(22, positivZItem);
// X
SWItem negativXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.forEach(tntElement -> {
if (tntElement.getAlignment().getX() != -1) tntElement.alignX(-1);
});
simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tntElement -> {
if (tntElement.getAlignment().getX() != -1)
tntElement.alignX(-1);
});
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
});
negativXItem.setEnchanted(simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.allMatch(tntElement -> tntElement.getAlignment().getX() == -1));
negativXItem.setEnchanted(
simulatorGroup.getElements().stream().map(TNTElement.class::cast).allMatch(tntElement -> tntElement.getAlignment().getX() == -1));
inventory.setItem(12, negativXItem);
SWItem positivXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.forEach(tntElement -> {
if (tntElement.getAlignment().getX() != 1) tntElement.alignX(1);
});
SimulatorWatcher.update(simulator);
SWItem positivXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tntElement -> {
if (tntElement.getAlignment().getX() != 1)
tntElement.alignX(1);
});
SimulatorRenderer.update(simulator);
});
positivXItem.setEnchanted(simulatorGroup.getElements().stream()
.map(TNTElement.class::cast)
.allMatch(tntElement -> tntElement.getAlignment().getX() == -1));
positivXItem.setEnchanted(
simulatorGroup.getElements().stream().map(TNTElement.class::cast).allMatch(tntElement -> tntElement.getAlignment().getX() == -1));
inventory.setItem(30, positivXItem);
}
//Pos X
inventory.setItem(15, SWItem.getDye(10), "§e+1", Arrays.asList(allTNT ? "§7Shift§8: §e+0.0625" : "§7Shift§8: §e+5"), false, clickType -> {
// Pos X
inventory.setItem(15, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList(allTNT ? "§7Shift§8: §e+0.0625" : "§7Shift§8: §e+5"), false, clickType -> {
simulatorGroup.move(clickType.isShiftClick() ? (allTNT ? 0.0625 : 5) : 1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(24, new SWItem(Material.PAPER, "§eX", clickType -> {
new SimulatorAnvilGui<>(player, "Relative X", "", Double::parseDouble, number -> {
if(!allTNT){
if (!allTNT) {
number = (double) Math.round(number);
}
simulatorGroup.move(number, 0, 0);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.PAPER).open();
}));
inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(33, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
simulatorGroup.move(clickType.isShiftClick() ? (allTNT ? -0.0625 : -5) : -1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos Y
inventory.setItem(16, SWItem.getDye(10), "§e+1", Arrays.asList(allTNT ? "§7Shift§8: §e+0.0625" : "§7Shift§8: §e+5"), false, clickType -> {
// Pos Y
inventory.setItem(16, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList(allTNT ? "§7Shift§8: §e+0.0625" : "§7Shift§8: §e+5"), false, clickType -> {
simulatorGroup.move(0, clickType.isShiftClick() ? (allTNT ? 0.0625 : 5) : 1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(25, new SWItem(Material.PAPER, "§eY", clickType -> {
new SimulatorAnvilGui<>(player, "Relative Y", "", Double::parseDouble, number -> {
if(!allTNT){
if (!allTNT) {
number = (double) Math.round(number);
}
simulatorGroup.move(0, number, 0);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.PAPER).open();
}));
inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(34, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
simulatorGroup.move(0, clickType.isShiftClick() ? (allTNT ? -0.0625 : -5) : -1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.ENABLED_OR_DISABLED));
//Pos Z
inventory.setItem(17, SWItem.getDye(10), "§e+1", Arrays.asList(allTNT ? "§7Shift§8: §e+0.0625" : "§7Shift§8: §e+5"), false, clickType -> {
// Pos Z
inventory.setItem(17, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList(allTNT ? "§7Shift§8: §e+0.0625" : "§7Shift§8: §e+5"), false, clickType -> {
simulatorGroup.move(0, 0, clickType.isShiftClick() ? (allTNT ? 0.0625 : 5) : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(26, new SWItem(Material.PAPER, "§eZ", clickType -> {
new SimulatorAnvilGui<>(player, "Relative Z", "", Double::parseDouble, number -> {
if(!allTNT){
if (!allTNT) {
number = (double) Math.round(number);
}
simulatorGroup.move(0, 0, number);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.PAPER).open();
}));
inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(35, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
simulatorGroup.move(0, 0, clickType.isShiftClick() ? (allTNT ? -0.0625 : -5) : -1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
}
}

View File

@ -1,29 +1,28 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -41,8 +40,9 @@ public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
@Override
public void headerAndFooter() {
if (simulator.getGroups().removeIf(element -> element.getElements().isEmpty() || element.getElements().stream().allMatch(simulatorElement -> simulatorElement.getPhases().isEmpty()))) {
SimulatorWatcher.update(simulator);
if (simulator.getGroups().removeIf(element -> element.getElements().isEmpty()
|| element.getElements().stream().allMatch(simulatorElement -> simulatorElement.getPhases().isEmpty()))) {
SimulatorRenderer.update(simulator);
}
inventory.setItem(4, simulator.toItem(player, clickType -> {
@ -50,7 +50,7 @@ public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
}));
inventory.setItem(49, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
new SimulatorSettingsGui(player, simulator, this).open();
}));
}).setCustomModelData(CMDs.Simulator.SETTINGS));
}
@Override

View File

@ -1,28 +1,27 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -35,11 +34,8 @@ import java.util.stream.Collectors;
public class SimulatorMaterialGui extends SimulatorPageGui<Material> {
private static final List<Material> MATERIALS = Arrays.stream(Material.values())
.filter(material -> !material.isAir())
.filter(material -> !material.isLegacy())
.filter(Material::isItem)
.collect(Collectors.toList());
private static final List<Material> MATERIALS = Arrays.stream(Material.values()).filter(material -> !material.isAir())
.filter(material -> !material.isLegacy()).filter(Material::isItem).collect(Collectors.toList());
private final Supplier<Material> currentMaterial;
private Material material;
@ -53,6 +49,16 @@ public class SimulatorMaterialGui extends SimulatorPageGui<Material> {
this.back = back;
}
@Override
public boolean shouldOpen() {
if (player.getItemOnCursor().getType().isAir()) {
return true;
}
change.accept(player.getItemOnCursor().getType());
SimulatorRenderer.update(simulator);
return false;
}
@Override
public String baseTitle() {
return "Material";
@ -65,14 +71,15 @@ public class SimulatorMaterialGui extends SimulatorPageGui<Material> {
}));
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
}
@Override
public SWItem convert(Material material) {
return new SWItem(material, "§eNew Material", Arrays.asList(material == this.material ? "§eSelected" : "§eClick to select"), material == this.material, clickType -> {
change.accept(material);
SimulatorWatcher.update(simulator);
});
return new SWItem(material, "§eNew Material", Arrays.asList(material == this.material ? "§eSelected" : "§eClick to select"), material == this.material,
clickType -> {
change.accept(material);
SimulatorRenderer.update(simulator);
});
}
}

View File

@ -1,31 +1,30 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorScrollGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -59,7 +58,7 @@ public class SimulatorObserverGui extends SimulatorScrollGui<ObserverPhase> {
public void headerAndFooter() {
if (observer.getPhases().isEmpty()) {
back.open();
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return;
}
@ -82,12 +81,12 @@ public class SimulatorObserverGui extends SimulatorScrollGui<ObserverPhase> {
new SimulatorGroupGui(player, simulator, newParent, simulatorGui).open();
}
}
}));
}).setCustomModelData(CMDs.BACK));
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
observer.getPhases().clear();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DELETE));
// Material Chooser
inventory.setItem(4, observer.toItem(player, clickType -> {
@ -97,18 +96,19 @@ public class SimulatorObserverGui extends SimulatorScrollGui<ObserverPhase> {
// Settings
inventory.setItem(47, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
new SimulatorObserverSettingsGui(player, simulator, observer, this).open();
}));
}).setCustomModelData(CMDs.Simulator.SETTINGS));
// Enable/Disable
inventory.setItem(48, new SWItem(observer.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, observer.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
observer.setDisabled(!observer.isDisabled());
SimulatorWatcher.update(simulator);
}));
inventory.setItem(48,
new SWItem(observer.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, observer.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
observer.setDisabled(!observer.isDisabled());
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.ENABLED_OR_DISABLED));
// Group chooser
inventory.setItem(51, new SWItem(Material.LEAD, "§eJoin Group", clickType -> {
new SimulatorGroupChooserGui(player, simulator, observer, observer.getGroup(simulator), this).open();
}));
}).setCustomModelData(CMDs.Simulator.JOIN_GROUP));
}
@Override
@ -138,7 +138,7 @@ public class SimulatorObserverGui extends SimulatorScrollGui<ObserverPhase> {
SWItem observer = new SWItem(Material.OBSERVER, "§eObserver", lore, false, clickType -> {
if (clickType == ClickType.MIDDLE) {
this.observer.getPhases().remove(observerPhase);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
} else {
new SimulatorObserverPhaseSettingsGui(player, simulator, this.observer, observerPhase, this).open();
}
@ -147,42 +147,35 @@ public class SimulatorObserverGui extends SimulatorScrollGui<ObserverPhase> {
Supplier<Integer> getter = observerPhase::getTickOffset;
Consumer<Integer> setter = observerPhase::setTickOffset;
return new SWItem[] {
new SWItem(SWItem.getDye(getter.get() < max ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
setter.accept(Math.min(max, getter.get() + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
}),
observer,
return new SWItem[] {new SWItem(SWItem.getDye(getter.get() < max ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
setter.accept(Math.min(max, getter.get() + (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED), observer,
new SWItem(SWItem.getDye(getter.get() > min ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8:§e -5"), false, clickType -> {
setter.accept(Math.max(min, getter.get() - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
}),
new SWItem(Material.ANVIL, "§eEdit Activation", clickType -> {
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED), new SWItem(Material.ANVIL, "§eEdit Activation", clickType -> {
new SimulatorObserverPhaseSettingsGui(player, simulator, this.observer, observerPhase, this).open();
}),
};
}).setCustomModelData(CMDs.Simulator.EDIT_ACTIVATION),};
}
@Override
public SWItem[] lastColumn() {
return new SWItem[]{
new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
addNewPhase(clickType.isShiftClick());
}),
new SWItem(Material.QUARTZ, "§eObserver§8:§a New Phase", clickType -> {
addNewPhase(false);
}),
new SWItem(SWItem.getDye(8), "§7", clickType -> {
}),
};
return new SWItem[] {new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
addNewPhase(clickType.isShiftClick());
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED), new SWItem(Material.QUARTZ, "§eObserver§8:§a New Phase", clickType -> {
addNewPhase(false);
}).setCustomModelData(CMDs.Simulator.NEW_PHASE), new SWItem(SWItem.getDye(8), "§7", clickType -> {
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED),};
}
private void addNewPhase(boolean shift) {
ObserverPhase lastElement = observer.getPhases().get(observer.getPhases().size() - 1);
ObserverPhase newPhase = new ObserverPhase(lastElement.getTickOffset() + 4);
if (shift) newPhase.setTickOffset(newPhase.getTickOffset() + 5);
if (shift)
newPhase.setTickOffset(newPhase.getTickOffset() + 5);
scroll += 2;
observer.add(newPhase);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}
}

View File

@ -1,32 +1,31 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.core.Core;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
@ -40,7 +39,8 @@ public class SimulatorObserverPhaseSettingsGui extends SimulatorBaseGui {
private final ObserverPhase observer;
private final SimulatorBaseGui back;
public SimulatorObserverPhaseSettingsGui(Player player, Simulator simulator, ObserverElement observerElement, ObserverPhase observer, SimulatorBaseGui back) {
public SimulatorObserverPhaseSettingsGui(Player player, Simulator simulator, ObserverElement observerElement, ObserverPhase observer,
SimulatorBaseGui back) {
super(player, simulator, 5 * 9);
this.observerElement = observerElement;
this.observer = observer;
@ -62,7 +62,7 @@ public class SimulatorObserverPhaseSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
inventory.setItem(4, observerElement.toItem(player, clickType -> {
@ -73,8 +73,8 @@ public class SimulatorObserverPhaseSettingsGui extends SimulatorBaseGui {
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
observerElement.getPhases().remove(observer);
back.open();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DELETE));
int index = observerElement.getPhases().indexOf(observer);
int min;
@ -93,80 +93,87 @@ public class SimulatorObserverPhaseSettingsGui extends SimulatorBaseGui {
max = Integer.MAX_VALUE - 4;
}
//Tick Offset
// Tick Offset
int offset = observer.getTickOffset();
inventory.setItem(10, SWItem.getDye(offset < max ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(10, new SWItem(SWItem.getDye(offset < max ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
observer.setTickOffset(Math.min(max, offset + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem offsetItem = new SWItem(Material.REPEATER, "§eStart at§8:§7 " + offset, clickType -> {
new SimulatorAnvilGui<>(player, "Start at", offset + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
observer.setTickOffset(Math.min(Math.max(integer, min), max));
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
});
offsetItem.getItemStack().setAmount(Math.max(1, Math.min(offset, 64)));
inventory.setItem(19, offsetItem);
inventory.setItem(28, SWItem.getDye(offset > min ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(28, new SWItem(SWItem.getDye(offset > min ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
observer.setTickOffset(Math.max(min, offset - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Order
// Order
int order = observer.getOrder();
inventory.setItem(13, SWItem.getDye(order < SimulatorPhase.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
observer.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
inventory.setItem(13,
new SWItem(SWItem.getDye(order < SimulatorPhase.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
observer.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
Material negativeNumbers = Material.getMaterial(Core.getVersion() >= 19 ? "RECOVERY_COMPASS" : "FIREWORK_STAR");
SWItem orderItem = new SWItem(order >= 0 ? Material.COMPASS : negativeNumbers, "§eActivation Order§8:§7 " + order, clickType -> {
new SimulatorAnvilGui<>(player, "Activation Order", order + "", Integer::parseInt, integer -> {
if (integer < -SimulatorPhase.ORDER_LIMIT) return false;
if (integer > SimulatorPhase.ORDER_LIMIT) return false;
if (integer < -SimulatorPhase.ORDER_LIMIT)
return false;
if (integer > SimulatorPhase.ORDER_LIMIT)
return false;
observer.setOrder(integer);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(order >= 0 ? Material.COMPASS : negativeNumbers).open();
});
orderItem.getItemStack().setAmount(Math.max(1, Math.min(Math.abs(order), 30)));
inventory.setItem(22, orderItem);
inventory.setItem(31, SWItem.getDye(order > -SimulatorPhase.ORDER_LIMIT ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
observer.setOrder(Math.max(-SimulatorPhase.ORDER_LIMIT, order - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
inventory.setItem(31,
new SWItem(SWItem.getDye(order > -SimulatorPhase.ORDER_LIMIT ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
observer.setOrder(Math.max(-SimulatorPhase.ORDER_LIMIT, order - (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
// Update orientation
inventory.setItem(25, new SWItem(Material.SUNFLOWER, "§7", clickType -> {
}));
inventory.setItem(15, new SWItem(observer.getOrientation() == BlockFace.UP ? Material.LIME_CONCRETE : Material.GRAY_CONCRETE, "§eUp", clickType -> {
observer.setOrientation(BlockFace.UP);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}));
inventory.setItem(33, new SWItem(observer.getOrientation() == BlockFace.DOWN ? Material.RED_CONCRETE : Material.GRAY_CONCRETE, "§eDown", clickType -> {
observer.setOrientation(BlockFace.DOWN);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}));
inventory.setItem(16, new SWItem(observer.getOrientation() == BlockFace.NORTH ? Material.LIME_WOOL : Material.GRAY_WOOL, "§eNorth", clickType -> {
observer.setOrientation(BlockFace.NORTH);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}));
inventory.setItem(34, new SWItem(observer.getOrientation() == BlockFace.SOUTH ? Material.RED_WOOL : Material.GRAY_WOOL, "§eSouth", clickType -> {
observer.setOrientation(BlockFace.SOUTH);
SimulatorWatcher.update(simulator);
}));
inventory.setItem(24, new SWItem(observer.getOrientation() == BlockFace.EAST ? Material.LIME_STAINED_GLASS : Material.GRAY_STAINED_GLASS, "§eEast", clickType -> {
observer.setOrientation(BlockFace.EAST);
SimulatorWatcher.update(simulator);
}));
inventory.setItem(26, new SWItem(observer.getOrientation() == BlockFace.WEST ? Material.RED_STAINED_GLASS : Material.GRAY_STAINED_GLASS, "§eWest", clickType -> {
observer.setOrientation(BlockFace.WEST);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}));
inventory.setItem(24,
new SWItem(observer.getOrientation() == BlockFace.EAST ? Material.LIME_STAINED_GLASS : Material.GRAY_STAINED_GLASS, "§eEast", clickType -> {
observer.setOrientation(BlockFace.EAST);
SimulatorRenderer.update(simulator);
}));
inventory.setItem(26,
new SWItem(observer.getOrientation() == BlockFace.WEST ? Material.RED_STAINED_GLASS : Material.GRAY_STAINED_GLASS, "§eWest", clickType -> {
observer.setOrientation(BlockFace.WEST);
SimulatorRenderer.update(simulator);
}));
}
}

View File

@ -1,29 +1,28 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -56,7 +55,7 @@ public class SimulatorObserverSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
inventory.setItem(4, observer.toItem(player, clickType -> {
@ -65,78 +64,79 @@ public class SimulatorObserverSettingsGui extends SimulatorBaseGui {
// Base Tick
int baseTicks = observer.getBaseTick();
inventory.setItem(9, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(9, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
observer.changeBaseTicks(clickType.isShiftClick() ? 5 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem baseTick = new SWItem(Material.REPEATER, "§eTicks§8:§7 " + baseTicks, clickType -> {
new SimulatorAnvilGui<>(player, "Ticks", baseTicks + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
observer.changeBaseTicks(integer - baseTicks);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
});
baseTick.getItemStack().setAmount(Math.max(1, Math.min(baseTicks, 64)));
inventory.setItem(18, baseTick);
inventory.setItem(27, SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(27, new SWItem(SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
if (baseTicks - (clickType.isShiftClick() ? 5 : 1) < 0) {
observer.changeBaseTicks(-baseTicks);
} else {
observer.changeBaseTicks(clickType.isShiftClick() ? -5 : -1);
}
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos X
inventory.setItem(15, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos X
inventory.setItem(15, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
observer.move(clickType.isShiftClick() ? 5 : 1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(24, new SWItem(Material.PAPER, "§eX§8:§7 " + observer.getPosition().getBlockX(), clickType -> {
new SimulatorAnvilGui<>(player, "X", observer.getPosition().getBlockX() + "", Integer::parseInt, i -> {
observer.getPosition().setX(i);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(33, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
observer.move(clickType.isShiftClick() ? -5 : -1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos Y
inventory.setItem(16, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos Y
inventory.setItem(16, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
observer.move(0, clickType.isShiftClick() ? 5 : 1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.ENABLED_OR_DISABLED));
inventory.setItem(25, new SWItem(Material.PAPER, "§eY§8:§7 " + observer.getPosition().getBlockY(), clickType -> {
new SimulatorAnvilGui<>(player, "Y", observer.getPosition().getBlockY() + "", Integer::parseInt, i -> {
observer.getPosition().setY(i);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(34, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
observer.move(0, clickType.isShiftClick() ? -5 : -1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos Z
inventory.setItem(17, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos Z
inventory.setItem(17, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
observer.move(0, 0, clickType.isShiftClick() ? 5 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.ENABLED_OR_DISABLED));
inventory.setItem(26, new SWItem(Material.PAPER, "§eZ§8:§7 " + observer.getPosition().getBlockZ(), clickType -> {
new SimulatorAnvilGui<>(player, "Z", observer.getPosition().getBlockZ() + "", Integer::parseInt, i -> {
observer.getPosition().setZ(i);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(35, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
observer.move(0, 0, clickType.isShiftClick() ? -5 : -1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
}
}

View File

@ -1,31 +1,30 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorScrollGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import lombok.AllArgsConstructor;
import org.bukkit.Material;
@ -60,7 +59,7 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<SimulatorRedstoneGu
public void headerAndFooter() {
if (redstone.getPhases().isEmpty()) {
back.open();
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return;
}
@ -88,12 +87,12 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<SimulatorRedstoneGu
new SimulatorGroupGui(player, simulator, newParent, simulatorGui).open();
}
}
}));
}).setCustomModelData(CMDs.BACK));
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
redstone.getPhases().clear();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DELETE));
// Material Chooser
inventory.setItem(4, redstone.toItem(player, clickType -> {
@ -103,18 +102,19 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<SimulatorRedstoneGu
// Settings
inventory.setItem(47, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
new SimulatorRedstoneSettingsGui(player, simulator, redstone, this).open();
}));
}).setCustomModelData(CMDs.Simulator.SETTINGS));
// Enable/Disable
inventory.setItem(48, new SWItem(redstone.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, redstone.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
redstone.setDisabled(!redstone.isDisabled());
SimulatorWatcher.update(simulator);
}));
inventory.setItem(48,
new SWItem(redstone.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, redstone.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
redstone.setDisabled(!redstone.isDisabled());
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.ENABLED_OR_DISABLED));
// Group chooser
inventory.setItem(51, new SWItem(Material.LEAD, "§eJoin Group", clickType -> {
new SimulatorGroupChooserGui(player, simulator, redstone, redstone.getGroup(simulator), this).open();
}));
}).setCustomModelData(CMDs.Simulator.JOIN_GROUP));
}
@Override
@ -150,55 +150,49 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<SimulatorRedstoneGu
lore.add("");
lore.add("§7Click§8:§e Edit");
lore.add("§7Middle-Click§8:§e Remove");
SWItem redstone = new SWItem(redstoneSubPhase.place ? Material.REDSTONE_BLOCK : Material.STONE, redstoneSubPhase.place ? "§eActivate" : "§eDeactivate", lore, false, clickType -> {
if (clickType == ClickType.MIDDLE) {
this.redstone.getPhases().remove(redstoneSubPhase.phase);
SimulatorWatcher.update(simulator);
} else {
new SimulatorRedstonePhaseSettingsGui(player, simulator, this.redstone, redstoneSubPhase.phase, this).open();
}
});
SWItem redstone = new SWItem(redstoneSubPhase.place ? Material.REDSTONE_BLOCK : Material.STONE, redstoneSubPhase.place ? "§eActivate" : "§eDeactivate",
lore, false, clickType -> {
if (clickType == ClickType.MIDDLE) {
this.redstone.getPhases().remove(redstoneSubPhase.phase);
SimulatorRenderer.update(simulator);
} else {
new SimulatorRedstonePhaseSettingsGui(player, simulator, this.redstone, redstoneSubPhase.phase, this).open();
}
});
redstone.getItemStack().setAmount(Math.max(1, Math.min(time, 64)));
Supplier<Integer> getter = redstoneSubPhase.place ? redstoneSubPhase.phase::getTickOffset : redstoneSubPhase.phase::getLifetime;
Consumer<Integer> setter = redstoneSubPhase.place ? redstoneSubPhase.phase::setTickOffset : redstoneSubPhase.phase::setLifetime;
return new SWItem[] {
new SWItem(SWItem.getDye(getter.get() < max ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
setter.accept(Math.min(max, getter.get() + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
}),
redstone,
return new SWItem[] {new SWItem(SWItem.getDye(getter.get() < max ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
setter.accept(Math.min(max, getter.get() + (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED), redstone,
new SWItem(SWItem.getDye(getter.get() > min ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8:§e -5"), false, clickType -> {
setter.accept(Math.max(min, getter.get() - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
}),
new SWItem(Material.ANVIL, "§eEdit Activation", clickType -> {
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED), new SWItem(Material.ANVIL, "§eEdit Activation", clickType -> {
new SimulatorRedstonePhaseSettingsGui(player, simulator, this.redstone, redstoneSubPhase.phase, this).open();
}),
};
}).setCustomModelData(CMDs.Simulator.EDIT_ACTIVATION),};
}
@Override
public SWItem[] lastColumn() {
return new SWItem[]{
new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
addNewPhase(clickType.isShiftClick());
}),
new SWItem(Material.REDSTONE, "§eRedstone§8:§a New Phase", clickType -> {
addNewPhase(false);
}),
new SWItem(SWItem.getDye(8), "§7", clickType -> {
}),
};
return new SWItem[] {new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
addNewPhase(clickType.isShiftClick());
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED), new SWItem(Material.REDSTONE, "§eRedstone§8:§a New Phase", clickType -> {
addNewPhase(false);
}).setCustomModelData(CMDs.Simulator.NEW_PHASE), new SWItem(SWItem.getDye(8), "§7", clickType -> {
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED),};
}
private void addNewPhase(boolean shift) {
RedstonePhase lastElement = redstone.getPhases().get(redstone.getPhases().size() - 1);
RedstonePhase newPhase = new RedstonePhase(lastElement.getTickOffset() + lastElement.getLifetime() + 1);
if (shift) newPhase.setTickOffset(newPhase.getTickOffset() + 5);
if (shift)
newPhase.setTickOffset(newPhase.getTickOffset() + 5);
scroll += 2;
redstone.add(newPhase);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}
@AllArgsConstructor

View File

@ -1,32 +1,31 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.core.Core;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -38,7 +37,8 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
private final RedstonePhase redstone;
private final SimulatorBaseGui back;
public SimulatorRedstonePhaseSettingsGui(Player player, Simulator simulator, RedstoneElement redstoneElement, RedstonePhase redstone, SimulatorBaseGui back) {
public SimulatorRedstonePhaseSettingsGui(Player player, Simulator simulator, RedstoneElement redstoneElement, RedstonePhase redstone,
SimulatorBaseGui back) {
super(player, simulator, 5 * 9);
this.redstoneElement = redstoneElement;
this.redstone = redstone;
@ -60,7 +60,7 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
inventory.setItem(4, redstoneElement.toItem(player, clickType -> {
@ -71,8 +71,8 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
redstoneElement.getPhases().remove(redstone);
back.open();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DELETE));
int index = redstoneElement.getPhases().indexOf(redstone);
int min;
@ -94,75 +94,81 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
maxOffset = Integer.MAX_VALUE - 5;
}
//Tick Offset
// Tick Offset
int offset = redstone.getTickOffset();
inventory.setItem(10, SWItem.getDye(offset < maxOffset ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(10, new SWItem(SWItem.getDye(offset < maxOffset ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setTickOffset(Math.min(maxOffset, offset + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem offsetItem = new SWItem(Material.REPEATER, "§eStart at§8:§7 " + offset, clickType -> {
new SimulatorAnvilGui<>(player, "Start at", offset + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
redstone.setTickOffset(Math.min(Math.max(integer, min), maxOffset));
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
});
offsetItem.getItemStack().setAmount(Math.max(1, Math.min(offset, 64)));
inventory.setItem(19, offsetItem);
inventory.setItem(28, SWItem.getDye(offset > min ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(28, new SWItem(SWItem.getDye(offset > min ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.setTickOffset(Math.max(min, offset - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Lifetime
// Lifetime
int lifetime = redstone.getLifetime();
inventory.setItem(11, SWItem.getDye(lifetime < maxLifetime ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(11, new SWItem(SWItem.getDye(lifetime < maxLifetime ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setLifetime(Math.min(maxLifetime, lifetime + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem lifetimeItem = new SWItem(Material.CLOCK, "§eActivation Time§8:§7 " + lifetime, clickType -> {
new SimulatorAnvilGui<>(player, "Activation Time", lifetime + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
redstone.setLifetime(Math.min(integer, maxLifetime));
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.CLOCK).open();
});
lifetimeItem.getItemStack().setAmount(Math.max(1, Math.min(lifetime, 64)));
inventory.setItem(20, lifetimeItem);
inventory.setItem(29, SWItem.getDye(lifetime > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(29, new SWItem(SWItem.getDye(lifetime > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.setLifetime(Math.max(0, lifetime - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Order
// Order
int order = redstone.getOrder();
inventory.setItem(13, SWItem.getDye(order < SimulatorPhase.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
inventory.setItem(13,
new SWItem(SWItem.getDye(order < SimulatorPhase.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
Material negativeNumbers = Material.getMaterial(Core.getVersion() >= 19 ? "RECOVERY_COMPASS" : "FIREWORK_STAR");
SWItem orderItem = new SWItem(order >= 0 ? Material.COMPASS : negativeNumbers, "§eActivation Order§8:§7 " + order, clickType -> {
new SimulatorAnvilGui<>(player, "Activation Order", order + "", Integer::parseInt, integer -> {
if (integer < -SimulatorPhase.ORDER_LIMIT) return false;
if (integer > SimulatorPhase.ORDER_LIMIT) return false;
if (integer < -SimulatorPhase.ORDER_LIMIT)
return false;
if (integer > SimulatorPhase.ORDER_LIMIT)
return false;
redstone.setOrder(integer);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(order >= 0 ? Material.COMPASS : negativeNumbers).open();
});
orderItem.getItemStack().setAmount(Math.max(1, Math.min(Math.abs(order), 30)));
inventory.setItem(22, orderItem);
inventory.setItem(31, SWItem.getDye(order > -SimulatorPhase.ORDER_LIMIT ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.setOrder(Math.max(-SimulatorPhase.ORDER_LIMIT, order - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
inventory.setItem(31,
new SWItem(SWItem.getDye(order > -SimulatorPhase.ORDER_LIMIT ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.setOrder(Math.max(-SimulatorPhase.ORDER_LIMIT, order - (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
}
}

View File

@ -1,29 +1,28 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -55,7 +54,7 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
inventory.setItem(4, redstone.toItem(player, clickType -> {
@ -64,78 +63,79 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
// Base Tick
int baseTicks = redstone.getBaseTick();
inventory.setItem(9, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(9, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.changeBaseTicks(clickType.isShiftClick() ? 5 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem baseTick = new SWItem(Material.REPEATER, "§eTicks§8:§7 " + baseTicks, clickType -> {
new SimulatorAnvilGui<>(player, "Ticks", baseTicks + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
redstone.changeBaseTicks(integer - baseTicks);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
});
baseTick.getItemStack().setAmount(Math.max(1, Math.min(baseTicks, 64)));
inventory.setItem(18, baseTick);
inventory.setItem(27, SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(27, new SWItem(SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
if (baseTicks - (clickType.isShiftClick() ? 5 : 1) < 0) {
redstone.changeBaseTicks(-baseTicks);
} else {
redstone.changeBaseTicks(clickType.isShiftClick() ? -5 : -1);
}
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos X
inventory.setItem(15, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos X
inventory.setItem(15, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.move(clickType.isShiftClick() ? 5 : 1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(24, new SWItem(Material.PAPER, "§eX§8:§7 " + redstone.getPosition().getBlockX(), clickType -> {
new SimulatorAnvilGui<>(player, "X", redstone.getPosition().getBlockX() + "", Integer::parseInt, i -> {
redstone.getPosition().setX(i);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(33, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.move(clickType.isShiftClick() ? -5 : -1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos Y
inventory.setItem(16, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos Y
inventory.setItem(16, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.move(0, clickType.isShiftClick() ? 5 : 1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(25, new SWItem(Material.PAPER, "§eY§8:§7 " + redstone.getPosition().getBlockY(), clickType -> {
new SimulatorAnvilGui<>(player, "Y", redstone.getPosition().getBlockY() + "", Integer::parseInt, i -> {
redstone.getPosition().setY(i);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(34, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.move(0, clickType.isShiftClick() ? -5 : -1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos Z
inventory.setItem(17, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos Z
inventory.setItem(17, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.move(0, 0, clickType.isShiftClick() ? 5 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(26, new SWItem(Material.PAPER, "§eZ§8:§7 " + redstone.getPosition().getBlockZ(), clickType -> {
new SimulatorAnvilGui<>(player, "Z", redstone.getPosition().getBlockZ() + "", Integer::parseInt, i -> {
redstone.getPosition().setZ(i);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(35, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.move(0, 0, clickType.isShiftClick() ? -5 : -1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
}
}

View File

@ -1,27 +1,26 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -47,53 +46,59 @@ public class SimulatorSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
inventory.setItem(4, simulator.toItem(player, clickType -> {
new SimulatorMaterialGui(player, simulator, simulator::getMaterial, simulator::setMaterial, this).open();
}));
//AutoTrace
inventory.setItem(20, new SWItem(simulator.isAutoTrace() ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK, "§eAutoTrace§8: " + (simulator.isAutoTrace() ? "§aOn" : "§cOff"), clickType -> {
simulator.setAutoTrace(!simulator.isAutoTrace());
SimulatorWatcher.update(simulator);
}));
// AutoTrace
inventory.setItem(19, new SWItem(simulator.isAutoTrace() ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK,
"§eAutoTrace§8: " + (simulator.isAutoTrace() ? "§aOn" : "§cOff"), clickType -> {
simulator.setAutoTrace(!simulator.isAutoTrace());
SimulatorRenderer.update(simulator);
}));
inventory.setItem(20, new SWItem(simulator.isAutoTestblock() ? Material.END_STONE : Material.BARRIER,
"§eTestblock§8: " + (simulator.isAutoTestblock() ? "§aOn" : "§cOff"), clickType -> {
simulator.setAutoTestblock(!simulator.isAutoTestblock());
SimulatorRenderer.update(simulator);
}));
//Pos X
inventory.setItem(15, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos X
inventory.setItem(15, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
simulator.move(clickType.isShiftClick() ? 5 : 1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(24, new SWItem(Material.PAPER, "§eX", clickType -> {
}));
inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(33, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
simulator.move(clickType.isShiftClick() ? -5 : -1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos Y
inventory.setItem(16, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos Y
inventory.setItem(16, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
simulator.move(0, clickType.isShiftClick() ? 5 : 1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(25, new SWItem(Material.PAPER, "§eY", clickType -> {
}));
inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(34, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
simulator.move(0, clickType.isShiftClick() ? -5 : -1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Pos Z
inventory.setItem(17, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
// Pos Z
inventory.setItem(17, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
simulator.move(0, 0, clickType.isShiftClick() ? 5 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(26, new SWItem(Material.PAPER, "§eZ", clickType -> {
}));
inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(35, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
simulator.move(0, 0, clickType.isShiftClick() ? -5 : -1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
}
}

View File

@ -1,31 +1,34 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.execute.SimulatorStabGenerator;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorScrollGui;
import de.steamwar.bausystem.region.Region;
import de.steamwar.core.Core;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -55,7 +58,7 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
public void headerAndFooter() {
if (tnt.getPhases().isEmpty()) {
back.open();
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return;
}
@ -78,12 +81,12 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
new SimulatorGroupGui(player, simulator, newParent, simulatorGui).open();
}
}
}));
}).setCustomModelData(CMDs.BACK));
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
tnt.getPhases().clear();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DELETE));
// Material Chooser
inventory.setItem(4, tnt.toItem(player, clickType -> {
@ -92,71 +95,81 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
inventory.setItem(47, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
new SimulatorTNTSettingsGui(player, simulator, tnt, this).open();
}));
inventory.setItem(48, new SWItem(tnt.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, tnt.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
tnt.setDisabled(!tnt.isDisabled());
SimulatorWatcher.update(simulator);
}));
}).setCustomModelData(CMDs.Simulator.SETTINGS));
inventory.setItem(48,
new SWItem(tnt.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, tnt.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
tnt.setDisabled(!tnt.isDisabled());
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.ENABLED_OR_DISABLED));
if (Core.getVersion() > 19) {
inventory.setItem(49, new SWItem(Material.CALIBRATED_SCULK_SENSOR, "§eCreate Stab", click -> {
new SimulatorAnvilGui<>(player, "Depth Limit", "", Integer::parseInt, depthLimit -> {
if (depthLimit <= 0)
return false;
simulator.setStabGenerator(new SimulatorStabGenerator(Region.getRegion(player.getLocation()), simulator, tnt, depthLimit));
SimulatorRenderer.update(simulator);
return true;
}, null).open();
}).setCustomModelData(CMDs.Simulator.CREATE_STAB));
}
inventory.setItem(50, new SWItem(Material.CHEST, parent.getElements().size() == 1 ? "§eMake Group" : "§eAdd another TNT to Group", clickType -> {
TNTElement tntElement = new TNTElement(tnt.getPosition().clone());
tntElement.add(new TNTPhase());
parent.add(tntElement);
new SimulatorGroupGui(player, simulator, parent, new SimulatorGui(player, simulator)).open();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.MAKE_GROUP));
inventory.setItem(51, new SWItem(Material.LEAD, "§eJoin Group", clickType -> {
new SimulatorGroupChooserGui(player, simulator, tnt, tnt.getGroup(simulator), this).open();
}));
}).setCustomModelData(CMDs.Simulator.JOIN_GROUP));
}
@Override
public SWItem[] column(TNTPhase tntSetting, int index) {
SWItem tnt = new SWItem(Material.TNT, "§eTNT§8:§7 " + tntSetting.getCount(), Arrays.asList("§7Tick§8: §e" + tntSetting.getTickOffset(), "§7Fuse§8:§e " + tntSetting.getLifetime(), "", "§7Order§8:§e " + tntSetting.getOrder(), "", "§7X-Jump§8: " + (tntSetting.isXJump() ? "§aOn" : "§cOff"), "§7Y-Jump§8: " + (tntSetting.isYJump() ? "§aOn" : "§cOff"), "§7Z-Jump§8: " + (tntSetting.isZJump() ? "§aOn" : "§cOff"), "", "§7Click§8:§e Edit", "§7Middle-Click§8:§e Remove"), false, clickType -> {
if (clickType == ClickType.MIDDLE) {
this.tnt.getPhases().remove(tntSetting);
SimulatorWatcher.update(simulator);
} else {
new SimulatorTNTPhaseSettingsGui(player, simulator, this.tnt, tntSetting, this).open();
}
});
SWItem tnt = new SWItem(Material.TNT, "§eTNT§8:§7 " + tntSetting.getCount(),
Arrays.asList("§7Tick§8: §e" + tntSetting.getTickOffset(), "§7Fuse§8:§e " + tntSetting.getLifetime(), "",
"§7Order§8:§e " + tntSetting.getOrder(), "", "§7X-Jump§8: " + (tntSetting.isXJump() ? "§aOn" : "§cOff"),
"§7Y-Jump§8: " + (tntSetting.isYJump() ? "§aOn" : "§cOff"), "§7Z-Jump§8: " + (tntSetting.isZJump() ? "§aOn" : "§cOff"), "",
"§7Click§8:§e Edit", "§7Middle-Click§8:§e Remove"),
false, clickType -> {
if (clickType == ClickType.MIDDLE) {
this.tnt.getPhases().remove(tntSetting);
SimulatorRenderer.update(simulator);
} else {
new SimulatorTNTPhaseSettingsGui(player, simulator, this.tnt, tntSetting, this).open();
}
});
tnt.getItemStack().setAmount(Math.min(tntSetting.getCount(), 64));
return new SWItem[]{
new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
tntSetting.setCount(tntSetting.getCount() + (clickType.isShiftClick() ? 5 : 1));
SimulatorWatcher.update(simulator);
}),
tnt,
return new SWItem[] {new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
tntSetting.setCount(tntSetting.getCount() + (clickType.isShiftClick() ? 5 : 1));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED), tnt,
new SWItem(SWItem.getDye(tntSetting.getCount() > 1 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8:§e -5"), false, clickType -> {
tntSetting.setCount(Math.max(1, tntSetting.getCount() - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
}),
new SWItem(Material.ANVIL, "§eEdit Phase", clickType -> {
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED), new SWItem(Material.ANVIL, "§eEdit Phase", clickType -> {
new SimulatorTNTPhaseSettingsGui(player, simulator, this.tnt, tntSetting, this).open();
}),
};
}).setCustomModelData(CMDs.Simulator.EDIT_ACTIVATION),};
}
@Override
public SWItem[] lastColumn() {
return new SWItem[]{
new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
addNewPhase(clickType.isShiftClick());
}),
new SWItem(Material.GUNPOWDER, "§eTNT§8:§a New Phase", clickType -> {
addNewPhase(false);
}),
new SWItem(SWItem.getDye(8), "§7", clickType -> {
}),
};
return new SWItem[] {new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
addNewPhase(clickType.isShiftClick());
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED), new SWItem(Material.GUNPOWDER, "§eTNT§8:§a New Phase", clickType -> {
addNewPhase(false);
}).setCustomModelData(CMDs.Simulator.NEW_PHASE), new SWItem(SWItem.getDye(8), "§7", clickType -> {
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED),};
}
private void addNewPhase(boolean shift) {
TNTPhase lastElement = tnt.getPhases().get(tnt.getPhases().size() - 1);
TNTPhase newPhase = new TNTPhase(lastElement.getTickOffset() + 1);
if (shift) newPhase.setCount(newPhase.getCount() + 5);
if (shift)
newPhase.setCount(newPhase.getCount() + 5);
scroll++;
tnt.add(newPhase);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}
}

View File

@ -1,32 +1,31 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.core.Core;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -60,136 +59,146 @@ public class SimulatorTNTPhaseSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
inventory.setItem(4, tntElement.toItem(player, clickType -> {
new SimulatorMaterialGui(player, simulator, tntElement::getMaterial, tntElement::setMaterial, this).open();
}));
//Delete
// Delete
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
tntElement.getPhases().remove(tnt);
back.open();
SimulatorWatcher.update(simulator);
}));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DELETE));
//Count
// Count
int count = tnt.getCount();
inventory.setItem(9, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(9, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
tnt.setCount(count + (clickType.isShiftClick() ? 5 : 1));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem countItem = new SWItem(Material.TNT, "§eCount§8:§7 " + count, clickType -> {
new SimulatorAnvilGui<>(player, "Count", count + "", Integer::parseInt, integer -> {
if (integer < 1) return false;
if (integer < 1)
return false;
tnt.setCount(integer);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.TNT).open();
});
countItem.getItemStack().setAmount(Math.max(1, Math.min(count, 64)));
inventory.setItem(18, countItem);
inventory.setItem(27, SWItem.getDye(count > 1 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(27, new SWItem(SWItem.getDye(count > 1 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
tnt.setCount(Math.max(1, count - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Tick Offset
// Tick Offset
int offset = tnt.getTickOffset();
inventory.setItem(10, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(10, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
tnt.setTickOffset(offset + (clickType.isShiftClick() ? 5 : 1));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem offsetItem = new SWItem(Material.REPEATER, "§eStart at§8:§7 " + offset, clickType -> {
new SimulatorAnvilGui<>(player, "Start at", offset + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
tnt.setTickOffset(integer);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
});
offsetItem.getItemStack().setAmount(Math.max(1, Math.min(offset, 64)));
inventory.setItem(19, offsetItem);
inventory.setItem(28, SWItem.getDye(offset > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(28, new SWItem(SWItem.getDye(offset > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
tnt.setTickOffset(Math.max(0, offset - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Lifetime
// Lifetime
int lifetime = tnt.getLifetime();
inventory.setItem(11, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(11, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
tnt.setLifetime(lifetime + (clickType.isShiftClick() ? 5 : 1));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem lifetimeItem = new SWItem(Material.CLOCK, "§eLifetime§8:§7 " + lifetime, clickType -> {
new SimulatorAnvilGui<>(player, "Lifetime", lifetime + "", Integer::parseInt, integer -> {
if (integer < 1) return false;
if (integer < 1)
return false;
tnt.setLifetime(integer);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.CLOCK).open();
});
lifetimeItem.getItemStack().setAmount(Math.max(1, Math.min(lifetime, 64)));
inventory.setItem(20, lifetimeItem);
inventory.setItem(29, SWItem.getDye(lifetime > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(29, new SWItem(SWItem.getDye(lifetime > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
tnt.setLifetime(Math.max(1, lifetime - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Order
// Order
int order = tnt.getOrder();
inventory.setItem(13, SWItem.getDye(order < SimulatorPhase.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
tnt.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
inventory.setItem(13,
new SWItem(SWItem.getDye(order < SimulatorPhase.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
tnt.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
Material negativeNumbers = Material.getMaterial(Core.getVersion() >= 19 ? "RECOVERY_COMPASS" : "FIREWORK_STAR");
SWItem orderItem = new SWItem(order >= 0 ? Material.COMPASS : negativeNumbers, "§eCalculation Order§8:§7 " + order, clickType -> {
new SimulatorAnvilGui<>(player, "Calculation Order", order + "", Integer::parseInt, integer -> {
if (integer < -SimulatorPhase.ORDER_LIMIT) return false;
if (integer > SimulatorPhase.ORDER_LIMIT) return false;
if (integer < -SimulatorPhase.ORDER_LIMIT)
return false;
if (integer > SimulatorPhase.ORDER_LIMIT)
return false;
tnt.setOrder(integer);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(order >= 0 ? Material.COMPASS : negativeNumbers).open();
});
orderItem.getItemStack().setAmount(Math.max(1, Math.min(Math.abs(order), 30)));
inventory.setItem(22, orderItem);
inventory.setItem(31, SWItem.getDye(order > -SimulatorPhase.ORDER_LIMIT ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
tnt.setOrder(Math.max(-SimulatorPhase.ORDER_LIMIT, order - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
inventory.setItem(31,
new SWItem(SWItem.getDye(order > -SimulatorPhase.ORDER_LIMIT ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
tnt.setOrder(Math.max(-SimulatorPhase.ORDER_LIMIT, order - (clickType.isShiftClick() ? 5 : 1)));
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
//Jump
SWItem jumpX = new SWItem(tnt.isXJump() ? Material.LIME_WOOL : Material.RED_WOOL, "§7TNT §eJump X§8: " + (tnt.isZJump() ? "§aon" : "§coff"), clickType -> {
tnt.setXJump(!tnt.isXJump());
SimulatorWatcher.update(simulator);
});
// Jump
SWItem jumpX =
new SWItem(tnt.isXJump() ? Material.LIME_WOOL : Material.RED_WOOL, "§7TNT §eJump X§8: " + (tnt.isZJump() ? "§aon" : "§coff"), clickType -> {
tnt.setXJump(!tnt.isXJump());
SimulatorRenderer.update(simulator);
});
inventory.setItem(33, jumpX);
SWItem jumpY = new SWItem(tnt.isYJump() ? Material.LIME_WOOL : Material.RED_WOOL, "§7TNT §eJump Y§8: " + (tnt.isYJump() ? "§aon" : "§coff"), clickType -> {
tnt.setYJump(!tnt.isYJump());
SimulatorWatcher.update(simulator);
});
SWItem jumpY =
new SWItem(tnt.isYJump() ? Material.LIME_WOOL : Material.RED_WOOL, "§7TNT §eJump Y§8: " + (tnt.isYJump() ? "§aon" : "§coff"), clickType -> {
tnt.setYJump(!tnt.isYJump());
SimulatorRenderer.update(simulator);
});
inventory.setItem(16, jumpY);
SWItem jumpZ = new SWItem(tnt.isZJump() ? Material.LIME_WOOL : Material.RED_WOOL, "§7TNT §eJump Z§8: " + (tnt.isZJump() ? "§aon" : "§coff"), clickType -> {
tnt.setZJump(!tnt.isZJump());
SimulatorWatcher.update(simulator);
});
SWItem jumpZ =
new SWItem(tnt.isZJump() ? Material.LIME_WOOL : Material.RED_WOOL, "§7TNT §eJump Z§8: " + (tnt.isZJump() ? "§aon" : "§coff"), clickType -> {
tnt.setZJump(!tnt.isZJump());
SimulatorRenderer.update(simulator);
});
inventory.setItem(35, jumpZ);
SWItem jumpAll = new SWItem(Material.TNT, "§7TNT §eJump §8: " + (tnt.hasJump() ? "§aon" : "§coff"), clickType -> {
tnt.setJump(!tnt.hasJump());
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
});
inventory.setItem(25, jumpAll);
}

View File

@ -1,33 +1,31 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.Arrays;
@ -58,7 +56,7 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui {
// Back Arrow
inventory.setItem(0, new SWItem(Material.ARROW, "§eBack", clickType -> {
back.open();
}));
}).setCustomModelData(CMDs.BACK));
// Material Chooser
List<String> lore = new ArrayList<>();
@ -74,115 +72,120 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui {
// Base Tick
int baseTicks = tnt.getBaseTick();
inventory.setItem(9, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
inventory.setItem(9, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
tnt.changeBaseTicks(clickType.isShiftClick() ? 5 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
SWItem baseTick = new SWItem(Material.REPEATER, "§eTicks§8:§7 " + baseTicks, clickType -> {
new SimulatorAnvilGui<>(player, "Ticks", baseTicks + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
if (integer < 0)
return false;
tnt.changeBaseTicks(integer - baseTicks);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
});
baseTick.getItemStack().setAmount(Math.max(1, Math.min(baseTicks, 64)));
inventory.setItem(18, baseTick);
inventory.setItem(27, SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
inventory.setItem(27, new SWItem(SWItem.getDye(baseTicks > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
if (baseTicks - (clickType.isShiftClick() ? 5 : 1) < 0) {
tnt.changeBaseTicks(-baseTicks);
} else {
tnt.changeBaseTicks(clickType.isShiftClick() ? -5 : -1);
}
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
// Subpixel Alignment
inventory.setItem(21, new SWItem(Material.SUNFLOWER, "§7Align§8: §eCenter", clickType -> {
tnt.alignX(0);
tnt.alignZ(0);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
}));
// Z
SWItem negativZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
if (tnt.getAlignment().getZ() != -1) tnt.alignZ(-1);
SimulatorWatcher.update(simulator);
if (tnt.getAlignment().getZ() != -1)
tnt.alignZ(-1);
SimulatorRenderer.update(simulator);
});
negativZItem.setEnchanted(tnt.getAlignment().getZ() == -1);
inventory.setItem(20, negativZItem);
SWItem positivZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
if (tnt.getAlignment().getZ() != 1) tnt.alignZ(1);
SimulatorWatcher.update(simulator);
if (tnt.getAlignment().getZ() != 1)
tnt.alignZ(1);
SimulatorRenderer.update(simulator);
});
positivZItem.setEnchanted(tnt.getAlignment().getZ() == 1);
inventory.setItem(22, positivZItem);
// X
SWItem negativXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
if (tnt.getAlignment().getX() != -1) tnt.alignX(-1);
SimulatorWatcher.update(simulator);
if (tnt.getAlignment().getX() != -1)
tnt.alignX(-1);
SimulatorRenderer.update(simulator);
});
negativXItem.setEnchanted(tnt.getAlignment().getX() == -1);
inventory.setItem(12, negativXItem);
SWItem positivXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
if(tnt.getAlignment().getX() != 1) tnt.alignX(1);
SimulatorWatcher.update(simulator);
SWItem positivXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
if (tnt.getAlignment().getX() != 1)
tnt.alignX(1);
SimulatorRenderer.update(simulator);
});
positivXItem.setEnchanted(tnt.getAlignment().getX() == 1);
inventory.setItem(30, positivXItem);
// Pos X
inventory.setItem(15, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+0.0625"), false, clickType -> {
inventory.setItem(15, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+0.0625"), false, clickType -> {
tnt.move(clickType.isShiftClick() ? 0.0625 : 1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(24, new SWItem(Material.PAPER, "§eX§8:§7 " + tnt.getPosition().getX(), clickType -> {
new SimulatorAnvilGui<>(player, "X", tnt.getPosition().getX() + "", Double::parseDouble, d -> {
tnt.getPosition().setX(d);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
inventory.setItem(33, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
tnt.move(clickType.isShiftClick() ? -0.0625 : -1, 0, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
// Pos Y
inventory.setItem(16, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+0.0625"), false, clickType -> {
inventory.setItem(16, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+0.0625"), false, clickType -> {
tnt.move(0, clickType.isShiftClick() ? 0.0625 : 1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(25, new SWItem(Material.PAPER, "§eY§8:§7 " + tnt.getPosition().getY(), clickType -> {
new SimulatorAnvilGui<>(player, "Y", tnt.getPosition().getY() + "", Double::parseDouble, d -> {
tnt.getPosition().setY(d);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
inventory.setItem(34, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
tnt.move(0, clickType.isShiftClick() ? -0.0625 : -1, 0);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
// Pos Z
inventory.setItem(17, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+0.0625"), false, clickType -> {
inventory.setItem(17, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+0.0625"), false, clickType -> {
tnt.move(0, 0, clickType.isShiftClick() ? 0.0625 : 1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.INCREMENT_OR_DISABLED));
inventory.setItem(26, new SWItem(Material.PAPER, "§eZ§8:§7 " + tnt.getPosition().getZ(), clickType -> {
new SimulatorAnvilGui<>(player, "Z", tnt.getPosition().getZ() + "", Double::parseDouble, d -> {
tnt.getPosition().setZ(d);
SimulatorWatcher.update(simulator);
SimulatorRenderer.update(simulator);
return true;
}, this).open();
}));
inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
inventory.setItem(35, new SWItem(SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
tnt.move(0, 0, clickType.isShiftClick() ? -0.0625 : -1);
SimulatorWatcher.update(simulator);
});
SimulatorRenderer.update(simulator);
}).setCustomModelData(CMDs.Simulator.DECREMENT_OR_DISABLED));
}
}

View File

@ -44,7 +44,7 @@ public class SimulatorAnvilGui<T extends Number> {
if (error.get()) {
anvilInv.open();
} else {
back.open();
if (back != null) back.open();
}
error.set(false);
}, 0);

View File

@ -1,28 +1,25 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU Affero General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui.base;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.display.SimulatorRenderer;
import de.steamwar.core.Core;
import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import org.bukkit.Bukkit;
@ -46,6 +43,9 @@ public abstract class SimulatorBaseGui {
}
public final void open() {
if (!shouldOpen())
return;
String newTitle = title();
String originalTitle = player.getOpenInventory().getTitle();
@ -57,15 +57,17 @@ public abstract class SimulatorBaseGui {
setup();
if (player.getOpenInventory().getTopInventory() != inv) {
inventory.open();
SimulatorWatcher.watch(player, simulator, this::open);
}
if (Core.getVersion() > 19) {
player.getOpenInventory().setTitle(title());
}
populate();
if (simulator != null && simulator.getStabGenerator() != null) {
populateStabGenerator();
} else {
populate();
}
if (player.getOpenInventory().getTopInventory() == inv) {
inventory.open();
SimulatorWatcher.watch(player, simulator, this::open);
}
return;
}
@ -77,15 +79,26 @@ public abstract class SimulatorBaseGui {
return inv;
});
setup();
inventory.addCloseCallback(clickType -> {
SimulatorWatcher.watch(player, null, null);
});
SimulatorWatcher.watch(player, simulator, this::open);
populate();
if (simulator != null && simulator.getStabGenerator() != null) {
populateStabGenerator();
} else {
populate();
}
inventory.open();
}
private void populateStabGenerator() {
inventory.setItem(22, new SWItem(Material.BARRIER, "§cCancel Stab Generator", click -> {
simulator.getStabGenerator().cancel();
SimulatorRenderer.update(simulator);
}));
}
public boolean shouldOpen() {
return true;
}
private void setup() {
for (int i = 0; i < 9; i++) {
inventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§8", clickType -> {

View File

@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.simulator.gui.base;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.core.Core;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Player;
@ -50,19 +51,19 @@ public abstract class SimulatorPageGui<T> extends SimulatorBaseGui {
headerAndFooter();
page = Math.min(page, maxPage());
inventory.setItem(size - 9, SWItem.getDye(page > 0 ? 10 : 8), page > 0 ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(page > 0 ? "SWLISINV_PREVIOUS_PAGE_ACTIVE" : "SWLISINV_PREVIOUS_PAGE_INACTIVE", player), clickType -> {
inventory.setItem(size - 9, new SWItem(SWItem.getDye(page > 0 ? 10 : 8), page > 0 ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(page > 0 ? "SWLISINV_PREVIOUS_PAGE_ACTIVE" : "SWLISINV_PREVIOUS_PAGE_INACTIVE", player), clickType -> {
if (page > 0) {
page--;
open();
}
});
}).setCustomModelData(CMDs.PREVIOUS_PAGE));
boolean hasNext = page < maxPage() - (data.size() % (size - 18) == 0 ? 1 : 0);
inventory.setItem(size - 1, SWItem.getDye(hasNext ? 10 : 8), hasNext ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(hasNext ? "SWLISINV_NEXT_PAGE_ACTIVE" : "SWLISINV_NEXT_PAGE_INACTIVE", player), clickType -> {
inventory.setItem(size - 1, new SWItem(SWItem.getDye(hasNext ? 10 : 8), hasNext ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(hasNext ? "SWLISINV_NEXT_PAGE_ACTIVE" : "SWLISINV_NEXT_PAGE_INACTIVE", player), clickType -> {
if (hasNext) {
page++;
open();
}
});
}).setCustomModelData(CMDs.NEXT_PAGE));
int minElement = page * (size - 18);
int maxElement = Math.min(data.size(), (page + 1) * (size - 18));

View File

@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.simulator.gui.base;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.core.Core;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Player;
@ -50,19 +51,19 @@ public abstract class SimulatorScrollGui<T> extends SimulatorBaseGui {
headerAndFooter();
scroll = maxScroll();
inventory.setItem(size - 9, SWItem.getDye(scroll > 0 ? 10 : 8), scroll > 0 ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(scroll > 0 ? "SWLISINV_PREVIOUS_PAGE_ACTIVE" : "SWLISINV_PREVIOUS_PAGE_INACTIVE", player), clickType -> {
inventory.setItem(size - 9, new SWItem(SWItem.getDye(scroll > 0 ? 10 : 8), scroll > 0 ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(scroll > 0 ? "SWLISINV_PREVIOUS_PAGE_ACTIVE" : "SWLISINV_PREVIOUS_PAGE_INACTIVE", player), clickType -> {
if (scroll > 0) {
scroll = Math.max(0, scroll - 9);
open();
}
});
}).setCustomModelData(CMDs.PREVIOUS_PAGE));
boolean hasNext = (data.size() + 1) - scroll > 9;
inventory.setItem(size - 1, SWItem.getDye(hasNext ? 10 : 8), hasNext ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(hasNext ? "SWLISINV_NEXT_PAGE_ACTIVE" : "SWLISINV_NEXT_PAGE_INACTIVE", player), clickType -> {
inventory.setItem(size - 1, new SWItem(SWItem.getDye(hasNext ? 10 : 8), hasNext ? (byte) 10 : (byte) 8, Core.MESSAGE.parse(hasNext ? "SWLISINV_NEXT_PAGE_ACTIVE" : "SWLISINV_NEXT_PAGE_INACTIVE", player), clickType -> {
if (hasNext) {
scroll = Math.min(scroll + 9, data.size() + 1 - 9);
open();
}
});
}).setCustomModelData(CMDs.NEXT_PAGE));
for (int i = 0; i < 9; i++) {
if (scroll + i < data.size()) {

View File

@ -68,6 +68,7 @@ public class SimFormatSimulatorLoader implements SimulatorLoader {
private void loadSimulator(YAPIONObject simulatorObject, Simulator simulator) {
simulator.setMaterial(Material.valueOf(simulatorObject.getPlainValue("material")));
simulator.setAutoTrace(simulatorObject.getPlainValue("autoTrace"));
simulator.setAutoTestblock(simulatorObject.getPlainValueOrDefault("autoTestblock", false));
YAPIONArray groups = simulatorObject.getArray("groups");
groups.streamObject().forEach(groupObject -> {

View File

@ -39,6 +39,7 @@ public class SimulatorSaver {
YAPIONObject simulatorObject = new YAPIONObject();
simulatorObject.add("material", simulator.getMaterial().name());
simulatorObject.add("autoTrace", simulator.isAutoTrace());
simulatorObject.add("autoTestblock", simulator.isAutoTestblock());
YAPIONArray groups = new YAPIONArray();
simulator.getGroups().forEach(group -> {

View File

@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import org.bukkit.Material;
@ -59,7 +60,7 @@ public class LaufbauSettings {
open();
return;
}
if (clickType.isCreativeAction()) {
if (clickType.isLeftClick()) {
open(entry.getKey());
return;
}
@ -91,7 +92,7 @@ public class LaufbauSettings {
});
inv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_BACK", p), clickType -> {
open();
}));
}).setCustomModelData(CMDs.BACK));
inv.open();
}

View File

@ -25,6 +25,7 @@ import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.utils.WorldEditUtils;
import de.steamwar.core.Core;
import lombok.Getter;
import lombok.SneakyThrows;
import org.bukkit.Location;
@ -56,7 +57,7 @@ public class Panzern {
private BaseBlock blockType;
private BaseBlock slabType;
private static final BaseBlock jukeboxType = BlockTypes.JUKEBOX.getDefaultState().toBaseBlock();
private static final BaseBlock jukeboxType = (Core.getVersion() > 19 ? BlockTypes.get("lodestone"): BlockTypes.get("jukebox")).getDefaultState().toBaseBlock();
private static final BaseBlock cobwebType = BlockTypes.COBWEB.getDefaultState().toBaseBlock();
private static final BaseBlock airType = BlockTypes.AIR.getDefaultState().toBaseBlock();

View File

@ -19,8 +19,8 @@
package de.steamwar.bausystem.features.smartplace;
import de.steamwar.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.Reflection;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config;
@ -57,6 +57,7 @@ public class SmartPlaceListener implements Listener {
static {
World world = Bukkit.getWorlds().get(0);
Block block = world.getBlockAt(0, 0, 0);
block.setType(Material.AIR);
BlockState state = block.getState();
for (Material material : Material.values()) {
if (material.isLegacy()) continue;
@ -68,6 +69,7 @@ public class SmartPlaceListener implements Listener {
} else if (blockData instanceof Stairs) {
CONTAINERS.add(material);
}
state.update(true, false);
}
CONTAINERS.add(Material.GRINDSTONE);
CONTAINERS.remove(Material.COMPARATOR);
@ -223,7 +225,7 @@ public class SmartPlaceListener implements Listener {
Block block = event.getBlock().getRelative(BlockFace.DOWN);
BlockState old = block.getState();
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
block.setType(Material.GLASS);
block.setType(Material.GLASS, true);
old.update(true, false);
}, 1);
}

View File

@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
@ -42,16 +42,16 @@ public class TPSCommand extends SWCommand {
public void genericCommand(Player p, String... args) {
BauSystem.MESSAGE.sendPrefixless("OTHER_TPS_HEAD", p);
BauSystem.MESSAGE.sendPrefixless("OTHER_TPS_MESSAGE", p,
TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_SECOND),
TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_SECONDS),
TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_MINUTE),
TPSWatcher.getTPS(TPSWatcher.TPSType.FIVE_MINUTES),
TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_MINUTES)
TPSWatcher.getTPSUnlimited(TPSWatcher.TPSType.ONE_SECOND),
TPSWatcher.getTPSUnlimited(TPSWatcher.TPSType.TEN_SECONDS),
TPSWatcher.getTPSUnlimited(TPSWatcher.TPSType.ONE_MINUTE),
TPSWatcher.getTPSUnlimited(TPSWatcher.TPSType.FIVE_MINUTES),
TPSWatcher.getTPSUnlimited(TPSWatcher.TPSType.TEN_MINUTES)
);
}
@Register
public void genericCommand(Player p, TPSWatcher.TPSType type) {
BauSystem.MESSAGE.sendPrefixless("OTHER_TPS_SINGLE", p, tpsSystem.getTPS(type));
BauSystem.MESSAGE.sendPrefixless("OTHER_TPS_SINGLE", p, TPSWatcher.getTPSUnlimited(type));
}
}

View File

@ -27,18 +27,17 @@ import de.steamwar.bausystem.region.GlobalRegion;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickEndEvent;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.SWCommand;
import de.steamwar.core.Core;
import de.steamwar.core.TPSWarpUtils;
import de.steamwar.core.TPSWatcher;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.boss.BarColor;
@ -53,92 +52,59 @@ import java.util.Arrays;
@Linked
public class TPSSystem implements Listener {
@Getter
private double currentTPSLimit = 20;
public double getTPS(TPSWatcher.TPSType tpsType) {
return TPSWatcher.getTPSUnlimited(tpsType);
}
public TPSSystem() {
if (TPSFreezeUtils.isCanFreeze()) {
if (TickManager.impl.canFreeze()) {
new TPSFreezeCommand();
new TickFreezeCommand();
new TickStepCommand();
}
new TPSLimitCommand();
new TickLimitCommand();
if (Core.getVersion() >= 15 && Core.getVersion() <= 20) { // If 1.21 support is not directly present
if (Core.getVersion() >= 15) {
new TPSWarpCommand();
new TickWarpCommand();
if (TPSFreezeUtils.isCanFreeze()) {
if (TickManager.impl.canFreeze()) {
new TickWarpingCommand();
}
}
if (Core.getVersion() >= 21) {
new Tick21Command();
}
new TPSDefaultCommand();
new TickDefaultCommand();
new TPSBaseCommand();
new TickBaseCommand();
}
private void setTPS(double tps) {
if (currentlyStepping) {
currentlyStepping = false;
Bukkit.getOnlinePlayers().forEach(player -> {
BossBarService.instance.remove(player, GlobalRegion.getInstance(), "TickStep");
});
}
TPSWarpUtils.warp(tps);
if (currentTPSLimit == 0 && tps != 0) {
TPSFreezeUtils.unfreeze();
}
currentTPSLimit = tps;
if (tps == 0) {
TPSLimitUtils.unlimit();
TPSFreezeUtils.freeze();
} else if (tps < 20.0) {
TPSLimitUtils.limit(tps);
} else if (tps >= 20) {
TPSLimitUtils.unlimit();
}
Bukkit.getOnlinePlayers().forEach(player -> {
if (currentTPSLimit == 0) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("TPSLIMIT_FROZEN", player));
} else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("TPSLIMIT_SET", player, currentTPSLimit));
}
});
}
private boolean currentlyStepping = false;
private double currentLimit;
private int stepsTotal;
private int stepsLeft;
private void setSkip(int steps, double tpsLimitToUse) {
currentLimit = tpsLimitToUse == 20 ? 0 : currentTPSLimit;
setTPS(tpsLimitToUse);
stepsLeft = steps;
stepsTotal = steps;
currentlyStepping = true;
Bukkit.getPluginManager().registerEvents(TickManager.impl, BauSystem.getInstance());
}
@EventHandler
public void onTickEnd(TickEndEvent event) {
if (!currentlyStepping) return;
if (stepsTotal > 1) {
bossbar();
}
private void bossbar() {
if ((TickManager.impl.isStepping() || TickManager.impl.isSprinting()) && TickManager.impl.getRemainingTicks() > 0) {
Bukkit.getOnlinePlayers().forEach(player -> {
BauSystemBossbar bossbar = BossBarService.instance.get(player, GlobalRegion.getInstance(), "TickStep");
bossbar.setColor(BarColor.YELLOW);
bossbar.setTitle(BauSystem.MESSAGE.parse("TICK_BOSSBAR", player, (stepsTotal - stepsLeft), stepsTotal));
bossbar.setProgress((stepsTotal - stepsLeft) / (double) stepsTotal);
bossbar.setTitle(BauSystem.MESSAGE.parse("TICK_BOSSBAR", player, TickManager.impl.getDoneTicks(), TickManager.impl.getTotalTicks()));
bossbar.setProgress(TickManager.impl.getDoneTicks() / (double) TickManager.impl.getTotalTicks());
});
} else {
Bukkit.getOnlinePlayers().forEach(player -> {
BossBarService.instance.remove(player, GlobalRegion.getInstance(), "TickStep");
});
}
stepsLeft--;
if (stepsLeft <= 0) {
setTPS(currentLimit);
}
}
public static void sendTickRateChange() {
Bukkit.getOnlinePlayers().forEach(player -> {
if (TickManager.impl.isFrozen()) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("TPSLIMIT_FROZEN", player));
} else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("TPSLIMIT_SET", player, TickManager.impl.getTickRate()));
}
});
}
private class TPSBaseCommand extends SWCommand {
@ -159,7 +125,8 @@ public class TPSSystem implements Listener {
@Register(value = "0", description = "TPSLIMIT_FREEZE_HELP")
public void freeze(@Validator Player player) {
setTPS(0);
TickManager.impl.setFreeze(true);
sendTickRateChange();
}
}
@ -171,8 +138,9 @@ public class TPSSystem implements Listener {
}
@Register(description = "TPSLIMIT_LIMIT_HELP")
public void limit(@Validator Player player, @Min(doubleValue = 0.5) @Max(doubleValue = 20.0) double tpsLimit) {
setTPS(tpsLimit);
public void limit(@Validator Player player, @Min(doubleValue = 0.5) @Max(doubleValue = 20.0) float tpsLimit) {
TickManager.impl.setTickRate(tpsLimit);
sendTickRateChange();
}
}
@ -184,8 +152,9 @@ public class TPSSystem implements Listener {
}
@Register(description = "TPSLIMIT_WARP_HELP")
public void warp(@Validator Player player, @Min(doubleValue = 20.0, inclusive = false) double tpsLimit) {
setTPS(tpsLimit);
public void warp(@Validator Player player, @Min(doubleValue = 20.0, inclusive = false) float tpsLimit) {
TickManager.impl.setTickRate(tpsLimit);
sendTickRateChange();
}
}
@ -198,12 +167,13 @@ public class TPSSystem implements Listener {
@Register(description = "TPSLIMIT_HELP")
public void currentLimit(Player player) {
BauSystem.MESSAGE.send("TPSLIMIT_CURRENT", player, currentTPSLimit);
BauSystem.MESSAGE.send("TPSLIMIT_CURRENT", player, TickManager.impl.getTickRate());
}
@Register(value = "default", description = "TPSLIMIT_DEFAULT_HELP")
public void reset(@Validator Player player) {
setTPS(20);
TickManager.impl.setTickRate(20.0F);
sendTickRateChange();
}
}
@ -225,12 +195,14 @@ public class TPSSystem implements Listener {
@Register(value = {"rate", "0"}, description = "TICK_FREEZE_HELP")
@Register(value = "freeze", description = "TICK_FREEZE_HELP_2")
public void freeze(@Validator Player player) {
setTPS(0);
TickManager.impl.setFreeze(true);
sendTickRateChange();
}
@Register(value = "unfreeze", description = "TICK_UNFREEZE_HELP")
public void unfreeze(@Validator Player player) {
setTPS(20);
TickManager.impl.setTickRate(20.0F);
sendTickRateChange();
}
}
@ -243,7 +215,9 @@ public class TPSSystem implements Listener {
@Register(value = "step", description = "TICK_STEPPING_HELP")
public void step(@Validator Player player, @Min(intValue = 1) @OptionalValue("1") int steps) {
setSkip(steps, 20);
TickManager.impl.stepTicks(steps);
sendTickRateChange();
bossbar();
}
}
@ -255,8 +229,9 @@ public class TPSSystem implements Listener {
}
@Register(value = "warp", description = "TICK_WARPING_HELP")
public void warp(@Validator Player player, @Min(intValue = 1) @OptionalValue("1") int steps, @Min(doubleValue = 20) @OptionalValue("4000") double tps) {
setSkip(steps, tps);
public void warp(@Validator Player player, @Min(intValue = 1) @OptionalValue("1") int steps) {
TickManager.impl.sprintTicks(steps);
sendTickRateChange();
}
}
@ -268,8 +243,9 @@ public class TPSSystem implements Listener {
}
@Register(value = "rate", description = "TICK_LIMIT_HELP")
public void limit(@Validator Player player, @Min(doubleValue = 0.5, inclusive = false) @Max(doubleValue = 20.0) double tpsLimit) {
setTPS(tpsLimit);
public void limit(@Validator Player player, @Min(doubleValue = 0.5, inclusive = false) @Max(doubleValue = 20.0) float tpsLimit) {
TickManager.impl.setTickRate(tpsLimit);
sendTickRateChange();
}
}
@ -281,8 +257,9 @@ public class TPSSystem implements Listener {
}
@Register(value = "rate", description = "TICK_WARP_HELP")
public void warp(@Validator Player player, @Min(doubleValue = 20.0, inclusive = false) double tpsLimit) {
setTPS(tpsLimit);
public void warp(@Validator Player player, @Min(doubleValue = 20.0, inclusive = false) float tpsLimit) {
TickManager.impl.setTickRate(tpsLimit);
sendTickRateChange();
}
}
@ -295,12 +272,31 @@ public class TPSSystem implements Listener {
@Register(value = "rate", description = "TICK_HELP")
public void currentLimit(Player player) {
BauSystem.MESSAGE.send("TPSLIMIT_CURRENT", player, currentTPSLimit);
BauSystem.MESSAGE.send("TPSLIMIT_CURRENT", player, TickManager.impl.getTickRate());
}
@Register(value = {"rate", "default"}, description = "TICK_DEFAULT_HELP")
public void reset(@Validator Player player) {
setTPS(20);
TickManager.impl.setTickRate(20.0F);
sendTickRateChange();
}
}
@AbstractSWCommand.PartOf(TickBaseCommand.class)
private class Tick21Command extends SWCommand {
private Tick21Command() {
super("");
}
@Register(value = "normalclient")
public void smooth(@Validator Player player) {
TickManager.impl.setBlockTpsPacket(true);
}
@Register(value = "slowclient")
public void unsmooth(@Validator Player player) {
TickManager.impl.setBlockTpsPacket(false);
}
}
@ -322,7 +318,10 @@ public class TPSSystem implements Listener {
@Override
public String get(Region region, Player p) {
if (tpsSystem != null && tpsSystem.currentlyStepping) {
boolean isWarping = TickManager.impl.isSprinting();
boolean isFrozen = TickManager.impl.isFrozen();
if (tpsSystem != null && isWarping) {
long time = System.currentTimeMillis() % 1000;
if (time < 250) {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: §7•••";
@ -333,29 +332,29 @@ public class TPSSystem implements Listener {
} else {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: §7••§e•";
}
} else if (TPSFreezeUtils.frozen()) {
} else if (isFrozen) {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: " + BauSystem.MESSAGE.parse("SCOREBOARD_TPS_FROZEN", p);
} else {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: " + tpsColor() + tpsSystem.getTPS(TPSWatcher.TPSType.ONE_SECOND) + tpsLimit();
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: " + tpsColor() + TPSWatcher.getTPSUnlimited(TPSWatcher.TPSType.ONE_SECOND) + tpsLimit();
}
}
private String tpsColor() {
double tps = tpsSystem.getTPS(TPSWatcher.TPSType.ONE_SECOND);
if (tps > tpsSystem.getCurrentTPSLimit() * 0.9) {
double tps = TPSWatcher.getTPSUnlimited(TPSWatcher.TPSType.ONE_SECOND);
if (tps > TickManager.impl.getTickRate() * 0.9) {
return "§a";
}
if (tps > tpsSystem.getCurrentTPSLimit() * 0.5) {
if (tps > TickManager.impl.getTickRate() * 0.5) {
return "§e";
}
return "§c";
}
private String tpsLimit() {
if (tpsSystem.getCurrentTPSLimit() == 20) {
if (TickManager.impl.getTickRate() == 20) {
return "";
}
return "§8/§7" + tpsSystem.getCurrentTPSLimit();
return "§8/§7" + TickManager.impl.getTickRate();
}
}
@ -371,7 +370,7 @@ public class TPSSystem implements Listener {
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("TPSLIMIT_GUI_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("TPSLIMIT_GUI_ITEM_LORE", player, tpsSystem.currentTPSLimit)), false, clickType -> {
return new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("TPSLIMIT_GUI_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("TPSLIMIT_GUI_ITEM_LORE", player, TickManager.impl.getTickRate())), false, clickType -> {
}).getItemStack();
}

View File

@ -22,19 +22,15 @@ package de.steamwar.bausystem.features.tracer;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.core.Core;
import lombok.AccessLevel;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.util.List;
import java.util.Optional;
@ -106,7 +102,11 @@ public class TNTPoint{
List<TNTPoint> history, List<Block> destroyedBlocks) {
this.tntId = tntId;
this.explosion = explosion;
this.inWater = tnt.isInWater();
if (Core.getVersion() > 15) {
this.inWater = tnt.isInWater();
} else {
this.inWater = false;
}
this.afterFirstExplosion = afterFirstExplosion;
this.ticksSinceStart = ticksSinceStart;
fuse = tnt.getFuseTicks();

View File

@ -50,12 +50,6 @@ public class Trace {
@Getter
private final File recordsSaveFile;
/**
* File the metadata are saved in
*/
@Getter
private final File metadataSaveFile;
/**
* Region the trace was recorded in
*/
@ -75,7 +69,7 @@ public class Trace {
@Setter
@Getter
private int recordsCount;
private int tntIdCount;
/**
* A map of all REntityServers rendering this trace
@ -95,21 +89,19 @@ public class Trace {
this.date = new Date();
records = new SoftReference<>(recordList);
recordsSaveFile = new File(TraceRepository.tracesFolder, uuid + ".records");
metadataSaveFile = new File(TraceRepository.tracesFolder, uuid + ".meta");
}
/**
* Constructor for deserialising a trace from the file system
*/
@SneakyThrows
protected Trace(UUID uuid, Region region, Date date, File metadataFile, File recordsFile, int recordsCount) {
this.metadataSaveFile = metadataFile;
protected Trace(UUID uuid, Region region, Date date, File recordsFile, int tntIdCount) {
recordsSaveFile = recordsFile;
this.uuid = uuid;
this.region = region;
this.date = date;
this.records = new SoftReference<>(null);
this.recordsCount = recordsCount;
this.tntIdCount = tntIdCount;
}
/**
@ -311,7 +303,7 @@ public class Trace {
", region=" + region +
", creationTime=" + date +
", recordsSaveFile=" + recordsSaveFile.getName() +
", recordCount=" + recordsCount +
", tntCount=" + tntIdCount +
", records=" + getRecords() +
'}';
}

View File

@ -57,19 +57,26 @@ public class TraceManager implements Listener {
if (traceFiles == null)
return;
boolean hasMetaFiles = false;
for (File traceFile : traceFiles) {
if (traceFile.getName().contains(".records"))
continue;
if (TraceRepository.getVersion(traceFile) == TraceRepository.SERIALISATION_VERSION) {
add(TraceRepository.readTrace(traceFile));
} else {
String uuid = traceFile.getName().replace(".meta", "");
new File(tracesFolder, uuid + ".records").deleteOnExit();
new File(tracesFolder, uuid + ".meta").deleteOnExit();
if (traceFile.getName().contains(".meta")) {
hasMetaFiles = true;
}
}
if (hasMetaFiles) {
for (File traceFile : traceFiles) {
traceFile.delete();
}
traceFiles = new File[0];
}
for (File traceFile : traceFiles) {
Trace trace = TraceRepository.readTrace(traceFile);
if (trace == null) {
traceFile.delete();
continue;
}
add(trace);
}
}
@ -152,7 +159,6 @@ public class TraceManager implements Listener {
if (traceId == null) throw new RuntimeException("Trace not found while trying to remove see (c978eb98-b0b2-4009-91d8-acfa34e2831a)");
traces.remove(traceId);
trace.hide();
trace.getMetadataSaveFile().delete();
trace.getRecordsSaveFile().delete();
}
@ -172,7 +178,6 @@ public class TraceManager implements Listener {
tracesByRegion.getOrDefault(region, new HashMap<>())
.forEach((i, trace) -> {
if (trace.getRegion() != region) return;
trace.getMetadataSaveFile().delete();
trace.getRecordsSaveFile().delete();
});
tracesByRegion.getOrDefault(region, new HashMap<>()).clear();

View File

@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.Bukkit;
import org.bukkit.block.Block;
import org.bukkit.entity.TNTPrimed;
@ -31,7 +32,6 @@ import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntitySpawnEvent;
import org.bukkit.event.server.PluginEnableEvent;
import java.util.*;
import java.util.logging.Level;
@ -40,12 +40,9 @@ import java.util.logging.Logger;
@Linked
public class TraceRecorder implements Listener {
@LinkedInstance
public static TraceRecorder instance;
{
instance = this;
}
/**
* Map for all traces being actively recorded
*/
@ -102,11 +99,14 @@ public class TraceRecorder implements Listener {
*
* @param region region to be recorded
*/
public void startRecording(Region region) {
if (activeTraces.containsKey(region)) return;
public Trace startRecording(Region region) {
if (activeTraces.containsKey(region)) {
return activeTraces.get(region).getTrace();
}
TraceRecordingWrapper wrappedTrace = new TraceRecordingWrapper(region);
activeTraces.put(region, wrappedTrace);
return wrappedTrace.getTrace();
}
/**

View File

@ -65,7 +65,7 @@ public class TraceRecordingWrapper {
TraceManager.instance.showPartial(trace, recordsToAdd);
recordList.addAll(recordsToAdd);
trace.setRecordsCount(recordList.size());
trace.setTntIdCount((int) recordList.stream().map(TNTPoint::getTntId).distinct().count());
recordsToAdd.clear();
}

View File

@ -9,95 +9,125 @@ import org.bukkit.util.Vector;
import java.io.*;
import java.util.*;
import java.util.zip.GZIPInputStream;
import java.util.zip.GZIPOutputStream;
public class TraceRepository {
/**
* Increment this when changing serialisation format
*/
public static final int SERIALISATION_VERSION = 1;
public static final int SERIALISATION_VERSION = 2;
public static final int WRITE_TICK_DATA = 0b00000001;
public static final int EXPLOSION = 0b00000010;
public static final int IN_WATER = 0b00000100;
public static final int AFTER_FIRST_EXPLOSION = 0b00001000;
public static final int DESTROYED_BUILD_AREA = 0b00010000;
public static final int DESTROYED_TEST_BLOCK = 0b00100000;
public static File tracesFolder = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "traces");
@SneakyThrows
protected static int getVersion(File metadataFile) {
public static Trace readTrace(File recordsFile) {
@Cleanup
ObjectInputStream reader = new ObjectInputStream(new FileInputStream(metadataFile));
reader.readUTF();
reader.readUTF();
reader.readObject();
try {
int version = reader.readInt();
return version;
} catch (EOFException e) {
return 0;
}
}
@SneakyThrows
public static Trace readTrace(File metadataFile) {
@Cleanup
ObjectInputStream reader = new ObjectInputStream(new FileInputStream(metadataFile));
ObjectInputStream reader = new ObjectInputStream(new GZIPInputStream(new FileInputStream(recordsFile)));
UUID uuid = UUID.fromString(reader.readUTF());
Region region = Region.getREGION_MAP().get(reader.readUTF());
Date date = (Date) reader.readObject();
File recordsFile = new File(tracesFolder,uuid + ".records");
int serialisationVersion = reader.readInt();
int recordsCount = reader.readInt();
if (serialisationVersion != SERIALISATION_VERSION) {
return null;
}
int tntIdCount = reader.readInt();
return new Trace(uuid, region, date, metadataFile, recordsFile, recordsCount);
return new Trace(uuid, region, date, recordsFile, tntIdCount);
}
@SneakyThrows
protected static void writeTrace(Trace trace, List<TNTPoint> records) {
ObjectOutputStream outputStream = new ObjectOutputStream(new FileOutputStream(trace.getMetadataSaveFile()));
ObjectOutputStream outputStream = new ObjectOutputStream(new GZIPOutputStream(new FileOutputStream(trace.getRecordsSaveFile())));
outputStream.writeUTF(trace.getUuid().toString());
outputStream.writeUTF(trace.getRegion().getName());
outputStream.writeObject(trace.getDate());
outputStream.writeInt(SERIALISATION_VERSION);
outputStream.writeInt(records.size());
outputStream.flush();
outputStream.close();
Map<Integer, List<TNTPoint>> pointsByTNTId = new HashMap<>();
records.forEach(tntPoint -> {
pointsByTNTId.computeIfAbsent(tntPoint.getTntId(), integer -> new ArrayList<>()).add(tntPoint);
});
writeTraceRecords(trace.getRecordsSaveFile(), records);
}
outputStream.writeInt(pointsByTNTId.size());
for (Map.Entry<Integer, List<TNTPoint>> entry : pointsByTNTId.entrySet()) {
outputStream.writeInt(entry.getKey());
outputStream.writeInt(entry.getValue().size());
@SneakyThrows
protected static void writeTraceRecords(File recordsFile, List<TNTPoint> records) {
DataOutputStream outputStream = new DataOutputStream(new FileOutputStream(recordsFile));
for (TNTPoint record : records) {
outputStream.writeInt(record.getTntId());
outputStream.writeBoolean(record.isExplosion());
outputStream.writeBoolean(record.isInWater());
outputStream.writeBoolean(record.isAfterFirstExplosion());
outputStream.writeBoolean(record.isDestroyedBuildArea());
outputStream.writeBoolean(record.isDestroyedTestBlock());
outputStream.writeLong(record.getTicksSinceStart());
outputStream.writeInt(record.getFuse());
Location location = record.getLocation();
outputStream.writeDouble(location.getX());
outputStream.writeDouble(location.getY());
outputStream.writeDouble(location.getZ());
Vector velocity = record.getVelocity();
outputStream.writeDouble(velocity.getX());
outputStream.writeDouble(velocity.getY());
outputStream.writeDouble(velocity.getZ());
for (int i = 0; i < entry.getValue().size(); i++) {
TNTPoint current = entry.getValue().get(i);
if (i == 0) {
writeTNTPoint(outputStream, current, true);
continue;
}
TNTPoint last = entry.getValue().get(i - 1);
boolean writeTickData = true;
if (last.getTicksSinceStart() + 1 == current.getTicksSinceStart() && last.getFuse() - 1 == current.getFuse()) {
writeTickData = false;
}
writeTNTPoint(outputStream, current, writeTickData);
}
}
outputStream.flush();
outputStream.close();
}
@SneakyThrows
protected static TNTPoint readTraceRecord(DataInputStream objectInput) {
private static void writeTNTPoint(ObjectOutputStream outputStream, TNTPoint tntPoint, boolean writeTickData) {
byte data = 0;
if (writeTickData) data |= WRITE_TICK_DATA;
if (tntPoint.isExplosion()) data |= EXPLOSION;
if (tntPoint.isInWater()) data |= IN_WATER;
if (tntPoint.isAfterFirstExplosion()) data |= AFTER_FIRST_EXPLOSION;
if (tntPoint.isDestroyedBuildArea()) data |= DESTROYED_BUILD_AREA;
if (tntPoint.isDestroyedTestBlock()) data |= DESTROYED_TEST_BLOCK;
outputStream.write(data);
int tntId = objectInput.readInt();
boolean explosion = objectInput.readBoolean();
boolean inWater = objectInput.readBoolean();
boolean afterFirstExplosion = objectInput.readBoolean();
boolean destroyedBuildArea = objectInput.readBoolean();
boolean destroyedTestBlock = objectInput.readBoolean();
long ticksSinceStart = objectInput.readLong();
int fuse = objectInput.readInt();
if (writeTickData) {
outputStream.writeLong(tntPoint.getTicksSinceStart());
outputStream.writeInt(tntPoint.getFuse());
}
Location location = tntPoint.getLocation();
outputStream.writeDouble(location.getX());
outputStream.writeDouble(location.getY());
outputStream.writeDouble(location.getZ());
Vector velocity = tntPoint.getVelocity();
outputStream.writeDouble(velocity.getX());
outputStream.writeDouble(velocity.getY());
outputStream.writeDouble(velocity.getZ());
}
@SneakyThrows
protected static TNTPoint readTraceRecord(int tntId, TNTPoint last, ObjectInputStream objectInput) {
int data = objectInput.read();
boolean explosion = (data & EXPLOSION) > 0;
boolean inWater = (data & IN_WATER) > 0;
boolean afterFirstExplosion = (data & AFTER_FIRST_EXPLOSION) > 0;
boolean destroyedBuildArea = (data & DESTROYED_BUILD_AREA) > 0;
boolean destroyedTestBlock = (data & DESTROYED_TEST_BLOCK) > 0;
long ticksSinceStart;
int fuse;
if ((data & WRITE_TICK_DATA) > 0) {
ticksSinceStart = objectInput.readLong();
fuse = objectInput.readInt();
} else {
ticksSinceStart = last.getTicksSinceStart() + 1;
fuse = last.getFuse() - 1;
}
double locX = objectInput.readDouble();
double locY = objectInput.readDouble();
@ -116,21 +146,29 @@ public class TraceRepository {
protected static List<TNTPoint> readTraceRecords(Trace trace) {
File recordsFile = trace.getRecordsSaveFile();
@Cleanup
DataInputStream inputStream = new DataInputStream(new FileInputStream(recordsFile));
ObjectInputStream inputStream = new ObjectInputStream(new GZIPInputStream(new FileInputStream(recordsFile)));
inputStream.readUTF();
inputStream.readUTF();
inputStream.readObject();
inputStream.readInt();
inputStream.readInt();
List<TNTPoint> records = new ArrayList<>();
for (int i = 0; i < trace.getRecordsCount(); i++) {
records.add(readTraceRecord(inputStream));
}
Map<Integer, List<TNTPoint>> histories = new HashMap<>();
for (TNTPoint record : records) {
int tntId = record.getTntId();
List<TNTPoint> history = histories.computeIfAbsent(tntId, id -> new ArrayList<>());
history.add(record);
record.setHistory(history);
}
for (int i = 0; i < trace.getTntIdCount(); i++) {
int tntId = inputStream.readInt();
int size = inputStream.readInt();
List<TNTPoint> points = histories.computeIfAbsent(tntId, id -> new ArrayList<>());
TNTPoint last = null;
for (int j = 0; j < size; j++) {
TNTPoint point = readTraceRecord(tntId, last, inputStream);
point.setHistory(points);
points.add(point);
last = point;
records.add(point);
}
}
return records;
}
}

View File

@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.tracer.rendering;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.tracer.TNTPoint;
import de.steamwar.bausystem.features.tracer.Trace;
import de.steamwar.bausystem.features.tracer.TraceManager;
@ -30,10 +31,13 @@ import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import yapion.hierarchy.types.YAPIONValue;
import java.util.List;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.features.util.TNTClickListener.TNT_CLICK_DETAILS;
/**
* Wrapper for the rendering of a record bundle
*/
@ -66,6 +70,7 @@ public class TraceEntity extends RFallingBlockEntity {
* @param player the player the message should be printed for
*/
public void printIntoChat(Player player) {
if (!Config.getInstance().get(player).getOrSetDefault(TNT_CLICK_DETAILS, new YAPIONValue<>(true)).asBoolean().orElse(true)) return;
TNTPoint representative = records.get(0);
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_HEADER", player);

View File

@ -26,6 +26,7 @@ import de.steamwar.bausystem.shared.EnumDisplay;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
@ -202,9 +203,9 @@ public class MaterialCommand extends SWCommand implements Listener {
private void searchGUI(Player p) {
SWInventory swInventory = new SWInventory(p, 54, BauSystem.MESSAGE.parse("MATERIAL_SEARCH", p));
Search search = searchMap.get(p);
swInventory.setItem(45, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("MATERIAL_BACK", p), clickType -> {
swInventory.setItem(0, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("MATERIAL_BACK", p), clickType -> {
materialGUI(p);
}));
}).setCustomModelData(CMDs.BACK));
swInventory.setItem(10, new SWItem(Material.NAME_TAG, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_NAME", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.name), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_NAME", p), search.name);
swAnvilInv.setCallback(s -> {

View File

@ -21,13 +21,9 @@ package de.steamwar.bausystem.features.util;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.entity.*;
import de.steamwar.linkage.Linked;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.ToString;
import net.md_5.bungee.api.ChatMessageType;
import de.steamwar.linkage.MinVersion;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@ -37,101 +33,315 @@ import org.bukkit.block.PistonMoveReaction;
import org.bukkit.block.TileState;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Piston;
import org.bukkit.entity.Display;
import org.bukkit.entity.Player;
import org.bukkit.entity.TextDisplay;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.*;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.stream.Collectors;
@Linked
@MinVersion(20)
public class PistonCalculator implements Listener {
private final Map<Player, Long> DEBOUNCE = new HashMap<>();
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
if (!event.hasItem() || event.getItem().getType() != Material.SLIME_BALL) return;
if (event.hasItem() && event.getItem().getType() == Material.SLIME_BALL) {
} else if (event.hasItem()) return;
if (event.getClickedBlock() == null) return;
Block clickedBlock = event.getClickedBlock();
Material blockType = clickedBlock.getType();
if (!(blockType == Material.PISTON || blockType == Material.STICKY_PISTON)) return;
Piston piston = (Piston) clickedBlock.getBlockData();
if (System.currentTimeMillis() - DEBOUNCE.getOrDefault(event.getPlayer(), 0L) <= 200) return;
DEBOUNCE.put(event.getPlayer(), System.currentTimeMillis());
if (blockType == Material.PISTON && piston.isExtended()) {
BauSystem.MESSAGE.sendPrefixless("PISTON_INFO", event.getPlayer(), ChatMessageType.ACTION_BAR, "§a", 0);
Location location = event.getClickedBlock().getLocation();
if (pistOrders.containsKey(location)) {
PistOrder pistOrder = pistOrders.get(location);
if (pistOrder.server.getPlayers().contains(event.getPlayer())) {
pistOrder.server.removePlayer(event.getPlayer());
} else {
pistOrder.server.addPlayer(event.getPlayer());
}
if (pistOrder.server.getPlayers().isEmpty()) {
pistOrders.remove(location);
pistOrder.server.close();
}
return;
}
boolean pulling = blockType == Material.STICKY_PISTON && (clickedBlock.getRelative(piston.getFacing()).getType() == Material.AIR || piston.isExtended());
PistOrder pistOrder = new PistOrder(clickedBlock);
pistOrder.calculate();
pistOrder.server.addPlayer(event.getPlayer());
pistOrders.put(location, pistOrder);
}
CalculationResult result = calc(clickedBlock, piston.getFacing(), (pulling ? piston.getFacing().getOppositeFace() : piston.getFacing()));
result.entityServer.addPlayer(event.getPlayer());
BauSystem.MESSAGE.sendPrefixless("PISTON_INFO", event.getPlayer(), ChatMessageType.ACTION_BAR, result.unmovable ? "§c" : (result.tooMany ? "§e" : "§a"), result.amount);
@EventHandler
public void onBlockPistonExtend(BlockPistonExtendEvent event) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
movePistOrders(event.getDirection(), event.getBlocks());
pistOrders.values().forEach(PistOrder::calculate);
}, 3);
}
@EventHandler
public void onBlockPistonRetract(BlockPistonRetractEvent event) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
movePistOrders(event.getDirection(), event.getBlocks());
pistOrders.values().forEach(PistOrder::calculate);
}, 3);
}
private void movePistOrders(BlockFace direction, List<Block> blocks) {
Set<PistOrder> orders = new HashSet<>();
blocks.forEach(block -> {
PistOrder pistOrder = pistOrders.get(block.getLocation());
if (pistOrder == null) return;
pistOrders.remove(block.getLocation());
pistOrder.piston = pistOrder.piston.getRelative(direction);
orders.add(pistOrder);
});
orders.forEach(pistOrder -> {
pistOrders.put(pistOrder.piston.getLocation(), pistOrder);
});
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
pistOrders.values().forEach(PistOrder::calculate);
}, 1);
}
@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
if (pistOrders.containsKey(event.getBlock().getLocation())) {
PistOrder pistOrder = pistOrders.remove(event.getBlock().getLocation());
pistOrder.server.close();
}
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
pistOrders.values().forEach(PistOrder::calculate);
}, 1);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
DEBOUNCE.remove(event.getPlayer());
Set<Location> toRemove = new HashSet<>();
pistOrders.forEach((location, pistOrder) -> {
pistOrder.server.removePlayer(event.getPlayer());
if (pistOrder.server.getPlayers().isEmpty()) {
toRemove.add(location);
pistOrder.server.close();
}
});
toRemove.forEach(pistOrders::remove);
}
private final BlockFace[] FACES = new BlockFace[]{BlockFace.UP, BlockFace.DOWN, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
private CalculationResult calc(Block origin, BlockFace facing, BlockFace direction) {
Set<Block> blockSet = new HashSet<>();
Set<Location> unmovable = new HashSet<>();
private final Map<Location, PistOrder> pistOrders = new HashMap<>();
Block calcOrigin = origin;
if (facing != direction) calcOrigin = origin.getRelative(facing, 3);
private final class PistOrder {
private Block piston;
private REntityServer server = new REntityServer();
List<Block> toCalc = new LinkedList<>();
calcDirection(origin, null, calcOrigin, facing != direction ? origin.getRelative(facing) : null, facing, direction, blockSet, toCalc, unmovable);
private boolean pulling = false;
private List<Location> movedBlocks = new ArrayList<>();
private List<Location> brokenBlocks = new ArrayList<>();
private Set<Location> immovableBlocks = new HashSet<>();
while (!toCalc.isEmpty()) {
Block current = toCalc.remove(0);
blockSet.add(current);
public PistOrder(Block piston) {
this.piston = piston;
}
Material type = current.getType();
if (type != Material.SLIME_BLOCK && type != Material.HONEY_BLOCK) continue;
Material oppositeType = type == Material.SLIME_BLOCK ? Material.HONEY_BLOCK : Material.SLIME_BLOCK;
public void calculate() {
movedBlocks.clear();
brokenBlocks.clear();
immovableBlocks.clear();
for (BlockFace face : FACES) {
Block block = current.getRelative(face);
if (block.getType().isAir()) continue;
if (!isPiston(block) && (block.getPistonMoveReaction() == PistonMoveReaction.BLOCK || block.getPistonMoveReaction() == PistonMoveReaction.IGNORE || block.getPistonMoveReaction() == PistonMoveReaction.PUSH_ONLY || block.getState() instanceof TileState || block.getPistonMoveReaction() == PistonMoveReaction.BREAK)) continue;
if (block.getType() != oppositeType) {
if (!blockSet.contains(block)) toCalc.add(block);
calcDirection(null, origin, block, null, facing, direction, blockSet, toCalc, unmovable);
if (piston.isEmpty()) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
server.close();
pistOrders.remove(piston.getLocation());
}, 0);
return;
}
BlockData blockData = piston.getBlockData();
if (!(blockData instanceof Piston)) return;
Piston pistonData = (Piston) blockData;
if (piston.getType() == Material.PISTON && pistonData.isExtended()) {
visualize();
return;
}
pulling = piston.getType() == Material.STICKY_PISTON && (piston.getRelative(pistonData.getFacing()).getType() == Material.AIR || pistonData.isExtended());
calculate(piston, pistonData.getFacing(), (pulling ? pistonData.getFacing().getOppositeFace() : pistonData.getFacing()));
Collections.reverse(movedBlocks);
Collections.reverse(brokenBlocks);
visualize();
}
private void calculate(Block origin, BlockFace facing, BlockFace direction) {
Block calcOrigin = origin;
if (facing != direction) calcOrigin = origin.getRelative(facing, 3);
List<Block> toCalc = new LinkedList<>();
calcDirection(origin, null, calcOrigin, facing != direction ? origin.getRelative(facing) : null, facing, direction, toCalc);
while (!toCalc.isEmpty()) {
Block current = toCalc.remove(0);
if (!movedBlocks.contains(current.getLocation())) {
movedBlocks.add(current.getLocation());
}
Material type = current.getType();
if (type != Material.SLIME_BLOCK && type != Material.HONEY_BLOCK) continue;
Material oppositeType = type == Material.SLIME_BLOCK ? Material.HONEY_BLOCK : Material.SLIME_BLOCK;
for (BlockFace face : FACES) {
Block block = current.getRelative(face);
if (block.getType().isAir()) continue;
if (isImmovable(block) || block.getPistonMoveReaction() == PistonMoveReaction.BREAK) continue;
if (block.getType() != oppositeType) {
if (!movedBlocks.contains(block.getLocation())) toCalc.add(block);
calcDirection(null, origin, block, null, facing, direction, toCalc);
}
}
}
movedBlocks.remove(origin.getLocation());
if (facing != direction) movedBlocks.remove(origin.getRelative(facing, 1).getLocation());
if (pulling) immovableBlocks.remove(origin.getRelative(facing).getLocation());
}
blockSet.remove(origin);
if (facing != direction) blockSet.remove(origin.getRelative(facing, 1));
REntityServer entityServer = new REntityServer();
for (Location loc : unmovable) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, loc.clone().add(0.5, 0, 0.5), Material.RED_STAINED_GLASS);
rFallingBlockEntity.setGlowing(true);
rFallingBlockEntity.setNoGravity(true);
rFallingBlockEntity.setInvisible(true);
private void calcDirection(Block origin, Block blockOrigin, Block calcOrigin, Block ignore, BlockFace facing, BlockFace direction, List<Block> toCalc) {
for (int i = 1; i < 24; i++) {
Block block = calcOrigin.getRelative(direction, i);
if (block.equals(ignore)) return;
if (block.getPistonMoveReaction() == PistonMoveReaction.BREAK) {
if (!brokenBlocks.contains(block.getLocation())) {
brokenBlocks.add(block.getLocation());
}
return;
}
if (isImmovable(block)) {
immovableBlocks.add(block.getLocation());
return;
}
if (block.getType().isAir()) return;
if (facing == direction && block.equals(blockOrigin)) {
immovableBlocks.add(block.getLocation());
return;
}
if (facing != direction && (block.equals(origin) || block.getRelative(facing.getOppositeFace()).equals(origin))) return;
if (!movedBlocks.contains(block.getLocation())) toCalc.add(block);
}
}
private void visualize() {
server.getEntities().forEach(REntity::die);
for (int i = 0; i < movedBlocks.size(); i++) {
Location location = movedBlocks.get(i);
int order = i + 1;
CCubedTextDisplay display = new CCubedTextDisplay(server, location);
display.setText("§e" + order);
display.setBackgroundColor(0);
display.setShadowed(false);
Set<BlockFace> toHide = Arrays.stream(FACES).filter(blockFace -> {
return movedBlocks.contains(location.clone().add(blockFace.getModX(), blockFace.getModY(), blockFace.getModZ()));
}).collect(Collectors.toSet());
display.hide(toHide);
}
for (int i = 0; i < brokenBlocks.size(); i++) {
Location location = brokenBlocks.get(i);
int order = i + 1;
RTextDisplay textDisplay = new RTextDisplay(server, location.clone().add(0.5, 0.4, 0.5));
textDisplay.setText("§c" + order);
textDisplay.setBillboard(Display.Billboard.CENTER);
textDisplay.setAlignment(TextDisplay.TextAlignment.CENTER);
textDisplay.setSeeThrough(true);
textDisplay.setBackgroundColor(0);
textDisplay.setShadowed(false);
textDisplay.setBrightness(new Display.Brightness(15, 15));
}
for (Location location : immovableBlocks) {
CWireframe wireframe = new CWireframe(server);
wireframe.setPos1(location);
wireframe.setPos2(location);
wireframe.setWidth(1 / 32f);
wireframe.setBlock(Material.RED_CONCRETE.createBlockData());
}
CWireframe wireframe = new CWireframe(server);
wireframe.setPos1(piston.getLocation());
wireframe.setPos2(piston.getLocation());
if (!immovableBlocks.isEmpty()) {
wireframe.setBlock(Material.RED_CONCRETE.createBlockData());
} else if (movedBlocks.size() > 12) {
wireframe.setBlock(Material.YELLOW_CONCRETE.createBlockData());
} else {
wireframe.setBlock(Material.LIME_CONCRETE.createBlockData());
}
wireframe.setWidth(1 / 32f);
RTextDisplay textDisplay = new RTextDisplay(server, piston.getLocation().clone().add(0.5, 0.3, 0.5));
StringBuilder text = new StringBuilder();
if (pulling) {
text.append("§ePull\n");
} else {
text.append("§ePush\n");
}
text.append("§f").append(movedBlocks.size()).append(" §eBlocks");
textDisplay.setText(text.toString());
textDisplay.setBillboard(Display.Billboard.CENTER);
textDisplay.setAlignment(TextDisplay.TextAlignment.CENTER);
textDisplay.setSeeThrough(true);
textDisplay.setBackgroundColor(0);
textDisplay.setShadowed(false);
textDisplay.setBrightness(new Display.Brightness(15, 15));
}
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), entityServer::close, 20);
return new CalculationResult(blockSet.size(), blockSet.size() > 12, !unmovable.isEmpty(), entityServer);
}
private void calcDirection(Block origin, Block blockOrigin, Block calcOrigin, Block ignore, BlockFace facing, BlockFace direction, Set<Block> blockSet, List<Block> toCalc, Set<Location> unmovable) {
for (int i = 1; i < 24; i++) {
Block block = calcOrigin.getRelative(direction, i);
if (block.equals(ignore)) return;
if (block.getPistonMoveReaction() == PistonMoveReaction.BREAK) return;
if (!isPiston(block) && (block.getPistonMoveReaction() == PistonMoveReaction.BLOCK || block.getPistonMoveReaction() == PistonMoveReaction.IGNORE || block.getState() instanceof TileState)) {
unmovable.add(block.getLocation());
return;
}
if (block.getType().isAir()) return;
if (facing == direction && block.equals(blockOrigin)) {
unmovable.add(block.getLocation());
return;
}
if (facing != direction && (block.equals(origin) || block.getRelative(facing.getOppositeFace()).equals(origin))) return;
if (!blockSet.contains(block)) toCalc.add(block);
private boolean isImmovable(Block block) {
if (block.isEmpty() || block.isLiquid()) {
return false;
}
BlockData blockData = block.getBlockData();
if (blockData instanceof Piston) {
return ((Piston) blockData).isExtended();
}
if (block.getState() instanceof TileState) {
return true;
}
PistonMoveReaction reaction = block.getPistonMoveReaction();
if (reaction == PistonMoveReaction.IGNORE) return true;
if (reaction == PistonMoveReaction.BLOCK) return true;
switch (block.getType()) {
case OBSIDIAN:
return true;
default:
return false;
}
}
@ -142,13 +352,4 @@ public class PistonCalculator implements Listener {
}
return false;
}
@AllArgsConstructor
@Getter
private static class CalculationResult {
private int amount;
private boolean tooMany;
private boolean unmovable;
private REntityServer entityServer;
}
}

View File

@ -22,9 +22,11 @@ package de.steamwar.bausystem.features.util;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.entity.Player;
@Linked
@MinVersion(20)
public class PistonCalculatorCommand extends SWCommand {
public PistonCalculatorCommand() {

View File

@ -42,6 +42,15 @@ public class SkullCommand extends SWCommand {
super("skull", "head");
}
@Register
public void giveCommand(@Validator Player p) {
if (p.getName().startsWith(".")) {
BauSystem.MESSAGE.send("SKULL_INVALID", p);
return;
}
giveCommand(p, p.getName());
}
@Register(description = "SKULL_HELP")
public void giveCommand(@Validator Player p, @Mapper("player") @ErrorMessage("SKULL_INVALID") String skull) {
ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
@ -63,7 +72,7 @@ public class SkullCommand extends SWCommand {
@Override
public List<String> tabCompletes(CommandSender commandSender, PreviousArguments previousArguments, String s) {
return Bukkit.getOnlinePlayers().stream().map(Player::getName).filter(s1 -> !s1.endsWith("")).collect(Collectors.toList());
return Bukkit.getOnlinePlayers().stream().map(Player::getName).filter(s1 -> !s1.startsWith(".")).collect(Collectors.toList());
}
};
}

View File

@ -21,22 +21,46 @@ package de.steamwar.bausystem.features.util;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.inventory.EquipmentSlot;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONValue;
@Linked
public class TNTClickListener implements Listener {
public class TNTClickListener extends SWCommand implements Listener {
public static final String TNT_CLICK_DETAILS = "tnt_click_details";
public TNTClickListener() {
super("tntdetails");
}
@Register(description = "TNT_DETAILS_COMMAND")
public void toggle(Player player) {
YAPIONObject yapionObject = Config.getInstance().get(player);
if (yapionObject.getOrSetDefault(TNT_CLICK_DETAILS, new YAPIONValue<>(true)).asBoolean().orElse(true)) {
yapionObject.put(TNT_CLICK_DETAILS, false);
BauSystem.MESSAGE.send("TNT_DETAILS_OFF", player);
} else {
yapionObject.put(TNT_CLICK_DETAILS, true);
BauSystem.MESSAGE.send("TNT_DETAILS_ON", player);
}
}
@EventHandler
public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (event.getHand() != EquipmentSlot.HAND) return;
if (!Config.getInstance().get(event.getPlayer()).getOrSetDefault(TNT_CLICK_DETAILS, new YAPIONValue<>(true)).asBoolean().orElse(true)) return;
Entity entity = event.getRightClicked();
if (event.getRightClicked() instanceof TNTPrimed) {

View File

@ -36,7 +36,7 @@ public class Warp {
public static void enable() {
Warp worldSpawn = new Warp("WorldSpawn");
worldSpawn.setLocation(Bukkit.getWorlds().get(0).getSpawnLocation().clone().add(0.5, Core.getVersion() == 20 ? 124 : 1, 0.5));
worldSpawn.setLocation(Bukkit.getWorlds().get(0).getSpawnLocation().clone().add(0.5, Core.getVersion() >= 20 ? 124 : 1, 0.5));
worldSpawn.setMat(Material.NETHER_STAR);
warpMap.put("WorldSpawn", worldSpawn);
}

View File

@ -59,6 +59,7 @@ public class BauLockStateScoreboard implements ScoreboardElement {
public enum BauLockState {
NOBODY,
SUPERVISOR,
SERVERTEAM,
TEAM_AND_SERVERTEAM,
TEAM,

View File

@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.world;
import de.steamwar.bausystem.Permission;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.NodeData;
import de.steamwar.sql.SchematicData;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
@ -65,7 +66,8 @@ public class ClipboardListener implements Listener {
}
try {
new SchematicData(schematic).saveFromPlayer(e.getPlayer());
NodeData.get(schematic).forEach(NodeData::delete);
SchematicData.saveFromPlayer(e.getPlayer(), schematic);
} catch (Exception ex) {
if (newSchem) {
schematic.delete();

View File

@ -179,7 +179,12 @@ public class SpectatorListener implements Listener {
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
if (event.getMessage().startsWith("/schem save") || event.getMessage().startsWith("//schem save") || event.getMessage().startsWith("/schematic save") || event.getMessage().startsWith("//schematic save")) {
if (event.getMessage().startsWith("/schem save") ||
event.getMessage().startsWith("//schem save") ||
event.getMessage().startsWith("/schematic save") ||
event.getMessage().startsWith("//schematic save") ||
event.getMessage().startsWith("/download") ||
event.getMessage().startsWith("//download")) {
if (!Permission.SUPERVISOR.hasPermission(event.getPlayer())) {
event.setCancelled(true);
event.setMessage("/");

View File

@ -0,0 +1,180 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.worldedit;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.core.WorldEditRenderer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.function.Predicate;
@Linked
@MinVersion(20)
public class SelectAdjacent implements Listener {
private Vector[] FACES = {
new Vector(1, 0, 0),
new Vector(-1, 0, 0),
new Vector(0, 1, 0),
new Vector(0, -1, 0),
new Vector(0, 0, 1),
new Vector(0, 0, -1),
new Vector(1, 1, 0),
new Vector(1, -1, 0),
new Vector(1, 0, 1),
new Vector(1, 0, -1),
new Vector(-1, 1, 0),
new Vector(-1, -1, 0),
new Vector(-1, 0, 1),
new Vector(-1, 0, -1),
new Vector(0, 1, 1),
new Vector(0, 1, -1),
new Vector(0, -1, 1),
new Vector(0, -1, -1),
};
private Map<Player, Selector> selectors = new HashMap<>();
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!event.hasItem()) return;
if (event.getItem().getType() != Material.WOODEN_AXE) return;
if (!event.getPlayer().isSneaking()) return;
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
Selector selector = selectors.get(event.getPlayer());
if (selector != null) selector.cancel();
Material material = event.getPlayer().getInventory().getItemInOffHand().getType();
if (material.isAir()) {
selector = new Selector(event.getClickedBlock(), event.getPlayer(), __ -> true);
} else {
selector = new Selector(event.getClickedBlock(), event.getPlayer(), type -> type == material);
}
selectors.put(event.getPlayer(), selector);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
Selector selector = selectors.remove(event.getPlayer());
if (selector != null) selector.cancel();
}
private class Selector {
private static final int MAX_BLOCKS = 1_000_000;
private int minX;
private int minY;
private int minZ;
private int maxX;
private int maxY;
private int maxZ;
private BukkitTask bukkitTask;
private Predicate<Material> predicate;
private Set<Location> seen = new HashSet<>();
private Set<Location> toCalc = new HashSet<>();
public Selector(Block block, Player player, Predicate<Material> predicate) {
this.predicate = predicate;
toCalc.add(block.getLocation());
minX = block.getX();
minY = block.getY();
minZ = block.getZ();
maxX = block.getX();
maxY = block.getY();
maxZ = block.getZ();
bukkitTask = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
run();
long volume = (long)(maxX - minX + 1) * (long)(maxY - minY + 1) * (long)(maxZ - minZ + 1);
player.sendTitle("", "§e" + volume + " §7Blocks", 0, 5, 0);
Point minPoint = new Point(minX, minY, minZ);
Point maxPoint = new Point(maxX, maxY, maxZ);
FlatteningWrapper.impl.setSelection(player, minPoint, maxPoint);
WorldEditRenderer.renderPlayer(player);
// boolean finished = toCalc.stream().allMatch(location -> {
// return location.getBlockX() >= minX && location.getBlockY() >= minY && location.getBlockZ() >= minZ &&
// location.getBlockX() <= maxX && location.getBlockY() <= maxY && location.getBlockZ() <= maxZ;
// });
if (toCalc.isEmpty() || seen.size() > MAX_BLOCKS) {
bukkitTask.cancel();
player.sendTitle("§aDone", "§e" + volume + " §7Blocks", 0, 20, 5);
}
}, 1, 1);
}
private void cancel() {
bukkitTask.cancel();
}
private void run() {
Set<Location> current = toCalc;
toCalc = new HashSet<>();
for (Location location : current) {
Block block = location.getBlock();
if (block.isEmpty() || block.isLiquid()) continue;
if (!predicate.test(block.getType())) continue;
seen.add(location);
minX = Math.min(minX, location.getBlockX());
maxX = Math.max(maxX, location.getBlockX());
minY = Math.min(minY, location.getBlockY());
maxY = Math.max(maxY, location.getBlockY());
minZ = Math.min(minZ, location.getBlockZ());
maxZ = Math.max(maxZ, location.getBlockZ());
for (Vector face : FACES) {
Block next = block.getRelative(face.getBlockX(), face.getBlockY(), face.getBlockZ());
if (next.isEmpty() || next.isLiquid()) continue;
if (!predicate.test(next.getType())) continue;
Location loc = next.getLocation();
if (seen.contains(loc)) continue;
toCalc.add(loc);
}
}
}
}
}

View File

@ -73,4 +73,8 @@ public class Point {
public Location toLocation(Player player, double dx, double dy, double dz) {
return new Location(player.getWorld(), x + dx, y + dy, z + dz, player.getLocation().getYaw(), player.getLocation().getPitch());
}
public BlockVector3 toBlockVector3() {
return BlockVector3.at(this.x, this.y, this.z);
}
}

View File

@ -145,6 +145,13 @@ public class PasteBuilder {
public PasteBuilder removeWater(boolean removeWater) {
if (!removeWater) return this;
BaseBlock water = Objects.requireNonNull(BlockTypes.get("water")).getDefaultState().toBaseBlock();
BlockType bubble_column_type = BlockTypes.get("bubble_column");
BaseBlock bubble_column;
if (bubble_column_type == null) {
bubble_column = null;
} else {
bubble_column = bubble_column_type.getDefaultState().toBaseBlock();
}
BaseBlock air = Objects.requireNonNull(BlockTypes.get("air")).getDefaultState().toBaseBlock();
WaterloggedRemover waterloggedRemover = new WaterloggedRemover(getClipboard());
@ -154,6 +161,10 @@ public class PasteBuilder {
clipboard.setBlock(blockVector3, air);
return;
}
if (bubble_column != null && baseBlock.equals(bubble_column)) {
clipboard.setBlock(blockVector3, air);
return;
}
String blockName = clipboard.getFullBlock(blockVector3).getBlockType().getName();
if (blockName.equals("Water")) {
clipboard.setBlock(blockVector3, air);

View File

@ -0,0 +1,46 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.VersionDependent;
import org.bukkit.event.Listener;
public interface TickManager extends Listener {
TickManager impl = VersionDependent.getVersionImpl(BauSystem.getInstance());
void setTickRate(float tickRate);
float getTickRate();
boolean canFreeze();
void setFreeze(boolean freeze);
boolean isFrozen();
void stepTicks(int ticks);
boolean isStepping();
void sprintTicks(int ticks);
boolean isSprinting();
void setBlockTpsPacket(boolean block);
long getRemainingTicks();
long getDoneTicks();
long getTotalTicks();
}

View File

@ -0,0 +1,203 @@
package de.steamwar.bausystem.utils.cursor;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.block.Action;
import org.bukkit.util.Vector;
import java.util.Comparator;
import java.util.List;
import java.util.Optional;
import java.util.function.BiFunction;
import java.util.function.Predicate;
@Getter
public abstract class Cursor {
private final World WORLD = Bukkit.getWorlds().get(0);
private final REntityServer targetServer;
private final REntityServer cursorServer;
private final Player owner;
private final Material highlightMaterial;
private RFallingBlockEntity cursorEntity;
private Location cursorLocation;
private boolean isHittingEntity = false;
@Setter
private Material cursorMaterial;
@Setter
private List<CursorMode> allowedCursorModes;
private boolean visible = true;
protected Cursor(REntityServer targetServer, Player owner, Material highlightMaterial, Material cursorMaterial, List<CursorMode> allowedModes) {
this.targetServer = targetServer;
this.owner = owner;
this.highlightMaterial = highlightMaterial;
this.cursorMaterial = cursorMaterial;
this.allowedCursorModes = allowedModes;
cursorServer = new REntityServer();
cursorServer.addPlayer(owner);
CursorManager.getInstance().registerCursor(this);
}
public void render() {
if (!visible)
return;
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(owner, owner.getLocation(), targetServer.getEntities());
if (rayTraceResult == null) {
if (cursorEntity != null)
cursorEntity.die();
cursorEntity = null;
return;
}
REntity hitEntity = rayTraceResult.getHitEntity() == cursorEntity ? null : rayTraceResult.getHitEntity();
Material activeCursorMaterial = hitEntity == null ? cursorMaterial : highlightMaterial;
CursorMode activeCursorMode = allowedCursorModes.stream().filter((mode) -> mode.isActive.test(owner)).min(Comparator.comparingInt(a -> a.priority))
.orElse(CursorMode.BLOCK_ALIGNED);
Location activeCursorLocation = hitEntity == null ? activeCursorMode.positionTransform.apply(owner, rayTraceResult).toLocation(WORLD)
: new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD);
cursorLocation = activeCursorLocation;
isHittingEntity = hitEntity != null;
if (cursorEntity == null) {
cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
cursorEntity.setNoGravity(true);
} else if (cursorEntity.getMaterial() == activeCursorMaterial) {
cursorEntity.move(activeCursorLocation);
} else {
cursorEntity.die();
cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
cursorEntity.setNoGravity(true);
if (activeCursorMaterial == highlightMaterial) {
cursorEntity.setGlowing(true);
}
}
}
public void hide() {
visible = false;
if (cursorEntity != null) {
cursorEntity.die();
cursorEntity = null;
}
}
public void show() {
visible = true;
}
final void handleClick(Action action) {
if (!visible)
return;
onClick(Optional.ofNullable(this.cursorLocation), isHittingEntity, action);
}
public void close() {
cursorServer.close();
CursorManager.getInstance().unregisterCursor(this);
}
@AllArgsConstructor
public enum CursorMode {
FREE(1, (player, rayTraceResult) -> {
Vector pos = rayTraceResult.getHitPosition();
BlockFace face = rayTraceResult.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
return pos;
}, (player) -> player.isSneaking()),
BLOCK_ALIGNED(0, (player, rayTraceResult) -> {
Vector pos = rayTraceResult.getHitPosition();
BlockFace face = rayTraceResult.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else {
pos.setY(pos.getBlockY());
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}, (player) -> true);
private final int priority;
private final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> positionTransform;
private final Predicate<Player> isActive;
}
public abstract void onClick(Optional<Location> cursorLocation, boolean didHitEntity, Action action);
}

View File

@ -0,0 +1,118 @@
package de.steamwar.bausystem.utils.cursor;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.Reflection;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.linkage.Linked;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.BiFunction;
@Linked
public class CursorManager implements Listener {
@Getter
private static CursorManager instance;
private final Set<Player> calculationActive = new HashSet<>();
private final Map<Player, List<Cursor>> activeCursors = new HashMap<>();
public CursorManager() {
if (instance == null) {
instance = this;
}
BiFunction<Player, Object, Object> function = (player, object) -> {
updateCursors(player);
return object;
};
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
Set<Player> playersWithActiveCursor = activeCursors.keySet();
playersWithActiveCursor.forEach(this::updateCursors);
}, 0);
Class<?> positionPacketClass = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$Pos");
Class<?> lookPacketClass = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$Rot");
Class<?> positionLookPacketClass = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$PosRot");
TinyProtocol.instance.addFilter(positionPacketClass, function);
TinyProtocol.instance.addFilter(lookPacketClass, function);
TinyProtocol.instance.addFilter(positionLookPacketClass, function);
}
void registerCursor(Cursor cursor) {
List<Cursor> cursorsOfPlayer = activeCursors.getOrDefault(cursor.getOwner(), new ArrayList<>());
cursorsOfPlayer.add(cursor);
activeCursors.put(cursor.getOwner(), cursorsOfPlayer);
}
void unregisterCursor(Cursor cursor) {
List<Cursor> cursorsOfPlayer = activeCursors.get(cursor.getOwner());
if (cursorsOfPlayer != null) {
cursorsOfPlayer.remove(cursor);
if (cursorsOfPlayer.isEmpty()) {
activeCursors.remove(cursor.getOwner());
}
}
}
private void closeCursorsOf(Player player) {
List<Cursor> cursorsOfPlayer = activeCursors.remove(player);
if (cursorsOfPlayer != null) {
new ArrayList<>(cursorsOfPlayer).forEach(Cursor::close);
}
}
private void updateCursors(Player player) {
if (!activeCursors.containsKey(player)) {
return;
}
synchronized (calculationActive) {
if (calculationActive.contains(player)) {
return;
} else {
calculationActive.add(player);
}
}
List<Cursor> cursors = activeCursors.get(player);
if (cursors != null) {
cursors.forEach(Cursor::render);
}
synchronized (calculationActive) {
calculationActive.remove(player);
}
}
@EventHandler
private void handlePlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
List<Cursor> cursorsOfPlayer = activeCursors.get(player);
if (cursorsOfPlayer != null) {
cursorsOfPlayer.forEach(cursor -> cursor.handleClick(event.getAction()));
}
}
@EventHandler
private void handlePlayerQuit(PlayerQuitEvent event) {
closeCursorsOf(event.getPlayer());
}
}

419
BauSystem/SCRIPT.md Normal file
View File

@ -0,0 +1,419 @@
# SteamWar.de - Script System
---
<!-- TOC -->
* [SteamWar.de - Script System](#steamwarde---script-system)
* [Einleitung](#einleitung)
* [Nutzung mit einer IDE](#nutzung-mit-einer-ide)
* [Basis-Apis](#basis-apis)
* [SteamWar.de-Api](#steamwarde-api)
* [player](#player)
* [random](#random)
* [region](#region)
* [tnt](#tnt)
* [trace](#trace)
* [server](#server)
* [tps](#tps)
* [storage](#storage)
* [inventory](#inventory)
* [SteamWar.de-Global-Api](#steamwarde-global-api)
* [Commands](#commands)
* [Hotkeys](#hotkeys)
* [Eventtypen](#eventtypen)
* [BlockEvent](#blockevent)
* [InteractEvent](#interactevent)
* [Position](#position)
* [Instabile APIs](#instabile-apis)
* [_worldedit](#worldedit)
* [Beispiele](#beispiele)
* [Hello, World!](#hello-world)
* [Code](#code)
* [Ausgabe](#ausgabe)
* [BauGUI on DoubleSwap](#baugui-on-doubleswap)
* [Code](#code-1)
* [SL Command](#sl-command)
* [Code](#code-2)
* [Paste Hotkey](#paste-hotkey)
* [Code](#code-3)
* [Inventory](#inventory-1)
* [Code](#code-4)
<!-- TOC -->
## Einleitung
Das Script System auf SteamWar.de basiert auf [Lua](https://www.lua.org/docs.html).
Der Code wird einfach in ein Minecraft Buch geschrieben und kann mit einem Links-Klick ausgeführt werden.
## Nutzung mit einer IDE
Im Repository liegen [Lua-Definitionen](sw.def.lua) für [Luanalysis](https://plugins.jetbrains.com/plugin/14698-luanalysis).
Diese können in der IDE genutzt werden, um die APIs zu nutzen.
Einfach die `sw.def.lua` in denselben Ordner wie das Script legen und die IDE sollte die APIs erkennen.
# Basis-Apis
Es werden folgende Standard-Apis zur Verfügung gestellt:
- [`math`](https://www.lua.org/manual/5.4/manual.html#6.7)
- [`string`](https://www.lua.org/manual/5.4/manual.html#6.4)
- [`table`](https://www.lua.org/manual/5.4/manual.html#6.6)
- [`bit32`](https://www.lua.org/manual/5.2/manual.html#6.7)
# SteamWar.de-Api
APIs, die mit einem `_` beginnen sind noch nicht stabil und können sich jederzeit ändern.
Sie sollten daher nicht verwendet werden, da sie sich noch in der Entwicklung befinden.
Diese können auch undokumentierte Funktionen enthalten, die nicht in der Dokumentation aufgeführt sind.
In den Scripten gibt es dazu noch folgende globale Variablen:
- [`player`](#player)
- [`random`](#random)
- [`region`](#region)
- [`server`](#server)
- [`storage`](#storage)
- [`inventory`](#inventory)
- `_worldedit`
Ohne eine Kategorie sind folgende Funktionen verfügbar, die nicht allgemein sind:
| Name | Signature | Beschreibung |
|-----------|-----------------------------------|-------------------------------------------------------------------------------------------------------------------|
| `print` | print(String...) | @see chat(String...) |
| `input` | input(String, Function\<String>) | Fragt den User nach einer Eingabe mit der Nachricht und called die zugehörige Funktion nach dieser |
| `delayed` | delayed(Number, Function\<Void>) | Wartet die angegebene Anzahl an Ticks und führt danach die zugehörige Funktion aus |
| `pos` | pos(Number, Number, Number) | Erstellt aus drei Zahlen eine Position-Table. Die Koordinaten sind unter den Namen `x`, `y` und `z` abgespeichert |
| `exec` | exec(String...) | Führt den angegebenen Befehl als Spieler aus |
| `length` | length(Any): Int | Gibt die Länge des Objekts zurück |
| `join` | length(String, String...): String | Füge die Texte mit den ersten Parameter zusammen |
### player
Das `player`-Modul stellt Funktionen zur Verfügung, die den Spieler betreffen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|------------------|--------------------------------|---------------------------------------------------------------------------------------------------------------------------|
| `name` | name(): String | Gibt den `displayName` des Spielers zurück |
| `chat` | chat(String...) | Sendet den Text in den Chat des Spielers |
| `actionbar` | actionbar(String...) | Sendet den Text in die ActionBar des Spielers |
| `x` | x(Number), x(): Number | Setzt oder gibt die X-Koordinate des Spielers |
| `y` | y(Number), y(): Number | Setzt oder gibt die Y-Koordinate des Spielers |
| `z` | z(Number), z(): Number | Setzt oder gibt die Z-Koordinate des Spielers |
| `yaw` | yaw(Number), yaw(): Number | Setzt oder gibt die Gierung des Spielers |
| `pitch` | pitch(Number), pitch(): Number | Setzt oder gibt die Steigung des Spielers |
| `sneaking` | sneaking(): Boolean | Wahr, wenn der Spieler am Sneaken ist |
| `sprinting` | sprinting(): Boolean | Wahr, wenn der Spieler am Sprinten ist |
| `slot` | slot(Number), slot(): Number | Setzt oder gibt den Slot des gehaltenden Items des Spielers [(Wiki)](https://minecraft.fandom.com/wiki/Slot#Java_Edition) |
| `item` | item(): String | Gibt den Itemtyp der Main-Hand zurück |
| `offHandItem` | offHandItem(): String | Gibt den Itemtyp der Off-Hand zurück |
| `closeInventory` | closeInventory() | Schließe das aktuell geöffnete Inventar des Spielers |
### random
Das `random`-Modul stellt Funktionen zur Verfügung, die Zufallszahlen betreffen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|------------|------------------------------------|-------------------------------------------------------------------------------|
| nextInt | nextInt(): Int | Gibt eine Zufallszahl zurück zwischen Integer.MIN_VALUE und Integer.MAX_VALUE |
| -"- | nextInt(Int): Int | Gibt eine Zufallszahl zurück zischen 0 und dem Argument |
| -"- | nextInt(Int, Int): Int | Gibt eine Zufallszahl zurück zwischen dem ersten und zweiten Argument |
| nextDouble | nextDouble(): Double | Gibt eine Zufallszahl zurück zwischen 0 und 1 |
| -"- | nextDouble(Double): Double | Gibt eine Zufallszahl zurück zwischen 0 und dem Argument |
| -"- | nextDouble(Double, Double): Double | Gibt eine Zufallszahl zurück zwischen ersten und zweiten Argument |
| nextBool | nextBool(): Boolean | Gibt true oder false zurück |
### region
Das `region`-Modul stellt Funktion zur Verfügung, die die Region des Spielers betreffen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|-----------|---------------------|------------------------------------------------------------------------------------------------------------|
| `name` | name(): String | Gibt den Regionsnamen |
| `type` | type(): String | Gibt den Regionstyp |
| `fire` | fire(): Boolean | Gibt den Fire-Modus der Region zurück |
| `freeze` | freeze(): Boolean | Gibt den Freeze-Modus der Region zurück |
| `protect` | protect(): Boolean | Gibt den Protect-Modus der Region zurück |
| `loader` | loader(): String | Gibt den Status des Loaders des Spielers zurück, die Werte sind: `OFF`, `SETUP`, `RUNNING`, `PAUSE`, `END` |
| `get` | get(String): Region | Gibt die Region mit dem Namen zurück. Die Region ist gleich aufgebaut wie das Regions-Modul |
| `list` | list(): Region[] | Gibt alle Region zurück. Die Region ist gleich aufgebaut wie das Regions-Modul |
Es gibt folgende weitere Module:
| Name | Beschreibung |
|---------|-----------------|
| `tnt` | [tnt](#tnt) |
| `trace` | [trace](#trace) |
#### tnt
Das `tnt`-Modul stellt Funktionen zur Verfügung, die den TNT-Modus in der Region des Spielers betreffen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|-------------|----------------------|-------------------------------------------------------------------------------------|
| `mode` | mode(): String | Gibt den Aktuellen TNT-Modus zurück, die werte sind: `ALLOW`, `DENY` oder `ONLY_TB` |
| `enabled` | enabled(): Boolean | Gibt zurück, ob der TNT-Modus in der Region des Spielers aktiviert ist oder nicht |
| `onlyTb` | onlyTb(): Boolean | Gibt zurück, ob der TNT-Modus auf Only-Tb ist |
| `onlyBuild` | onlyBuild(): Boolean | Gibt zurück, ob der TNT-Modus auf Only-Build ist |
#### trace
Das `trace`-Modul stellt Funktionen zur Verfügung, die den Status des Tracers der Region betreffen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|----------|-------------------|--------------------------------------------------------------------------------|
| `active` | active(): Boolean | Gibt zurück, ob der Tracer in der Region des Spielers aktiviert ist oder nicht |
| `auto` | auto(): Boolean | Gibt zurück, ob der Tracer in der Region ein Auto-Tracer ist |
| `status` | status(): String | Gibt den Status des Tracers zurück |
| `time` | time(): String | Gibt die Zeit des Tracers zurück |
## server
Das `server`-Modul stellt Funktionen zur Verfügung, die den Server betreffen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|--------------|-------------------------|---------------------------------------------------------------------|
| `time` | time(): String | Gibt die aktuelle Zeit im Format `HH:mm:ss` zurück |
| `ticks` | ticks(): Number | Gibt die Ticks seit start des Serverstarts zurück |
| `getBlockAt` | getBlockAt(Pos): String | Gibt das Material an der Position zurück |
| `setBlockAt` | setBlockAt(Pos, String) | Setzt das Material an der angegebenen Stelle (z.B. Stein = `STONE`) |
Es gibt folgende weitere Module:
| Name | Beschreibung |
|-------|--------------|
| `tps` | [tps](#tps) |
#### tps
Das `tps`-Modul stellt Funktionen zur Verfügung, die die TPS des Servers betreffen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|--------------|----------------------|-------------------------------------------------------------------|
| `current` | current(): Number | Gibt die aktuelle TPS zurück (Das selbe wie `oneSecound()`) |
| `oneSecond` | oneSecond(): Number | Gibt die durchschnittliche TPS über die letzte Sekunde zurück |
| `tenSecond` | tenSecond(): Number | Gibt die durchschnittliche TPS über die letzte 10 Sekunden zurück |
| `oneMinute` | oneMinute(): Number | Gibt die durchschnittliche TPS über die letzte Minute zurück |
| `fiveMinute` | fiveMinute(): Number | Gibt die durchschnittliche TPS über die letzte 5 Minuten zurück |
| `tenMinute` | tenMinute(): Number | Gibt die durchschnittliche TPS über die letzte 10 Minuten zurück |
| `limit` | limit(): Number | Gibt das TPS-Limit zurück |
## storage
Das `storage`-Modul stellt Funktionen zur Verfügung, mit welchen man Werte speichern kann.
Es gibt folgende Module:
| Name | Beschreibung |
|----------|---------------------|
| `player` | Spieler abhängig |
| `region` | Region des Spielers |
| `global` | Alle Skripte |
Alle Module haben folgende Funktionen:
| Name | Signature | Beschreibung |
|------------|----------------------------|--------------------------------------------------------|
| `get` | get(String): Any | Gibt den Wert des Schlüssels zurück |
| `set` | set(String, Any) | Setzt den Wert des Schlüssels auf den angegebenen Wert |
| `has` | has(String): Boolean | Prüft ob ein Wert vorhanden ist |
| `remove` | remove(String) | Löscht den Schlüssel |
| `accessor` | accessor(String): Accessor | Gibt einen Accessor zurück |
Ein Accessor ist ein Objekt, womit du direkt auf einen Wert zugreifen kannst und es ändern kannst.
Es geht wie folgt:
```lua
keyAccessor = storage.player.accessor("key")
keyAccessor("Hello World") -- Setzt den Wert auf "Hello World"
print(keyAccessor()) -- Gibt den Wert zurück
```
## inventory
Das `inventory`-Modul stellt Funktionen zur Verfügung, um ein Inventar zu öffnen.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|----------|-----------------------------------|-------------------------------------------------------------------|
| `create` | create(String, Number): Inventory | Erstellt ein Inventar mit dem Title und der Anzahl an Zeilen |
Das `Inventory`-Objekt hat folgende Funktionen:
| Name | Signature | Beschreibung |
|-------------------|--------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `item` | item(Number, String, String, Function\<String>) | Setze ein Item mit dem Typen des ersten Strings an den Slot (Startet bei 0) mit dem Namen des zweiten Strings mit einem Klick-Handler der den Klick-Typen rein gibt (z.B. `LEFT`, `SHIFT_LEFT`, `RIGHT`, `SHIFT_RIGHT`) |
| -"- | item(Number, String, String, Function\<String>, List<String>) | Füge eine Lore an das Item hinzu |
| -"- | item(Number, String, String, Function\<String>, List<String>, Boolean) | Gebe an, ob das Item enchanted sein soll |
| -"- | item(Number, String, String, Function\<String>, List<String>, Boolean, Number) | Gebe die Anzahl der Items an |
| `setCloseHandler` | setCloseHandler(Function\<Void>) | Gebe einen Handler an, der beim schließen des Inventares ausgeführt wird |
| `open` | open() | Öffne das Inventar |
Siehe auch: [Inventory Beispiel](#inventory-1)
Siehe auch: [Liste an Materials](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html)
```
⚠️⚠️⚠️
Wenn eine Barrier statt des richtigen Items angezeigt wird, dann ist das angegebene Material nicht gültig.
⚠️⚠️⚠️
```
# SteamWar.de-Global-Api
Mit `/script` kann man Script-Bücher global abspeichern. Diese haben dann zugrif auf die `global`-Api.
Die `global`-Api stellt Funktionen zur Verfügung um auf Events, Commands und Hotkeys mit einem Script zu reagieren.
Es gibt folgende Funktionen:
| Name | Signature | Beschreibung |
|-----------|-----------------------------------|-----------------------------------------------------------------------------|
| `event` | event(EventType, Function(Any)) | Registriere einen Event Listener |
| `command` | command(String, Function(Args)) | Registriere einen Befehl |
| `hotkey` | hotkey(String, Function(Boolean)) | Registriere einen Hotkey, the function gets a boolean if the key is pressed |
Es gibt folgende Variablen:
| Name | Beschreibung |
|----------|----------------------------------|
| `events` | Siehe: [Event Type](#eventtypen) |
## Commands
Der Command Handler kriegt eine Liste aller angegeben argumenten. Die Argumente sind vom Typ `String`. Mit dem Wert gespeichert unter `args.alias` oder `args["alias"]` erhältst du, welcher command eingegeben wurde. Wenn ein handler für mehrere Befehle registriert wurde kannst du es hiermit erkennen.
Du kannst `args.hasShortFlag(String)` um herauszufinden ob eine Flag angegeben wurde wie zum Beispiel `-f`. Mit `args.removeShortFlag(String)` kannst du die Flag entfernen und erhältst ob sie angegeben wurde.
## Hotkeys
Hotkeys werden im folgenden Format angegeben: `MODIFIER+KEY`. Bei den Hotkey erstellung ist die Großschreibung egal. Es gibt folgende Modifier:
- `ctrl`
- `shift`
- `alt`
- `meta`
Es können auch mehrere Modifier angegeben werden, z.B. `ctrl+shift+alt+c`. Die Reihenfolge der Modifier und des Keys ist egal.
## Eventtypen
Einige Events sind auch abbrechbar, dazu muss die Funktion `setCancelled()` aufgerufen werden.
| Name | Wenn | Parameter | Abbrechbar |
|---------------------|-----------------------------------------------------|---------------------------------|------------|
| `DoubleSwap` | Beim Doppelten Drücken der Swap-Hands taste | NIL | false |
| `PlaceBlock` | Beim Platzieren von Blöcken | [BlockEvent](#blockevent) | true |
| `BreakBlock` | Beim Zerstören von Blöcken | [BlockEvent](#blockevent) | true |
| `RightClick` | Beim Rechtsklick | [InteractEvent](#interactevent) | true |
| `LeftClick` | Beim Linksklick | [InteractEvent](#interactevent) | true |
| `TNTSpawn` | Wenn ein TNT in der aktuellen Region spawnt | NIL | false |
| `TNTExplode` | Wenn ein TNT in der aktuellen Region explodiert | [Position](#position) | true |
| `TNTExplodeInBuild` | Wenn ein TNT in der aktuellen Bau Region explodiert | [Position](#position) | true |
| `SelfJoin` | Wenn man selbst den Server betritt | NIL | false |
| `SelfLeave` | Wenn man den Server verlässt | NIL | false |
| `DropItem` | Wenn man ein Item droppt | (type: Material) | true |
| `EntityDeath` | Wenn ein Entity stirbt | (type: Entity Type) | false |
### BlockEvent
Das übergebene Objekt an den Handler hat folgende Variablen:
| Name | Beschreibung |
|--------|-----------------------------|
| `x` | Die X-Koordinate des Blocks |
| `y` | Die Y-Koordinate des Blocks |
| `z` | Die Z-Koordinate des Blocks |
| `type` | Das Material des Blocks |
### InteractEvent
Das übergebene Objekt an den Handler hat folgende Variablen:
| Name | Beschreibung |
|------------|-------------------------------------------------------------------------------------------------------------------------------|
| `action` | Die Action die ausgeführt wurde, Mögliche Werte: `RIGHT_CLICK_BLOCK`, `RIGHT_CLICK_AIR`, `LEFT_CLICK_BLOCK`, `LEFT_CLICK_AIR` |
| `hand` | Die Hand die zum ausführen genutzt wird, Mögliche Werte: `HAND`, `OFF_HAND`, `null` |
| `block` | Der Typ des Items mit dem geklickt wurde |
| `hasBlock` | Wahr, wenn auf einen Block geklickt wurde |
Wenn `hasBlock` wahr ist, gibt es folgende Variablen:
| Name | Beschreibung |
|-------------|-----------------------------------------|
| `blockX` | Die X-Koordinate des Blocks |
| `blockY` | Die Y-Koordinate des Blocks |
| `blockZ` | Die Z-Koordinate des Blocks |
| `blockFace` | Die Seite des Blocks die geklickt wurde |
### Position
Die Position ist ein Objekt mit folgenden Variablen:
| Name | Beschreibung |
|------|------------------|
| `x` | Die X-Koordinate |
| `y` | Die Y-Koordinate |
| `z` | Die Z-Koordinate |
# Instabile APIs
Hier sind einige APIs aufgelistet, die nicht stabil sind und sich jederzeit ändern können.
## _worldedit
| Name | Signatur | Beschreibung |
|-------------|-----------------------------------------------------------|-----------------------------------|
| `selection` | selection(Liste\<Pos>), selection(): {min: Pos, max: Pos} | Die aktuelle auswahl des Spielers |
# Beispiele
## Hello, World!
Ein einfaches Hello, World!-Script.
#### Code
```lua
print("Hello, World!")
```
#### Ausgabe
```
Hello, World!
```
## BauGUI on DoubleSwap
Das Standardskript für das Öffnen des BauGUIs
#### Code
```lua
function handler(event)
exec("gui")
end
event(events.DoubleSwap, handler)
```
## SL Command
Ein einfacher Command Redefiner.
#### Code
```lua
function handler(args)
exec("stoplag")
end
command("sl", handler)
```
## Paste Hotkey
Ein Hotkey zum Pasten des Clipboard-Inhalts.
#### Code
```lua
function handler(pressed)
if pressed then
exec("/paste -o")
end
end
hotkey("ctrl+v", handler)
```
## Inventory
Ein Beispiel für ein Inventar.
#### Code
```lua
inv = inventory.create("Test Inv", 3)
inv.item(13, "STONE", "Ich bin ein Stein", function(e) player.chat(e) end, {"Die Lore", "Die Zweite Zeile"}, true)
inv.open()
```

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -34,3 +34,20 @@ dependencies {
implementation(project(":BauSystem:BauSystem_20"))
implementation(project(":BauSystem:BauSystem_21"))
}
tasks.register<DevServer>("DevBau20") {
group = "run"
description = "Run a 1.20 Dev Bau"
dependsOn(":SpigotCore:shadowJar")
dependsOn(":BauSystem:shadowJar")
dependsOn(":SchematicSystem:shadowJar")
template = "Bau20"
}
tasks.register<DevServer>("DevBau21") {
group = "run"
description = "Run a 1.21 Dev Bau"
dependsOn(":SpigotCore:shadowJar")
dependsOn(":BauSystem:shadowJar")
template = "Bau21"
}

87
BauSystem/hotkeys.lua Normal file
View File

@ -0,0 +1,87 @@
-- This file is a part of the SteamWar software.
--
-- Copyright (C) 2025 SteamWar.de-Serverteam
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
---
--- This serves both as an example and a quick start to the Stewamwar Script Api
---
function hotkeys_freeze(pressed)
if pressed then
exec("/freeze")
end
end
function hotkeys_rgc(pressed)
if pressed then
exec("/rgc")
end
end
function hotkeys_rgp(pressed)
if pressed then
exec("/rgp")
end
end
trace_cycle_counter = 0;
function hotkeys_cycle_trace_view(pressed)
if not pressed then
return
end
trace_cycle = (trace_cycle + 1) % 3
trace_commands = {"trace hide", "trace show", "trace show -e -c"}
exec(trace_commands[trace_cycle + 1])
end
function hotkeys_tick_step(pressed)
if pressed then
exec("tick step")
end
end
function hotkeys_tpslimit(pressed)
if not pressed then
return
end
if tps.limit() == 20 then
exec("tpslimit 200")
else
exec("tpslimit 20")
end
end
function hotkeys_tb(pressed)
if pressed then
exec("tb -e")
end
end
function hotkeys_trace_delete(pressed)
if pressed then
exec("trace delete")
end
end
hotkey("ctrl+g", hotkeys_freeze)
hotkey("ctrl+c", hotkeys_rgc)
hotkey("ctrl+v", hotkeys_rgp)
hotkey("ctrl+x", hotkeys_tick_step)
hotkey("shift+x", hotkeys_cycle_trace_view)
hotkey("ctrl+y", hotkeys_tb)
hotkey("ctrl+alt", hotkeys_trace_delete)
hotkey("ctrl+h", hotkeys_trace_delete)

432
BauSystem/sw.def.lua Normal file
View File

@ -0,0 +1,432 @@
-- This file is a part of the SteamWar software.
--
-- Copyright (C) 2021 SteamWar.de-Serverteam
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
---
--- This file contains the definitions for the SteamWar.de script API.
--- It is used by the IDE to provide code completion and type checking.
--- Created by Chaoscaot
---
inventory = {}
---@param title string
---@param size number
---@return Inventory
function inventory.create(title, size) return nil end
---@alias InventoryClick 'LEFT' | 'SHIFT_LEFT' | 'RIGHT' | 'SHIFT_RIGHT' | 'MIDDLE' | 'NUMBER_KEY'
---@class Inventory
local Inventory = {}
---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick)): void
---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick), lore: string[]): void
---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick), lore: string[], enchanted: boolean): void
---@param slot number
---@param material string
---@param name string
---@param handler fun(click: InventoryClick): void
---@param lore string[]
---@param enchanted boolean
---@param amount number
---@return void
function Inventory.item(slot, material, name, handler, lore, enchanted, amount) end
---@param handler fun(): void
---@return void
function Inventory.setCloseHandler(handler) end
---@return void
function Inventory.open() end
player = {}
---@return string
---Get the name of the player.
function player.name() return "" end
---@return void
function player.chat(...) end
---@return void
---Send a message to the actionbar of the player.
function player.actionbar(...) end
---@overload fun(): number
---@param newX number
function player.x(newX) end
---@overload fun(): number
---@param newY number
function player.y(newY) end
---@overload fun(): number
---@param newZ number
function player.z(newZ) end
---@overload fun(): number
---@param newYaw number
function player.yaw(newYaw) end
---@overload fun(): number
---@param newPitch number
function player.pitch(newPitch) end
---@return boolean
function player.sneaking() return nil end
---@return boolean
function player.sprinting() return nil end
---@overload fun(): number
---@param newSlot number
function player.slot(newSlot) end
---@return string
function player.item() return nil end
---@return string
function player.offHandItem() return nil end
---@return void
function player.closeInventory() end
---@field nextBool fun(): boolean
random = {}
---@overload fun(): number
---@overload fun(bound: number): number
---@param origin number
---@param bound number
---@return number
function random.nextInt(origin, bound) return nil end
---@overload fun(): number
---@overload fun(bound: number): number
---@param origin number
---@param bound number
---@return number
function random.nextDouble(origin, bound) return nil end
---@return boolean
function random.nextBool() return nil end
---@alias RegionType 'wg' | 'mwg' | 'as' | 'ws' | 'ws_inner' | 'ws_rumpf' | 'ws_rahmen' | 'spawn'
---@class iregion
---@field tnt tnt
---@field trace trace
local iregion = {}
---@class region: iregion
region = {}
---@return string
function iregion.name() return nil end
---@return RegionType
function iregion.type() return nil end
---@return boolean
function iregion.fire() return nil end
---@return boolean
function iregion.freeze() return nil end
---@return boolean
function iregion.protect() return nil end
---@return string
function iregion.loader() return nil end
---@return Position
function iregion.copyPoint() return nil end
---@return Position
function iregion.minPointBuild() return nil end
---@return Position
function iregion.maxPointBuild() return nil end
---@return Position
function iregion.minPointBuildExtension() return nil end
---@return Position
function iregion.maxPointBuildExtension() return nil end
---@return Position
function iregion.testblockPoint() return nil end
---@return Position
function iregion.minPointTestblock() return nil end
---@return Position
function iregion.maxPointTestblock() return nil end
---@return Position
function iregion.minPointTestblockExtension() return nil end
---@return Position
function iregion.maxPointTestblockExtension() return nil end
---@alias TNTMode 'ALLOW' | 'DENY' | 'ONLY_TB'
---@class tnt
local tnt = {}
---@return TNTMode
function tnt.mode() return nil end
---@return boolean
function tnt.enabled() return nil end
---@return boolean
function tnt.onlyTb() return nil end
---@return boolean
function tnt.onlyBuild() return nil end
---@param name string
---@return iregion
function region.get(name) return nil end
---@return iregion[]
function region.list() return nil end
---@class tracerLib
tracer = {}
---@class TraceRecord
---@field pos Position
---@field vel Position
---@field ticksSinceStart number
---@field fuse number
---@field isExplosion boolean
---@field isInWater boolean
---@field hasDestroyedBuild boolean
---@field hasDestroyedTestblock boolean
---@class Tracer
---@field getId fun(): string
---@field getRecords fun(): {[number]: {[number]: TraceRecord}}
function tracer.getTraces() return nil end
---@class Position
---@field x number
---@field y number
---@field z number
---@class server
---@field tps tps
server = {}
---@return string
function server.time() return nil end
---@return number
function server.ticks() return nil end
---@param position Position
---@return string
function getBlockAt(position) return nil end
---@param position Position
---@param material string
---@return void
function setBlockAt(position, material) return nil end
---@class tps
local tps = {}
---@return number
function tps.oneSecond() return nil end
---@return number
function tps.tenSecond() return nil end
---@return number
function tps.oneMinute() return nil end
---@return number
function tps.fiveMinute() return nil end
---@return number
function tps.tenMinute() return nil end
---@return number
function tps.current() return nil end
---@return number
function tps.limit() return nil end
---@class storage
---@field global storageLib
---@field player storageLib
---@field region storageLib
storage = {}
---@class storageLib
---Any Primitive, Array or Table will be saved across restarts, everything else will be discarded
local storageLib = {}
---@param key string
---@return any
function storageLib.get(key) return nil end
---@param key string
---@param value any
---@return void
function storageLib.set(key, value) end
---@param key string
---@return boolean
function storageLib.has(key) return nil end
---@param key string
---@return void
function storageLib.remove(key) end
---@param key string
---@return Accessor
function storageLib.accessor(key) return nil end
---@class Accessor
---@overload fun(): any
---@overload fun(value: any)
---@class Selection
---@field max Position
---@field min Position
---@class _worldedit
_worldedit = {}
---@overload fun(pos: Position[]): void
---@return Selection
function _worldedit.selection() return nil end
---@param msg string
---@param callback fun(value: string): void
---@return void
function input(msg, callback) end
---@param ticks number
---@param callback fun(): void
---@return void
function delayed(ticks, callback) end
---@param x number
---@param y number
---@param z number
---@return Position
function pos(x, y, z) return nil end
---@return void
function exec(...) end
---@param obj any
---@return number
function length(obj) return 0 end
---@param separator string
---@param table any[]
---@return string
function join(separator, table) return "" end
---@class EventType
---@class events
---@field DoubleSwap EventType
---@field PlaceBlock EventType
---@field BreakBlock EventType
---@field RightClick EventType
---@field LeftClick EventType
---@field TNTSpawn EventType
---@field TNTExplode EventType
---@field TNTExplodeInBuild EventType
---@field SelfJoin EventType
---@field SelfLeave EventType
---@field DropItem EventType
---@field EntityDeath EventType
events = {}
---@param id EventType
---@param handler fun(params: any): void
---@return void
function event(id, handler) end
---@param command string
---@param handler fun(params: string[]): void
---@return void
function command(command, handler) end
---@param trigger string
---@param handler fun(pressed: boolean): void
---@return void
function hotkey(trigger, handler) end
---@class bossbar
bossbar = {}
---@alias BossBarColor 'PINK' | 'BLUE' | 'RED' | 'GREEN' | 'YELLOW' | 'PURPLE' | 'WHITE'
---@alias BossBarStyle 'SEGMENTED_6' | 'SEGMENTED_10' | 'SEGMENTED_12' | 'SEGMENTED_20' | 'SOLID'
---@alias BossBarFlag 'DARKEN_SKY' | 'PLAY_BOSS_MUSIC' | 'CREATE_FOG'
---@class BossBar
local BossBar = {}
---@param title string
---@param color BossBarColor
---@param style BossBarStyle
---@return BossBar
function bossbar.create(title, color, style) return nil end
---@return string
---@overload fun(title: string): void
function BossBar.title() end
---@return BossBarColor
---@overload fun(color: BossBarColor): void
function BossBar.color() end
---@return BossBarStyle
---@overload fun(style: BossBarStyle): void
function BossBar.style() end
---@return number
---@overload fun(progress: number): void
function BossBar.progress() end
---@return boolean
---@overload fun(visible: boolean): void
function BossBar.visible() end
---@return boolean
---@param flag BossBarFlag
function BossBar.hasFlag(flag) return nil end
---@return void
---@param flag BossBarFlag
function BossBar.addFlag(flag) end
---@return boolean
---@param flag BossBarFlag
function BossBar.removeFlag(flag) return nil end
---@return void
function BossBar.destroy() end

View File

@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

Some files were not shown because too many files have changed in this diff Show More